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Prague Gaming & TECH Summit 2025 (25-26 March)

Fantasy Sports

Scout Gaming presents preliminary Q1 revenues and the initial COVID-19 impact

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Scout Gaming is monitoring the development of COVID-19 closely and act accordingly. In light of the extraordinary conditions caused by COVID-19, Scout Gaming is providing an update on preliminary Q1 revenue. Even though the current situation is unpredictable, the Group currently expects sports to resume successively during the summer.

Trading update

Scout Gaming has had a good start to the year with total revenue for the first quarter of 2020 estimated to be in the range of SEK 8.2-8.7 million (Q1 2019: SEK 3.5 million), which means a growth of 134-149% compared with corresponding quarter previous year. The revenue was positively impacted by strong underlying client activity up to the disturbance of sports in the middle of March 2020.

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The impact of cancelled sports events was essentially effective from mid-March 2020, which resulted in lower turnover, expected to have affected the revenues between SEK 1.0-1.5 million. Operator Trading Index for Q1 was 1004, compared to 549 for Q1 2019, which means a growth of 83%.

Scout Gaming operates with several different revenue streams including a portion of fixed fees set in all long-term agreements.

Operational update

Scout Gaming has taken measures to protect employees and to ensure stability of operations by adjusting ways of working so that employees and critical external contractors, as far as possible, work from home. Benefitting from a new built technology and being a young company, this has been achieved with no whatsoever disruption to the business.

Scout Gaming is working hard to continue to provide an attractive sport offering to their clients. Due to the flexible nature of the business Scout Gaming has been able to provide DFS tournaments as well as Matchup duels and Player Performance Odds on local leagues that were not a part offering before the COVID-19 outbreak. In connection to the outbreak Scout Gaming also launched a full set of Esports related markets.

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“Even though it is impossible to foresee the future development of this ongoing pandemic, we currently only expect temporary negative impact on our business from the ongoing Corona outbreak. Our best guess at the moment is that sports will be resuming successively during the summer. In order to maintain financial stability, we have adapted our cost base through overseeing and hence reducing mainly levels of marketing related costs, but also personnel costs as well as operating costs in general.

The current situation is by no doubt very challenging, but I’m extremely impressed in how our full organization put their maximum effort and creativity to handle this in an optimal way. I’m very positive on the outlook of Scout Gaming as we continue to agree significant deals with market leading operators.

As the market leading fantasy sports supplier, we will continue to benefit from a wide geographical landgrab and a growing product portfolio. I also see that the market for Fantasy Sports and player related content is in a favorable global position where operators seek more relevant sports content”, comments Scout Gaming’s CEO, Andreas Ternstrom.

Presentation of quarterly results

Scout Gaming intends to present the full results and report for the first quarter of 2020 on Wednesday, 20th of May.

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Fantasy Sports

Will Booth: blending the best of fantasy and sports with Pick’Em Player Props

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For those that might not know, can you give us a brief overview of Pick’Em Player Props?

In simple terms, the new Pick’Em Player Props product from WA.Technology is almost like a hybrid between fantasy sports and sports betting. In the same vein as traditional player props products that you see in traditional sports, players can select markets on individual players – we have just taken that model and elevated it.

During the game, players can make between two and six bet selections. For example, will Erling Haaland score more or less than 2.5 shots? The number of bet selections the player makes then determines their multiplier. By allowing bettors to unleash their sporting knowledge and provide engaging games for them to play, we are helping our operator partners to not only engage with a wider player base but also to fuel long-term retention. It really is a one-of-a-kind product and one we’re incredibly excited about. It’s already proving to be a top performer in LatAm.

 

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Why has now been the right time to unveil Pick’Em Player Props?

Over the last few years, we’ve seen significant growth in the number of player proposition products. There are several reasons for that. Sports fans have shown a growing affinity for individual players rather than a team. They follow players on social media and engage with content featuring that player.

This reflects the wider trend we’re seeing: the new generation of fans is more in love with the players than the team itself. A great example of this is both Lionel Messi and Cristiano Ronaldo. Bettors worldwide would wager on either of those players and engage with their content regardless of which team they played for or what club they supported.

The appetite for player-driven betting is increasing dramatically, resulting in a greater demand for products specifically tailored to individual athletes.

With more traditional sportsbooks, however, we’ve found that there isn’t as much depth of product regarding player propositions – aside from goal scorer markets. We wanted to change that – we wanted to deliver a fun, engaging product that helps build a sense of community among players.

