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India’s national champions to participate in the Regional Qualifiers at the Esports World Championship 2021

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A strong 17-member Indian contingent is geared up to present the country’s challenge at the Regional Qualifiers of the 13th Esports World Championship which are scheduled online from September 11 to October 10.

After impressive title-winning triumphs at the recently-concluded National Esports Championship (NESC) 2021, Hemanth Kommu (PES 2021), Hitesh Khorwal (Tekken7), five-member Team for Dota2, comprising of captain Jaikishan Malik, Manav Kunte, Shubham Goli, Vedant Patil, Ranjit Biswal and five-member Team for CS:GO, comprising of captain Ritesh Sarda, Shuvajyoti Chakraborty, Anshul Adardkar, Hrishikesh Shenoy & Harsh Jain will represent India at the prestigious tournament.

The 2021 Esports World Championship, unlike the last edition, which was completely held virtually, will be played with the remodeled format comprising a mix of online and offline competitions. The countries are divided into 10 different regions in the Regional Qualifiers and the winners will proceed to the Finals, which will be played offline in Eilat, Israel from November 14-19. The Indian contingent is placed in the South Asia region alongside Pakistan, Sri Lanka, Nepal, Maldives and UAE.

“The NESC ’21 was a stupendous success in every possible way, there were many surprising and impressive results. This Indian contingent will be tough one to beat and I’m certain that they will not only put up a strong fight but also strive for a podium finish. It’s great to see a growing interest among the Indian youth towards Esports. On behalf of the Esports Federation of India, I wish the entire squad best luck for the prestigious event,” said Mr Yugal Kishore Sharma, Director of Esports Federation of India (ESFI).
T

he NESC 2021 was full of surprises as the new talents dethroned the defending champions and earned themselves spots at the Esports World Championship.
In PES 2021, the defending champion Moin Amdani among the country’s 31 top players, including Navneetha Anand and Ankur Diwakar, a duo which was part of Team India at the 2018 Asian Games, battled it out. Hemanth notched up a close victory against Navneetha in the final and secured himself a spot in the Regional Qualifiers. However, Amdani lost to Gulrez in losers bracket.

CS:GO also witnessed participation of 22 top Indian teams including Wicked Gaming, Tetroyd, Team Ano, Vac Banned, Redemptions and Infinity Esports. Living up to the favourites tag, Wicked Gaming put up a brilliant show and defeated Team Ano in a nail-biting summit clash.

In Tekken7, the defending champion Abhinav Tejan and other 66 top Indian athletes took part. Hitesh Khorwal aka rcool emerged as the champion after he brilliantly cut short Rohit Jain’s winning run in the grand finale. The strong title contender Tejan suffered a defeat against Jeonsa, who was later defeated by mokujimaster.
In the popular multiplayer online battle arena game, DOTA 2, Team Punisher sealed a berth in the Regional Qualifiers after beating Macro Monks in the final.

This upcoming edition of the Esports World Championship will witness a strong competition with the National Esports Federations of 77 countries taking part in it. The matches will be streamed live on the International Esports Federation’s official channels.

ESFI continued its partnership with Artsmith- Concepts & Visions which will continue its support as the communication partner for the prestigious World Championships.

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100 Exclusive Product Launches to Debut at G2E Asia + Asian IR Expo

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Building on 15 years of success, G2E Asia + Asian IR Expo is set to make its highly anticipated return to Macau from May 7-9, 2025, at The Venetian Macao.

The 2025 show will introduce a range of new initiatives, including 100 exclusive product launches debuting in Asia for the first time. These will be showcased across more than 30,000 sqm and will cover the full spectrum of the entertainment and travel industries.

The leading event in Asia is expected to attract over 10,000 visitors from 80 countries and regions. To maximise opportunities for attendees, the event will feature a series of high-impact networking sessions, along with a dedicated business matchmaking team coordinating over 400 pre-arranged meetings to streamline connections.

This year’s show will also introduce the new Gaming Innovation Forum, featuring three full days of sessions that will dive into the latest gaming trends and technologies, all presented by G2E Asia Awards winners and nominees. Located in the exhibition hall, the forum will be accessible to all event attendees.

The G2E Asia Awards celebrates excellence and innovation within the gaming and entertainment industry. The awards will spotlight five prestigious categories, each evaluated by a panel of renowned industry leaders: Best Slot Award, Best Electronic Table Game Award, Best Table Game Award, Best Casino Supply Award and Best IR Tech Solution Award. All award-winning products will be prominently displayed in the exhibition, giving attendees the opportunity to experience them firsthand.

