Connect with us
Prague Gaming & TECH Summit 2025 (25-26 March)

Updates

AGS Announces Second Quarter 2018 Results

Published

on

Reading Time: 12 minutes

— Record Quarterly Revenue of $72.8 Million Grew 45% Year-Over-Year

— Net Loss of $5.3 Million Improved 74% Year-Over-Year

— Record Total Adjusted EBITDA (non-GAAP) of $36.6 Million Grew 40% Year-Over-Year

— Record Recurring Revenue of $52.6 Million Grew 26% Year-Over-Year

— EGM Units Sold of 1,058 grew 84% Year-Over-Year

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

LAS VEGASAug. 2, 2018 – PlayAGS, Inc. (NYSE: AGS) (“AGS”, “us”, “we” or the “Company”) today reported operating results for its second quarter 2018.

“AGS grew both the top and bottom line by more than 40% in the second quarter, marking the most successful quarter in our company’s history.  Our strong results reflect record highs in our EGM and Tables Products revenue, average selling prices, revenue per day, and recurring revenue.  We continue to reap the benefits of our Orion and Bonus Spin product launches, our steady ramp into key markets like NevadaCalifornia and New Jersey, and strong performance from both our optimized and new product footprint.

In addition to a strong pipeline of new product launches and our initial entry into markets such as Canada to accelerate our growth, our recent acquisition of content-aggregator Gameiom creates a new channel to exploit our industry-leading game content in online real-money gaming markets.  Because of the potential upside from these exciting opportunities in our EGM business and our strong first half of the year, we are raising our Adjusted EBITDA guidance to reflect a new range of $132 million to $136 million.”

Summary of the quarter ended June 30, 2018 and 2017

(In thousands, except per-share and unit data)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Three Months Ended June 30,

2018

2017

% Change

Revenues

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

EGM

$

69,319

$

47,404

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

46.2

%

Table Products

1,792

711

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

152.0

%

Interactive

1,711

1,965

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(12.9)

%

Total revenue

$

72,822

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

$

50,080

45.4

%

Operating income

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

$

11,024

$

2,322

374.8

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

%

Net loss

$

(5,310)

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(20,110)

73.6

%

Loss per share

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(0.15)

$

(0.87)

82.8

%

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Adjusted EBITDA

EGM

$

36,867

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

26,495

39.1

%

Table Products

70

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(312)

122.4

%

Interactive

(355)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(97)

(266.0)

%

Total Adjusted EBITDA(1)

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

36,582

$

26,086

40.2

%

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

EGM units sold

1,058

574

84.3

%

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

EGM total installed base, end of period

24,523

21,479

14.2

%

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(1)

Total Adjusted EBITDA is a non-GAAP measure, see non-GAAP reconciliation below.

Second Quarter Financial Highlights

  • Total revenue increased 45% to $72.8 million, a company record, driven by continued growth of our EGMs in the Class III marketplace, led by demand for our premium Orion Portrait cabinet.
  • Recurring revenue grew to $52.6 million or 26% year-over-year. In addition to the contribution from the EGMs purchased from Rocket Gaming and Table Products purchased from In Bet in the Fall of 2017, the increase was driven by our strong Domestic revenue per day (“RPD”) of $27.79, up $1.90 year-over-year.
  • EGM equipment sales increased 144% to $20.2 million, another Company record, due to the sale of 1,058 units, of which approximately 60% and 12% were Orion Portrait and Orion Slant cabinets, respectively.
  • Net loss improved to $5.3 million from $20.1 million in the prior year, primarily due to increased revenue described above.
  • Total Adjusted EBITDA (non-GAAP) increased to $36.6 million, or 40%, driven by the significant increase in revenue, partially offset by increased adjusted operating expenses of $3.9 million primarily due to increased headcount in SG&A and R&D.(1)
  • Total Adjusted EBITDA margin decreased to 50% in the second quarter 2018 compared to 52% in the prior year driven by several different factors, most notably due to the increased proportion of equipment sales to total revenues.
  • SG&A expenses increased $5.0 million in the second quarter of  2018  primarily due to $2.3 million in increased professional fees driven by costs associated with the acquisition of online content-aggregator Gameiom as well as costs associated with our previous offerings. Salary and benefit costs increased $1.8 million due to higher headcount and non-cash stock based compensation expense increased $0.3 million.
  • R&D expenses increased $0.7 million in the second quarter of 2018 driven by higher salary and benefit costs related to additional headcount.

