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U.S. Online Poker (Gambling) Market Share Forecasted to Reach USD 183.30 Billion by 2034, at 14.9% CAGR: Prophecy Market Insights

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“U.S. Online Poker Market” from 2024-2034 with covered segments By Type (Texas Hold’em, Omaha, Seven-Card Stud, and Other Games), By Platform (PC, Tablet, Smartphone, Gaming Console, and Arcade Games), By Application (Gambling and Entertainment), By End-User (Gambling Enthusiasts, Dabblers, and Social Exuberant Players) Forecast, (2024-2034), which provides the perfect mix of market strategies, and industrial expertise with new cutting-edge technology to give the best experience.
Covina, Aug. 05, 2024 (GLOBE NEWSWIRE) — According to Prophecy Market Insights, the U.S. online poker market size and share is projected to grow from USD 54.03 Billion in 2024 and is forecasted to reach USD 183.30 Billion by 2034, exhibiting a compound annual growth rate (CAGR) of 14.9% during the forecast period (2024 – 2034).

U.S. Online Poker Market Report Overview

In the game of online poker, a player gets to play against other opponents across the globe. This game requires one not only to choose among the several varieties of poker available, like Texas Hold’em, Omaha, and Seven-Card Stud, but also to log in to some websites that deal with online poker. Bets are made according to the strength of the hand with virtual chips. At the end of every round, the best hand collects the pot. Apart from anonymity, speed, convenience, and the number of tables, a player can play from anywhere with an internet connection, and many platforms allow a person to play at many different tables.

The legal landscape of the U.S. online poker market has changed dramatically over the years. Big poker operators such as PokerStars and Full Tilt Poker used to be bigger players until legal complications and regulatory changes came hard on the industry after the events of Black Friday in 2011. The United States adopted state-by-state online gambling regulation, where certain states passed bills to legalize online poker and others were vehemently opposed. Today’s market is fragmented because only a few states allow regulated online poker. Other significant challenges include variations of the legislation among states, market fragmentation, pressure from new entrants and social gaming products, and fewer players. Still, potential growth might come out of the prospective legalization that is being considered by other states.

     

Our Free Sample Report includes:

  • Overview & introduction of market study
  • Revenue and CAGR of the market
  • Drivers & Restrains factors of the market
  • Major key players in the market
  • Regional analysis of the market with a detailed graph
  • Detailed segmentation in tabular form of market
  • Recent developments/news of the market
  • Opportunities & Challenges of the Market

Competitive Landscape:

The U.S. online Poker Market is characterized by rapid growth, technological innovation, and fierce competition. Companies are expanding their global presence, focusing on sustainability, and diversifying their service offerings to stay competitive.

Some of the Key Market Players:

  • PokerStars
  • BetMGM Poker
  • Borgata Poker
  • WSOP.com
  • Partypoker
  • 888poker Playtika
  • Zynga Inc.
  • Arkadium
  • Quadrific Media Pvt Ltd.
  • BLITZPOKER
  • Ignition
  • Americas Cardroom
  • BetOnline
  • True Poker
  • Bovada
  • Juicy Stakes

 

Analyst View:

In the U.S. market, operators like PokerStars and Full Tilt Poker used to be small entities, but since Black Friday in 2011, a fragmentation process began, with legislation very different from one country to another, added pressure from new entrants, and social gaming products pressing on the industry. Improved technology has increased the reach of online poker to younger demographics, especially those who love mobile gadgets with user-friendly applications and responsive websites. Demographic changes at a rapid pace, like urbanization and lifestyle changes, have also significantly shifted people’s interest in these online gambling activities. Trends affecting the U.S. online poker market include changing laws and regulations that have enabled operators to invest, innovate, and develop their businesses around uniformity and clarity. The promulgation of specific licensing rules, consumer protection, and dispute resolution procedures has resulted in a more respectable and trustworthy sector for players regarding the integrity and fairness of the games.

Market Dynamics:

Drivers:

Involvement of Technology

  • Geographical barriers have been eliminated and competition heightened because of the very wide coverage of high-speed access to the Internet at reasonable prices. The result is the wide reach of online poker. There is an increase in the number of poker players who play on mobile gadgets; most of those are from younger demographics, where more user-friendly mobile applications and responsive websites have been created. Thanks to advancements in gaming technology, now players can join in on poker games that are ever more realistic, complete with engrossing gameplay, stunning graphics, and animations that seem like real life.

