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USA Basketball Set to Hold Trials for USA National Gaming Team

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Thirty of the top basketball 2K gamers have accepted invitations to the first trials for a USA Basketball E-National Team, set to be held virtually Nov. 7-8, 2020. The trials will be used to select a national team that will represent the United States at the FIBA Esports Open II in the North and Central American Conference on Dec. 19-20. The seven-member, mixed-gender USA squad will tip-off virtually against gaming teams from Canada, Costa Rica, Dominican Republic, Guatemala, Honduras and Puerto Rico for the right to be crowned conference champions.

“USA Basketball is excited to take this first step in becoming a part of the gaming community and the FIBA Esports Open,” said Jim Tooley, USA Basketball CEO. “The gaming world has seen rapid growth, evidenced by the large number of gamers and fans involved, and the timing and opportunities makes sense for USA Basketball to add an e-national team to compete in future international FIBA competitions. Just as USA Basketball does with its five-on-five and 3×3 national teams, we look forward to selecting high-character and gold medal competitive national teams for this and future FIBA esport competitions.”

In order to be eligible to compete, gamers must be a U.S. citizen who is at least 16 and have a minimum My Career Character rating of 95.

The 30 gamers who have accepted invitations include 23 men and seven women from across the country.

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The invitees include ABPureblood20 (Amber Sammons/HeartCrushers); ALittleLady87 (Wendi Fleming/BallHerAlert); Arooks (Aaron Rookwood/Bucks Gaming); BearDaBeast (Michael Key/T-Wolves Gaming); CB13 (Charles Bostwick/Warriors Gaming Squad); Chiquitae126 (Chiquita Evans/BallHerAlert); Crush (Rafel Davis/Kings Guard Gaming); Dayfri (Ryan Conger/Wizards District Gaming); Dimez (Artreyo Boyd/Mavs Gaming); DjLayyy (Alaina Haney/HeartCrushers); FEAST (Mihad Feratovic/T-Wolves Gaming); G O O F Y 7 5 7 (Dayvon Curry/Grizz Gaming); Gradient (Samuel Salyers/Warriors Gaming Squad); HazelChildress4 (Hazel Childress/BallHerAlert); Hotshot (Juan Gonzalez/Heat Check Gaming); icygrl (Brianna Novin/BallHerAlert); iKilledZiah (Ziah Minor/HeartCrushers); JBM (John Mascone/Wizards District Gaming); Kenny Got Work (Kenneth Hailey/Raptors Uprising GC); Legit 973 (Jake Knapp/Raptors Uprising GC); Mama Im Dat Man (Nidal Nasser/Kings Guard Gaming); OneWildWalnut (Dayne Downey/Blazer5 Gaming); OriginalMalik (Malik Hobson/Knicks Gaming); Radiant (Ethan White/76ers GC); Ramo (Ramo Radoncic/Pistons GT); Regg (Reginald Nash Jr./Bucks Gaming); Ria (Spencer Wyman/Jazz Gaming); Sick One (Gerald Knapp/Raptors Uprising GC); Timelycook513 (Eric Donald/Raptors Uprising GC); and Zae (Zaeya Ishak/Hornets Venom GT).

Team selections will be made by the USA Basketball E-National Team Selection Panelists, featuring NBA 2K League community ambassador Graham Borden; Wizards District Gaming team manager Patrick Crossan; Utah Jazz Gaming coach Jelani Mitchell; Aerial Powers, a 2015 World University Games gold medalist and a forward with the WNBA Washington Mystics; and USA Basketball Youth & Sport Development assistant director Andrea Travelstead.

While this will be USA Basketball’s first foray into esports, the tournament will mark the second edition of the FIBA Esports Open, the first of which took place in June and included five conferences featuring 114 gamers from 17 national federations. The FIBA Esports Open II field has been expanded to 38 national teams in seven regional conference.

Each national team will consist of up to seven players, five on the court and two reserves. Games will be played remotely on NBA 2K21 using the Pro-AM mode and allowing for customization of gamer avatars and uniforms.

The North & Central Americas Conference games will stream live on FIBA’s YouTube, Twitch and Facebook channels.

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The USA Basketball E-National Team trials will feature the 30 gamers split into six different teams for the first trials session, which will feature round-robin play. As is the case with all USA Basketball team trials, the USA Basketball E-National Team Selection Panelists will have the ability to make changes to teams in order to allow players to compete with and against a variety of other players in order to allow the panelists to select a competitive team to represent USA Basketball at the FIBA Esports Open.

Africa, Middle East and Southeast Asia conferences will be played Nov. 14-15, the Europe Conference is scheduled for Dec. 12-13 and the South America Conference will be held Dec. 19-20.