(1) Total Adjusted EBITDA is a non-GAAP measure, see non-GAAP reconciliation below.

Second Quarter Business Highlights

  • Domestic EGM installed base increased by more than 2,400 units year-over-year driven by the purchase of approximately 1,500 EGMs from Rocket Gaming in December 2017 and the popularity of our Orion Portrait and ICON cabinets.
  • Domestic EGM RPD increased 7% to $27.79 driven by our new product offerings and the optimization of our installed base by installing our newer higher performing EGMs.
  • EGM units sold increased to 1,058 in the current quarter compared to 574 in the prior year led by sales of the Orion Portrait cabinet in early entry markets such as CaliforniaNevada and New Jersey.
  • EGM average selling price (ASP) increased 18% to $18,728, a quarterly company record, driven by record sales of the premium-priced Orion Portrait cabinet and our newly introduced core-plus cabinet, Orion Slant.
  • On a trailing twelve months basis, approximately $8.3 million of our recurring revenue came from our yield optimization efforts.
  • Table Products increased 983 units, or 56%, to 2,737 units driven by both organic growth, most notably in Buster Blackjack and Bonus Spin progressive units, and the purchase of approximately 500 In Bet units in the third quarter of 2017.
  • Our ICON cabinet footprint grew 108% to over 6,417 total units in the field including our first placements of nearly 200 cabinets into Mexico.
  • Introduced to the market in Q1 of 2017, our Orion Portrait cabinet ended Q2 2018 with a footprint of over 3,600 total units as compared to 463 units in second quarter of 2017, up 90% from year-end and 680% year-over-year.

Balance Sheet Review

Capital expenditures decreased $4.8 million to $13.1 million in the second quarter, compared to $17.9 million in the prior year  period.  As of June 30, 2018, we had $28.2 million in cash and cash equivalents compared to $19.2 million at December 31, 2017. Total net debt, which is the principal amount of debt outstanding less cash and cash equivalents, as of June 30, 2018, was approximately $483.7 million compared to $648.7 million at December 31, 2017. This substantial reduction was driven by the IPO and related redemption of our HoldCo PIK notes during the first quarter.  In the second quarter, net debt decreased by over $3.0 million due to mandatory principal payments on our term loans and a higher balance of cash and cash equivalents.  As a result of the above transactions and our strong operational performance, our total net debt leverage ratio, which is total net debt divided by Adjusted EBITDA for the trailing twelve-month period, decreased from 6.1 times at December 31, 2017, to 4.2 times at March 31, 2018, and now 3.8 times at June 30, 2018.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

2018 Outlook

Based on our year-to-date progress and due to our current momentum, we now expect our total Adjusted EBITDA in 2018 to be between $132.0 and $136.0 million. This is an upward revision to the guidance we previously released and is based on greater visibility that we now have for the installation and performance of Orion Portrait, Orion Slant, STAX, and other products for the remainder of the year, in addition to accelerated efforts to increase our footprint in sizable new markets, such as Canada. We maintain our capital expenditures range of $55.0 to $60.0 million.

We have not provided a reconciliation of forward looking total Adjusted EBITDA to the most directly comparable GAAP financial measure, Net income (loss), due primarily to the variability and difficulty in making accurate forecasts and projections of the variable and individual adjustments for a reconciliation to Net income (loss), as not all of the information necessary for a quantitative reconciliation is available to us without unreasonable effort. We expect that the main components of Net income (loss) for fiscal year 2018 shall consist of operating expenses, interest expenses as well as other expenses (income) and income tax expenses, which are inherently difficult to forecast and quantify with reasonable accuracy without unreasonable efforts. The amounts associated with these items have historically and may continue to vary significantly from quarter to quarter and material changes to these items could have a significant effect on our future GAAP results.