Demographical changes

  • Since they are more familiar with using digital devices and they all have a liking for online entertainment, there is a growing interest in online gambling activities among the younger population, particularly poker. Online poker has been trendier of late since many people have leisure time and disposable income to seek new types of entertainment, resulting from urbanization and lifestyle changes. The proliferation of social media and forums has provided a launch pad through which poker culture proliferates, drawing new players into the fold. Online poker is, therefore, a preferred option as the quest for easy leisure options increases amid lifestyles that grow busier with each passing day and working hours getting longer.

 

Market Trends:

Changes in Law and Regulation

  • The online poker industry will expand based on a very supportive regulatory framework. Operators can invest, innovate, and develop their businesses based on a firm platform provided through uniformity and clarity in the laws. A state that takes a lax approach will promote innovation and competitiveness and have more participants attracted to it. Too rigid a law may completely stifle development and compel operations on the black market. Jurisdictions harmonize gambling laws to create a level playing field and facilitate cross-border operations. More significantly, specifying certain licensing rules, consumer protection, and dispute resolution procedures have made this sector more respectable and trustworthy for its participants, increasing players’ trust in the integrity and fairness of the games.

Segmentation:

U.S. online Poker Market is segmented based on Type, Application, and Region.

Type Insights

  • The online poker market is segmented based on the device or platform a player uses to hook up and play these games. Where a mobile poker player utilizes either a tablet or a smartphone, a desktop poker player gets connected via their desktop PC or laptop. One can segment platforms further into downloaded software, which opens the full gaming experience to advanced features with options to customize, or web-based software that comes handy but may have some restrictions. Online poker operators should know these segments perfectly to adjust their offers and marketing efforts. Mobile optimization is what engages more eyeballs; unique features on a certain platform enhance the user experience and loyalty. Among these categories, one can define target audiences, understand their tastes, and develop player acquisition and retention strategies.

Application Insights

  • The segmentation of online poker includes end-user and game types. Gaming fanatics are those expert gamers who spend a lot of time and money over the game. The dabbler category includes those people who sometimes play poker for fun but not with the motive of earning money. The socially exuberant group in the online poker community plays poker for the sake of social contact and relationship building. Teens and adults would attract young players mainly those who have a huge attraction to low-stakes games. The most played poker variant would be the Texas Hold’em Poker, followed by Omaha, 7-Card Stud, 5-Card Draw, and lastly The Queen. Other potential segments include device categories like mobile, desktop, tablet, PC, gaming console, and arcade games, while others are methods of payment, like credit cards, debit cards, and net banking. Knowing this enables an online poker operator to orient the product offerings, marketing strategies, and user experience toward the target audiences.

Recent Development:

  • In February 2024, OneVerse acquired Spartan Poker; and set aside $120 million for M&A in real-money gaming. Metaverse and gaming tech company OneVerse has acquired online poker startup Spartan Poker and earmarked $120 million (~Rs 1000 crore) for mergers and acquisitions targeted towards real-money gaming companies in India. The sector is currently reeling under the cost pressures of high taxation and customer retention.

Regional Insights

  • North America:

The North American online poker market is complex and dynamic; the United States itself is a nascent yet potential jackpot in its entirety. It is characterized by state-by-state regulation against the patchy backdrop of laws and the 2011 “Black Friday” crackdown. Barring all odds, online poker has been legalized by a few states, and it is slowly gaining its lost glory. Some of the important states representing the market are New Jersey, Nevada, Delaware, Michigan, and Pennsylvania.

Such challenges include regulatory uncertainty, market fragmentation, and black markets. Another challenge to the operators and players is the inconsistent regulatory environment from state to state. A contributing factor to this market fragmentation is the lack of interstate poker agreements that hold back player pools, killing competition in its tracks. Illegal online poker sites remain in operation, tainting the legal marketplace.

Browse Detail Report on “U.S. Online Poker Market Size, Share, By Type (Texas Hold’em, Omaha, Seven-Card Stud, and Other Games), By Platform (PC, Tablet, Smartphone, Gaming Console, and Arcade Games), By Application (Gambling and Entertainment), By End-User (Gambling Enthusiasts, Dabblers, and Social Exuberant Players) – Trends, Analysis, and Forecast till 2034” with complete TOC @ prophecymarketinsights.com/market_insight/u-s-online-poker-market-5338

 

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Russell Ferris appointed Managing Director at Racecourse Media Group

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Racecourse Media Group (RMG) has appointed Russell Ferris to the new role of Managing Director.

Russell, currently CEO of Weatherbys Ltd, will be joining RMG on August 18.

