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Esports earnings: Top 25 Highest Paid Players in 2020 So Far

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 > Five teenagers, including a 15-year-old, among the best
> Two chess players make the list
> No League of Legends players in top 25

2020 has hit a lot of industries very hard – but not esports.

The lockdown has brought huge growth in viewers to professional gaming as millions flock to watch the world’s best players in action.

This new level of interest will only help the industry grow, along with the pay packets of the gamers themselves.

But, how much do they earn?

New research by esports bookmakers Unikrn shows just how much the top 25 players have been winning in tournament prize money so far this year.

In 2019, there was a total prize pool of $227m shared between over 25,000 players playing in 5,000 tournaments.

Six months into 2020 and there’s still been $32.5m in prize money – despite the cancellation and postponement of many events.

Of that pot, the highest earning player has taken home $300,000 so far.

Brazilian Paulo Damo Da Rosa, known as PVDDR, won Magic: The Gathering Arena’s, Magic World Championship XXVI in February – pocketing the huge fee in one lump sum.

The five members of Spacestation Gaming’s Rainbow Six Siege team  – Bosco, Rampy, Thinkingnade, Fultz and Canadian – also feature in the top 10.

Their victories in this year’s Six Invitational 2020 and Pro League Season 11 have earned them $210,000 each.

With a combined age of 47, teenagers Wolfiez, Furious and JannisZ are in the top 16 for their big Fortnite wins.

The UK’s Wolfiez, 16, has taken home $130,000 so far this year from two tournaments coming second in both FNCS Invitationals: Europe last month.

JannisZ, 15, from Germany, won one of those tournaments, while American 16-year-old Furious secured victory in the FNCS Grand Finals in North America – both earning $120,000+.

Among the top 25, Chess24 stars Hikaru Nakamura and grandmaster Magnus Carlsen have also taken home over $100,000 each in prize money.

STATISTICS

The average age of the top 25 earning players so far in 2020 is 24 years old.

So far this year, the top country for earning prize money is the United States with players making over $6million between 1,870 of them.

However, the best average prize winner per country belongs to Jordan.

Six players earned an average of $33,000 each – made up mostly by Doha 2 players Yapzor and Miracle-, who claimed $175,000 of the total $200,000.

Bear in mind all of these earnings do not include their sponsorships, bonuses or salaries – some of which are rumoured to be around the $500,000 mark.

So there will be players easily taking home close to $1,000,000 a year.

The highest earning esports player of all-time is Danish Dota 2 player Johan Sundstein.

Going by player ID N0tail, the 26-year-old has amassed $6.9m in prize money from 117 tournaments and been a winner at the International 2018 and 2019.

Ryan Jurado, esports analyst with the industry juggernaut Unikrn, said: “As impressive as the prize earnings are in esports, they’re just the tip of the iceberg.

“In reality, thousands of players around the world make additional income by building their brand and fan bases with non-competition activities such as gaming streams, earn income with sponsorship deals and receive a salary to play as part of an organized team.

“Amazon’s Twitch alone has 22,000 partnered streamers, most of whom are playing games and earning cash outside of tournaments. When you add in Microsoft’s Mixr, Google’s YouTube, Facebook, plus non-American platforms like Huya, plus thousands of yearly video game tournaments, the number of players making some form of income by gaming is likely well over 100,000 worldwide. For most, this is a paying hobby rather than a career, but some players do reach multi-millionaire status before they even graduate high school.”

