

eSports
Esports earnings: Top 25 Highest Paid Players in 2020 So Far
> Five teenagers, including a 15-year-old, among the best
> Two chess players make the list
> No League of Legends players in top 25
2020 has hit a lot of industries very hard – but not esports.
The lockdown has brought huge growth in viewers to professional gaming as millions flock to watch the world’s best players in action.
This new level of interest will only help the industry grow, along with the pay packets of the gamers themselves.
But, how much do they earn?
New research by esports bookmakers Unikrn shows just how much the top 25 players have been winning in tournament prize money so far this year.
In 2019, there was a total prize pool of $227m shared between over 25,000 players playing in 5,000 tournaments.
Six months into 2020 and there’s still been $32.5m in prize money – despite the cancellation and postponement of many events.
Of that pot, the highest earning player has taken home $300,000 so far.
Brazilian Paulo Damo Da Rosa, known as PVDDR, won Magic: The Gathering Arena’s, Magic World Championship XXVI in February – pocketing the huge fee in one lump sum.
The five members of Spacestation Gaming’s Rainbow Six Siege team – Bosco, Rampy, Thinkingnade, Fultz and Canadian – also feature in the top 10.
Their victories in this year’s Six Invitational 2020 and Pro League Season 11 have earned them $210,000 each.
With a combined age of 47, teenagers Wolfiez, Furious and JannisZ are in the top 16 for their big Fortnite wins.
The UK’s Wolfiez, 16, has taken home $130,000 so far this year from two tournaments coming second in both FNCS Invitationals: Europe last month.
JannisZ, 15, from Germany, won one of those tournaments, while American 16-year-old Furious secured victory in the FNCS Grand Finals in North America – both earning $120,000+.
Among the top 25, Chess24 stars Hikaru Nakamura and grandmaster Magnus Carlsen have also taken home over $100,000 each in prize money.
STATISTICS
The average age of the top 25 earning players so far in 2020 is 24 years old.
So far this year, the top country for earning prize money is the United States with players making over $6million between 1,870 of them.
However, the best average prize winner per country belongs to Jordan.
Six players earned an average of $33,000 each – made up mostly by Doha 2 players Yapzor and Miracle-, who claimed $175,000 of the total $200,000.
Bear in mind all of these earnings do not include their sponsorships, bonuses or salaries – some of which are rumoured to be around the $500,000 mark.
So there will be players easily taking home close to $1,000,000 a year.
The highest earning esports player of all-time is Danish Dota 2 player Johan Sundstein.
Going by player ID N0tail, the 26-year-old has amassed $6.9m in prize money from 117 tournaments and been a winner at the International 2018 and 2019.
Ryan Jurado, esports analyst with the industry juggernaut Unikrn, said: “As impressive as the prize earnings are in esports, they’re just the tip of the iceberg.
“In reality, thousands of players around the world make additional income by building their brand and fan bases with non-competition activities such as gaming streams, earn income with sponsorship deals and receive a salary to play as part of an organized team.
“Amazon’s Twitch alone has 22,000 partnered streamers, most of whom are playing games and earning cash outside of tournaments. When you add in Microsoft’s Mixr, Google’s YouTube, Facebook, plus non-American platforms like Huya, plus thousands of yearly video game tournaments, the number of players making some form of income by gaming is likely well over 100,000 worldwide. For most, this is a paying hobby rather than a career, but some players do reach multi-millionaire status before they even graduate high school.”