He can count on more than 20 years of senior management and directorial experience in the racing industry, including as Managing Director of Limerick Racecourse and Director, Ireland for At The Races. He joined Weatherbys Ireland in 2016 and was promoted to Weatherbys Ltd Group CEO three years later.

Nick Mills, CEO of RMG, said: “Russell is highly regarded within the industry and will bring a wealth of expertise, experience and enthusiasm to RMG. Russell will oversee and further align the Commercial and Broadcast departments and help take the business to new levels in terms of innovation, engagement and revenues. I very much look forward to welcoming Russell to RMG in August.”

Russell, who also sits as a Non-Executive Director on the Boards of Racing Digital and Venture Bio, said: “I am delighted to be joining a great team at RMG and very much looking forward to the new challenge. RMG play a pivotal role within the industry both domestically and internationally, and I am excited by the company’s vision to further enhance the sport’s appeal, reach and engagement to ensure a bright future for all.

“I’d like to thank the Weatherbys family for the opportunity provided to me. It has been fantastic to see the business develop and diversify in recent years, and I know that I leave it in great hands with Sharon O’Regan and a talented team across the business.”

The post Russell Ferris appointed Managing Director at Racecourse Media Group appeared first on European Gaming Industry News.

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SOFTSWISS Named Online Casino Innovator in CEE 2025

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SOFTSWISS, a global tech provider, won the Online Casino Innovator in CEE title at the GamingTECH CEE Awards 2025 with its forward-thinking Game Aggregator. The award celebrated companies that drive innovation, excellence, and leadership in the iGaming and tech landscape across Central and Eastern Europe.

SOFTSWISS continues to lead online casino innovation in the CEE region with its Game Aggregator – one of the largest and most advanced game hubs in the iGaming industry. The solution offers over 27,800 exclusive games from 280+ leading providers, supporting more than 1,250 brands. Operators can integrate it via a one-time API as a standalone product for any third-party platform or as part of the SOFTSWISS Casino Platform.

The Game Aggregator offers a vast portfolio of RNG and live games for desktop and mobile, including slots, table games, crash, and casual games – many optimised for crypto gameplay. The content is fully localised to suit operators’ target markets, supporting multiple languages, currencies, and regional preferences.

The Game Aggregator is certified to operate across key markets in Europe, Africa, and Latin America, with licenses or compliance in countries like Greece, Romania, Spain, Brazil, Nigeria, and South Africa. The platform provides powerful innovations that help operators grow their business effectively:

  • Tournament Tool: A versatile tool that enables operators to launch custom competitions in five simple steps. With mechanics like total bets, highest multiplier, and total wins, this solution saw an 80% growth in adoption by operators in 2024.
  • Crash Games in Tournaments: A new integration that elevates engagement.
  • Non-Monetary Prizes: Enhances reward variety with trips, gadgets, and more.
  • GGR Report Builder: Aggregates performance data across all games and providers.
  • Jackpots for Crash and Live Games: Implemented via the Jackpot Aggregator integration, leading to over 50% growth in average total player value.

Alena Bekus, Deputy Head of SOFTSWISS Game Aggregator, comments on the win:
“This award is a meaningful recognition of our team’s continuous efforts to build not just a product, but a powerful ecosystem that supports our partners’ growth. We constantly listen to our clients, innovate based on their needs, and work to deliver a flexible, scalable, and forward-thinking solution that meets the evolving demands of the iGaming market.”

By focusing on operator success, player engagement, and industry adaptability, SOFTSWISS continues to deliver forward-thinking solutions that set new benchmarks. Winning this award reaffirms the company’s role as a true innovator in iGaming.

 

About SOFTSWISS

SOFTSWISS is an international technology company with over 15 years of experience in developing innovative solutions for the iGaming industry. SOFTSWISS holds a number of gaming licences and provides comprehensive software for managing iGaming projects. The company’s product portfolio includes the Online Casino Platform, the Game Aggregator with over 27,800 casino games, the Affilka Affiliate Platform, the Sportsbook Software and the Jackpot Aggregator. In 2013, SOFTSWISS revolutionised the industry by introducing the world’s first Bitcoin-optimised online casino solution. The expert team, based in Malta, Poland, and Georgia, counts over 2,000 employees.

The post SOFTSWISS Named Online Casino Innovator in CEE 2025 appeared first on European Gaming Industry News.