Conference Call and Webcast

Today, at 5:00 p.m. ET, management will host a conference call to present the second quarter 2018 results. Listeners may access a live webcast of the conference call along with accompanying slides at AGS’ Investor Relations website at http://investors.playags.com/. A replay of the webcast will be available on the website following the live event. To listen by telephone, the US/Canada toll-free dial-in number is +1 (866) 270-1533 and the dial-in number for participants outside the US/Canada is +1 (412) 317-0797. The conference ID/confirmation code is AGS Q2 2018 Earnings Call.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Company Overview

AGS is a global company focused on creating a diverse mix of entertaining gaming experiences for every kind of player. Our roots are firmly planted in the Class II Native American gaming market, but our customer-centric culture and remarkable growth have helped us branch out to become one of the most all-inclusive commercial gaming suppliers in the world. Powered by high-performing Class II and Class III slot products, an expansive table products portfolio, highly-rated social casino solutions for players and operators, and best-in-class service, we offer an unmatched value proposition for our casino partners. Learn more about us at www.playags.com.

Forward-looking Statements

This release contains, and oral statements made from time to time by our representatives may contain, forward-looking statements based on management’s current expectations and projections, which are intended to qualify for the safe harbor of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Forward-looking statements include statements regarding the proposed public offering and other statements identified by words such as “believe,” “will,” “may,” “might,” “likely,” “expect,” “anticipates,” “intends,” “plans,” “seeks,” “estimates,” “believes,” “continues,” “projects” and similar references to future periods, or by the inclusion of forecasts or projections. All forward-looking statements are based on current expectations and projections of future events.

These forward-looking statements reflect the current views, models, and assumptions of AGS, and are subject to various risks and uncertainties that cannot be predicted or qualified and could cause actual results in AGS’s performance to differ materially from those expressed or implied by such forward looking statements. These risks and uncertainties include, but are not limited to, the ability of AGS to maintain strategic alliances, unit placements or installations, grow revenue, garner new market share, secure new licenses in new jurisdictions, successfully develop or place proprietary product, comply with regulations, have its games approved by relevant jurisdictions and other factors set forth under Item 1. “Business,” Item 1A. “Risk Factors” in AGS’s Annual Report on Form 10-K/A, filed with the Securities and Exchange Commission on March 30, 2018. All forward-looking statements made herein are expressly qualified in their entirety by these cautionary statements and there can be no assurance that the actual results, events or developments referenced herein will occur or be realized. Readers are cautioned that all forward-looking statements speak only to the facts and circumstances present as of the date of this press release. AGS expressly disclaims any obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

PLAYAGS, INC.

CONDENSED CONSOLIDATED BALANCE SHEETS

(amounts in thousands, except share and per share data)

(unaudited)

June 30,

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

December 31,

2018

2017

Assets

Current assets

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Cash and cash equivalents

$

28,151

$

19,242

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Restricted cash

78

100

Accounts receivable, net of allowance of $1,247 and $1,462, respectively

44,518

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

32,776

Inventories

29,706

24,455

Prepaid expenses

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

4,368

2,675

Deposits and other

4,233

3,460

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Total current assets

111,054

82,708

Property and equipment, net

81,202

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

77,982

Goodwill

281,553

278,337

Intangible assets

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

214,202

232,287

Deferred tax asset

919

1,115

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Other assets

13,661

24,813

Total assets

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

702,591

$

697,242

Liabilities and Stockholders’ Equity

Current liabilities

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Accounts payable

$

12,395

$

11,407

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Accrued liabilities

21,441

24,954

Current maturities of long-term debt

6,649

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

7,359

Total current liabilities

40,485

43,720

Long-term debt

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

493,112

644,158

Deferred tax liability – noncurrent

3,892

1,016

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Other long-term liabilities

26,074

36,283

Total liabilities

563,563

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

725,177

Commitments and contingencies

Stockholders’ equity

Preferred stock at $0.01 par value; 100,000 shares authorized, no shares issued and outstanding

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Common stock at $0.01 par value; 450,000,000 shares authorized at June 30, 2018 and 46,629,155 at December 31, 2017; and 35,261,519 and 23,208,076 shares issued and outstanding at June 30, 2018 and December 31, 2017, respectively.

353

149

Additional paid-in capital

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

358,829

177,276

Accumulated deficit

(216,405)

(201,557)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Accumulated other comprehensive loss

(3,749)

(3,803)

Total stockholders’ equity

139,028

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(27,935)

Total liabilities and stockholders’ equity

$

702,591

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

697,242

PLAYAGS, INC.

CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE LOSS

(amounts in thousands, except per share data)

(unaudited)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Three months ended June 30,

Six months ended June 30,

2018

2017

2018

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

2017

Revenues

Gaming operations

$

52,554

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

$

41,758

$

102,186

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

82,191

Equipment sales

20,268

8,322

35,492

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

15,663

Total revenues

72,822

50,080

137,678

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

97,854

Operating expenses

Cost of gaming operations(1)

9,710

6,979

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

18,568

14,450

Cost of equipment sales(1)

9,411

4,144

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

16,810

7,996

Selling, general and administrative

15,350

10,345

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

32,127

20,626

Research and development

6,855

6,141

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

15,480

11,445

Write downs and other charges

1,005

1,933

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

2,615

2,165

Depreciation and amortization

19,467

18,216

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

38,816

36,667

Total operating expenses

61,798

47,758

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

124,416

93,349

Income from operations

11,024

2,322

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

13,262

4,505

Other expense (income)

Interest expense

8,873

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

14,554

19,297

29,714

Interest income

(21)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(40)

(73)

(55)

Loss on extinguishment and modification of debt

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

8,129

4,608

8,129

Other (income) expense

455

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(1,529)

9,687

(4,338)

Income (loss) before income taxes

1,717

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(18,792)

(20,257)

(28,945)

Income tax benefit (expense)

(7,027)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(1,318)

5,409

(3,551)

Net income (loss)

(5,310)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(20,110)

(14,848)

(32,496)

Foreign currency translation adjustment

(2,883)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

330

54

1,205

Total comprehensive loss

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(8,193)

$

(19,780)

$

(14,794)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

$

(31,291)

Basic and diluted loss per common share:

Basic

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(0.15)

$

(0.87)

$

(0.44)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

$

(1.40)

Diluted

$

(0.15)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

$

(0.87)

$

(0.44)

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(1.40)

Weighted average common shares outstanding:

Basic

35,233

23,208

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

33,494

23,208

Diluted

35,233

23,208

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

33,494

23,208

(1)

exclusive of depreciation and amortization

PLAYAGS, INC.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

CONSOLIDATED STATEMENTS OF CASH FLOWS (in thousands)

(unaudited)

Six months ended June 30,

2018

2017

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Cash flows from operating activities

Net loss

$

(14,848)

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(32,496)

Adjustments to reconcile net loss to net cash provided by operating activities:

Depreciation and amortization

38,816

36,667

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Accretion of contract rights under development agreements and placement fees

2,206

2,365

Amortization of deferred loan costs and discount

914

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

1,709

Payment-in-kind interest capitalized

7,807

Payment-in-kind interest payments

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(37,624)

(2,698)

Write off of deferred loan cost and discount

3,410

3,294

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Stock based compensation expense

8,629

(Benefit) provision for bad debts

(148)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

396

Loss on disposition of assets

1,020

2,510

Impairment of assets

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

995

285

Fair value adjustment of contingent consideration

600

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Provision for deferred income tax

3,090

2,021

Changes in assets and liabilities that relate to operations:

Accounts receivable

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(11,552)

192

Inventories

(2,440)

3,035

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Prepaid expenses

(1,685)

(699)

Deposits and other

(758)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(466)

Other assets, non-current

11,138

(2,221)

Accounts payable and accrued liabilities

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(12,082)

(3,803)

Net cash (used in) provided by operating activities

(10,319)

17,898

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Cash flows from investing activities

Business acquisitions, net of cash acquired

(4,452)

Purchase of intangible assets

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(594)

(420)

Software development

(5,168)

(4,208)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Proceeds from disposition of assets

21

93

Purchases of property and equipment

(22,314)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(27,729)

Net cash used in investing activities

(32,507)

(32,264)

Cash flows from financing activities

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Proceeds from issuance of first lien credit facilities

448,725

Proceeds from stock option exercise

279

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Repayment of senior secured credit facilities

(115,000)

(410,655)

Payments on first lien credit facilities

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(2,576)

Payment of financed placement fee obligations

(1,772)

(2,135)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Payments on deferred loan costs

(3,127)

Repayment of seller notes

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(12,401)

Payments on equipment long term note payable and capital leases

(1,405)

(1,295)

Initial public offering cost

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(4,160)

Proceeds from issuance of common stock

176,341

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Proceeds from employees in advance of common stock issuance

