Connect with us
everymatrix-gains-access-to-sixth-north-america-igaming-market-with-pennsylvania-approval everymatrix-gains-access-to-sixth-north-america-igaming-market-with-pennsylvania-approval

Compliance Updates

EveryMatrix gains access to sixth North America iGaming market with Pennsylvania approval

Published

on

 

EveryMatrix has obtained approval to operate in Pennsylvania giving it access to its sixth regulated North American iGaming market.

The technology and content provider has been granted ‘interim authorization’ from the Pennsylvania Gaming Control Board (PGCB) enabling it to offer its software and services to licensed state operators.

The leading supplier has more than 300 global customers with North American licences and regulatory approvals in all regulated iGaming states including New Jersey, Michigan, West Virginia, Ontario in Canada and most recently Connecticut.

EveryMatrix is the industry’s largest iGaming content aggregator and has a series of commercial agreements with tier-1 US brands nationwide. It will soon begin the roll out of its aggregation services in the state via its partnership with betParx alongside expanding existing live customers such as BetMGM, Rushstreet Interactive and DraftKings.

Erik Nyman, President EveryMatrix Americas, said: “EveryMatrix’s goal has been to obtain direct partnerships with leading operators and to ensure full market access. With regulatory approval in Pennsylvania we have obtained just that. 

“This is a great start to 2024. We will continue to roll out our games portfolio and aggregation services to fill both the content gap while also adding rich bonus and gamification features that will be completely new to the US market. 

“This will significantly boost our customers’ portfolios with proven, localised revenue-generating titles and present US players with the ultimate user experience that they can only receive via EveryMatrix.” 

 

About EveryMatrix 

EveryMatrix delivers iGaming software, solutions, content and services for casino, sports betting, payments, and affiliate management to global Tier 1 operators as well as to newer brands. The platform is highly modular, scalable, and compliant, allowing operators to choose the optimal EveryMatrix solution and combine with third-party and in-house technology and capabilities.

EveryMatrix empowers clients to unleash bold ideas and deliver outstanding player experiences in regulated markets. The company has 900+ employees across 13 countries and serves 300+ customers worldwide, including the regulated U.S. market.

EveryMatrix is a member of the World Lottery Association (WLA) and European Lotteries Association. In September 2023 it became the first iGaming supplier to receive WLA Safer Gambling Certification.

EveryMatrix is proud of its commitment to safer gambling and player protection whilst producing market leading gaming solutions.

Compliance Updates

New Report Details Current Situation of Online Gambling Outside the Licensed Market in Sweden

Published

on

new-report-details-current-situation-of-online-gambling-outside-the-licensed-market-in-sweden
Reading Time: < 1 minute

 

The Swedish Gambling Authority, Spelinspektionen, has released a new report detailing the current situation of online gambling that takes place outside the licensed market in Sweden. It contains a survey of the key players who engage in illegal gambling and their methods of reaching Swedish players.

The assessment is that the supply of unlicensed online gambling is large and relatively easily accessible. The Swedish Gambling Authority has developed methods to identify unlicensed gambling sites where Swedes play. It is a relatively small group of players, probably fewer than 5% of the total number of players, who demand games that do not have a Swedish gaming license.

Under current legislation, the Swedish Gambling Authority cannot intervene against all gambling sites that do not have a Swedish gambling license. According to the so-called targeting criterion, the authority can currently only intervene against gambling sites that target gambling customers in Sweden through, for example, marketing or that have gambling sites that are designed for the Swedish market.

“We welcome the ongoing investigation into the expanded scope of application, which is to be reported no later than 17 September this year. Despite the problems with the current scope of application, we believe that our interventions, where possible, are important and have an effect. It is therefore important that we continue our work to combat illegal gambling even during the ongoing investigation of the regulations,” said Spelinspektionen’s Director General Camilla Rosenberg.

The post New Report Details Current Situation of Online Gambling Outside the Licensed Market in Sweden appeared first on European Gaming Industry News.

Continue Reading

Asia

Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming

Published

on

karnataka-govt-to-introduce-new-law-to-regulate-online-betting-and-gaming
Reading Time: 2 minutes

 

The Karnataka government has announced that it will introduce a new law to regulate online betting and gaming.

Home Minister G Parameshwara said a committee of senior officials and industry representatives has been constituted and it has been given a month’s time to submit a draft of the proposed bill.

“I chaired a meeting regarding online betting and gambling yesterday along with the IT Minister. Representatives from the industry were called. There is nothing to regulate them so far. They have agreed to the introduction of a licence system and a regulation as per law,” he said.

The state government held a high-level meeting to discuss a legal framework for regulating online gaming.

IT-BT Minister Priyank Kharge said that the intent of the legislation is to curb online gambling, betting and games of chance, and protect consumers from fraud while supporting innovation and the sustainable growth of the skill-based gaming industry.

Karnataka is set to introduce a legal framework to ban gambling while permitting skill-based games following a model similar to that of Chhattisgarh.

Kharge said he held a detailed meeting with the state home minister, senior government officials, members of online gaming federations, and industry experts to discuss the proposed framework.

“The legitimate online skill-based gaming industry in India is a sunrise sector worth USD 4 billion, contributing Rs 12,000 crore in taxes and creating over 1.5 lakh jobs. Karnataka alone accounts for 25 percent of the market and contributes Rs 1350 crore annually in taxes, making it a key hub,” he said.

The minister also raised concerns over the growing underground market of offshore gambling and illegal betting.

“Alongside the legitimate sector, there is a parallel underground market that is expanding rapidly, posing risks such as predatory money collection practices, dubious shell companies, financial fraud, data breaches, and cybercrimes,” he said.

Kharge also held discussions with representatives of the E-Gaming Federation (EGF), the All India Gaming Federation (AIGF) and the Federation of Indian Fantasy Sports (FIFS) regarding their collaborative “Code of Ethics” for the industry.

The post Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming appeared first on European Gaming Industry News.

Continue Reading

Compliance Updates

BC.GAME Upgrades to @bcgame Telegram Link for Unified Access and Increased Security

Published

on

bc.game-upgrades-to-@bcgame-telegram-link-for-unified-access-and-increased-security
Reading Time: < 1 minute

 

BC.GAME, a prominent cryptocurrency entertainment platform, announced the official upgrade of its Telegram group with a new link: https://t.me/bcgame. This shift represents an important step forward for the platform in terms of brand unification, community operations and user identification paths.

BC.GAME, one of the most active platforms in the crypto entertainment market, has a sizable user base spread across channels such as Telegram, Discord and Twitter. The Telegram community alone has millions of members from many critical areas. Behind each time zone, a committed group of gamers and community administrators keeps the community alive by sharing gaming experiences, uploading the most recent event announcements and assisting new users in swiftly integrating into the distinctive “BC community culture”.

Unifying the group link is both a way to make the platform’s design more consistent and a way to improve the user experience. It’s easier and faster for new players to remember t.me/bcgame than any of the other subdomain names. For current players, it means a clearer official entry point, which makes it less likely that they will run into fake groups.

The post BC.GAME Upgrades to @bcgame Telegram Link for Unified Access and Increased Security appeared first on European Gaming Industry News.

Continue Reading

Trending