News
Everi Reports 2019 Second Quarter Results
Reading Time: 17 minutes
- Revenues increase 9.3% to quarterly record $129.7 million reflecting record Games and FinTech revenue
- Net Income improves 267% to $5.5 million; Diluted Earnings per share rise to $0.07
- Adjusted EBITDA increases 7.7% to quarterly record $64.1 million
(GLOBE NEWSWIRE) — Everi Holdings Inc. (NYSE:EVRI) (“Everi” or the “Company”) today reported record financial results for the second quarter ended June 30, 2019.
“Our focus on product innovation across both Games and FinTech, a commitment to excellence in customer service, and our continued prudent fiscal management once again helped drive record quarterly operating results,” said Everi President and CEO, Michael Rumbolz. “We generated our twelfth consecutive quarter of year over year revenue and Adjusted EBITDA growth, and our sixth consecutive quarter of positive net income. Revenue was up 9.3% to a record $129.7 million, net income increased 267% to $5.5 million, and Adjusted EBITDA rose 7.7% to a record $64.1 million. This growth was achieved across the business as the Games and FinTech businesses each had record revenues and Adjusted EBITDA. Free Cash Flow continues to grow as we generated $7.0 million in the quarter and $28.2 million for the first half of 2019, which is up $21.8 million compared to the first half of 2018. We repaid $15.7 million on our Term Loan during the second quarter and we expect to continue to utilize Free Cash Flow to reduce debt.”
Consolidated Full Quarter Comparative Results (unaudited)
Three Months Ended June 30, | |||||||
2019 | 2018 | ||||||
(in millions, except per share amounts) | |||||||
Revenues | $ | 129.7 | $ | 118.7 | |||
Operating income (1) | $ | 24.9 | $ | 22.6 | |||
Net income (1) | $ | 5.5 | $ | 1.5 | |||
Net earnings per diluted share (1) | $ | 0.07 | $ | 0.02 | |||
Diluted shares outstanding | 79.2 | 73.4 | |||||
Adjusted EBITDA (2) | $ | 64.1 | $ | 59.5 |
(1) Operating income, net income and net earnings per diluted share for the three months ended June 30, 2019 included approximately $0.8 million of operating expense for certain non-recurring professional fees and related costs and expenses associated with the acquisition of certain player loyalty assets and a non-cash charge of $0.8 million for the write-off of inventory related to certain legacy cabinets. Operating income, net income, and net earnings per diluted share for the three months ended June 30, 2018 include a non-cash charge of $2.6 million related to the write-off of certain inventory and fixed assets.
(2) For a reconciliation of net income to Adjusted EBITDA, see the Unaudited Reconciliation of Net Income to EBITDA and Adjusted EBITDA and to Free Cash Flow provided at the end of this release.
Mr. Rumbolz added, “The record Games segment operating performance included continued growth across nearly all of the business’ key performance indicators. Second quarter unit sales increased 14.6% as we continue to see strong demand for our new Empire MPX cabinet and achieve solid sales for our mechanical reel games in our popular Player Classic cabinet. As anticipated, we returned to growth in our installed base in the second quarter driven primarily by a strong increase in premium unit placements, including wide-area progressive (“WAP”) units. Our premium unit installed base rose nearly 23% year over year, with WAP units up more than 56%, or 288 units, to 800 units at quarter end. The higher performance of our premium games as well as the investments we have made to improve the performance of the balance of the installed units led to the seventh consecutive quarter of growth in daily win per unit (“DWPU”), which improved 9.4% to a quarterly record $32.26.
“Our FinTech business also continues to grow, as the segment generated record revenue and Adjusted EBITDA in the second quarter. This is a testament to our ability to offer industry leading integrated solutions that help our customers operate more efficiently and maximize funds delivered to their casino floors while providing their guests with a rich, seamless experience. We are successfully executing on the attractive replacement cycle opportunity for integrated kiosk sales, with the second quarter representing another period of strong equipment sales. Information services revenues also rose more than 55% in the quarter inclusive of the benefit from our player loyalty technology acquired in March.
“Everi’s outlook for continued growth remains very promising. The improvement in our games and expansion of our offerings to better serve our customers will help drive additional growth across both segments of our business over the balance of the year. We expect a continued expansion of our installed base over the second half of the year along with increases in DWPU and year-over-year growth in full year unit sales. We also expect further growth across our FinTech revenue drivers in the second half of the year, including the ongoing trend of strong sales of our integrated kiosks and further upside related to our new player loyalty technology. As a result of the continued strength in both lines of business, we remain on track to achieve our outlook for full year Adjusted EBITDA of $252 million to $255 million and for full year Free Cash Flow to double compared to last year.”
Second Quarter 2019 Results Overview
Revenues for the second quarter of 2019 increased 9.3% to a record $129.7 million, from $118.7 million in the second quarter of 2018. Games and FinTech segment revenues were $69.4 million and $60.3 million, respectively, for the second quarter of 2019. Operating income of $24.9 million for the second quarter of 2019 compares to $22.6 million in the second quarter of 2018.
The Company recorded income before income tax of $4.4 million in the second quarter of 2019 compared to $0.3 million in the second quarter of 2018. Income before income tax for the three months ended June 30, 2018 includes $1.2 million in transaction related fees and $0.2 million from the loss on early extinguishment of debt related to the May 2018 repricing of the Company’s Senior Secured Term Loan. Net income increased approximately 267% to $5.5 million, or $0.07 per diluted share, for the second quarter of 2019 as compared to net income of $1.5 million, or $0.02 per diluted share, in the prior-year period.
Adjusted EBITDA for the second quarter of 2019 increased approximately 7.7%, or $4.6 million, to a record $64.1 million from $59.5 million in the second quarter of 2018. Games and FinTech segment Adjusted EBITDA for the three months ended June 30, 2019 were $34.7 million and $29.4 million, respectively. Games and FinTech segment Adjusted EBITDA for the three months ended June 30, 2018 were $33.7 million and $25.8 million, respectively.