25

Net cash provided by financing activities

51,707

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

19,137

Effect of exchange rates on cash and cash equivalents and restricted cash

6

4

Increase in cash and cash equivalents and restricted cash

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

8,887

4,775

Cash, cash equivalents and restricted cash, beginning of period

19,342

18,077

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Cash, cash equivalents and restricted cash, end of period

$

28,229

$

22,852

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Supplemental cash flow information:

Cash paid during the period for interest

$

16,767

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

16,869

Cash paid during the period for taxes

$

494

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

574

Non-cash investing and financing activities:

Financed purchase of property and equipment

$

256

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

$

116

Non-GAAP Financial Measures

This press release and accompanying schedules provide certain information regarding total Adjusted EBITDA, which is considered a non-GAAP financial measures under the rules of the Securities and Exchange Commission.

We believe that the presentation of total Adjusted EBITDA is appropriate to provide additional information to investors about certain material non-cash items that we do not expect to continue at the same level in the future, as well as other items we do not consider indicative of our ongoing operating performance. Further, we believe total Adjusted EBITDA provides a meaningful measure of operating profitability because we use it for evaluating our business performance, making budgeting decisions, and comparing our performance against that of other peer companies using similar measures.  It also provides management and investors with additional information to estimate our value.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Total Adjusted EBITDA is not a presentation made in accordance with GAAP. Our use of the term total Adjusted EBITDA may vary from others in our industry. Total Adjusted EBITDA should not be considered as an alternative to operating income or net income. Total Adjusted EBITDA has important limitations as an analytical tool, and you should not consider it in isolation or as a substitute for the analysis of our results as reported under GAAP.

Our definition of total Adjusted EBITDA allows us to add back certain non-cash charges or expenses that are deducted in calculating net income and to deduct certain gains that are included in calculating net income. However, these charges and expenses and gains vary greatly, and are difficult to predict. They can represent the effect of long-term strategies as opposed to short-term results. In addition, in the case of charges or expenses, these items can represent the reduction of cash that could be used for other corporate purposes. Due to these limitations, we rely primarily on our GAAP results, such as net loss, (loss) income from operations, EGM Adjusted EBITDA, Table Products Adjusted EBITDA or Interactive Adjusted EBITDA and use total Adjusted EBITDA only supplementally.

The following table presents a reconciliation of total Adjusted EBITDA to net loss, which is the most comparable GAAP measure:

Total Adjusted EBITDA Reconciliation

Three Months Ended June 30, 2018 compared to the Three Months Ended June 30, 2017    

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Three months ended June 30,

$

%

2018

2017

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Change

Change

Net loss

$

(5,310)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

$

(20,110)

$

14,800

73.6

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

%

Income tax expense

7,027

1,318

5,709

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

433.2

%

Depreciation and amortization

19,467

18,216

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

1,251

6.9

%

Other (income) expense

455

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(1,529)

1,984

129.8

%

Interest income

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(21)

(40)

19

47.5

%

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Interest expense

8,873

14,554

(5,681)

(39.0)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

%

Write downs and other(1)

1,005

1,933

(928)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(48.0)

%

Loss on extinguishment and modification of debt(2)

8,129

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(8,129)

(100.0)

%

Other adjustments(3)

929

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

946

(17)

(1.8)

%

Other non-cash charges(4)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

1,616

1,800

(184)

(10.2)

%

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

New jurisdictions and regulatory licensing costs(5)

502

(502)

(100.0)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

%

Legal & litigation expenses including settlement payments(6)

834

186

648

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

348.4

%

Acquisitions & integration related costs including restructuring & severance(7)

1,231

181

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

1,050

580.1

%

Non-cash stock based compensation(8)

476

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

476

100.0

%

Total Adjusted EBITDA

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

$

36,582

$

26,086

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

10,496

40.2

%

(1) Write downs and other include items related to loss on disposal or impairment of long lived assets, fair value adjustments to contingent consideration and acquisition costs

(2) Loss on extinguishment and modification of debt primarily relates to the refinancing of long-term debt, in which deferred loan costs and discounts related to old senior secured credit facilities were written off

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(3) Other adjustments are primarily composed of professional fees incurred for projects, corporate and public filing compliance, contract cancellation fees and other transaction costs deemed to be non-operating in nature