Real name | Player name | Game | Nationality | Age | Prize Money 2020 | Tournaments | Prize Money (Overall) |
Paulo Damo da Rosa | PVDDR | Magic: The Gathering Arena | Brazil | 32 | $300,000.00 | 1 | $337,800.00 |
Troy Jaroslawski | Canadian | Rainbow Six Siege | Canada | 23 | $210,000.00 | 2 | $317,628.57 |
Dylan Bosco | Bosco | Rainbow Six Siege | United States | 25 | $210,000.00 | 2 | $275,750.00 |
Nathanial Duvall | Rampy | Rainbow Six Siege | United States | $210,000.00 | 2 | $261,060.00 | |
Javier Escamila | Thinkingnade | Rainbow Six Siege | El Salvador | 21 | $210,000.00 | 2 | $261,030.00 |
Alec Fultz | Fultz | Rainbow Six Siege | American | $210,000.00 | 2 | $238,966.67 | |
Lee, Byung Ryul | Rogue | Starcraft II | Korea | 26 | $155,128.20 | 9 | $832,543.20 |
Marcio Carvalho | Marcio Carvalho | Magic The Gathering Arena | Portugal | 34 | $150,000.00 | 1 | $214,900.00 |
Jaden Ashman | Wolfiez | Fortnite | UK | 16 | $130,000.00 | 2 | $1,300,026.67 |
Lasse Urpalainen | Matumbaman | Dota 2 | Finland | 25 | $122,413.40 | 7 | $3,684,194.44 |
Clement Ivanov | Puppey | Dota 2 | Estonia | 30 | $122,413.40 | 7 | $2,783,899.63 |
Ludwig Wåhlberg | Zai | Dota 2 | Sweden | 22 | $122,413.40 | 7 | $2,443,054.42 |
Yazied Jaradat | YapzOr | Dota 2 | Jordan | 25 | $122,413.40 | 7 | $1,452,524.07 |
Michał Jankowski | Nisha | Dota 2 | Poland | 19 | $122,413.40 | 7 | $852,679.11 |
Furious | Fortnite | United States | 16 | $121,500.00 | 3 | $122,400.00 | |
JannisZ | Fortnite | Germany | 15 | $120,000.00 | 1 | $131,362.42 | |
Asger Larsen | AcilioN | CS:GO | Denmark | 23 | $117,688.05 | 6 | $205,471.35 |
Lucas Andersen | Bubzki | CS:GO | Denmark | 21 | $113,800.00 | 5 | $186,770.86 |
Frederik Gyldstrand | acoR | CS:GO | Denmark | 22 | $113,800.00 | 5 | $183,034.72 |
Rasmus Beck | sjuush | CS:GO | Denmark | 21 | $113,800.00 | 5 | $178,613.09 |
Fredrik Jørgensen | roejJ | CS:GO | Denmark | $113,800.00 | 5 | $167,242.03 | |
Hikaru Nakamura | Hikaru | Chess24 | Japan | 32 | $102,632.19 | 10 | $148,117.61 |
Sven Magnus Carlsen | DrNykterstein | Chess24 | Norway | 29 | $101,170.48 | 7 | $130,928.92 |
Seth Manfield | Seth Manfield | Magic: The Gathering Arena | United States | 29 | $100,000.00 | 1 | $141,900.00 |
David Wang | Aqua | Fortnite | Austria | 18 | $98,750.00 | 4 | $1,868,341.23 |
Country | Prize Money | Players | Average per |
United States | $6,340,646.89 | 1870 | $3,390.72 |
China | $2,918,944.04 | 340 | $8,585.13 |
Brazil | $2,161,506.14 | 401 | $5,390.29 |
Korea, Republic of | $2,067,293.52 | 455 | $4,543.50 |
France | $1,516,403.65 | 419 | $3,619.10 |
Russian Federation | $1,495,117.67 | 440 | $3,397.99 |
Denmark | $1,472,041.31 | 173 | $8,508.91 |
Germany | $1,262,670.52 | 483 | $2,614.22 |
United Kingdom | $1,255,641.62 | 333 | $3,770.70 |
Canada | $1,170,591.49 | 308 | $3,800.62 |
——————————————————————————————————————————————————————————————————————–
Highest Earning Players of All Time (By Prize Money)
Real name | Player name | Game | Nationality | Age | Prize Money Overall | Tournaments |
Johan Sundstein | N0tail | Dota 2 | Denmark | 26 | $6,895,040.18 | 117 |
Jesse Vainikka | JerAx | Dota 2 | Finland | 28 | $6,470,000.02 | 65 |
Anathan Pham | ana | Dota 2 | Australia | 20 | $6,000,411.96 | 24 |
Sébastien Debs | Ceb | Dota 2 | France | 28 | $5,501,233.01 | 54 |
Topias Taavitsainen | Topson | Dota 2 | Finland | 22 | $5,415,046.17 | 21 |
Kuro Takhasomi | KuroKy | Dota 2 | Germany | 27 | $5,177,764.81 | 110 |
Amer Al-Barkawi | Miracle- | Dota 2 | Jordan | 22 | $4,743,118.88 | 57 |
Ivan Ivanov | MinD_ContRoL | Dota 2 | Bulgaria | 25 | $4,534,193.36 | 67 |
Maroun Merhej | GH | Dota 2 | Lebanon | 24 | $4,137,126.44 | 44 |
Lasse Urpalainen | Matumbaman | Dota 2 | Finland | 25 | $3,674,181.04 | 69 |
**Stats taken from www.esportsearnings.com and do not include salaries, bonuses or sponsorships
eSports
Esports Charts Becomes Official Viewership Analytics Partner of StarLadder Budapest Major 2025

Esports Charts, the leading esports viewership analytics provider, has partnered with StarLadder, a pioneering tournament organiser. The Budapest Major 2025 marks a highly anticipated comeback for StarLadder, as it is their first Counter-Strike Major since 2019 and a significant return to the top-tier esports arena.