As was the case for the inaugural FIBA Esports Open, this entire series will be produced from the FIBA Esports Studio in Riga, Latvia, with 54 hours of live content being streamed on FIBA’s Facebook, Twitch and YouTube channels. Each game will be available online with live commentary in English, as well as a daily show featuring up to 12 games.

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Bally’s Interactive Launches the New Bally Bet Sportsbook & Casino App in Ontario

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Bally’s Interactive, the digital and sports betting division of Bally’s Corporation, has launched the all-new Bally Bet Sportsbook & Casino app in Ontario, Canada. This latest release marks another significant milestone for the company, following the recent app update in New Jersey and a series of successful app launches in the past year, including the introduction of Bally Bet Sportsbook across multiple states and Bally Casino in Rhode Island.

The updated Bally Bet Sportsbook & Casino app represents a major step forward, as it combines the functionalities of the existing Bally Casino app and Bally Bet Sportsbook app into one comprehensive platform. Powered by White Hat Gaming, this new app allows players residing in or traveling to Ontario to conveniently place wagers on both sports and casino games using a single app, account, and universal wallet.

“We are thrilled to introduce the new Bally Bet Sportsbook & Casino app, marking a significant milestone for Bally’s. This integrated platform merges the features of our previous apps, providing players in Ontario with a seamless experience for both sports and casino betting. Our commitment to enhancing the player experience remains at the forefront as we strive to personalize the enjoyment of playing Bally Bet,” said Robeson Reeves, CEO of Bally’s Corporation.

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BCLC

Be #GiftSmart: Scratch the Idea of Gifting Scratch & Win Tickets to Kids

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BCLC reminds adults to gift responsibly this holiday season

With the holiday season in full swing, BCLC is reminding British Columbians to gift responsibly and scratch lottery products from their shopping lists for kids.

“Scratch & Win tickets can make great stocking stuffers for the adults in your life, but they’re not for kids,” said Ryan McCarthy, BCLC’s Director of Player Health. “The research shows that children who have early encounters with gambling are four times more likely to develop riskier gambling behaviour as they grow up. While people are out shopping for those last-minute gifts, BCLC wants adults to be aware of the potential risks associated with gifting lottery products to children and to consider safer alternatives.”

While Scratch & Win tickets are among the most common ways kids can be introduced to gambling, children are increasingly exposed to various online forms, such as gambling streams.

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“With the convergence of gaming and gambling, youth are becoming more exposed to gambling content in online spaces like streaming sites, where creators are able to live-stream their own gambling, usually while playing online slots and instant games,” said Dr. Luke Clark, Director for Gambling Research at UBC. “Our research at the UBC Centre for Gambling shows that a higher frequency of watching online gambling streams is associated with a more positive attitude towards gambling and a high intention to gamble in the future.”

In B.C., it is illegal to sell lottery products to anyone under the age of 19 and BCLC encourages adults to have conversations with the kids in their lives about the risks associated with gambling.

“Open and honest conversations are crucial when it comes to navigating childhood exposure to gambling,” said McCarthy, who shared the following tips to adults:

  • Monitor for gambling-related lifestyle changes. For example, developing a positive attitude towards gambling or a preoccupation with video games or streaming sites.
  • Be a positive role model. Exhibit safer gambling behaviour and talk about the risks.
  • Limit exposure. Monitor kids’ online activities and discourage engagement with gambling content. Explain how gambling is based on chance.
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AGCO

Jackpot Digital Receives Approval from AGCO as a Registered Gaming Supplier

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Jackpot Digital Inc., a leading provider of innovative dealerless electronic poker gaming solutions, has announced that the Alcohol and Gaming Commission of Ontario (AGCO) has approved the Company to be licensed as a registered Gaming Related-Supplier (the “Supplier License”) under the Gaming Control Act in the Province of Ontario.

This significant achievement allows Jackpot Digital to enter one of the most dynamic and rapidly growing regulated gaming markets in North America. The Supplier License authorizes Jackpot Digital to supply its electronic table games to Ontario’s gaming venues, including casinos and other regulated gaming facilities.

Jackpot Digital’s flagship product, the Jackpot Blitz electronic table game system, offers a modern, dealerless, player-friendly solution that integrates traditional multiplayer poker games with cutting-edge digital technology. The Supplier License will enable the Company to offer its innovative gaming solutions to operators throughout Ontario, driving new revenue opportunities and enhancing player experiences.

“Receiving AGCO’s approval is a major milestone. This approval provides us with the opportunity to offer our top-tier electronic gaming systems to operators throughout all of Ontario, positioning us for further growth in one of the world’s most robust gaming markets. We are excited to bring our innovative products to Ontario’s gaming community and continue our commitment to providing exciting, technology-driven entertainment experiences,” said Jake Kalpakian, CEO of Jackpot Digital.

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