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Since Pick’Em Player Props is also a hybrid of fantasy and sports, it can act as an attractive tool to facilitate new market entries, as fantasy sports are not regulated like sportsbooks or iGaming. Take the US for example. In most states, operators do not need a licence to offer a fantasy sports product. This is the case for many markets around the world, too. I believe this will be an attractive proposition for operators looking to expand their international footprint, and as a truly global provider, we’re here to make that happen.

 

In your view, what differentiates WA.Technology’s Pick’Em Player Props from other player props products on the market?

Currently, we are the only B2B provider to offer a player propositions product that combines sports and fantasy. A handful of companies in the US offer something similar, but they are all B2C companies – we are bringing something totally unique to the B2B space.

Fantasy Sports have always been popular in the US. But over the last 18 months, we’ve seen a meteoric rise in the demand for player proposition markets; we wanted to develop a product that caters to that growth in demand and delivers something unique for our partners.

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For other player props products on the market, something that is worth noting is that the design and UX are doing little to engage Millennial/Gen Z bettors. This audience demands a streamlined UX that is easy to use. Our Pick’Em version has been specifically designed with this demographic in mind, although we have been careful not to disenfranchise other age groups. We have kept the design sleek, streamlined and easy to use to deliver that. It’s extremely well-designed compared to what you might see in a more traditional sportsbook.

The game is straightforward to understand because we have fixed multipliers. This decision differentiates us from more traditional products, where the multipliers vary depending on how many bets you place. It also makes the product much more accessible for players who might otherwise not be familiar with fantasy or player props.

Another major defining factor is that we have ensured players can add multiple bets from different markets together. On most sports betting sites out there, you cannot combine player props markets. You couldn’t, for example, have a bet slip combining Erling Haaland’s Over/Under Shots and Kevin De Bruyne’s Shots on Target. We know this is frustrating for many bettors. We wanted to eliminate that barrier and elevate sports fans’ experience.

 

How does the level of data granularity influence the design and effectiveness of player proposition betting products, particularly in terms of player engagement and personalised betting options?

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We are very fortunate that the data feed we use for our player props markets is the best. We have a wide range of insights and data analytics available, giving us an edge over other companies within the space – this is a serious differentiator.

The enhanced data range means we can deliver many more bespoke, personalised betting options to players while also getting more granular with the markets we can offer.

Our Managed Services Team, which oversees all things trading, also closely monitors the markets that are most popular with players. For example, if we see an influx in bets on ‘shots on target’, we know how to create more promotions around this particular market. We can tailor the CMS to engage better with players and create a more personalised experience.

Players can also ‘favourite’ particular players and clubs. Any market featuring that player will automatically appear when the Pick’Em Player Props application loads up.

 

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Are there any markets where you believe Pick’Em Player Props will prove to be particularly popular? If so, why?

In all honesty, I can’t think of a market where this won’t be popular! Regions such as LatAm present an enormous opportunity for the growth of player proposition markets. I believe we can really plug a gap in the products currently offered to bettors.

Across the continent, we’ve seen players show a real passion for player-focused markets, and we’re here to capitalise on that. In Brazil, for example, if we were to create markets on Neymar, I’d anticipate this would gain much traction!

The real selling point for Pick’Em Player Props here is that we offer an extensive range of sports and markets that cater to a broad audience – but within that, we can personalise sports and bet selections not to overwhelm the player. I’d expect that markets on football will perform exceptionally well across Africa and LatAm, while countries such as South Africa may have a stronger preference for Rugby or Cricket.

Ultimately, it’s about understanding the unique preferences of players within each jurisdiction our partners operate in and tailoring the product accordingly. With teams based in various markets worldwide, we can get to grips with the local knowledge and fully understand what resonates with bettors.

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In your view, what are some of the factors behind the growth of player props products in the last 12 months?  

Most definitely shows how sports media companies are incorporating more player-specific content into their roster. This already has a huge impact, and I can’t see it changing anytime soon.

Whether it’s interviews with specific players, post-match analytics on performance or even the inherent growth of social media, the balance is undoubtedly tipping more towards the player rather than the team.

Personalisation will also have a considerable knock-on effect on the growth of player propositions. Bettors want more bespoke offers, specific bet suggestions and more instant content tailored to their unique playing habits. With a product like Pick’Em Player Props, you can personalise that betting experience to your heart’s content.

