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Fast Company ranks Fnatic in the most innovative gaming firms

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Every generation of video-game consoles ushers in faster, more realistic titles. This year’s releases by Sony and Microsoft continue that trend. The PS5 and the Xbox Series X deliver unprecedented levels of realism, with graphics processors that simulate shimmering reflections on puddles, controller vibrations that evoke the feeling of running through sand, and game worlds that are as large and detailed as actual cities. But games didn’t simply become more lifelike in 2020. They also became more intertwined with our everyday lives. In the year where everyone sheltered at home, escapism was accessible to more kinds of people than ever, whether you dreamt of the fashion runways in Paris, a quiet pastoral island life, or literal escape (from Zombies, aliens, enemy soldiers, the list goes on). And gaming companies further worked their way into pop culture, from sports to fashion to movies.

1. MICROSOFT

For subscribing to an anywhere, anytime gaming lifestyle

Microsoft is increasingly becoming the everyman’s gaming system. The company aims to empower Xbox fans to play any game, on any device, anywhere, anytime. In the past year, the software giant didn’t just launch its next-generation console, the Xbox Series X, it upgraded infrastructure, introduced new services, and made a sizable acquisition to bring its vision of gaming ubiquity closer to reality. Games on the Xbox Series X load faster than ever thanks to a screaming-fast solid state drive. Subscribers to Game Pass, Microsoft’s “Netflix for Games,” can now play over 100 Xbox games from any Android-powered mobile phone or tablet by tapping into the company’s xCloud streaming service. A feature called Smart Delivery upgrades games automatically and installs them on the owner’s new console—ready to resume play at the moment a player left off. In September, the company announced they paid $7.5 billion to acquire Zenimax Media, bringing games franchises like Elder ScrollsFallout, and Doom in house. For more on why Microsoft is a 2021 Most Innovative Company, click here.

2. SONY INTERACTIVE ENTERTAINMENT

For leveling up yet again

Long the gaming industry’s paragon of polish and ingenuity, Sony’s gaming division burnished its reputation with new hardware and software in 2020 that built on what games can do—and who can play them. Its next generation console, the PlayStation 5, employs top-notch graphics processors that enhance how the game looks, its new controller employs haptic technology that changes how the game feels—making it possible for players to distinguish between the touch of a sandy surface versus a shiny metallic one. Games like Last of Us Part II, developed by Sony subsidiary Naughty Dog, added accessibility options to make the game playable and fun for players of any ability level, including those who are partially or fully blind (sonar-like pings relay the approach of menacing zombies). Meanwhile, Dreams, a game developed by Media Molecule (another Sony entity) makes it possible for players to crate anything from games to gadgets to puzzles and paintings with the title’s game-making toolbox and social network. For more on why Sony Interactive Entertainment is a 2021 Most Innovative Company, click here.

3. NVIDIA

For enabling auteurs with cinematic graphics

Graphics in video games have always lagged behind Hollywood CGI for a simple reason: time. Movie studios can spend weeks rendering each shadow and reflection in a given frame with intense attention to realism and detail; games have to render graphics on the fly, some 60 times every second, as the player moves through virtual space. NVIDIA’s RTX 30 series graphics chips close the quality gap between games and movies using a supremely clever chip design that combines traditional graphics processing with ray-tracing, a computationally intense process that can simulate how light beams reflect and refract off smoke, shimmering water, or high-sheen chrome. Meanwhile an AI-dedicated processing core finds shortcuts and workarounds to speed the process up to game-appropriate speeds.

4. NINTENDO

For crossing into everyday companionship

If quarantining during the COVID-19 pandemic had an official pastime, it would be Animal Crossing: New Horizons. The easy-going, wholesome and social game, in which players plant a garden and decorate a home while making friends with a collection of friendly anthropomorphic animals, was exactly the kind of virtual escape many millennials and kids alike were looking for as they sheltered in place. The game’s social elements—users can visit one another’s island and pass the time with meditative, outdoorsy activities like chopping wood and fishing—provided a way for real-life friends to hang out with one another and feel a little close without violating social distancing rules.

5. DAPPER LABS

For putting collectibles on the blockchain

The blockchain-based game developer behind CryptoKitties launched NBA Top Shot, a blockchain-based collectible game, in 2020. The game offers a blockchain twist on sports cards collectibles, by allowing users to buy, collect, and trade video-clip “packets” of top NBA players and moments—pointing toward a new future for sports memorabilia. This year one such blockchain-encrypted video, also known as a “moment”, of the Milwaukee Bucks power forward Giannis Antetokounmpo charging to the basket, sold from one collector to another for $1,999.