New Vice President of Investor Relations
Everi also announces that William Pfund recently joined the Company in the new role of Vice President of Investor Relations. He will be responsible for managing all aspects of the Company’s investor relations activities. Prior to joining Everi, Mr. Pfund has held similar roles in the gaming industry with Scientific Games Corporation and WMS Industries.
Randy Taylor, Executive Vice President and Chief Financial Officer for Everi, commented, “We’re very pleased to welcome Bill to Everi. He brings a proven track record for developing and managing investor relations programs. Bill’s knowledge of the industry will help to expand our interactions with both existing as well as potential new investors.”
Games Segment Full Quarter Comparative Results (unaudited)
Three Months Ended June 30, | |||||||
2019 | 2018 | ||||||
(in millions, except unit amounts and prices) | |||||||
Revenues | $ | 69.4 | $ | 66.0 | |||
Operating income (1) | $ | 2.6 | $ | 2.3 | |||
Adjusted EBITDA (2) | $ | 34.7 | $ | 33.7 | |||
Unit sales: | |||||||
Units sold | 1,270 | 1,108 | |||||
Average sales price (“ASP”) | $ | 17,338 | $ | 17,650 | |||
Gaming operations installed base: | |||||||
Average units installed during period: | |||||||
Average units installed | 13,624 | 14,174 | |||||
Approximate daily win per unit (3) | $ | 32.26 | $ | 29.49 | |||
Units installed at end of period: | |||||||
Class II | 9,205 | 9,494 | |||||
Class III | 4,489 | 4,707 | |||||
Total installed base | 13,694 | 14,201 | |||||
Installed base – Oklahoma | 6,372 | 6,761 | |||||
Installed base – non-Oklahoma | 7,322 | 7,440 | |||||
Total installed base | 13,694 | 14,201 | |||||
Premium units | 3,413 | 2,782 |
(1) Operating income for the three months ended June 30, 2019 included approximately $0.3 million of operating expense for certain non-recurring professional fees and related costs and a non-cash charge of $0.8 million for the write-off of inventory related to certain legacy cabinets. Operating income for the three months ended June 30, 2018 includes a non-cash charge of $2.6 million related to the write-off of certain inventory and fixed assets.
(2) For a reconciliation of net income to Adjusted EBITDA, see the Unaudited Reconciliation of Net Income to EBITDA and Adjusted EBITDA and to Free Cash Flow provided at the end of this release.
(3) Approximate daily win per unit excludes the impact of the direct costs associated with the Company’s wide-area progressive jackpot expense.
2019 Second Quarter Games Segment Highlights
Games segment revenues were $69.4 million in the second quarter of 2019 compared to $66.0 million in the second quarter of 2018.
• Revenues from gaming operations and other increased approximately 5.3%, or $2.3 million, to a record $46.0 million in the second quarter of 2019 compared to $43.7 million in the prior-year period. The year-over-year improvement reflects an approximate 9.4% increase in estimated DWPU to a quarterly record $32.26, which was partially offset by the anticipated year-over-year decline in the average installed base.
- As anticipated, the installed base at June 30, 2019 declined 507 units year over year to 13,694 units, reflecting previously disclosed unit reductions in the second half of 2018 and the first quarter of 2019. On a quarterly sequential basis, the installed base grew by 50 units, primarily reflecting the continued expansion of premium units, partially offset by the Company’s proactive removal of lower performing games at a customer’s facilities in Oklahoma and conversions from lease to sale throughout the installed base.
- The premium portion of the installed base increased 22.7% year over year, or by 631 units, to 3,413 units, which was 409 units higher on a quarterly sequential basis. Wide-area progressive units, which are a component of premium units, grew by 288 units year over year and by 77 units on a quarterly sequential basis to 800 units at June 30, 2019.
- DWPU in the second quarter of 2019 increased 9.4%, or $2.77, to $32.26, compared to $29.49 in the prior-year period. The increase reflects, in part, growth in premium unit placements, including wide-area progressive games, and improvements in overall unit performance following capital investments in new cabinets and games and an update of a portion of the installed base. This was the seventh consecutive quarter of year-over-year growth in DWPU.
- Interactive revenue was $1.3 million in the second quarter of 2019 compared to $0.3 million in the prior-year period.
- Revenues from the New York Lottery business were $4.9 million in the second quarter of 2019 compared to $4.8 million in the prior-year period.
• Revenues generated from the sale of gaming units and other related parts and equipment totaled $23.4 million in the second quarter of 2019 compared to revenues of $22.3 million in the prior-year period. Unit sales increased 14.6% year over year to 1,270 units in the second quarter of 2019 compared to 1,108 units in the prior-year period.
Financial Technology Solutions Segment Full Quarter Comparative Results (unaudited)
Three Months Ended June 30, | |||||||
2019 | 2018 | ||||||
(in millions, unless otherwise noted) | |||||||
Revenues | $ | 60.3 | $ | 52.7 | |||
Operating income (1) | $ | 22.3 | $ | 20.3 | |||
Adjusted EBITDA (2) | $ | 29.4 | $ | 25.8 | |||
Aggregate dollar amount processed (in billions): | |||||||
Cash advance | $ | 1.9 | $ | 1.7 | |||
ATM | $ | 5.3 | $ | 4.9 | |||
Check warranty | $ | 0.4 | $ | 0.3 | |||
Number of transactions completed (in millions): | |||||||
Cash advance | 2.9 | 2.7 | |||||
ATM | 24.8 | 23.0 | |||||
Check warranty | 0.9 | 0.9 |
(1) Operating income for the three months ended June 30, 2019 includes the impact of approximately $0.5 million of operating expense for certain non-recurring professional fees and related costs and certain expenses associated with the acquisition of certain player loyalty assets.
(2) For a reconciliation of net income to Adjusted EBITDA, see the Unaudited Reconciliation of Net Income to EBITDA and Adjusted EBITDA and to Free Cash Flow at the end of this release.
2019 Second Quarter Financial Technology Solutions Segment Highlights
FinTech revenues increased approximately 14.4% to $60.3 million in the second quarter of 2019 compared to $52.7 million in the prior-year period.
