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Survey: 84% of Indiana Adults Report Gambling in Past Year

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In 2021, 84% of Indiana adults reported participating in at least one gambling activity in the past year, according to a new survey of adult gambling behaviors in the state.

Led by researchers at Prevention Insights, part of the Indiana University School of Public Health-Bloomington, the survey was funded by the Indiana Council on Problem Gambling to assess the scope of gambling activities, the prevalence of problem-gambling behaviors, and awareness of problem-gambling resources among adults in Indiana.

“Gambling has been legal in Indiana for over 30 years, and this survey is the first look at Indiana adults’ behaviors around gambling. Indiana is one of a few states that support efforts to address problem-gambling treatment needs with support from a portion of the revenues produced by gambling activities in the state. The results of this survey will be used to set priorities for treatment and awareness activities across Indiana,” Mary Lay, research associate and program manager of Prevention Insights’ Indiana Problem Gambling Awareness Program, said.

A random sample of Indiana residents age 18 or older completed the survey between March and May 2021. Data from responses were weighted to ensure proportional representation to Indiana’s overall adult population, Lay said.

According to the survey, lotteries were the most popular form of gambling among Indiana adults, with 71.7% of respondents reporting playing any lottery. The survey also found that 46.2% reported visiting casinos to gamble, and 20.5% reported participating in any sports gaming in the past year. The most common gambling activities that respondents engaged in were lotteries (61%), scratch tickets (59%), raffle tickets (49.9%), card games (44.2%), and games of personal skill (40.1%).

Lay said the most statistically significant differences in overall gambling participation were found in relation to sports gaming, which Indiana legalized in 2019. Men were more likely to participate in any sports gaming than women, and younger adults, age 18 to 34, were more likely to participate than older adults.

Additional survey findings include:

  • The prevalence of problem gambling among Indiana’s adult population was less than 5%.
  • 1% of respondents had gambling disorders.
  • 4% of respondents were pathological gamblers.
  • 5% of respondents reported severe problematic gambling.
  • Men reported more pathological gambling than women (6.9% vs. 0.5%).
  • Younger adults, age 18 to 34, were more likely to be grouped into low-severity problem-gambling categories than older adults.
  • 8% of respondents were aware of the gambling helpline 1-800-9WITHIT.
  • 2% of respondents had ever sought treatment for a gambling problem.

“The survey results affirmed research by others that problem gambling affects about 3% of the adult population, yet we do not see this in the numbers seeking treatment. These results will provide opportunities to find support for more advocacy and education around problem gambling,” Lay said.

“Gambling addiction is often seen as a chosen behavior and not a disease, such as alcoholism. Further education of the risks of gambling for more than entertainment or recreation can improve the lives of many Hoosiers.”

Lay said that researchers plan to continue this survey in the future to assess how Indiana adults’ gambling behaviors evolve over time.

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ELK Studios Expands Partnership with SkillOnNet to Ontario Market

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PlayOJO, SlotsMagic and SpinGenie to carry ELK Studios’ games in Ontario

Global entertainment brand SkillOnNet and innovative Swedish game creator Elk Studios have cemented their longstanding partnership with the launch of ELK’s groundbreaking portfolio in the Ontario market.

ELK Studios is responsible for some of the industry’s most innovative and engaging online casino games. Now, players at SkillOnNet’s Ontario-licensed casinos, PlayOJO, SlotsMagic and SpinGenie, will be able to experience the feature-packed delights of hit titles like Nitropolis, Tinkerbot and Pirot, as well as new release Orbitfall, and the studio’s signature X-iter and CollectR mechanics.

The expansion marks a milestone for ELK Studios as it continues to grow its footprint in regulated markets worldwide. SkillOnNet recently successfully launched the studio’s portfolio in the Spanish and Mexican markets through its Spanish-language brands and expects the studio’s games to make a similarly immediate impact with Ontario players.

Ontario has become a hugely important growth market since the province launched regulated online gaming in 2022. It was worth $2.4 billion in 2024, with $63 billion in wagering, the lion’s share coming from online casinos.

Jani Kontturi, Head of Games at SkillOnNet said: “ELK Studios is known for its high-quality games that blend unique storytelling and humour with high levels of engagement and playability, which is why we’re delighted to introduce them to Ontario. We believe they will perform successfully, as they have in other markets around the world.”