6. FNATIC

For upgrading esports teams into elite status

The esports organization is building a lifestyle brand that is synonymous with gaming excellence while selling every aspect of it: Its stable of professional esports players win championships in massively popular games ranging from League of Legends to CS:Go, while using Fnatic’s line of performance gaming equipment (keyboards, mice, chairs) and wearing the company’s co-branded apparel and accessories, which it makes in partnership with fashion houses like Gucci. The company’s CEO, Sam Matthews, sees Formula One as an inspiration; in fact he made Nick Fry, the former CEO of the Mercedes AMG Formula One team, the company’s head of commercial strategy.

7. FAZE CLAN

For elevating video games into pop culture

Rivals may deride the sprawling collective of content-makers and gamers as a Gen Z mashup, but the company’s massive reach is undeniable: FaZe Clan members play video games professionally in tournaments, stream their lives on platforms like Twitch, and make short-form videos for sites like YouTube. The company, led by Lee Trink, a music executive who was once president of Capitol Records, is expanding into novel and traditional forms of content alike, from podcasts on Spotify and clips on TikTok to film and television projects, such as Crimson, which was released in October. The collective is also making its talent for Zoomer whispering available to mass-market brands from Verizon to Nissan to Venmo.

8. HERMAN MILLER

For fashioning the gamers’ throne

9. HOLLOW PONDS

For killing us softly with its quirky creations

10. DREST

For dressing up high fashion into a video game

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C8 Secure

Continent 8 provides pen testing to Cherokee Tribal Gaming Commission to strengthen the regulatory authority’s cybersecurity posture

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Vulnerability Assessment and Penetration Testing (VAPT) service enables the independent gaming commission to test IT infrastructure for vulnerabilities

Continent 8 Technologies, the leading provider of managed hosting, connectivity, cloud and cybersecurity solutions for the tribal gaming industry, supports Cherokee Tribal Gaming Commission (TGC) with its proven Vulnerability Assessment and Penetration Testing (VAPT) services.

The Cherokee Tribal Gaming Commission is the independent tribal gaming regulatory authority established in 1993 under Chapter 16 of the Cherokee Code of the Eastern Band of Cherokee Indians (EBCI). Charged with the duty to ensure fairness and integrity of the gaming activities within its facilities, the commission enlisted Continent 8, and its cybersecurity division, C8 Secure, to conduct pen testing.

The VAPT service provides a comprehensive security assessment of an organization’s infrastructure and applications. Often mandated by regulation, it helps organizations measure the real-world effectiveness of their security controls and incident response capabilities. Additionally, the service provides actionable insights, including prioritized recommendations and industry best practices to address identified vulnerabilities and strengthen overall cybersecurity posture.

Emra Arkansas, Executive Director at Cherokee Tribal Gaming Commission said: “We are sincerely grateful to Continent 8, especially Patrick Gardner, Anthony Engel and Jerad Swimmer, for their partnership and recognition of our ongoing cybersecurity initiatives. The Cherokee Tribal Gaming Commission remains firmly committed to protecting not only our critical infrastructure but also the sovereignty that underpins our regulatory authority. In an era of growing cyber threats, safeguarding Tribal IT systems is more than a technical priority, it is a sovereign responsibility. With Continent 8’s trusted expertise, we are proud to set a higher standard for cybersecurity in Indian Country, ensuring our operations remain secure, resilient and self-determined.”

Patrick Gardner, Chief Security Officer at Continent 8 said: “In response to today’s evolving cyber threat landscape, the Cherokee Tribal Gaming Commission is working to establish a new standard in cybersecurity – and we are proud to support this important initiative. Their proactive efforts to safeguard critical infrastructure reflect a deep and ongoing investment in cybersecurity resilience.”

Jerad Swimmer, Regional Sales Director at Continent 8 added: “It was a pleasure collaborating with the Cherokee Tribal Gaming Commission in conducting a comprehensive evaluation of their IT infrastructure. Their team has shown a tremendous awareness of the escalating cybersecurity challenges within the tribal gaming sector. It is encouraging to see both enterprises and regulatory authorities actively enhancing their cybersecurity measures.”

The post Continent 8 provides pen testing to Cherokee Tribal Gaming Commission to strengthen the regulatory authority’s cybersecurity posture appeared first on Gaming and Gambling Industry in the Americas.

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Nolimit City gets its hands dirty in its latest release, Seamen

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Get your mops out, this ship is one big floating mess! Only the dirtiest of sailors can sail the seven seas aboard Nolimit City’s latest release, Seamen. This rowdy slot falls in Nolimit City’s classic slot category with the likes of Brute Force: Alien Onslaught, Stockholm Syndrome and Flight Mode.

