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Artificial Intelligence Platform Ludo Revolutionizes Games Creation

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Ludo AI, available now in open beta, gives developers access to the world’s first AI  platform for games concept creation – accelerating and democratizing games creation

AI (Artificial Intelligence) games creativity platform Ludo has announced its open beta, following a deeply successful closed beta and attracted participation from independent studios across the globe. Games creators tasked with delivering the next hit game to emulate the success of the likes of Call of Duty, Among Us, Fortnite and Fall Guys, now have the answer in Ludo – the world’s first AI games ideation tool.

Ludo, Latin for ‘I Play’, uses machine learning and natural language processing to develop game concepts 24 hours a day. The platform is constantly learning and evolving. Ludo is built on a database of close to a million games and is agile and supremely intelligent. When asked to find a new game idea, based on intuitive keyword searches, Ludo returns almost immediately with multiple written game concepts, artwork and images that developers can rapidly work on to take the next stage (concept presentation, MVP or accelerated soft launch).

AI has never before been used at the start of the games creation process: In a 159.3 billion* dollar industry, the pressure to release new hit games is relentless: And coming up with new exciting and sticky games is the Holy Grail. Ludo is set to revolutionize game creation enabling developers by arming them with unique games concepts within minutes of their request being processed. Furthermore, as Ludo’s powerful capabilities are within the reach of any size of studio, the creation process has been democratized.

Games publishers and developers must deliver hit new games at a pace: The industry landscape is changing as it grows in value: Large, acquisitive publishers are constantly on the lookout for growing independents, with great new games and creative ideas, to absorb as they, in turn, need to deliver value to their stakeholders.

“Creativity is the new currency in the games industry,” said Tom Pigott, CEO of JetPlay, Ludo’s creator. “The next hit game could be worth millions and you never know where it will spring up from. With Ludo anyone can come up with a great new game idea without having to waste hours on the process and then invest even more time in researching what is already out there and how successful any similar games have been. Ludo does it all for you: Ludo brings the playfulness back into the game creation process, increases the probability of coming up with a great new game and saves time and money.”

Since the global pandemic the games industry has seen exponential growth and it is estimated to be worth $200 Billion by 2023. Every developer is under pressure to create a viable pipeline and now with so many ways of testing games quickly ( a large percentage being rejected before they get through the gates) the appetite is at an all-time high for new games ideas and concepts.

Ludo has been created by a small outstanding global team of AI Ph.D.’s and the brainchild of seasoned entrepreneur Tom Pigott, CEO of Jet Play, the developer of Ludo. The new open beta follows a highly successful closed program that saw a select group of studios harness the creative power of AI. Now, with an open beta, games developers can try the platform free of charge for a trial period.

“We’ve been extremely pleased by the feedback and the usage of our platform by the game makers that were part of the closed beta,” said Pigott. “AI, when used as part of the creative process, delivers great results. It is easy to use, working intuitively with keyword searches, and those involved in our closed beta have already proved that amazing things can be done, and all without detracting from their development or marketing time. Very soon Ludo will become an integral part of every studio’s games ideation process.”

The Ludo open beta program offers an opportunity to enjoy all the benefits of early adoption, giving a head start on a mobile game creation approach that works. Due to the tremendous interest there is a waitlist: those interested in joining the Ludo open beta can apply or find out more here.

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American Gaming Association

AGA Research Reveals Consumers Know Sweepstakes Casinos are Gambling

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As gaming regulators, state Attorneys General, and state legislatures continue to scrutinize the business practices of online “sweepstakes” casinos, new research shows that consumers overwhelmingly use these platforms to gamble – and that sweepstakes operators are heavily targeting players in key states. By exploiting loopholes in the law, these operations undermine the integrity of the legal, regulated gaming marketplace.

According to Sensor Tower data compiled by the American Gaming Association (AGA), half of all online, real-money casino advertisements seen by consumers in early 2025 promoted offshore “sweepstakes” casinos. The data shows these unregulated operators concentrate their advertising in populous states.

“These operators present themselves like legal, regulated platforms – but they operate outside the law and regulation. There are few if any responsible gaming tools, no regulatory oversight, and no consumer protections. It’s a dangerous subterfuge that puts players at real risk,” said AGA Vice President of Government Relations, Tres York.

