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Social Chain-owned GameByte launches first publisher-led e-commerce brand

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The move makes GameByte the only social publisher in the world to own every step of the consumer journey.

The GameByte shop will stock over 1000 products including video games, next-gen consoles and gaming accessories

A proprietary e-commerce platform will provide media buyers with total transparency and insight

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84% of GameByte’s surveyed followers* said they want to buy with GameByte

Manchester-based GameByte, the gaming brand owned by global social agency and publishing house, Social Chain, is venturing into e-commerce with the launch of The GameByte shop.

On November 9, GameByte’s audience of more than 6 million gamers will be introduced to over 1000 products including merchandise, gaming accessories, hardware, next-gen consoles and games. The shop will act as an extension of the GameByte website GameByte.com, which hosts its gaming news coverage and features.

Gaming enthusiasts will be able to buy directly from the store or purchase through social by simply clicking on one of GameByte’s Facebook videos, which average more than 25 million views every month.

GameByte’s mantra, ‘by gamers for gamers’, takes centre stage in the creation and launch of the shop, which was ideated based on a survey put to its audience that saw 84% of GameByte’s audience express a desire to buy with GameByte.

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GameByte’s head, Rich White, said: “This isn’t just the next generation of GameByte, it’s the next gen of games media. Though it’s never been done before, we’re in the perfect position to launch a gaming e-commerce platform. We know our audience inside-out.”

The same survey found that one-third of gamers discover new brands on social media, emphasising the role that GameByte’s social following will play in the success of the shop.

Four-year-old GameByte has grown until this point by creating fan-centric original content and coverage for household gaming brands like Frontier and Logitech. In a first for games media, the GameByte brand will now become the client, using its tried-and-tested content strategy to market its own products as well as that of its clients.

The GameByte Shop will also act as ad inventory for clients, media buyers and affiliates, who will have the chance to tap into a market of an estimated 2.6 billion active gamers worldwide, a figure that is set to increase by 5% in 2021 to 2.725 billion.

While this is unprecedented in gaming, the move is reminiscent of the beauty brand Glossier’s strategy. Glossier first began as a publisher, Into The Gloss, and soon turned its editorial audience into paying customers, relying on their insight to create smash-hit products.

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GameByte, of course, will benefit from the resources of parent company Social Chain, which will assist in content creation across editorial, social-first video and display ads, to promotional posts, performance marketing, driving traffic and customer acquisition.

Social Chain’s business development director, Sam Barrett, added: “We’re already a trusted source of gaming news and entertainment. Now with our proprietary e-commerce platform, we can provide a seamless purchase journey for both our community and for the world’s leading gaming companies, by owning every step involved to help them reach their customers.”

The shop is a natural next step for GameByte, but also hints at the upward trajectory that social commerce is on, with companies like Social Chain at the forefront. What’s more, it promises to demonstrate the power of community and social-first savvy in generating revenue for both the brand and its partners.

*These figures are based on a survey of 1,569 gamers from the GameByte community.

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Compliance Updates

REEVO Earns Certification for Italian Market

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REEVO, proudly announces its certification to enter the Italian iGaming market. This certification marks a significant milestone in REEVO’s journey to becoming a global powerhouse in online gaming, as it brings the company’s innovative portfolio of in-house and third-party games to one of Europe’s most dynamic and established markets.

As one of the most regulated and thriving iGaming landscapes, Italy offers an incredible opportunity for REEVO to connect with new audiences and solidify partnerships with top-tier operators. With this certification, REEVO is poised to deliver its high-quality content to Italian players, ensuring a seamless gaming experience that combines advanced technology, captivating game design, and localized features tailored to the Italian market’s preferences.

“This certification is a landmark achievement for us,” said Karl Grech, Head of Business Developent of REEVO“Entering the Italian market reflects the relentless dedication of our entire team. We’ve always aimed to provide operators with the best aggregation platform and players with unforgettable gaming experiences. Italy represents a key step in our global expansion, and we’re excited to bring REEVO’s innovative spirit to this vibrant market.”

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REEVO’s expanding library includes hit games like Electro Reels Power Portal and Bullfighting Champion, along with several titles, all of which are now available to Italian operators. The company’s commitment to creating localized, engaging content ensures that Italian players will experience games designed to meet their tastes while maintaining the quality and creativity REEVO is known for.

With a strong focus on fostering long-term partnerships, REEVO is well-positioned to collaborate with key Italian operators. “We are excited to work closely with our partners in Italy to bring something fresh and engaging to the market,” said Karl Grech, Head of Business Development at REEVO. “Having worked in Italy for over 15 years, I’ve developed strong connections that will be invaluable as we establish our presence here.”

As REEVO takes this bold step into the Italian market, the future holds even more promise. With upcoming game releases, continuous platform enhancements, and a focus on delivering exceptional value to operators and players alike, REEVO’s Italian journey is only just beginning.