(4) Other non-cash charges are costs related to non-cash charges and losses on the disposition of assets, non-cash charges on capitalized installation and delivery, which primarily includes the costs to acquire contracts that are expensed over the estimated life of each contract and non-cash charges related to accretion of contract rights under development agreements

(5) New jurisdiction and regulatory license costs relates primarily to one-time non-operating costs incurred to obtain new licenses and develop products for new jurisdictions

(6) Legal & litigation expenses include payments to law firms and settlements for matters that are outside the normal course of business

(7) Acquisition and integration costs include restructuring and severance and are related to costs incurred after the purchase of businesses, such as the acquisitions of Rocket and Gameiom, to integrate operations

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(8) Non-cash stock based compensation includes non-cash compensation expense related to grants of options, restricted stock, and other equity awards

Six Months Ended June 30, 2018 compared to the Six Months Ended June 30, 2017

Six months ended June 30,

$

%

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

2018

2017

Change

Change

Net loss

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

$

(14,848)

$

(32,496)

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

17,648

54.3

%

Income tax expense (benefit)

(5,409)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(3,551)

(1,858)

(52.3)

%

Depreciation and amortization

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

38,816

36,667

2,149

5.9

%

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Other (income) expense

9,687

(4,338)

14,025

323.3

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

%

Interest income

(73)

(55)

(18)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(32.7)

%

Interest expense

19,297

29,714

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(10,417)

(35.1)

%

Write downs and other(1)

2,615

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

2,165

450

20.8

%

Loss on extinguishment and modification of debt(2)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

4,608

8,129

(3,521)

(43.3)

%

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Other adjustments(3)

1,325

1,593

(268)

(16.8)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

%

Other non-cash charges(4)

3,190

3,912

(722)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(18.5)

%

New jurisdictions and regulatory licensing costs(5)

737

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(737)

(100.0)

%

Legal & litigation expenses including settlement payments(6)

834

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

585

249

42.6

%

Acquisitions & integration related costs including restructuring & severance(7)

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

2,410

828

1,582

191.1

%

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Non-cash stock based compensation(8)

8,629

8,629

100.0

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

%

Total Adjusted EBITDA

$

71,081

$

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

50,992

$

20,089

39.4

%

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(1) Write downs and other includes items related to loss on disposal or impairment of long lived assets, fair value adjustments to contingent consideration and acquisition costs

(2) Loss on extinguishment and modification of debt primarily relates to the refinancing of long-term debt, in which deferred loan costs and discounts related to old senior secured credit facilities were written off

(3) Other adjustments are primarily composed of professional fees incurred for projects, corporate and public filing compliance, contract cancellation fees and other transaction costs deemed to be non-operating in nature

(4) Other non-cash charges are costs related to non-cash charges and losses on the disposition of assets, non-cash charges on capitalized installation and delivery, which primarily includes the costs to acquire contracts that are expensed over the estimated life of each contract and non-cash charges related to accretion of contract rights under development agreements

(5) New jurisdiction and regulatory license costs relates primarily to one-time non-operating costs incurred to obtain new licenses and develop products for new jurisdictions

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

(6) Legal & litigation expenses include payments to law firms and settlements for matters that are outside the normal course of business

(7) Acquisition and integration costs include restructuring and severance and are related to costs incurred after the purchase of businesses, such as the acquisitions of Rocket and Gameiom, to integrate operations

(8) Non-cash stock based compensation includes non-cash compensation expense related to grants of options, restricted stock, and other equity awards

For information contact:

Julia Boguslawski, Chief Marketing Officer & EVP of Investor Relations

PlayAGS, Inc.

702-724-1125

[email protected]

Or

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Steven Kopjo, Director of SEC Reporting & Investor Relations

PlayAGS, Inc.

702-724-1155

[email protected]

SOURCE AGS


Source: Gambling Industry Press Releases

iGaming

Classic video games selling for large sums

Published

on

 

Everything comes back around in popularity or at least that is what they say. It has happened with vinyl records and now the same is occurring with retro video games. Yes, classic video games have become popular as children of the 1980s and 1990s have grown older and moved into the workforce. But classic games haven’t just become popular to play. People are spending large sums of money on classic games from 20 and 30 years ago and owners who sell the games are making tidy sums. Gamers looking for classic games online can find free casino slot games inspired by retro video games.

Why are classic games popular again?