If you’re 6ft tall, love the open sea and have a taste for working with seamen, then join the White Pearl today! This ship is used to carrying some big loads.

The only thing that stays clean on deck are the reels! Featuring a 3-5-5-3 setup where winning symbols are paid out before triggering a respin. The multiplier on those winning symbols increases by 1 each respin. On each respin, one extra Fire Frame is added to another position. Each position that gets a Fire Frame has its multiplier increased by +1. Winning symbols with a Fire Frame increase by +2.

xWays®

When people say the more the merrier, no one tells you it’s messier. xWays® Symbols reveal 2-4 symbols of the same kind and increase the number of win ways. If more than one xWays® symbol lands on the reels then all xWays® symbols will reveal the same Symbol.

Molotov Fire

To heat up the reels, Molotov Fire transforms itself into a Wild Symbol and adds Fire Frames to all symbols on its column.

Bombs Away

What’s better than fire? That’s right, boys… I mean bombs! Bombs appear on the reels and explode to remove symbols based on their type. Any symbol removed by a Bomb has its position multiplier increased by +1 or +2 if there is a Fire Frame on that position. Be careful, out at sea there is more than 1 type of bomb:

  1. Coconut: Removes itself and increases the position multiplier by 5x, 10x, 15x, 20x or 100x, in addition to the standard multiplier increaser.
  2. Cross Bomb: Removes itself and all regular symbols on its reel and row
  3. Naval Mine: Removes itself and all low paying symbols on the reel area.

Rigged Spins

Thats weird… the deck is slippery but sticky at the same time. Landing 3 Bonus Symbols will trigger 5 Rigged Spins where position multipliers are kept during all the Free Spins.

Super Rigged Spins

Landing 4 Bonus Symbols will trigger 7 Super Rigged Spins where positions are kept during Free Spins. Additionally, to spice up the deck, more Fire Frames are awarded per spin on average.

Extra Spin

Extra Spin returns! Players might get the opportunity to purchase an additional spin when a round ends. The additional spins will keep the position multiplier, Fire Frames and Bonus Symbols of the previous spin. The cost of the spins is calculated based on position multipliers.

 

Nolimit Boosters

Don’t get caught with your pants down on the slipway. Prepare yourself with the following Nolimit Boosters:

  • Bonus Booster – guarantees a Bonus Symbol on the top position of the second leftmost reel.
  • Big Load Spins – guarantees a spin that starts off with 3x multipliers on all positions.
  • Bigger Load Spins – guarantees a spin that starts off with 6x multipliers on all positions.
  • Coconut Spins – guarantees a spin that starts off with Coconuts on all positions.

Do you have what it takes to join this filthy crew? Seamen has a maximum payout of 20,000x the base bet. Seamen is rated as “Highly Volatile” delivering the thrilling high-stakes gameplay that Nolimit City fans know and love.

Per Lindheimer, Head of Product at Nolimit City, said: “No comment on this one. What more is there to add besides, it’s always a good time when the boys get together. Fire Frames, Bombs and xWays® combine to make one hell of a splash.”

Seamen’ will be available to all Nolimit City partners on August 5th, 2025.

The post Nolimit City gets its hands dirty in its latest release, Seamen appeared first on European Gaming Industry News.

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Compliance Updates

Intralot informs the investment community about the withdrawal of the Maryland contract award Augu

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Intralot S.A. informs the investment community that the Maryland State Lottery and Gaming Control Agency (USA), despite an initially favorable recommendation, has ultimately rejected the bid submitted by its subsidiary, Intralot, Inc., for the award of a contract for a new Central Lottery Monitoring and Control System in the State. The rejection was based on the alleged failure to meet the minimum required percentage of subcontracting to local subcontractors.

This decision comes as a great surprise, especially considering that Intralot, Inc. had allocated a significantly higher percentage of the project to local subcontractors than the minimum required.

Moreover, the company had provided the Commission with very detailed clarifications, and the Commission was fully aware of the identity and role of these subcontractors. In fact, the Commission innitially ruled that all participants in the bidding process complied with the requirements of the relevant RFP — something the Commission itself acknowledges.

The Company reserves all its legal rights and intends to pursue every legal remedy available to protect the interests of its shareholders. The bid submitted by Intralot, Inc. is technically sound and by far the most financially advantageous, significantly outperforming the second-best offer. Should it not be accepted, the State of Maryland stands to lose a substantial financial benefit.

The post Intralot informs the investment community about the withdrawal of the Maryland contract award Augu appeared first on Gaming and Gambling Industry in the Americas.

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