Top 25 Highest Paid Esports Players in 2020 (By Prize Money)
Real name Player name Game Nationality Age Prize Money 2020 Tournaments Prize Money (Overall)
Paulo Damo da Rosa PVDDR Magic: The Gathering Arena Brazil 32 $300,000.00 1 $337,800.00
Troy Jaroslawski Canadian Rainbow Six Siege Canada 23 $210,000.00 2 $317,628.57
Dylan Bosco Bosco Rainbow Six Siege United States 25 $210,000.00 2 $275,750.00
Nathanial Duvall Rampy Rainbow Six Siege United States $210,000.00 2 $261,060.00
Javier Escamila Thinkingnade Rainbow Six Siege El Salvador 21 $210,000.00 2 $261,030.00
Alec Fultz Fultz Rainbow Six Siege American $210,000.00 2 $238,966.67
Lee, Byung Ryul Rogue Starcraft II Korea 26 $155,128.20 9 $832,543.20
Marcio Carvalho Marcio Carvalho Magic The Gathering Arena Portugal 34 $150,000.00 1 $214,900.00
Jaden Ashman Wolfiez Fortnite UK 16 $130,000.00 2 $1,300,026.67
Lasse Urpalainen Matumbaman Dota 2 Finland 25 $122,413.40 7 $3,684,194.44
Clement Ivanov Puppey Dota 2 Estonia 30 $122,413.40 7 $2,783,899.63
Ludwig Wåhlberg Zai Dota 2 Sweden 22 $122,413.40 7 $2,443,054.42
Yazied Jaradat YapzOr Dota 2 Jordan 25 $122,413.40 7 $1,452,524.07
Michał Jankowski Nisha Dota 2 Poland 19 $122,413.40 7 $852,679.11
Furious Fortnite United States 16 $121,500.00 3 $122,400.00
JannisZ Fortnite Germany 15 $120,000.00 1 $131,362.42
Asger Larsen AcilioN CS:GO Denmark 23 $117,688.05 6 $205,471.35
Lucas Andersen Bubzki CS:GO Denmark 21 $113,800.00 5 $186,770.86
Frederik Gyldstrand acoR CS:GO Denmark 22 $113,800.00 5 $183,034.72
Rasmus Beck sjuush CS:GO Denmark 21 $113,800.00 5 $178,613.09
Fredrik Jørgensen roejJ CS:GO Denmark $113,800.00 5 $167,242.03
Hikaru Nakamura Hikaru Chess24 Japan 32 $102,632.19 10 $148,117.61
Sven Magnus Carlsen DrNykterstein Chess24 Norway 29 $101,170.48 7 $130,928.92
Seth Manfield Seth Manfield Magic: The Gathering Arena United States 29 $100,000.00 1 $141,900.00
David Wang Aqua Fortnite Austria 18 $98,750.00 4 $1,868,341.23

 

——————————————————————————————————————————————————————————————————————–
Top 10 Highest Earning Countries in 2020 (By Prize Money)
Country Prize Money Players Average per
United States $6,340,646.89 1870 $3,390.72
China $2,918,944.04 340 $8,585.13
Brazil $2,161,506.14 401 $5,390.29
Korea, Republic of $2,067,293.52 455 $4,543.50
France $1,516,403.65 419 $3,619.10
Russian Federation $1,495,117.67 440 $3,397.99
Denmark $1,472,041.31 173 $8,508.91
Germany $1,262,670.52 483 $2,614.22
United Kingdom $1,255,641.62 333 $3,770.70
Canada $1,170,591.49 308 $3,800.62

——————————————————————————————————————————————————————————————————————–

Highest Earning Players of All Time (By Prize Money)

Real name Player name Game Nationality Age Prize Money Overall Tournaments
Johan Sundstein N0tail Dota 2 Denmark 26 $6,895,040.18 117
Jesse Vainikka JerAx Dota 2 Finland 28 $6,470,000.02 65
Anathan Pham ana Dota 2 Australia 20 $6,000,411.96 24
Sébastien Debs Ceb Dota 2 France 28 $5,501,233.01 54
Topias Taavitsainen Topson Dota 2 Finland 22 $5,415,046.17 21
Kuro Takhasomi KuroKy Dota 2 Germany 27 $5,177,764.81 110
Amer Al-Barkawi Miracle- Dota 2 Jordan 22 $4,743,118.88 57
Ivan Ivanov MinD_ContRoL Dota 2 Bulgaria 25 $4,534,193.36 67
Maroun Merhej GH Dota 2 Lebanon 24 $4,137,126.44 44
Lasse Urpalainen Matumbaman Dota 2 Finland 25 $3,674,181.04 69

**Stats taken from www.esportsearnings.com and do not include salaries, bonuses or sponsorships

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GRID Launches GRID Insights: Real-Time AI Context for Esports Tournaments

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GRID, an in-game data infrastructure platform trusted by the leading game publishers and sportsbooks, has unveiled GRID Insights — a new AI-driven product delivering real-time, predictive context to live esports broadcasts and betting experiences.

GRID Insights transforms raw gameplay data into dynamic, predictive insights in milliseconds — surfacing real-time narratives like player streaks, weapon stats and record chases, all tailored to the stream’s brand and audience.

“With GRID Insights, we’re building the storytelling engine of live esports, powered entirely by official data. We use official in-game data and real-time pipelines to generate predictions, contextual stats, and behavioral patterns that previously required an analyst team. Now it’s automated and scalable, enabling our partners to create more immersive, informative, and engaging experiences that today’s digital-native audiences expect,” said Moritz Maurer, CEO of GRID.

Thanks to GRID’s deep partnerships with top game publishers and tournament organisers, Insights is built on structured, official data, enhanced by large language models (LLMs) and available via plug-and-play SDKs or APIs. The product supports major esports titles including CS2, Dota 2, League of Legends and VALORANT, with full customisation across branding and output formats.

GRID Insights made its live debut during the Champion of Champions Tour Season 3 (CS2), with broader adoption already underway. Among early adopters is the European Pro League (EPL), now integrating GRID Insights into its tournament broadcasts.