• Revenues from cash access services, which include ATM, cash advance and check services, were $39.7 million in the second quarter of 2019 and 2018. Second quarter 2019 cash access services revenues reflect the benefit from increased same store transactions and dollars processed, as well as the benefits from new customer wins from competitive bid processes and new casino openings or expansions. This was offset by the impact of increased commission expense resulting from the Company securing long-term cash access extensions with several large customers as well as an impact from higher interchange costs related to certain ATM transactions. The Company expects to recover a portion of the prospective impact from the interchange cost increases in the second half of 2019.
• Equipment sales revenues increased 62.5%, or $3.0 million, to $7.8 million in the second quarter of 2019 compared to $4.8 million in the second quarter of 2018. This increase is primarily due to higher year over year sales of fully integrated kiosks and other operator efficiency products in addition to $1.1 million of equipment sales from the newly acquired player loyalty and marketing business.
• Revenues from information services and other, which includes kiosk maintenance, compliance products, Central Credit, player loyalty and other revenue, increased 56.1%, or $4.6 million, to $12.8 million, in the second quarter of 2019 compared to $8.2 million in the second quarter of 2018. The increase is primarily due to $3.8 million of new revenues related to recurring software license support for the newly acquired player loyalty and marketing business.
2019 Outlook
Everi today reiterated its 2019 forecast for its expectation to generate growth in revenue, Adjusted EBITDA and Free Cash Flow. Adjusted EBITDA is expected to rise to between $252 million to $255 million, with broad-based growth across the Company’s operating segments including expectations for:
• An increase in Games unit sales from the 4,513 units sold in 2018;
• Growth in gaming operations revenue driven by increases in both DWPU and in the number of units in the year-end installed base;
• Higher Interactive revenue;
• Higher cash access service revenue;
• An increase in sales of fully integrated kiosks and other FinTech equipment including player loyalty equipment; and,
• An increase in information services and other revenue driven by expected growth in revenue related to the servicing of FinTech equipment, higher compliance revenue and software sales, maintenance and professional services from the recently acquired player loyalty technology.
In addition, the Company expects capital expenditures and placement fees for 2019 will be between $122 million and $125 million, including approximately $3 million to $5 million related to the player loyalty acquisition.
For a reconciliation of projected net income to projected Adjusted EBITDA, see the Reconciliation of Projected Net Income to Projected EBITDA, Projected Adjusted EBITDA and Free Cash Flow provided at the end of this release.
Investor Conference Call and Webcast
The Company will host an investor conference call to discuss its 2019 second quarter results at 5:00 p.m. ET today. The conference call may be accessed live over the phone by dialing (800) 263-0877 or for international callers by dialing (646) 828-8143. A replay will be available beginning at 8:00 p.m. ET today and may be accessed by dialing (844) 512-2921 or (412) 317-6671 for international callers; the PIN number is 2252326. The replay will be available until August 13, 2019. The call will be webcast live from the Company’s website at www.everi.com (select “Investors” followed by “Events & Presentations”).
Non-GAAP Financial Information
In order to enhance investor understanding of the underlying trends in our business, our cash balance and cash available for our operating needs, and to provide for better comparability between periods in different years, we are providing in this press release Adjusted EBITDA, Free Cash Flow, Net Cash Position and Net Cash Available, which are not measures of our financial performance or position under United States Generally Accepted Accounting Principles (“GAAP”). Accordingly, Adjusted EBITDA, and Free Cash Flow should not be considered in isolation or as a substitute for measures prepared in accordance with GAAP. These measures should be read in conjunction with, our net earnings, operating income, basic or diluted earnings per share and cash flow data prepared in accordance with GAAP. With respect to Net Cash Position and Net Cash Available, these measures should be read in conjunction with cash and cash equivalents prepared in accordance with GAAP.
We define Adjusted EBITDA as earnings before interest, loss on extinguishment of debt, taxes, depreciation and amortization, non-cash stock compensation expense, accretion of contract rights, the write-off of inventory and fixed assets, and asset acquisition expense and other non-recurring professional service fees. We present Adjusted EBITDA as we use this measure to manage our business and consider this measure to be supplemental to our operating performance. We also make certain compensation decisions based, in part, on our operating performance, as measured by Adjusted EBITDA; and our current credit facility and existing senior unsecured notes require us to comply with a consolidated secured leverage ratio that includes performance metrics substantially similar to Adjusted EBITDA.
We define Free Cash Flow as Adjusted EBITDA less cash paid for interest, cash paid for capital expenditures, cash paid for placement fees, and cash paid for taxes net of refunds. We present Free Cash Flow as a measure of performance and believe it provides investors with another indicator of our operating performance. It should not be inferred that the entire Free Cash Flow amount is available for discretionary expenditures.
A reconciliation of the Company’s net income per GAAP to Adjusted EBITDA and Free Cash Flow is included in the Unaudited Reconciliation of Net Income to EBITDA and Adjusted EBITDA and to Free Cash Flow provided at the end of this release. Additionally, a reconciliation of each segment’s operating income to EBITDA and Adjusted EBITDA is also included. On a segment level, operating income per GAAP, rather than net earnings per GAAP, is reconciled to EBITDA and Adjusted EBITDA as the Company does not report net earnings by segment. Management believes that this presentation is meaningful to investors in evaluating the performance of the Company’s segments.
We define (i) Net Cash Position as cash and cash equivalents plus settlement receivables less settlement liabilities and (ii) Net Cash Available as Net Cash Position plus undrawn amounts available under our revolving credit facility. We present Net Cash Position because our cash position, as measured by cash and cash equivalents, depends upon changes in settlement receivables and the timing of payments related to settlement liabilities. As such, our cash and cash equivalents can change substantially based upon the timing of our receipt of payments for settlement receivables and payments we make to customers for our settlement liabilities. We present Net Cash Available as management monitors this amount in connection with its forecasting of cash flows and future cash requirements.