Classic video games are becoming popular as many older gamers look for a nostalgia factor. Playing games from their childhood brings back memories of yesteryear. Old Nintendo games are a link to the past for many gamers and it is something they don’t want to lose. Nintendo announced in August that it would release a back catalogue of classic games for a new platform. The move will capitalise on the growing number of people looking for older games rather than newer ones. Many older games have inspired online slots which has driven their popularity sky-high.

In addition to personal reasons, today’s mega-blockbuster video games are seen as too violent by many. While video games of the past were an escape from reality, modern games are based – at least loosely – on the problems of the world. From first person shooters to Grand Theft Auto, many older gamers want to play games that don’t reflect reality.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

How much are rare video games worth?

A recent study of rare and nostalgic video games from the last 30 years has found a number of old games selling for large sums of money. According to one source, a copy of Nintendo’s Campus Challenge 1991 sells for around $22,000. Amazingly, the now rare game cost just $30 back in 1991. Gamers who had a copy could cash-in on Campus Challenge if they are able to find it. Other rare games selling for big money include the 1988 Sega Megadrive edition of Tetris and Atari’s Air Raid from 1982.

Ultimate 11 is another that is high on the rare games list. According to reports, only 10 copies exist and each goes for $10,000. Kizuna Encounter had only 15 English versions created and is reportedly worth $13,000. One video game collector paid $55,000 for a copy of both games in 2009.

…And then there’s E.T.

In 1982, Atari rushed E.T. the Extra-Terrestrial video game into the marketplace. Atari gave E.T.’s creator just five and a half weeks to develop the game. The company wanted it out in time for Christmas and to reap the rewards of the holiday season. The rushed game was awful and gamers hated it. It barely sold and Atari had warehouses chocked full of E.T. games it couldn’t sell. Unable to move the games and with Atari becoming obsolete by the mid-1980s, the company buried hundreds of thousands of copies of E.T. and other games in the New Mexico desert. Some have been dug up and rare copies of the game have sold for $1,535 at auction. The excavators of the long-lost cartridges found 900 E.T. games in total. After selling them on eBay, the group made $108,000.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)
Continue Reading

Updates

iLUCKI makes debut on SoftSwiss’ platform

Published

on

iLUCKI makes debut on SoftSwiss' platform

Keen to use the technical know-how of SoftSwiss, combined with their profound experience and insightful knowledge of igaming, the team behind the brand is poised to give it their all to entertain players using the best that technology can offer.

A brief glance at the website distinguishes iLUCKI for its breakout layout and game navigation filters with user experience at the very core.

Advanced or simple – the player decides whether they wish to search for their favourite games with simplified filter options to browse through the entire offering or narrow in on that one game they desire most with pinpoint precision.

The smart filter includes search by number of reels and paylines, as well volatility, hit rate and more. It can be easily activated using an elegant switch found on the navigation menu.

Speaking of favourites, players have the freedom to tag their games into a “Favourite” category, so that no time is spent finding their preferred slots. For those wishing to try their luck at something unexplored, iLucki encourages to try its random slot selector.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

What is more, the player-oriented brand rolls out a solid library of the top game providers such as NetEnt, Yggdrasil, Microgaming, Play’n GO, NYX and a plethora of other popular game providers. Thanks to the SoftSwiss Game Aggregator, iLucki establishes a vast portfolio of over 40 game brands.

Crypto-lovers will enjoy the ability to play games supporting their coin of choice, whether it is Bitcoin, Bitcoin Cash, Ethereum, Etherium Classic, Litecoin, Dogecoin or Monero.

Support of cryptopayments is brought to iLucki through CoinsPaid, SoftSwiss’ long-term partner in cryptopayments, offering high-end security and speedy transactions.

Anyone looking for the more traditional payment methods, will be satisfied by the abundance of such options for deposits and cashouts as Visa, Mastercard and Maestro, plus Skrill, Neteller, Zimpler, Yandex Money, Qiwi, Sofort, Paysafecard, ecoPayz and more.

The cutting-edge SoftSwiss Bonus Engine allows iLucki to present one of the most diverse and choice-rich promotional systems to date. This comes in the form of several first deposit bonuses, weekend wager free cashback events, high roller bonuses, weekday freespins and a colourful playlist of daily tournaments with local prize pools.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

iLUCKI is passionate to become a top rated and player-favourite online casino through quality service, innovative ideas and bespoke promotions.