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It also becomes much easier for sportsbooks to align with a specific user’s interests when we deliver unmatched data analytics and levels of personalisation that are available via WA.Technology’s product suite.

In short, Pick’Em Player Props gives operators the tools they need to create wide-ranging engagement opportunities without sticking to the rigid sporting calendar, where sometimes you might have to wait several days between a game. By incorporating fantasy sports, we can deliver round-the-clock content much faster, therefore meeting the demands of players. If you want to find out more – make sure to stop by Stand 1095 at SiGMA!

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Fantasy Sports

EFL and Genius Sports Launch First-ever 72-club Fantasy Football Game

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The EFL, in partnership with Genius Sports, has officially launched “Fantasy EFL,” the League’s first-ever 72-club fantasy football game to involve all Member Clubs across the three Sky Bet EFL divisions.

First teased at the 2023/24 Sky Bet EFL Play-Off Finals, Fantasy EFL will be an innovative platform to unify fans of EFL Clubs, fantasy football players, plus the wider football community to play and engage with almost 2000 EFL first-team players, more than 1600 Sky Bet EFL fixtures and all 72 Clubs during the twists and turns of a season.

Available on web, and as a brand-new app for iOS and Android users, Fantasy EFL is free to play and allows participants to become Managers every gameweek of the Sky Bet EFL.

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EFL Chief Executive Trevor Birch said: “We’re very excited to bring the EFL’s first fantasy football game to life as a central product that engages not only with supporters of all 72 EFL Clubs, but also the wider football audience. We’ve interrogated research into what fans would want out of an EFL fantasy football game and been strategic on providing a product that isn’t just a copy of what is already in the market.

“Fantasy EFL is a premium product that enhances the EFL brand and opens further opportunities with our broadcasters and commercial partners. Alongside Genius Sports, Fantasy EFL appeals to both the avid and casual fan and will expand the rising interest in the Sky Bet EFL, our Clubs and their players beyond fans who attend matches and those who watch along at home.”

Genius Sports Chief Partnerships Officer, Steven Burton, said: “Fantasy EFL is unique, interactive, and fun and Genius Sports is delighted to deliver this exciting new game for the EFL and its Member Clubs.

“This new game will test fans’ knowledge of both teams and individual players while providing them with a platform to compete with their friends and family every week.”

The post EFL and Genius Sports Launch First-ever 72-club Fantasy Football Game appeared first on European Gaming Industry News.

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Braiden Payne

WagerWire Launches Buying and Selling of Fantasy Entries in App

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WagerWire, a sports gaming marketplace technology company serving sportsbooks and fantasy operators, announced that buying and selling is now live in their app, available in the iOS and Google Play stores. This marks the first time that fantasy players can legally buy and sell daily fantasy Pick’em entries with the tap of a button.

WagerWire users are now able to buy and sell RealTime Fantasy Sports entries on the app, with more fantasy operators to be added for trading soon. WagerWire announced their integration with RealTime Fantasy in January 2024, allowing users to sell their Pick’em lineups while in progress, including during the actual game, directly on the RTFS platform. During the NFL playoffs, the marketplace saw 12% of all DFS Pick’em lineups sell on the secondary market.

“This is a paradigm shifting moment for fantasy. This launch represents a way to bring more ownership and control over their entries. For the first time, there is a way to cash in on your lineups even if they go on to lose – by selling it to a friend or on the open market. The excitement is palpable,” said WagerWire Co-Founder and CEO Zach Doctor.

The newly launched fantasy marketplace is the latest addition to the growing technology portfolio of WagerWire’s parent company Wire Industries Inc. Their app already hosts an array of marketplace tools for both sports betting and fantasy including stat tracking, account syncing, bet value graph builders and calculator, and social features that allow users to follow how their friends, influencers, or sharps are playing.

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“I’ve been playing fantasy for years, but being able to sell my DFS lineups is game-changing. I’m also loving being able to buy and sell in-game and see the progress of my picks with live price suggestions. The RT marketplace in the WagerWire app takes an already great and easy-to-use experience to the next level,” said Braiden Payne, RealTime Fantasy Sports veteran user.

WagerWire was recently shortlisted for two awards at SBC North America – Rising Star of the Year and Affiliate of the Year, in addition to EGR’s Rising Star of the Year and Hashtag Sport’s Best X Presence award.

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