A reconciliation of the Company’s cash and cash equivalents per GAAP to Net Cash Position and Net Cash Available is included in the Unaudited Reconciliation of Cash and Cash Equivalents to Net Cash Position and Net Cash Available provided at the end of this release.
Cautionary Note Regarding Forward-Looking Statements
This press release contains “forward-looking statements” as defined in the U.S. Private Securities Litigation Reform Act of 1995. In this context, forward-looking statements often address our expected future business and financial performance, and often contain words such as “goal,” “target,” “future,” “estimate,” “expect,” “anticipate,” “intend,” “plan,” “believe,” “seek,” “project,” “may,” “should,” or “will” and similar expressions to identify forward-looking statements. Examples of forward-looking statements include, among others, statements the Company makes regarding (a) its ability to continue expanding the segments of the gaming floor the Company’s games address; execute on key initiatives and deliver ongoing improvements; accelerate Free Cash Flow generation; integrate the acquisition and achieve future growth; drive growth for the Company’s installed base and its DWPU, and create incremental value for its shareholders; and (b) its guidance related to 2019 financial and operational metrics, including Adjusted EBITDA, Free Cash Flow, unit sales of Gaming units and FinTech equipment, the installed base size and placements, DWPU, revenues, the contribution from the acquisition and anticipated levels of capital expenditures and placement fees, depreciation expense, amortization expense, interest expense, and income tax benefit, including cash tax payments, cash interest payments, non-cash stock compensation expense, accretion of contract rights and net income.
The forward-looking statements in this press release are subject to additional risks and uncertainties, including those set forth under the heading “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our periodic reports filed with the Securities and Exchange Commission (the “SEC”), including, without limitation, our Annual Report on Form 10-K for the year ended December 31, 2018 , and are based on information available to us on the date hereof.
These cautionary statements qualify our forward-looking statements and you are cautioned not to place undue reliance on these forward-looking statements. Any forward-looking statement contained herein speaks only as of the date on which it is made, and we do not intend, and assume no obligation, to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise.
This press release should be read in conjunction with the Form 10-Q to which it relates, and with the information included in our other press releases, reports and other filings with the SEC. Understanding the information contained in these filings is important in order to fully understand our reported financial results and our business outlook for future periods.
About Everi
Everi is a leading supplier of technology solutions for the casino gaming industry. The Company Powers the Casino Floor® by providing casino operators with a diverse portfolio of products including innovative gaming machines and casino operational and management systems that include comprehensive, end-to-end financial technology solutions, critical intelligence offerings, and gaming operations efficiency technology. Everi also provides proven, tier one land-based game content to online social and real-money markets via its Remote Game Server and operates social play for fun casinos. Everi’s mission is to be a transformative force for casino operations by facilitating memorable player experiences, delivering reliable protection and security, and striving for customer satisfaction and operational excellence. For more information, visit www.everi.com.
Contacts
Investor Relations
JCIR
Richard Land, James Leahy
212-835-8500 or [email protected]
Everi Holdings Inc.
Corporate Contact
William Pfund
VP, Investor Relations
702-676-9513 or [email protected]
EVERI HOLDINGS INC. AND SUBSIDIARIES
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF INCOME AND
COMPREHENSIVE INCOME
(In thousands, except earnings per share amounts)
Three Months Ended June 30, | Six Months Ended June 30, | |||||||||||||||
2019 | 2018 | 2019 | 2018 | |||||||||||||
Revenues | ||||||||||||||||
Games revenues | ||||||||||||||||
Gaming operations | $ | 45,576 | $ | 43,022 | $ | 89,862 | $ | 83,078 | ||||||||
Gaming equipment and systems | 23,412 | 22,278 | 46,499 | 42,431 | ||||||||||||
Gaming other | 391 | 648 | 445 | 656 | ||||||||||||
Games total revenues | 69,379 | 65,948 | 136,806 | 126,165 | ||||||||||||
FinTech revenues | ||||||||||||||||
Cash access services | 39,696 | 39,739 | 80,528 | 77,958 | ||||||||||||
Equipment | 7,835 | 4,765 | 14,863 | 9,183 | ||||||||||||
Information services and other | 12,796 | 8,230 | 21,284 | 16,377 | ||||||||||||
FinTech total revenues | 60,327 | 52,734 | 116,675 | 103,518 | ||||||||||||
Total revenues | 129,706 | 118,682 | 253,481 | 229,683 | ||||||||||||
Costs and expenses | ||||||||||||||||
Games cost of revenues | ||||||||||||||||
Gaming operations | 3,726 | 4,211 | 7,850 | 8,393 | ||||||||||||
