eSports
Veloce Racing’s reserve driver Gilmour steps up to the plate for Arctic X Prix
Veloce Racing has announced that Emma Gilmour will step up from her role as the team’s female reserve driver to fill the boots of Jamie Chadwick in the upcoming Arctic X Prix – the third event on Extreme E’s inaugural 2021 calendar.
The New Zealander boasts an impressive résumé having competed in several WRC events, finished runner-up in the New Zealand Rally Championship three times in succession and made an appearance in the 2014 X Games semi-final.
Gilmour will now stand in for Jamie Chadwick at Extreme E’s Kangerlussuaq, Greenland event due to a clash with the Belgian W Series race at Spa-Francorchamps. The reigning champion has opted to race in the all-female series to keep hopes of retaining her 2019 title alive.
The pairing of Stéphane Sarrazin and Chadwick proved a potent one at the Senegal race in May, as the duo drove strategically throughout the event, taking minimal risks and building speed as the weekend progressed.
While others fell by the wayside suffering mechanical failures and getting tangled up in incidents, Veloce Racing weathered the storm securing a maiden podium and a second-place finish as a well-earned reward.
Despite her lack of seat time in Extreme E, Gilmour’s wealth of experience combined with Sarrazin’s knowledge of the series so far, will ensure this renewed partnership and the Veloce Racing Squad are as competitive as ever in Kangerlussuaq, Greenland.
Emma Gilmour, Driver, Veloce Racing commented:
“I’m so excited to get started. Obviously, I have been involved with Veloce Racing in my role as Reserve Driver so far this season but now to be able to get behind the wheel and go racing is going to be incredible.
“The key is to expect the unexpected. Extreme E has proven in its first two races that anything can – and probably will – happen so I’m going to try and prepare for every eventuality.
“Stéphane [Sarrazin] and Jamie [Chadwick] made an incredible comeback in Senegal after a tough opening round, I’m hoping we can keep that ball rolling into Greenland and secure more big points for the team.
“I’m under no illusions though. This is a tough series with some of the world’s best drivers on the grid. It’s going to be the biggest test of my skills to-date and to do it against such a spectacular backdrop is going to make it even more special.”
Daniel Bailey, CEO, Veloce Racing commented:
“We’re delighted to be able to give Emma [Gilmour] this opportunity to race with us in Greenland. Of course, we were impressed with her abilities from the outset so we signed up as reserve driver for this kind of scenario.
“Her experience speaks for itself. She’s had a hugely successful career both globally and in New Zealand so I don’t think she’ll have any trouble getting up to speed with this new and innovative series.
“Obviously Jamie will be competing in Belgium as well so it’s going to be a very busy weekend for the team and our biggest test yet, but we’re up for the challenge!
“Stéphane and Jamie did an amazing job last time out so we want to build on that result and continue to push forward this season – Emma is the perfect person to help us do that.”
eSports
Oddin.gg Breaks New Ground as Ohio Marks its 5th North American Betting License
Oddin.gg is proud to announce that it has secured a full 3-year sports betting license in Ohio, further strengthening its standing as the esports betting solutions provider with the most licenses in North America. With this latest addition, Oddin.gg now holds four US licenses—New Jersey, Colorado, West Virginia, and Ohio—and a total of five across North America, including Ontario, Canada.
The Ohio license is a strategic milestone, as the state is set to become one of the most active betting markets in the American Midwest. According to projections from the Ohio Legislative Service Commission, the state’s sports gaming market is expected to reach approximately $3.35 billion annually as it matures. By securing this license, Oddin.gg is well-positioned to support operators in tapping into this significant potential.
Obtaining the Ohio license also demonstrates Oddin.gg’s ability to meet the state’s comprehensive regulatory standards, which include arduous assessments of financial stability, operational integrity, and adherence to state laws. This achievement reinforces Oddin.gg’s reputation for compliance and reliability, enhancing its capability to deliver full-service esports betting solutions tailored to a growing market.
Ohio’s sports betting legislation imposes a 10% tax on sports gaming receipts, contributing to public education and initiatives supporting veterans in the state. Oddin.gg’s entry into this regulated environment reinforces its role as a leader in shaping the future of esports betting in the US while offering operators a pathway to engage with a new generation of bettors in a secure and exciting way.