“GRID Insights is a game-changer for how fans engage with the action. At EPL, we’re always looking for new ways to elevate the viewer experience—and with GRID Insights, the instant, story-driven context keeps fans both informed and immersed. Whether you’re a dedicated follower or a casual viewer, it makes every moment more exciting,” said Oleksii Krasnikov, CEO of EPL.

The post GRID Launches GRID Insights: Real-Time AI Context for Esports Tournaments appeared first on European Gaming Industry News.

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Esportes Gaming Brasil unveils Ana Carolina Luna Maçães as Compliance Manager to reinforce regulatory commitment

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Esportes Gaming Brasil, the owner of Onabet and Esportes da Sorte, has unveiled Ana Carolina Luna Maçães as its new Compliance Manager. The hire reinforces the company’s commitment to transparency, integrity, and good governance in Brazil’s evolving betting market.

Esportes Gaming Brasil’s new Head of Compliance, Ana Carolina Luna Maçães, commented: “Esportes Gaming Brasil has set a high standard in Brazil’s betting market with its total commitment to integrity, governance, and responsible gaming. It’s a privilege to join this exceptional team as Compliance Manager. My role is to reinforce our culture of compliance, navigating us through complex regulatory frameworks across multiple jurisdictions with as little friction as possible. Our mission is to deliver secure, transparent, and competitive services for our partners and clients.”  

A seasoned legal and compliance professional who has spent time at NSX Brasil, Maçães joins with expertise in financial crime prevention, responsible gambling, and corporate ethics. She has earned a CPC-A certification from LEC (Legal, Ethics & Compliance), and she significantly strengthens the group’s in-house compliance work.

Esportes Gaming Brasil CEO Darwin Filho, added: “It’s more than just complying with and supporting regulations. Esportes Gaming Brasil has been actively leading the process of maturing the betting sector in the country. Our commitment to governance has been an essential part of our business model since the beginning. The arrival of Ana Carolina represents a strategic reinforcement, further strengthening the culture of compliance that has always guided the company.”

Esportes Gaming Brasil is proud to be one of the Brazilian-licensed operators under the SPA/MF framework and is renowned for impactful responsible gambling measures, including self-exclusion tools, behaviour monitoring, and an addiction support network.

With deep relationships to national sport and culture through major football sponsorships and experiential collaborations, and a growing digital presence via Onabet, the group is committed to shaping a safe, sustainable, and responsible future for Brazil’s gaming sector.

The post Esportes Gaming Brasil unveils Ana Carolina Luna Maçães as Compliance Manager to reinforce regulatory commitment appeared first on Gaming and Gambling Industry in the Americas.

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Gamercraft Fully Adopts ESIC Integrity Codes and Joins Commission to Elevate Global Esports Standards

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The Esports Integrity Commission (ESIC) announced that Gamercraft has joined ESIC as a Platform Tournament Organiser Member, formally embedding ESIC’s Integrity Codes into its Terms & Conditions and Terms of Use.

As part of its membership, Gamercraft will:

• Integrate ESIC’s Anti-Corruption, Anti-Cheating and Player Conduct Codes directly into every user agreement.

• Work hand-in-hand with ESIC to manage integrity-related complaints and appeals, including reviews of platform bans, to ensure transparent and independent resolution.

As an esports tournaments platform, Gamercraft delivers skill-based competitive experiences powered by proprietary tournament formats and performance-driven systems. With its integration into ESIC, Gamercraft solidifies its commitment to competitive integrity by adopting the ESIC Integrity Programme across all its operations.

Gamercraft joins a growing list of distinguished international tournament organisers and stakeholders who rely on ESIC’s Integrity Programme to form the foundation for competitive integrity within their operations.

Stephen Hanna, CEO of ESIC, said: “We are pleased to welcome Gamercraft, Inc. into ESIC membership. As a tournament organiser operating in the fast-evolving space of platform-based esports competition, their adoption of the ESIC Integrity Program is a meaningful step toward upholding fairness and ethical conduct across online tournaments. We look forward to supporting Gamercraft as they continue to scale their efforts with integrity at the core.”

JJ Garcia-Rovira, CEO of Gamercraft, said: “At Gamercraft, integrity forms the foundation of fair competition. Joining ESIC formalizes our commitment to maintaining the highest standards across our tournament ecosystem. As we pioneer new formats in skill-based competition and esports, this partnership ensures our community can compete with complete confidence in the fairness and transparency of our platform. We’re excited to work alongside ESIC in elevating integrity standards throughout the competitive gaming ecosystem.”

The post Gamercraft Fully Adopts ESIC Integrity Codes and Joins Commission to Elevate Global Esports Standards appeared first on European Gaming Industry News.

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