Gaming equipment and systems | 13,432 | 12,045 | 25,961 | 22,786 | ||||||||||||
Gaming other | 347 | 559 | 347 | 559 | ||||||||||||
Games total cost of revenues | 17,505 | 16,815 | 34,158 | 31,738 | ||||||||||||
FinTech cost of revenues | ||||||||||||||||
Cash access services | 2,968 | 2,446 | 5,665 | 4,676 | ||||||||||||
Equipment | 4,597 | 3,426 | 8,927 | 5,940 | ||||||||||||
Information services and other | 970 | 980 | 1,928 | 2,197 | ||||||||||||
FinTech total cost of revenues | 8,535 | 6,852 | 16,520 | 12,813 | ||||||||||||
Operating expenses | 39,167 | 37,570 | 73,815 | 69,757 | ||||||||||||
Research and development | 6,672 | 4,595 | 14,203 | 8,906 | ||||||||||||
Depreciation | 15,258 | 13,701 | 30,047 | 26,526 | ||||||||||||
Amortization | 17,690 | 16,552 | 33,987 | 32,855 | ||||||||||||
Total costs and expenses | 104,827 | 96,085 | 202,730 | 182,595 | ||||||||||||
Operating income | 24,879 | 22,597 | 50,751 | 47,088 | ||||||||||||
Other expenses | ||||||||||||||||
Interest expense, net of interest income | 20,433 | 22,122 | 40,833 | 42,429 | ||||||||||||
Loss on extinguishment of debt | — | 166 | — | 166 | ||||||||||||
Total other expenses | 20,433 | 22,288 | 40,833 | 42,595 | ||||||||||||
Income before income tax | 4,446 | 309 | 9,918 | 4,493 | ||||||||||||
Income tax benefit | (1,040 | ) | (1,166 | ) | (1,428 | ) | (1,591 | ) | ||||||||
Net income | 5,486 | 1,475 | 11,346 | 6,084 | ||||||||||||
Foreign currency translation | (35 | ) | (1,058 | ) | 469 | (735 | ) | |||||||||
Comprehensive income | $ | 5,451 | $ | 417 | $ | 11,815 | $ | 5,349 | ||||||||
Earnings per share | ||||||||||||||||
Basic | $ | 0.08 | $ | 0.02 | $ | 0.16 | $ | 0.09 | ||||||||
Diluted | $ | 0.07 | $ | 0.02 | $ | 0.15 | $ | 0.08 | ||||||||
Weighted average common shares outstanding | ||||||||||||||||
Basic | 71,477 | 69,203 | 70,909 | 68,946 | ||||||||||||
Diluted | 79,158 | 73,440 | 77,211 | 73,323 |
EVERI HOLDINGS INC. AND SUBSIDIARIES
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(In thousands)
Six Months Ended June 30, | |||||||
2019 | 2018 | ||||||
Cash flows from operating activities | |||||||
Net income | $ | 11,346 | $ | 6,084 | |||
Adjustments to reconcile net income to cash (used in) provided by operating activities: | |||||||
Depreciation | 30,047 | 26,526 | |||||
Amortization | 33,987 | 32,855 | |||||
Amortization of financing costs and discounts | 1,789 | 3,061 | |||||
Loss on sale or disposal of assets | 1,121 | 215 | |||||
Accretion of contract rights | 4,318 | 4,178 | |||||
Provision for bad debts | 5,912 | 5,114 | |||||
Deferred income taxes | (1,748 | ) | (1,909 | ) | |||
Write-down of inventory and fixed assets | 843 | 2,575 | |||||
Reserve for obsolescence | 670 | 1,053 | |||||
Stock-based compensation | 4,160 | 4,305 | |||||
Loss on extinguishment of debt | — | 166 | |||||
Changes in operating assets and liabilities: | |||||||
Settlement receivables | (161,117 | ) | 87,336 | ||||
Trade and other receivables | (16,497 | ) | (20,230 | ) | |||
Inventory | (4,570 | ) | (2,359 | ) | |||
Other assets | (18,500 | ) | 1,977 | ||||
Settlement liabilities | (3,478 | ) | (99,859 | ) | |||
Other liabilities | 24,060 | (1,857 | ) | ||||
Net cash (used in) provided by operating activities | (87,657 | ) | 49,231 | ||||
Cash flows from investing activities | |||||||
Capital expenditures | (45,683 | ) | (57,936 | ) | |||
Acquisition | (20,000 | ) | — | ||||
Proceeds from sale of fixed assets | 50 | 79 | |||||
Placement fee agreements | (11,648 | ) | (10,117 | ) | |||
Net cash used in investing activities | (77,281 | ) | (67,974 | ) | |||
Cash flows from financing activities | |||||||
Repayments of credit facilities | (17,700 | ) | (4,100 | ) | |||
Debt issuance costs and discounts | — | (1,276 | ) | ||||
Proceeds from exercise of stock options | 9,450 | 6,373 | |||||
Purchase of treasury stock | (980 | ) | (47 | ) | |||
Net cash (used in) provided by financing activities | (9,230 | ) | 950 | ||||
Effect of exchange rates on cash | 714 | (620 | ) | ||||
Cash, cash equivalents and restricted cash | |||||||
Net decrease for the period | (173,454 | ) | (18,413 | ) | |||
Balance, beginning of the period | 299,181 | 129,604 | |||||
Balance, end of the period | $ | 125,727 | $ | 111,191 |
EVERI HOLDINGS INC. AND SUBSIDIARIES
UNAUDITED RECONCILIATION OF CASH AND CASH EQUIVALENTS
TO NET CASH POSITION AND NET CASH AVAILABLE
(In thousands)
At June 30, | At December 31, | ||||||
2019 | 2018 | ||||||
Cash available | |||||||
Cash and cash equivalents | $ | 123,845 | $ | 297,532 | |||
Settlement receivables | 244,183 | 82,359 | |||||
Settlement liabilities | (331,291 | ) | (334,198 | ) | |||
Net Cash Position | 36,737 | 45,693 | |||||
Undrawn revolving credit facility | 35,000 | 35,000 | |||||
Net Cash Available | $ | 71,737 | $ | 80,693 |
EVERI HOLDINGS INC. AND SUBSIDIARIES
UNAUDITED RECONCILIATION OF NET INCOME TO EBITDA AND ADJUSTED EBITDA AND
TO FREE CASH FLOW
(In thousands)
Three Months Ended June 30, 2019 | Three Months Ended June 30, 2018 | ||||||||||||||||||||||
Games | FinTech | Total | Games | FinTech | Total | ||||||||||||||||||
Net income | $ | 5,486 | $ | 1,475 | |||||||||||||||||||
Income tax benefit | (1,040 | ) | (1,166 | ) | |||||||||||||||||||
Loss on extinguishment of debt | — | 166 | |||||||||||||||||||||