“We’re not just entering the Italian market; we’re making a statement,” Karl Grech added. “REEVO is here to elevate the iGaming experience, and we’re thrilled to be part of Italy’s exciting gaming landscape.”

The post REEVO Earns Certification for Italian Market appeared first on European Gaming Industry News.

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2025 ICR Conference

Golden Matrix Group to Participate in the 2025 ICR Conference

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Golden Matrix Group Inc., a developer and licensor of online gaming platforms, systems, and gaming content, today announced that management will participate in the 2025 ICR Conference on January 13-15, 2025 at the Grande Lakes Resort in Orlando, FL.

Zoran Milosevic, Chief Executive Officer of Meridianbet, will participate in a fireside chat with an equity research analyst on Monday, January 13, 2025, at 2:30 PM ET and will also be available for meetings during the conference.

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Paf employees donated €125,000

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The Nordic gaming company Paf decided to give all employees the opportunity to donate €125,000 to various good causes, initiatives and projects. The causes were selected through a nomination and voting process by the employees.

All Paf employees were given the opportunity to nominate their own initiatives that they felt were worthy of Paf’s €125,000 donation. Once the nomination process was complete, employees were asked to vote for the initiatives, and it was the employees’ votes that determined which initiatives received the donation and how much of the sum was allocated to each project.

“It’s really important that everyone who works at Paf feels that our core mission is different and that it’s well worth working for. That’s why we wanted to involve the employees and give everyone a direct opportunity to determine the distribution of the donation,” says Paf’s CEO Christer Fahlstedt.

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Paf’s basic purpose is to generate funds for the benefit of society. The annual profit is used as Paf funds for social, environmental, youth, sports and cultural purposes, among others.

Second year in a row

This is the second year in a row that Paf employees have been able to donate a sum of money to various good causes. Last year employees donated €100,000 and this year the amount was increased to €125,000.

“It was a great way to end last year and a good initiative to repeat this year. The donation is not part of Paf’s usual mission and purpose, but it reflects our overall core purpose in an excellent way,’ says Paf CEO Christer Fahlstedt.

The distribution of €125,000

When the employees gathered in December for the annual Christmas speech, the vote was taken and the result determined how the €125,000 would be distributed. The Employee vote gave causes for Ukraine the biggest donation and €40,000, followed by causes against cancer €25,000 and in third place causes for combating abuse of children €15.000.

1. €40.000 – Causes for Ukraine

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2. €25.000 – Causes against cancer

3. €15.000 – Causes for combating abuse of children

4. €12.000 – Causes for Children

5. €9.000 – Causes for Animals

6. €7.000 – The Swedish Brain Foundation (Hjärnfonden)

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7. €6.000 – Medical aid for Palestine

8. €5.000 – Causes for Women

9. €3.500 – Relief efforts – Spanish weather disaster

10. €2.500 – Jesuit Refugee Services Malta

Most votes – top 3

Causes for Ukraine goes to the following initiatives;

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  • Power Up Ukraine, Swedish based, helps with energy solutions

  • Blågula Bilen, Swedish based, donates trucks & 4×4 vehicles with supplies

  • Hospitallers, based in Ukraine, Hospitallers is a volunteer organization of paramedics.

  • Come Back Alive, Ukraine, Demining in Ukraine

  • Safe & Smart, Ukraine based, Restoring hybrid and offline learning in Ukrainian schools

Causes against cancer goes to;

  • Barncancerfonden, Sweden, They help families and contribute to paediatric cancer research with the aim of eradicating childhood cancer

  • Kingitud Elu, Estonia, Estonian Association of Parents of Children with Cancer

  • Rintasyöpäyhdistys, Finland, Europa Donna Finland ry works to increase awareness of breast cancer and improve the quality of life for patients during and after the treatment period

  • Project Liv, Finland, support children with cancer and their families

Causes for combating abuse of children goes to;

  • Internet Watch Foundation, UK, stop child sexual abuse online

  • Anti-Human Trafficking Intelligence Initiative, USA based, end human trafficking and child exploitation

  • Missing Children Europe, protects children from going missing

  • ECPAT, based in Thailand, ensures children live a childhood free from sexual abuse and exploitation

  • La Strada International, Europe, works against human trafficking

  • Prajwala, India, works to end sex trafficking & sex crime

  • Maiti Nepal, Nepal, works for a society free from trafficking of children & women

The nomination and voting process was not open to organisations or initiatives that were already beneficiaries of Paf funds. Since 1966, Paf has distributed more than €447 million in Paf funds. In the spring of 2024, Paf was able to distribute €31.4 million for the benefit of society.

The post Paf employees donated €125,000 appeared first on European Gaming Industry News.

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