Vaida Cirtautaite, CCO at ELK Studios said: “SkillOnNet has been an invaluable partner in our growth journey, and we are thrilled to expand our collaboration into Ontario. We’re excited to bring our innovative games to a new wave of players in this dynamic market.”

The post ELK Studios Expands Partnership with SkillOnNet to Ontario Market appeared first on Gaming and Gambling Industry in the Americas.

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Playnetic granted Ontario supplier license

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Global B2B iGaming content provider secures first Canadian market entry following the successful submission and approval of its gaming-related supplier application

Playnetic, the in-demand global B2B iGaming content provider known for its quality games, reliable delivery and outstanding customer service, has announced the approval of its gaming-related supplier application by the Alcohol and Gaming Commission of Ontario (AGCO).

With the AGCO licensing process being recognised in the industry for its rigorous standards and thorough due diligence, the new certification confirms Playnetic was able to meet the high levels of integrity and regulatory compliance needed to legally distribute its content within the province.

As a result of the approval, Playnetic has now secured its first Canadian market entry and will be able to provide its library of innovative games to licensed operators in the Ontario region – with this starting point paving the way for further expansion into other regulated provinces in future.

Given signs of change emerging within the Canadian market and Alberta making progress toward a regulated online model – likely drawing from Ontario’s framework – this license positions Playnetic strongly to expand its footprint in the country and further solidifies the company’s ambitious growth plans.

In the meantime, Playnetic has already begun making groundwork with key operators in the Ontario region and is looking forward to going live with some exciting brands over the coming months. The company will also be attending SBC’s Canadian Gaming Summit from June 17-19, where both existing and new potential partners alike are welcome to stop by and meet the team.

Dan Phillips, Chief Executive Officer at Playnetic, said: “Acquiring AGCO approval for our gaming-related supplier application is undoubtedly a big step for Playnetic. The new license not only secures our first Canadian market entry, but also reaffirms Playnetic’s position as a trusted provider in iGaming and underlines our commitment to compliance and operational excellence.”

Julian Borg-Barthet, Chief Commercial Officer at Playnetic, said: “We’re very excited to now be in a position to offer our library of innovative gaming content in Ontario, and the groundwork to do that with some of the region’s biggest licensed operators is already underway. Over time, we’re confident this license will also help us expand further into current markets and emerging regulated provinces, such as Alberta.”

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BetVictor Canada launches Tracy McGrady Safer Gambling campaign

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BetVictor Canada has launched its new out-of-home advertising campaign across the streets of Toronto to promote NBA legend Tracy McGrady as its Safer Gambling Ambassador.

Two mobile digital trucks strategically targeting high-traffic areas near Scotiabank Arena, Rogers Centre, and major sporting events will provide prime audience exposure for the campaign, scheduled around Toronto Maple Leafs, Toronto Raptors, and Toronto Blue Jays home games.

To further enhance the campaign’s reach, BetVictor Canada has partnered with Clear Media Group to leverage digital taxi tops across Toronto, providing city-wide exposure with 100 taxis displaying key brand messaging. These digital taxi tops will run during peak evening hours (5:00pm – 9:00pm) on select dates until April 5th, 2025.

The campaign coincides with Problem Gambling Awareness Month, a nationwide grassroots campaign held each March that seeks to increase public awareness of problem gambling and promote prevention, treatment, and recovery services.

BetVictor Canada offers an array of tools and services to help its Canadian customers bet and play safely and responsibly, across a host of sports betting markets and online casino games.

Mark Harper, Head of Emerging Markets at BV Group, said: BetVictor is delighted to be participating in the National Council of Problem Gambling campaign in March, to help increase public awareness of problem gambling and the need to promote prevention, treatment and recovery services.

“In using our Safer Gambling Ambassador, Tracy McGrady, to raise awareness about BetVictor’s safer gambling tools such as loss limits, time alerts and product restrictions we are dedicated to ensuring all players have a safe gambling experience. #PGAM2025.”

The post BetVictor Canada launches Tracy McGrady Safer Gambling campaign appeared first on Gaming and Gambling Industry in the Americas.

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