Interest expense, net of interest income | 20,433 | 22,122 | |||||||||||||||||||||
Operating income | $ | 2,552 | $ | 22,327 | $ | 24,879 | $ | 2,307 | $ | 20,290 | $ | 22,597 | |||||||||||
Plus: depreciation and amortization | 28,093 | 4,855 | 32,948 | 26,021 | 4,232 | 30,253 | |||||||||||||||||
EBITDA | $ | 30,645 | $ | 27,182 | $ | 57,827 | $ | 28,328 | $ | 24,522 | $ | 52,850 | |||||||||||
Non-cash stock compensation expense | 736 | 1,650 | 2,386 | 677 | 1,278 | 1,955 | |||||||||||||||||
Accretion of contract rights | 2,197 | — | 2,197 | 2,121 | — | 2,121 | |||||||||||||||||
Write-off of inventory and fixed assets | 843 | — | 843 | 2,575 | — | 2,575 | |||||||||||||||||
Asset acquisition expense and other non-recurring professional fees | 298 | 519 | 817 | — | — | — | |||||||||||||||||
Adjusted EBITDA | $ | 34,719 | $ | 29,351 | $ | 64,070 | $ | 33,701 | $ | 25,800 | $ | 59,501 | |||||||||||
Cash paid for interest | (27,079 | ) | (27,638 | ) | |||||||||||||||||||
Cash paid for capital expenditures | (23,489 | ) | (31,597 | ) | |||||||||||||||||||
Cash paid for placement fees | (6,319 | ) | (5,474 | ) | |||||||||||||||||||
Cash paid for income taxes, net of refunds | (201 | ) | (156 | ) | |||||||||||||||||||
Free Cash Flow | $ | 6,982 | $ | (5,364 | ) |
EVERI HOLDINGS INC. AND SUBSIDIARIES
UNAUDITED RECONCILIATION OF NET INCOME TO EBITDA AND ADJUSTED EBITDA AND
TO FREE CASH FLOW
(In thousands)
Six Months Ended June 30, 2019 | Six Months Ended June 30, 2018 | ||||||||||||||||||||||
Games | FinTech | Total | Games | FinTech | Total | ||||||||||||||||||
Net income | $ | 11,346 | $ | 6,084 | |||||||||||||||||||
Income tax benefit | (1,428 | ) | (1,591 | ) | |||||||||||||||||||
Loss on extinguishment of debt | — | 166 | |||||||||||||||||||||
Interest expense, net of interest income | 40,833 | 42,429 | |||||||||||||||||||||
Operating income | $ | 5,656 | $ | 45,095 | $ | 50,751 | $ | 6,660 | $ | 40,428 | $ | 47,088 | |||||||||||
Plus: depreciation and amortization | 55,249 | 8,785 | 64,034 | 50,644 | 8,737 | 59,381 | |||||||||||||||||
EBITDA | $ | 60,905 | $ | 53,880 | $ | 114,785 | $ | 57,304 | $ | 49,165 | $ | 106,469 | |||||||||||
Non-cash stock compensation expense | 1,293 | 2,867 | 4,160 | 1,304 | 3,001 | 4,305 | |||||||||||||||||
Accretion of contract rights | 4,318 | — | 4,318 | 4,178 | — | 4,178 | |||||||||||||||||
Write-off of inventory and fixed assets | 843 | — | 843 | 2,575 | — | 2,575 | |||||||||||||||||
Asset acquisition expense and other non-recurring professional fees | 484 | 790 | 1,274 | — | — | — | |||||||||||||||||
Adjusted EBITDA | $ | 67,843 | $ | 57,537 | $ | 125,380 | $ | 65,361 | $ | 52,166 | $ | 117,527 | |||||||||||
Cash paid for interest | (39,549 | ) | (42,844 | ) | |||||||||||||||||||
Cash paid for capital expenditures | (45,683 | ) | (57,936 | ) | |||||||||||||||||||
Cash paid for placement fees | (11,648 | ) | (10,117 | ) | |||||||||||||||||||
Cash paid for income taxes, net of refunds | (293 | ) | (222 | ) | |||||||||||||||||||
Free Cash Flow | $ | 28,207 | $ | 6,408 |
EVERI HOLDINGS INC. AND SUBSIDIARIES
RECONCILIATION OF PROJECTED NET INCOME TO PROJECTED EBITDA
AND PROJECTED ADJUSTED EBITDA AND TO PROJECTED FREE CASH FLOW
FOR THE YEAR ENDING DECEMBER 31, 2019
(In thousands)
2019 Adjusted EBITDA Guidance Range(1) | |||||||
Low | High | ||||||
Projected net income | $ | 20,000 | $ | 26,000 | |||
Projected income tax benefit | (2,000 | ) | (3,000 | ) | |||
Projected interest expense, net of interest income | 83,000 | 80,000 | |||||
Projected operating income | $ | 101,000 | $ | 103,000 | |||
Projected depreciation and amortization | 130,000 | 134,000 | |||||
Projected EBITDA | $ | 231,000 | $ | 237,000 | |||
Projected non-cash stock compensation expense | 9,000 | 8,000 | |||||
Projected accretion of contract rights | 9,000 | 8,000 | |||||
Projected asset acquisition expense and other non-recurring professional fees | 3,000 | 2,000 | |||||
Projected Adjusted EBITDA | $ | 252,000 | $ | 255,000 | |||
Projected cash paid for interest | (79,000 | ) | (77,000 | ) | |||
Projected cash paid for capital expenditures | (105,000 | ) | (108,000 | ) | |||
Projected cash paid for placement fees | (17,000 | ) | (17,000 | ) | |||
Projected cash paid for income taxes, net of refunds | (1,000 | ) | (1,000 | ) | |||
Projected Free Cash Flow | $ | 50,000 | $ | 52,000 |
(1) All figures presented are projected estimates for the year ending December 31, 2019.
Source: European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Everi Reports 2019 Second Quarter Results
Latest News
Innovations Redefining iGaming: What Operators Need to Know
The iGaming industry is advancing at breakneck speed, driven by technological innovation and evolving player expectations. Itai Zak, Executive Director of iGaming at Digicode, emphasizes the importance of bridging client aspirations with customized business solutions. Key trends shaping the future of iGaming include live dealer games, blockchain integration, artificial intelligence (AI) and machine learning (ML), enhanced personalization, and shifting regulatory environments. Let’s delve into how these trends influence the industry, presenting new opportunities while paving the way for future growth.