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BAFTA and DCM release star-studded cinema trailer to celebrate the art of video game storytelling

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  • Actress Susan Wokoma stars alongside Baldur’s Gate 3 duo, Samantha Béart and Neil Newbon, Doug Cockle (Witcher 3), Jane Douglas (games presenter), and Sir Ian Livingstone, co-founder of Games Workshop.  
  • The trailer launches in cinema ahead of the 21st BAFTA Games Awards on Tuesday 8 April. 
  • Research conducted by BAFTA found young adults say video games are important to their wellbeing and a form of social connection (YouGov) 

BAFTA and DCM (Digital Cinema Media) have teamed up with award-winning actress Susan Wokoma to create a national cinema advertising campaign that promotes and celebrates the art of storytelling in video games. It’s the third campaign delivered by the partnership and is releasing in cinemas ahead of the 21st BAFTA Games Awards on Tuesday 8 April 2025.

The 105 second trailer was produced by Common People Films and DCM Studios, with Jennifer Sheridan directing the film. Susan features alongside famous faces from games – such as Samantha Béart and Neil Newbon from Baldur’s Gate 3 – who share their love for video games with cinema audiences nationwide.
Jeremy Kolesar, Creative Director, DCM Studios, “We’ve seen a flourishing intersection between games, film and TV in the UK. Whether it’s a franchise-inspired series or film, a narrative-driven game, or an engaging acting performance, each medium strengthens the other. We’ve tried to capture this in our third cinema campaign with BAFTA, which draws from the diverse UK games industry to inspire the next generation of talent with an adventurous cinematic experience.”

World-renowned for its annual Film Awards, BAFTA has been celebrating the craft, skill and creativity of the games industry for over 20 years, spotlighting the best games and talent in its annual Games Awards ceremony.

The cinema trailer explores the connectivity between film, games and TV, highlighting the depth of video game storytelling and the many varied games that captivate audiences worldwide.

Tony Roberts, Founder/ EP, Common People Films: “This is the second time BATFA and DCM have asked us to bring their brand and message to life and we’re incredibly proud of the work we deliver for both of them. Having a diverse roster of talent, it was exciting to get our directors to write with a focus in games this time round and we think Jennifer has captured something very special. The games industry is a jewel in the crown of British industry and should be celebrated. Another great collaboration.”
BAFTA and YouGov research 

As an arts charity, BAFTA supports the next generation of screen talent through various initiatives, bursaries and scholarships.  Three alumni of BAFTA’s programmes were given paid roles on the production of this trailer – Jade Fabiyi (camera), Reece Grant (Art Department) and Shona Hart (Stagehand).

This ethos is reflected in the UK cinema placement of the campaign, which targets 16-34 year-olds during the preshow for multiple blockbuster releases. This includes the new A Minecraft movie, based on one of the best-selling video game franchises of all time.

Recent research conducted by BAFTA with YouGov found that:

  • Adults aged 18-34 consider video games as important to wellbeing, with a third (31%) citing video games as a form of self-care (higher than Film – 28% or TV – 27%) and 39% of 18-34s consider video games as a form of social connection (compared to 30% Film/TV).
  • Over half of UK adults see games as ‘a form of entertainment’ (54%).  However, only 1 in 5 consider games as great storytelling (20%) and there is lower awareness that games contain meaningful messages about today’s world (9%) compared to TV (33%)
  • Over half (53%) of 18-34s would trust the quality of a game that has been nominated or won a BAFTA Games Award.
  • Two thirds (62%) of UK adults were not aware that some of the world’s most celebrated games are made in the UK, and 1 in 5 would be more likely to play a game made in the UK (21%).

Donna Mathews, Executive Director of Engagement, Marketing and Communications at BAFTA said: “BAFTA is known for celebrating excellence in the screen arts and games are no exception. Our members recognise the craft, skill and creativity that goes into making every game and our Awards showcase the incredible variety of games on offer.  Like TV and film, games are a way to explore stories and learn about the world around us and young adults see games as more than a form of entertainment, with many considering games important to their wellbeing and social connection.  The UK games industry is a world-leading creative force, with talented people making games up and down the country, so with thanks to DCM and Common People Films we are putting games on the big screen to share our appreciation of this art form with audiences nationwide too.”  

Susan Wokoma said: “Film, TV and games are connected by the passion of the people who make it. It takes so many people to make these things and seeing people really take ownership of their story and their passion, that’s the thing that threads throughout all of those mediums.” 

Jennifer Sheridan, director, said: “What makes gaming so captivating is its ability to fully immerse you in the story. It invites you to engage with the narrative interactively. The beauty of storytelling in games lies in how your experience can be completely unique, even if you’re playing the same game as someone else. This film celebrates that diversity and the incredible journeys that games can take you on.” 

The post BAFTA and DCM release star-studded cinema trailer to celebrate the art of video game storytelling appeared first on European Gaming Industry News.

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