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VIRTUAL REALITY AND GAMBLING: WHAT’S IN STORE FOR THE FUTURE OF GAMING?

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emerging trends and challenges facing the future of the games industry

With games such as Destiny and Overwatch, along with sleek new models of consoles being released every other day, it seems as though gaming has finally come into its own. In recent years, the entire gaming culture has prospered, and we seem to be living in the golden age of gaming and possibly gambling.

So many of the pillars that hold up gaming as a phenomenon have grown comfortable over the years. Developers churn out first-person shooters like Battlefield between free roaming RPGs such as Call of Duty: Infinite Warfare as though they’re on a conveyor belt. This has led to gamers bemoaning the “sameness” of this year’s blockbusters, with the likes of For Honor earning mere moments in the spotlight before being quickly cast aside. What gaming needs is the “next big thing” to hit the market and shake up a landscape that’s grown stagnant over the last few months. The question is: what?

THOSE OF US LUCKY ENOUGH TO HAVE EXPERIENCED VIRTUAL REALITY AT SOME STAGE IN OUR LIVES WILL RECOGNISE THE “WOW” FACTOR ATTACHED TO HEADGEAR SUCH AS THE OCULUS AND HTC VIVE AND THE AMAZEMENT OF STEPPING INTO AN ALTERNATE REALITY.

There’s no avoiding the fact that virtual reality (VR) has arrived and it’s here for its fair share of the market. Those of us lucky enough to have experienced VR at some stage in our lives will recognise the “wow” factor attached to headgear such as the Oculus and HTC Vive and the amazement of stepping into an alternate reality. Imagine the thrill of a zombie horror, where you look around to see nothing but faint darkness around you while looking down at your own hands you find yourself carrying a gun and flashlight. This is the level of immersion VR can provide, taking gamers one step closer into the shoes of our on-screen heroes.

Fortunately, the fall in price of these systems, the creation of wearable controllers and the recognition by developers that VR is the future, have allowed games of true substance to emerge. The Lab, for example, started as a Valve Corporation play-pen and grew to become one of Steam’s few games with “overwhelmingly positive” reviews.

Of course, there’s much more to the gaming than just technological advancements. Consider developments within the games themselves: in particular, one of the most disappointing aspects of highly-rated games today, microtransactions. These are low cost add-ons that are optional for a player to purchase. Typically in the range of 50c to 5 euro, they often unlock new levels or features on mobile games, or more cosmetic features such as a new colour of armour in larger games. Candy Crush infamously thrived on these so called “microtransactions” offering defeated players another chance to play after waiting one hour or immediately at the low-low cost of 99c.

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Some prefer a one-off payment for your games, while others like how microtransactions offer the opportunity to play a game after multiple smaller payments. What we can all agree is that certainty surrounding exactly what you’re purchasing is vital to the experience. Or at least, it was. Nowadays however, microtransactions serve as an innocent placeholder for one of the most toxic aspects of modern gaming, and one of the greatest challenges facing its future: gambling.

Fifa: Ultimate Team has created its own subculture surrounding gambling in recent years. Players are offered the opportunity to part with their hard-earned cash in exchange for “points,” which can then be used to purchase player packs, akin to the booster-pack style of beloved trading card games. While seeming innocent on the surface, digging deeper reveals many of the problems models such as this instigate.

The random chance aspect of purchasing packs creates a pay-to-win culture, one not usually found in games with a 60+ euro price tag. While a fraction of the player base will pay for packs, an even smaller fraction will try again if they’re disappointed with the outcome. In essence, players with deep pockets are that bit more likely to come across a Ronaldo or Messi just by throwing money at the system. It’s the monumental issue with this ever-growing trend which is really concerning: this is gambling in an environment rated ‘E for Everyone’. Children are playing these games completely unsupervised, with mammy or daddy’s credit card in hand. While that itself is a failure on the part of the parents, any system that thrives from underage gambling will need to change soon.

In the past 20 years, changing technology has completely changed the world around us, including the gaming experience and the next 20 years hold even more possibilities for change. With both exciting tech developments and fresh challenges to overcome, the games industry is certainly set for an interesting future ahead.…

The post VIRTUAL REALITY AND GAMBLING: WHAT’S IN STORE FOR THE FUTURE OF GAMING? appeared first on Eastern European Gaming – News – Interviews – Legal Market Updates – Premium Reports – Events – Directory.

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Source: EEGaming.