A Closer Look at Emerging Trends
- Live Dealer Games
Live dealer games are revolutionizing the online gaming experience, blending the best aspects of land-based casinos with the convenience of virtual gaming. Players can now engage with real-life dealers via high-definition video streams, enhancing the social component of online gambling. This bridge between physical and virtual casinos introduces interactive features like live chat and immersive gameplay. Industry leaders like Evolution Gaming and NetEnt are setting new standards in player engagement with innovative game formats and top-tier studio setups, redefining the realism and appeal of live gaming.
- Blockchain and Cryptocurrency Integration
Blockchain technology is transforming iGaming by offering unparalleled transparency and security. With blockchain’s ability to enable provably fair gaming, players can verify that each round is fair via an immutable ledger. Cryptocurrencies like Bitcoin and Ethereum facilitate faster, more secure transactions, catering to tech-savvy players who value privacy. Platforms like Bitcasino.io are leading the way, leveraging blockchain to ensure fairness and seamless payments. However, the rise of blockchain also attracts regulatory attention, requiring operators to balance innovation with compliance as governments navigate this new technology.
- Artificial Intelligence and Machine Learning
AI and ML are instrumental in enhancing player experience and operational efficiency. AI algorithms analyze player behavior in real-time, offering personalized game recommendations and promotions. Additionally, AI-powered chatbots provide instant customer support, improving user satisfaction. AI-driven predictive analytics also help operators fine-tune marketing strategies based on player preferences. Companies like Bet365 are already using these technologies to stay ahead of the competition, offering more personalized and efficient gaming experiences.
- Richer Personalization and Engagement
Personalization has become crucial for iGaming operators looking to boost player satisfaction and retention. By leveraging data analytics, companies can offer tailored game recommendations, dynamic bonuses, and individualized promotional offers. This level of engagement enhances the player experience and strengthens loyalty. Industry pioneers like DraftKings and FanDuel push the envelope by offering highly customized features, such as personalized fantasy sports leagues and bespoke betting options.
- Regulatory Changes and Market Expansion
The constantly evolving regulatory landscape offers both challenges and opportunities for iGaming operators. As more regions legalize various forms of online gambling, companies gain access to new markets. With their large populations and increasing internet penetration, emerging markets like Brazil and Nigeria represent lucrative opportunities. However, navigating the diverse regulations in these markets requires agility and strict compliance with local laws to succeed.
- Enhanced Payment Solutions
With digital transactions becoming the norm, the demand for fast, secure, and flexible payment methods is skyrocketing. From digital wallets to instant banking and cryptocurrencies, players expect payment solutions that offer convenience and security. This growing demand is driving innovation in payment processing, giving operators more opportunities to streamline the transaction process while building trust with users.
Future Implications
The Expanding Role of AI and Blockchain
AI and blockchain are not just current trends, but they are poised to play an even more significant role in iGaming’s future. As AI technology evolves, more sophisticated algorithms will emerge, enabling real-time adaptation to player behavior and preferences. Blockchain’s application may extend beyond transparency and security, transforming game mechanics and player interactions potentially redefining how games are designed and played.
Shifting Player Preferences
Player expectations will continue to evolve toward immersive, interactive experiences. As Virtual Reality (VR) and Augmented Reality (AR) become more mainstream, they will significantly influence the future of iGaming. Players will demand more engaging, lifelike environments, pushing the industry to create innovative game formats and features that offer deeper immersion and entertainment value.
Regulatory Developments
The regulatory environment will continue to evolve, and iGaming operators must stay agile to navigate future changes. New regulations may increasingly emphasize responsible gaming and player protection, influencing platform design and operational practices. A more harmonized regulatory framework across jurisdictions could provide stability while requiring operators to prioritize compliance.
Integrating Emerging Technologies
Technologies like 5G and edge computing are set to revolutionize iGaming by enabling faster, more reliable connectivity. This will allow for more complex game designs and real-time player interactions, opening new avenues for innovative gaming experiences. As these technologies mature, operators will have greater opportunities to differentiate their offerings. The potential of these emerging technologies to revolutionize iGaming is truly exciting and promising for the industry’s future.
Final Thoughts
The iGaming industry is on the cusp of significant transformations, driven by technological advancements and shifting player demands. Innovations like live dealer games, blockchain integration, AI, ML, and enhanced personalization are just the beginning. As the industry evolves, staying ahead of these trends will be critical for operators looking to thrive in an increasingly dynamic environment.
At Digicode, we are constantly exploring new technologies and refining our solutions to meet the evolving needs of our clients. Our focus on adaptability and foresight ensures that our clients are not just keeping pace with the industry—they’re leading it.
The post Innovations Redefining iGaming: What Operators Need to Know appeared first on European Gaming Industry News.
Latest News
What makes Turbo Games’ provably fair games so special?
A partnership between game developer Turbo Games and iGaming solution provider and aggregator Slotegrator began in November 2022 via the APIgrator game integration solution. Since then, the collaboration has been developing successfully — and now it’s time to analyze what made it successful.
Turbo Games has noticed how the new technologies spreading throughout the industry can work for the good of brand transparency and player loyalty: “We can already see how blockchain technology has made it possible to make betting checks more accessible to players. All you need is a blockchain-hash and a decoder service. We think we will continue to move in this direction. Many traditional online casinos do not offer the possibility to check the bet. Sooner or later we all have to come to this. Perhaps the development of artificial intelligence will help here, because we are already seeing its involvement in all spheres of human life.”
Turbo Games specializes in provably fair games. Provable fairness is a concept where players can verify their wins or losses using blockchain technology — the outcome of the game is dictated by a smart contract and is absolutely random, barring the possibility of any human involvement. Using cryptographic hashing algorithms, the gambling site and the player’s device both generate seeds (random strings of numbers). Players receive a key that allows them to check the results; if the results are the same as the game round they witnessed, it proves that there was no foul play.
According to statistics from Turbo Games, the audience for provably fair games is mostly between 18 and 25 years old. However, there are also players aged 35-40 who prefer traditional games but would like to try something new, and have turned their attention to provably fair games.