The expanded Asian IR Expo will feature a new Smart Hospitality Technology Experience Zone, offering an immersive and interactive onsite experience. This space will showcase emerging innovations across three unique areas: Smart Reception, Smart Cleaning and Smart Hospitality, each providing guided tours and live demonstrations.

The post 100 Exclusive Product Launches to Debut at G2E Asia + Asian IR Expo appeared first on European Gaming Industry News.

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DigiPlus Bags 7 Wins at the 2025 Asia-Pacific Stevie Awards

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DigiPlus Interactive Corp. (DigiPlus) has won seven honours – including five coveted gold awards – at the 2025 Asia-Pacific Stevie Awards. This milestone places DigiPlus among the most awarded companies in the region this year, spotlighting its strategic growth and transformative impact across digital entertainment, social development and investor relations.

The Asia-Pacific Stevie Awards are the only business awards Programme that recognises innovation across all 29 markets in the region. Widely regarded as the world’s premier business awards, the Stevie Awards represent a prestigious recognition of business excellence.

DigiPlus bagged five Gold Stevies for ‘Innovative Achievement in Growth’, ‘Innovation in Investor Relations’, ‘Excellence in Social Impact Companies’, ‘Innovation in Annual Reports’ and ‘Innovation in Corporate Websites’. The company also clinched Silver and Bronze Stevies for ‘Achievement in Product Innovation’ and ‘Innovation in Brand Renovation’ respectively.

At the core of these wins is DigiPlus’ commitment to innovation and digital transformation. From redefining the player experience through localised and immersive content, to launching a refreshed brand identity that resonates with a more connected and tech-savvy user base, DigiPlus has embraced a future-forward mindset. The company’s calculated investments in big data, cutting-edge technologies and stakeholder engagement have not only fueled business growth, but also opened inclusive pathways to digital participation through its social development arm, BingoPlus Foundation.

“This momentous victory at the Asia-Pacific Stevie Awards affirms DigiPlus’ emergence as a true powerhouse of innovation and progress, reshaping industry boundaries and redefining digital consumer engagement on a global scale. Through consistent growth and business performance, DigiPlus reaffirms its unwavering commitment to creating long-term value,” said DigiPlus Chairman Eusebio Tanco.

Winning entries in the Asia-Pacific Stevie Awards undergo a rigorous, multi-layered evaluation by an esteemed panel of judges composed of business and industry leaders across the region.

“The 12th Asia-Pacific Stevie Awards received an impressive array of outstanding entries. This year’s winners have clearly shown their dedication to innovation, and we commend their resilience and imaginative efforts,” said Maggie Miller, President of the Stevie Awards.

The post DigiPlus Bags 7 Wins at the 2025 Asia-Pacific Stevie Awards appeared first on European Gaming Industry News.

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Grand Korea Leisure Partners with Robotis

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Grand Korea Leisure (GKL), a quasi-public firm operating Seven Luck casinos for foreign nationals in Korea, has entered into a partnership with autonomous robot specialist Robotis to introduce artificial intelligence (AI)-powered self-driving robots customised for casino operations.

Under the agreement, the two companies plan to establish joint business models and service systems using autonomous robots and deploy the self-driving robots for transporting gaming chips and cards across three Seven Luck casino facilities.

They will also participate in a large-scale convergence robot demonstration project by the Ministry of Trade, Industry and Energy.

The latest achievement came as part of GKL’s efforts to digitize casino operations.

The two firms began a six-month pilot Programme in September 2024 at Seven Luck Casino at Seoul Dragon City hotel to collect autonomous driving data and jointly develop software tailored to casino environments.

“GKL is accelerating its transition to smart casinos in line with the government’s drive to realize the so-called ‘digital platform government’. By adopting AI-powered self-driving robots, we aim to provide a new and differentiated customer experience,” GKL CEO Yoon Doo-hyun said.

The digital platform government initiative — pushed by the Yoon Suk Yeol administration — aims to resolve diverse social problems and add value using the latest digital technologies.

In August 2023, GKL developed a mobile service platform, the SevenLuck+, for foreign tourists’ easier access to the casino.

The service is the first of its kind developed by a Korean firm. Those who use the app do not have to bring traditional membership cards. It also provides push notifications for new events and promotions for the casino.

The service is powered by a blockchain-based decentralized identity technology, offering various services, such as e-wallet and entry authentication.

The post Grand Korea Leisure Partners with Robotis appeared first on European Gaming Industry News.

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