Vlastimil Venclík, CEO of Oddin.gg, shared his enthusiasm about the news: “Securing a license from the Ohio Casino Control Commission is a significant step in our North American journey. Ohio is poised to become one of the most dynamic betting markets in the US, and gaining this
approval aer meeting the state’s rigorous standards is a true reflection of our commitment to integrity and excellence both in Ohio and beyond. However, this license isn’t just about expanding our reach; it’s about ensuring our partners have access to market-leading esports betting solutions that fully align with all local regulatory requirements.”
He continued, “Ohio’s market is gearing up to be something special, and we’re excited to help operators tap into that potential. As esports betting continues to evolve, Oddin.gg is ready to provide the expertise, technology, and support to make sure our partners succeed.
eSports
SIS enhances global esports presence with Rivalry partnership
Rivalry expands betting content portfolio with successful launch of SIS eBasketball & eSoccer products in global markets to engage next generation of bettors
SIS (Sports Information Services) Group, has launched its H2H Global Gaming League™ (H2HGGL) eBasketball & eSoccer games in multiple international markets through a partnership with Rivalry, the leading sportsbook and iGaming operator for Gen Z.
Rivalry will offer its customers over 150,000 H2HGGL short-form games annually, presented with low-latency video, game stats, player form and more than 50 pre-game and in-play markets. The SIS products are set to build on the operator’s market leadership among digitally native Millennials and Gen Z with content tailored for the next generation of players.
Built specifically for sportsbooks, SIS’ H2H Global Gaming League™ is currently adding as much as 10% in value to operators. Professional gamers take part in all eBasketball and eSoccer games which are produced entirely in-house from SIS’ secure studios in the UK.
Currently, H2HGGL is the only product available on the market to have been awarded the Esports Integrity Commission’s (ESIC) Gold Standards, which are the highest possible accreditation created to set unmatched levels of integrity and safety in the industry. Trained referees oversee every contest to ensure full trust in the content.
Jake Nowry, Sales and Business Development Manager at SIS Content Services, said: “We are thrilled to launch our complete esports portfolio with Rivalry and expand the reach of our sport sims solution. Partnering with a leading industry brand is another landmark deal for SIS as we showcase the versatility of our esports offering internationally.”
Michele Fischer, Vice President, SIS Content Services, said: “We are pleased to partner with Rivalry, whose platform appeals to a global, digitally native audience. Our short-form esports content, which has already proven to bridge the gap between live sports and its counterpart esports game, should enhance Rivalry’s current offering.”
Evan Van Luven, Director of Sportsbook Operations at Rivalry, said: “Our partnership with SIS expands Rivalry’s product offering with new, around-the-clock betting content for our customers. These products are a great bridge and cross-selling point between our audience of sports and esports bettors looking for more interactive content.”
The post SIS enhances global esports presence with Rivalry partnership appeared first on European Gaming Industry News.
eSports
Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event
In an exciting announcement for motorsports and gaming fans alike, three-time Formula 1 World Champion Max Verstappen will be making a special appearance at the GAMERGY event for the exciting Heineken Player 0.0 Global Final in Madrid this December. This immersive entertainment and gaming Experience promises to bring together the worlds of motorsport and gaming, offering fans a unique experience.
GAMERGY, one of the largest global gaming and esports events, will take place in Madrid this December from the 13th-15th, 2024. The 10th edition of the event will host exhilarating activities featuring cutting-edge technology, live competitions, traditional sports activations and phygital interactive experiences that cater to a wide audience.
“In the past few years, we have seen how the traditional sports and gaming ecosystems have come closer together in innovative and immersive ways. At our most recent GAMERGY México edition, we saw our tennis, football, boxing, skateboarding and paddle activations being amongst the most popular gaming fair attractions. We are very excited to partner with Heineken in adding Player 0.0 to the digital fandom,” said Cristina Carranza, Global Head of Sales at GGTech.
Heineken® Player 0.0 Global Final featuring Max Verstappen
23 finalists from all around the world will be joining us in Madrid for a simulated racing competition with the aim of winning the title of Player 0.0 Global Champion. Expect a high-octane race where the finalists will demonstrate their skills, speed and agility. During the Player 0.0 Global Final, festival goers will also have the once-in-a-lifetime opportunity to see Max Verstappen on stage. This unique experience is expected to draw immense crowds and therefore fans are encouraged to arrive early.
Exclusive Merchandise and Memorabilia
Fans attending the event will have the opportunity to purchase exclusive GAMERGY merchandise. Limited-edition collectibles will be available for purchase. Don’t miss the chance to take home a piece of history!
The post Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event appeared first on European Gaming Industry News.
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