There are good odds that the technology of provably fair games will become more popular, if not even commonplace, because it gives players a feeling of transparency and proves that the business is trustworthy without the need to search through dozens of reviews. Whereas many innovations in iGaming simply add entertainment, provable fairness addresses security concerns and reassures players that they’re not being exploited, which is invaluable.
Provably fair games are beneficial for both players and online casinos. Vadim Potapenko, Head of Sales at Turbo Games, comments: “It often happens that the users are not satisfied with the result, because gambling is not only about big wins, but also possible losses. By allowing them to check the fairness of a bet, we make life easier for platforms and players. Of course, this allows us to communicate with partners and users that we work honestly and that’s why they should trust our games.”
Ayvar Gabidullin, Business Development Manager at Slotegrator, adds that “this type of game is now becoming more and more popular and has great potential for both players and game providers in the future. On the part of the player, the advantage is that the player can always be sure that his game is fair and he can independently check any of his bets. And for the game provider, this also simplifies the process of implementing casino games, since now it will not be necessary to obtain the appropriate certificates from independent laboratories before launching new games, they can immediately enter the market with these games and where anyone can check the result and make sure that that there is no cheating with players. Many game providers are starting to look towards this type of game. And as far as I see, many operators are starting to think about adding these games.”
What do players in 2023 need? The iGaming industry is all about reputation and trust. Players have a huge number of platforms to choose from, making them pickier and pickier. There’s an abundance of forums where players leave reviews, so if players view a brand as untrustworthy, there are plenty of places they can share their opinion. Provable fairness not only stops that from happening, it provides evidence to the contrary, giving players something else to talk about.
Slotegrator also recommends investing time and effort into localization and creating an effective and detailed marketing strategy — before trying provably fair technology players need to get to the platform, and there is no acquisition without marketing.
ABOUT SLOTEGRATOR
Since 2012, Slotegrator has been one of the iGaming industry’s leading software and business solution providers for online casino and sportsbook operators.
The company’s main focus is software development and support for online casino platforms, as well as the integration of game content and payment systems.
The company works with licensed game developers and offers a vast portfolio of casino content: slots, live casino games, poker, virtual sports, table games, lotteries, casual games, and data feeds for betting.
Slotegrator also provides consulting services in gambling license acquisition and business incorporation.
More information: https://slotegrator.pro/
ABOUT TURBO GAMES
Turbo Games — a provably fair games provider that belongs to Turbo Stars company — has an ambitious goal to establish widespread recognition throughout the iGaming world. Even though it is young, the company consists of professionals who have been working on the brand for over five years and are even planning to introduce a new brand for a wider audience soon.
Turbo Games also works in Europe, India, and South Africa, where the company sees the most potential and expects the same “hype” as in Brazil.
The portfolio of Turbo Games consists of 21 titles, including well-known games like Mines, Crash X, DoubleRoll, Hi-Lo, and Plinko. The studio releases a game every month. However, not all games are developed from scratch. Wicket Blast and Spin Strike, the last two releases, are based on cricket and the Indian Premier League. Crash X remains the most popular fast game in the Turbo Games portfolio, and the studio reports that crash games enjoy stable levels of popularity. Overall, the main focus of the brand is provably fair games.
More information: https://turbogames.io/
Baltics
Games Factory Talents has teamed up with Nordic Game to bring you Nordic Game Talents.
Looking to take your career to the next level in the games industry? Then, Nordic Game Talents is the place to be! Games Factory Talents has teamed up with Nordic Game to bring you Nordic Game Talents.
From Oct 27-29, the online and interactive event is dedicated to recruitment and career building in the creative & games industry within the Nordic region. The event empowers participants to be part of a bigger community and motivates them to explore new paths in achieving their career goals.
Hiring creative & games studios – Supercell, Funcom, Panzerdog, Tactile Games, Gamecan, Fingersoft, Dazzle Rocks, Redhill Games to name a few from the Nordic region will be participating in the event. These studios will share information on their latest projects, work culture and what it takes to be part of their team. The individual games associations from Finland, Denmark, Sweden, Norway and Estonia will share insights through live sessions on the booming games industry in their respective countries. Career development topics pertinent to job seekers like – How to have a successful first interview, Creative Portfolio reviews will also be discussed.
Experienced game industry professionals and individuals beginning their careers from around the world are welcome to join the event. One-to-one interviews with the hiring studios can be scheduled through the event platform. A great opportunity to get to know the studios and network with game professionals from around the world.
Participating in the event
As a job seeker attending Nordic Game Talents, take a few minutes to fill out a simple registration form. After filling the registration form you will receive a link to the online event platform – PINE, to join the event on 27th October. Participants joining Nordic Game Talents will also receive a free-of-charge pass to the Nordic Game Conference.
To view the complete agenda, please click here and to learn more about the event please visit Games Job Fair
About Games Factory Talents
A Helsinki-based talent attraction agency dedicated to the games & creative industry. Our services include direct recruitment, organizing game job fairs and managing a community of game industry professionals through our GameDev Talent Board.
To learn more about Games Factory Talents visit – Games Factory Talents
-
gaming2 years ago
ODIN by 4Players: Immersive, state-of-the-art in-game audio launches into the next generation of gaming
-
EEG iGaming Directory8 years ago
iSoftBet continues to grow with new release Forest Mania
-
News7 years ago
Softbroke collaborates with Asia Live Tech for the expansion of the service line in the igaming market
-
News6 years ago
Super Bowl LIII: NFL Fans Can Bet on the #1 Sportsbook Review Site Betting-Super-Bowl.com, Providing Free Unbiased and Trusted News, Picks and Predictions
-
iGaming Industry7 years ago
Rick Meitzler appointed to the Indian Gaming Magazine Advisory Board for 2018
-
News6 years ago
REVEALED: Top eSports players set to earn $3.2 million in 2019
-
iGaming Industry7 years ago
French Senator raises Loot Boxes to France’s Gambling Regulator
-
News7 years ago
Exclusive Interview with Miklos Handa (Founder of the email marketing solutions, “MailMike.net”), speaker at Vienna International Gaming Expo 2018