Bradley Khoury

eCOGRA Approved to Operate in Arizona, Indiana and Panama

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eCOGRA, a leading international authority in Testing, Inspection and Certification services for the iGaming industry, has secured new regulatory approvals across three key jurisdictions: Arizona, Indiana and Panama. With these developments, eCOGRA strengthens its position in the U.S. and Latin American markets, offering excellence in compliance through their Quality, Speed, and Service promise.

This strategic expansion allows eCOGRA to conduct independent compliance audits and certification services in each region, addressing the growing demand for rigorous regulatory oversight in the fast-evolving global iGaming industry.

Securing approval in Arizona, where eCOGRA has now been licensed as an Event Wagering Ancillary Supplier, enables the International Testing Laboratory (ITL) to audit event wagering licensees in line with Arizona’s expanding regulatory landscape. Indiana, which introduced online sports betting in September 2019, has authorised eCOGRA to perform regulatory compliance audits, providing licensed operators with crucial assurance in meeting the state’s high standards.

In Panama, the Board of Gaming Control officially recognised eCOGRA as an Authorised Entity for Compliance Certification, specifically for slot machines and gaming software. This endorsement reinforces eCOGRA’s role as a trusted partner for operators seeking to meet stringent regulatory requirements in Latin America’s emerging iGaming sector.

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“Our recent approvals in Indiana, Arizona, and Panama underline our dedication to continually expand our offering, to support our growing portfolio of clients with their global growth plans. We are committed to ensuring that we bring the same quality, speed and service that marks us out to both our clients and regulators in these dynamic markets,” said Will Shuckburgh, Group CEO of eCOGRA.

Bradley Khoury, Chief Technology Officer at eCOGRA, said: “Securing licensure as an Event Wagering Ancillary Supplier in Arizona and an Authorised Entity in Panama underscores our dedication to supporting responsible and sustainable iGaming operations. We are committed to driving trust and accountability within the industry by providing compliance solutions that uphold the highest standards.”

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BetConstruct

BetConstruct to Showcase Latest Innovations at G2E Las Vegas 2024

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BetConstruct, a global leader in the iGaming industry, is going to showcase its cutting-edge solutions at the highly anticipated Global Gaming Expo (G2E), taking place from October 7-10.

As the premier event for the global gaming industry, G2E serves as a hub for innovation, driving growth by bringing together industry professionals from around the world to foster business opportunities.

Taking place at The Venetian Expo in Las Vegas, this all-in-one event features both an education program from October 7-10 and an expansive expo hall running from October 8-10.

BetConstruct’s stand is 5230, where the team will showcase an exciting range of products, including the newly launched the Last Battle, a novel loyalty system that is the byproduct of BetConstruct’s commitment to innovation. The company will also demonstrate its comprehensive Sportsbook and Casino Suite, along with DECA, its next-level decentralised casino platform, and Umbrella, an AI-powered risk management solution. These offerings are designed to meet the needs of a diverse range of operators, ensuring seamless and engaging experiences for players across the regulated market.

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Amusnet

Amusnet Sets the Stage for Global Gaming Excellence at G2E Las Vegas

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Amusnet has announced its participation in the 23rd edition of G2E Las Vegas (Global Gaming Expo) at The Venetian Expo from October 7-10. As one of the largest expos globally, G2E provides a platform for the company to showcase products across its Online Casino, Live Casino, and Land-based verticals, positioning Amusnet as a prominent all-casino provider in the competitive iGaming industry.

“We are excited to attend G2E Las Vegas 2024 to present our latest online casino portfolio and Type S slot cabinets: our first-ever product series for Land-based casinos, designed to offer a competitive edge by combining Amusnet’s top-notch game portfolio with an immersive player experience. Our focus is on delivering solutions that maximize performance and cater to the evolving needs for both online and land-based casinos,” said Borislav Marinov, Head of Business Development, Land-based, at Amusnet.

Alongside its technical excellence, the premium Type S series showcases the company’s award-winning titles, including 20 Golden Coins, Extra Crown, Fruits & Gold, and Cocktail Rush. It also features Amusnet’s popular four-level bonus game, Jackpot Cards, along with other exciting features like Free Spins, Buy Bonus, Pick Me Bonus, and Symbol Upgrade.

Amusnet will host an activation featuring its premium slot cabinets at the upcoming expo, offering attendees the opportunity to experience the thrill of Type S in real time and win exciting gifts.

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