The complementary affiliates section of the website utilises the in-house affiliate system, developed by SoftSwiss to bring added flexibility to both operators and affiliates alike.

A comprehensive configuration of affiliate commissions, sub-affiliates and billing periods is supplied to the operator, all the while keeping affiliates in the loop on the latest news and exclusive promotional content.

As iLUCKi’s motto goes: “We speak casino. We are casino!” players can have peace of mind and rest assured that their satisfaction is iLucki’s top priority.

SoftSwiss is overwhelmingly happy to introduce iLucki to the growing roster of cutting-edge casino brands utilising its proprietary casino and affiliate platform.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)


Source: Gambling Industry Press Releases

Continue Reading

Updates

New deal agreed between SoftGamings and EGT Interactive

Published

on

New deal agreed between SoftGamings and EGT Interactive

AUGUST 2018, VALETTA/MALTA, RIGA/LATVIA: Today SoftGamings and EGT Interactive announced partnership, which includes providing the EGT Interactive gaming content on the SoftGamings platform.

SoftGamings is a platform developer, gaming aggregator and i-gaming services provider with over 10 years of experience in the industry. The company’s game providers’ suite is regularly enriched with recognised titles, such as EGT this August.

EGT Interactive brings the 15 years of experience of the EGT’s land-based casino slots to the world of online casino games. More than 150 games are known worldwide in more than 85 countries.

EGT Interactive offers several kinds of game types – slots, table games, card games, Keno and jackpot games. They are available in both desktop and mobile.

The most popularity seem to be enjoyed by EGT classic slots, such as 40 Super Hot, Burning Hot and Extra Stars. All titles feature traditional design with fruit symbols, as it was in the beginning of the slot machine era. There is no ‘Spin’ or similar button – instead of it a player has to press the button with an exact amount of bet, which can be chosen each time new.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Apart from slots, EGT Interactive offers 2 kinds of table games – European Roulette and Lucky Circle, Card games – Four of a Kind Bonus Poker, Joker Poker and Jacks and Better Poker, and also Keno Universe.

The EGT Interactive jackpot is a multilevel system, where every level is marked with a different card suit. The jackpot cards bonus is randomly triggered after a single game is finished.

The EGT Interactive gaming content is already available for integration from the SoftGamings feature-rich platform. Casino operators can add this software to their casino environments via single unified API.

Irina Sazonova, Director of Partnerships at SoftGamings says: ‘I am happy about our new cooperation with the EGT Interactive. It is a recognised provider, which produces a really quality content, which perfectly suits our Slots Bundle and Casino Games Integration offerings.’

As an aggregator, SoftGamings offers several ways of acquiring games – Slots Bundle, Live Casino Bundle and Casino Games Integration. EGT Interactive content is available as a part of Slots Bundle – a package of the best slot providers in the i-gaming industry. It can also be integrated separately or pick up several more providers at operator’s wish.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

About EGT Interactive:
EGT Interactive is a Bulgaria-based gaming provider that brings the 15 years of experience of the EGT’s land-based casino slots to the world of online casino games. The company is growing rapidly through constant innovation, consumer-centric approach and top-notch support. Every single aspect of the company’s products is designed in line with the customer needs. The EGT games are based on an attractive Return-to-Player (RTP) strategy, which has proven to increase the player lifetime value.

About SoftGamings:

SoftGamings is a B2B casino platforms provider and gaming systems aggregator. With over 10 years of experience in the industry, SoftGamings provides solutions demanded in the market and develops its own creative solutions – White Label, Turnkey, Self-Service, Bitcoin platform solutions, Bonus System Standalone feature, Sportsbook solution, Slots Bundle, Live Bundle and Casino Games Integration. SoftGamings’ strong IT team can also provide gamification possibilities, which is one of the major industry trends. Products portfolio includes 40+ gaming suppliers with 3000+ games. The company offers live dealer solutions from Evolution Gaming, NetEnt, Ezugi, Authentic Gaming, Lucky Streak etc, slots from NetEnt, Microgaming, BetSoft, Endorphina, Habanero, Booming Games, WorldMatch etc, sportsbook, hosting, licensing and banking services. Over 100 clients use SoftGamings products and services since 2007.


Source: Gambling Industry Press Releases

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)
Continue Reading

Trending