Despite operating outside the regulated gaming market, “sweepstakes” casinos are widely perceived by players as gambling platforms, with 68% of users saying their primary reason for playing is to win real money. This confusion is no accident – many of these sites mimic the look, feel, and language of legal operators, blurring the line for consumers and reinforcing the need for clearer enforcement and public education.

Key findings include:

• 90% of sweepstakes casino users consider the activity to be gambling.

• 69% describe sweepstakes casinos as places to wager real money.

• 80% of sweepstakes players spend monthly, and nearly half spend weekly, without the safety nets offered by regulated operators.

The number of monthly sweepstakes casino players is twice as high in states lacking sweepstakes prohibitions.

“Sweepstakes” casinos aggressively market on popular digital platforms throughout the country. Legal, regulated gaming operators, by contrast, advertise responsibly in legal states where consumer protections and regulatory oversight are in place.

“The data is clear. Consumers see right through the ‘sweepstakes’ casino facade and they’re calling it what it is: gambling. We look forward to policymakers continuing to enforce their laws and create clarity through new policy measures to protect their residents,” added York.

The post AGA Research Reveals Consumers Know Sweepstakes Casinos are Gambling appeared first on Gaming and Gambling Industry in the Americas.

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Compliance Updates

MGCB Issues Cease-and-Desist Orders to Six Illegal Gambling Sites Targeting Michigan Players

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The Michigan Gaming Control Board (MGCB) has issued cease-and-desist letters to six unlicensed online gambling platforms attempting to target Michigan residents without state authorization. The action underscores the MGCB’s relentless, ongoing efforts to shut down illegal gambling operations and protect Michigan consumers from financial risk, identity theft, and unfair play.

The targeted sites—Crypto Slots, NitroBetting, NewVegas, Las Vegas USA Casino, Grand Rush Casino, and Slotgard Casino—were found to be operating in violation of Michigan laws that require licensure for internet gaming and sports betting.

“These sites were attempting to exploit Michigan players while operating outside the law. We take this seriously. When unauthorized operators offer games without regulation, Michigan players are left exposed—and we will not tolerate it,” said Henry Williams, MGCB Executive Director.

This enforcement action is part of the MGCB’s larger crackdown on illegal online gambling platforms. In recent months, the agency has issued numerous cease-and-desist letters, with additional investigations currently underway.

The MGCB continues to monitor online gaming activity and urges the public to be cautious when engaging with gambling content on social media or through digital advertisements.

The post MGCB Issues Cease-and-Desist Orders to Six Illegal Gambling Sites Targeting Michigan Players appeared first on Gaming and Gambling Industry in the Americas.

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Financial

NIGC Announces Record $43.9 Billion in FY 2024 Gross Gaming Revenues

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The National Indian Gaming Commission (NIGC) announced Gross Gaming Revenues (GGR) of $43.9 billion for fiscal year 2024. This historic figure reflects a $2.0 billion increase over FY 2023, representing an overall growth of 4.6% across the Indian gaming industry.

“This year’s GGR reflects not only the resilience of the tribal gaming industry, but also the dedication of tribal leadership in preserving and growing this important economic driver for their communities. The continued success of Indian gaming is a testament to the strong tribal governance and the sound regulation that protects the integrity of the industry,” said NIGC Acting Chairwoman Sharon Avery.

The GGR figure is calculated from independently audited financial statements from 532 independently audited gaming operations owned by 243 federally recognized tribes across 29 states. Two NIGC regions, Oklahoma City and Washington, D.C., reported double-digit growth over the previous fiscal year.

“These revenue numbers demonstrate the positive impacts of tribal gaming and the essential role it plays supporting tribal sovereignty, job growth, infrastructure, education, and important social, health, and welfare programs in tribal communities – just to name a few. NIGC remains committed to working with Tribes and their regulators to ensure the long-term integrity and success of Indian gaming,” said Vice Chair Jeannie Hovland.

The post NIGC Announces Record $43.9 Billion in FY 2024 Gross Gaming Revenues appeared first on Gaming and Gambling Industry in the Americas.

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