As the official analytics partner of the StarLadder Budapest Major 2025, Esports Charts will provide comprehensive, real-time audience data and insights throughout the event. This will empower organisers, teams, sponsors and fans with unparalleled transparency and a deeper understanding of the tournament’s global reach.
Artyom Odintsov, Co-founder and CEO of Esports Charts, said: “We are thrilled and proud to provide viewership analytics for StarLadder for the Budapest Major 2025. Since both Esports Charts and StarLadder are Ukraine-born companies, we share similar values and deal with similar challenges, which brings us even closer.
“It’s genuinely exciting to follow how viewership will develop at this Major. But knowing the expertise, drive, and passion that the organizers are bringing, I have no doubt we’ll witness some incredible things happen in Budapest.
“Esports Charts has always been driven by a mission to provide the esports community with accurate, actionable data, and we look forward to showcasing the impact and audience engagement of this world-class event.”
StarLadder has been a driving force in global esports for almost 15 years now, since hosting its first tournaments in 2011. Renowned for its innovation and reliability, the company has organised some of the industry’s most iconic events. These include the StarLadder Berlin Major 2019, which accumulated over 44 million hours watched and remains in the top 10 CS events by this metric, and the legendary StarSeries tournaments which started back in 2012.
Viacheslav Shcherbakov, Sales and Partnerships at StarLadder, said: “We’ve been working with Esports Charts since their founding and have always valued their professionalism and integrity. In a market where reliable data is essential, Esports Charts provides honest, transparent numbers, exactly the kind of insights sponsors and stakeholders rely on when assessing the potential reach of a World Championship event.
“We’re confident that this partnership will result in a high-quality analysis of our tournament’s performance and the audience data we’ll report to our partners. It’s a collaboration built on trust, shared values, and a deep understanding of what it takes to elevate esports to the next level.”
The Starladder Budapest Major 2025 will be held from November 24 to December 14 in Budapest, Hungary. The event will bring together the world’s top 32 Counter-Strike 2 teams to compete for a $1.25 million prize pool and one of the most prestigious titles in esports.
The post Esports Charts Becomes Official Viewership Analytics Partner of StarLadder Budapest Major 2025 appeared first on European Gaming Industry News.
Claire Hungate
Mirage Digital Announces Partnership with Team Liquid

Mirage Digital, the next-generation content studio shaping the future of digital entertainment, announced a groundbreaking partnership with global eSports organization Team Liquid. With over 35 million social media followers across platforms, 100+ championship titles with its over 120+ players and content creators worldwide, Team Liquid is the highest earning eSports team in the world to launch a 24/7 live-streaming programming experience surrounding the fan-favorite World of Warcraft: Race to World First event.
Mirage has created a new content monetization model for creators and enterprising entities, unlocking previously untapped non-traditional revenue streams. The company helps its clients with repurposing, redistributing, licensing, and selling content across numerous platforms and territories. Resulting in over a million dollars for its eclectic roster of over 300 creators, the company leverages its extensive creator network and expertise in original content development, to redefine digital content syndication. Mirage Digital is bridging the gap between creators and enterprise opportunities by sourcing high-quality content from creators and repurposing it for expanded deal flow and pipeline of distribution across OTT and FAST platforms.
Team Liquid, coming off a championship win in March, is set to make history with its most ambitious Race to World First campaign yet, with live coverage kicking off in July. For the first time, the tournament and its surrounding content will be broadcast beyond Twitch to OTT and FAST audiences, expanding access for new and longtime fans alike.
“This launch marks a huge moment not just for Team Liquid, but for the future of all eSports and creator content. We’re unlocking a format that merges always-on content with world-class competitive play, giving fans a reason to tune in every hour of every day. This is a monumental moment for both television networks and eSports to recognize the boundaries they are breaking in both parallels,” said Griffin Haddrill, Founder of Mirage Digital.
The multi-day broadcast includes full tournament coverage alongside exclusive behind-the-scenes content, player profiles, real-time strategy breakdowns, and each day’s highlights – providing an unprecedented level of access to Team Liquid’s journey and personalities within the event.
Team Liquid will bring its world-renowned Race to World First event to new audiences with a livestream on The Roku Channel in late August. Widely regarded as one of the most thrilling competitions in MMORPG gaming, Race to World First draws millions of global viewers eager to watch elite teams battle for supremacy in World of Warcraft. Known for pushing the boundaries of eSports entertainment, Team Liquid is once again innovating – this marks the first time the iconic event will be available via a dedicated OTT streaming platform, giving fans an even more immersive viewing experience.
“This collaboration is the result of our mission to re-imagine where and how gaming and creator content lives. All parties saw an opportunity to take one of the most anticipated eSports events of the year and expand its reach to new audiences through OTT and FAST distribution. This is about creating long-term value for teams, fans, and platforms alike—and Race to World First is just the beginning,” said Robin Bigge, Co-CEO of Mirage Digital.
“This is a historic evolution in how we bring eSports to the world. We’ve built a legacy on competitive excellence, and this partnership lets us showcase the heart, hustle, and humanity of our players in a way we’ve never done before—24/7, across every screen,” said Claire Hungate, President & COO of Team Liquid.
This moment also marks the first time Team Liquid has programmed content specifically for a FAST Channel, a move that speaks to the maturation and crossover appeal of eSports for general audiences.
The post Mirage Digital Announces Partnership with Team Liquid appeared first on Gaming and Gambling Industry in the Americas.
eSports
Mastercard Extends Partnership with Esports World Cup 2025

The collaboration will introduce a range of immersive on-ground activations, Priceless Experiences and seamless payment solutions to enhance the fan journey
The Esports World Cup Foundation (EWCF) announced the return of Mastercard as an official event supplier for the 2025 Esports World Cup, the world’s largest esports event, set to take place in Riyadh, Saudi Arabia, from July 7 to August 24. The renewed partnership underscores Mastercard’s continued commitment to elevating digital experiences, championing youth engagement, and supporting the Kingdom’s rapidly growing gaming ecosystem.
Through the collaboration with the Esports World Cup, Mastercard will introduce a range of immersive on-ground activations and seamless payment solutions designed to enhance the overall fan journey. This will include creating a bespoke version of the Mastercard Gamer Academy, where Mastercard, in collaboration with G2 Esports and Esports World Cup, designed a one-of-a-kind experience that will provide 10 successful applicants with the opportunity to be mentored by professionals on how they could pursue a career in esports. Further, fans can collect Priceless Points by interacting with the games and activities available at the Mastercard booth for the chance to win ultimate gaming gear that will be rewarded to the top scoring players. Further, there will be live appearances by G2 Esports players to be hosted as fireside chats to talk about areas like pro esports. The brand’s presence will emphasize the intersection of technology, gaming, and culture, anchored by initiatives that highlight and support local Saudi talent.
“Mastercard’s return as a partner reflects the Esports World Cup’s evolution from a tournament into a global cultural platform,” said Mohammed Al Nimer, Chief Commercial Officer, Esports World Cup Foundation. “Together, we’re creating impactful experiences that go beyond gameplay, uniting youth empowerment, digital inclusion, and immersive fan engagement. Mastercard’s focus on Priceless experiences and innovation makes them an ideal partner to help us inspire the next generation of gamers and connect with fans in meaningful and memorable ways.”
Saud Swar, Country Manager, Saudi Arabia, Bahrain, Jordan and other Levant, Mastercard added, “We are proud to deepen our partnership with the Esports World Cup Foundation as we continue to unlock the potential of gaming in the Kingdom. In line with Saudi Vision 2030, Mastercard is committed to connecting people to their passions, driving innovation, and inspiring the next generation. Our priceless experiences help empower youth, promote digital inclusion, and celebrate Saudi Arabia’s vibrant esports culture.”
This partnership builds on Mastercard’s long-standing global support for the gaming and esports industry, including its strategic sponsorship of Riot Games’ League of Legends and VALORANT. It reinforces Mastercard’s leadership in digital payments and its role in shaping future-facing experiences through youth engagement and innovation.
The 2025 Esports World Cup will host 25 tournaments across 24 game titles, bringing together over 2,000 elite players and 200 Clubs from more than 100 countries. With a record-breaking prize pool of over $70 million, the event will offer fans a comprehensive entertainment experience, from high-stakes competition and live music to anime cafés, retro arcades, cosplay showcases, and more, cementing Riyadh’s position as a global esports and entertainment hub.
The post Mastercard Extends Partnership with Esports World Cup 2025 appeared first on European Gaming Industry News.
-
gaming3 years ago
ODIN by 4Players: Immersive, state-of-the-art in-game audio launches into the next generation of gaming
-
EEG iGaming Directory8 years ago
iSoftBet continues to grow with new release Forest Mania
-
News7 years ago
Softbroke collaborates with Asia Live Tech for the expansion of the service line in the igaming market
-
News6 years ago
Super Bowl LIII: NFL Fans Can Bet on the #1 Sportsbook Review Site Betting-Super-Bowl.com, Providing Free Unbiased and Trusted News, Picks and Predictions
-
iGaming Industry8 years ago
Rick Meitzler appointed to the Indian Gaming Magazine Advisory Board for 2018
-
News6 years ago
REVEALED: Top eSports players set to earn $3.2 million in 2019
-
iGaming Industry8 years ago
French Senator raises Loot Boxes to France’s Gambling Regulator
-
News7 years ago
Exclusive Interview with Miklos Handa (Founder of the email marketing solutions, “MailMike.net”), speaker at Vienna International Gaming Expo 2018