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The European Gaming Q2 Meetup taught us all about Live Casino Trends and Innovation

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The European Gaming Meetups by Hipther have been established as the go-to virtual events to keep you up-to-date with what is fresh in the European gambling industry.

For the 2nd European Gaming Quarterly Meetup that took place on 14 June 2023 at 10am CEST, the #hipthers and Zoltán Tűndik, Co-Founder and Head of Business at Hipther Agency, welcomed a panel of iGaming experts with extensive experience in Live Casino offerings – from the early online gaming days to current casino verticals, and the “futuristic” Metaverse!

The #hipthers are thrilled to introduce you the panelists who discussed:

Innovation in Live Casino: Standing Out in an Increasingly Saturated Market

and walk you through their insightful and thought-provoking conversation.

Anna Vikmane is the Director of BETER Live, seasoned iGaming industry executive with experience in a wide range of jurisdictions, products and services in companies such as Playtech and GVC (now Entain). As Director of BETER Live, she is tasked with bringing a new generation of live casino products to the global market.

Daniel Gunba is the Founder / CEO of TRIIONFT – the company working on solutions such as a Body Tracking technology based on #AI to bring the dealers into the Metaverse, and developing the whole #Metaverse environment where Live Casinos will be able to bring their games and products.

Simon Croft is the Founder and developer of Live Solutions Group, pioneer of the fully live online casino platform for table games with video chat for all users. Simon has 30 years of experience in the gaming industry, including #data center management, #payment solutions, Casino operations, Business Management, Full Stack Programming, Affiliate Marketing and Risk Management.

Watch the European Gaming Q2 Meetup Livestream on YouTube here – subscribe to Hipther TV and get notifications for all upcoming virtual meetups and videos by Hipther!

Read on for the highlights and key takeaways from the live meetup conversation!

 

Q: What can a company do to make its product stand out in the saturated casino market?

Anna Vikmane: Companies should focus on developing more verticals like game shows and live casino games, like Blackjack Roulette, with additional features and differentiated customer journeys”.

Simon Croft: First of all, companies should define what Live Casino is for them: What is the Live element of the gaming experience? Some companies use live feeds from casinos, and others focus on creating social environments like we do at Live Solutions. And now there’s also AI to accelerate the process”.

Daniel Gunba: In terms of UI and UX, companies can add features to Live Casino, but in order to innovate and create something new, one should focus on the Live Experience with casino dealers. Experience is the key”.

 

Q: What casino trends have emerged in the last few years? Can you give us a sneak peek into the future of live casinos?

Anna: “VR and AR both have been hyped. But overall, what we see in the past 5 years is that the iGaming vertical has been growing massively in terms of offerings and demographics as well. Which adds many cross-selling options and a variety of offerings, starting from core casino games to entirely new gaming concepts – which is what we should be focusing on. We will see more on the live game shows as a separate vertical in the next two years”.

Simon: “Many companies have been jumping the original live dealer bandwagon, while others have been trying to enrich this experience. The Live Game Shows have this “TV filter” that makes them appealing and interesting. Interaction between players is a very important trend, and casino peer-to-peer videos offer a totally new user experience. What holds great potential for the future is how the players can be served better by the companies”.

Daniel: “I agree with Anna in terms of additional features and new gaming concepts – and we have the examples of the Wheel of Fortune, Monopoly, etc. Metaverse is a great trend as well, not for live casino, but still, for gambling. In the future, metaverse can bring in both the factors of live casino and improved casino experience; the real life casino experience and the Metaverse”.

 

Q: VR and AR spaces are very exciting and Live Casino seems like a natural fit for such technology; how can VR and AR enhance player immersion?

Anna: “The metaverse combo works well and live casino goes hand-in-hand with technological development. VR Live Casino has been done, but what is challenging about it is the end user experience and how natural it is for the users to choose VR at this point. How user-friendly can VR be considered now, when we have our phone in our pockets, not VR glasses? New advancements, like Apple’s headset, create the hype for VR so it can be applied in the future”.

Simon: “Trends are led by the development of devices. Like iGaming started with desktop and laptops, and then Apple came up with a product that allowed people to walk around with entertainment in their pockets. The problem with the VR Live Casino concept is that it depends on both the advancement and popularity of VR devices”.

Daniel: “The experience of VR casino exists – Pokerstars have their own product. Yes, we are not ready for live VR casino, but it certainly is something we will see in the future. Mobile technology is already extremely advanced, and perhaps it will evolve to accommodate the VR experience as well”.

 

Q: Why do you think that having a bespoke brand of Live Casino is catching on – especially in the U.S. ?

Anna: “The US market is known for valuing the entertainment quality of their products – especially considering the value and growth of Hollywood. So, they traditionally have this show-type of outlook. The Live Casino market specifically, has gotten very competitive with so many new provider and operator companies coming in. Most players are registered to 3.5 operators on average in order to check all offerings. So, the answer for providers is to keep producing unique, exclusive content for operators to stand out”. 

Simon: “The ability for branding in virtual tables and the costs lead to overcharging the tables’ branding. On the other hand, It is very difficult to justify having physical tables branded. So this trend of bespoke Live Casino branding will continue”.

Daniel: “Yes, everyone wants to successfully brand their tables so that people remember them. And users want to have a 100% positive and unique user experience”.

 

Q: Are there any “magic tricks” for developers to elevate the user experience?

Anna: “There is no end point to the improvement of user experience! But the question is: where is the end user in this journey? With the current phones, we have 4K quality for example, but internet connection quality per region is also an issue. Additionally, the user experience needs to be personalized in order for the customer to get the best experience possible – and that’s the biggest challenge”.

Simon: “It’s all about the user experience and not about technology. Technology provides the means for retention, but there are different types of players, looking for different points in the user experience. The new generations want social experience and we’re going to see development focusing on interaction between the users”.

Daniel: “You need to identify who your end user is, so you can provide different types of personalization – such as different types of resolutions and settings, to provide as much as possible for all players depending on their needs and hardware”.

 

Q: Do you think that Live Casino Games still have a seat at the table at a time when so many immersive games are being released every week?

Anna: “Definitely, although there are so many games and there is an emphasis on sports and football. But Blackjack and Roulette are live casino classics and we have seen that there can be many new variations of these games”.

Simon: “Casino games will continue to morph and change, and live casino is definitely not going to disappear. Even standard slot games can evolve to live casino”.

Daniel: “Yes, definitely games like slots will evolve to live casino and personally, I would be very happy to play slots with a live dealer. And thank you, that’s a great idea for my Team!”.

 

Outro – Here’s what our speakers had to say to wrap up the discussion on Live Casino Innovation:

Anna:Let’s all stay tuned, be creative and Live Casino is the vertical with the greatest potential to evolve. Personalization is the key to a better user experience”.

Simon: “Live casinos started because people distrusted iGaming and RNG. This has massively changed now and it can only be a good thing”.

Daniel: “My team keeps an eye out for new releases every week and every day, investigating new ideas. And I think that iGaming is the ideal industry to try out new ideas!”.

BETBY

BETBY ACHIEVES GLI CERTIFICATION FOR PERU, EXPANDING ITS FOOTPRINT IN LATIN AMERICA’S REGULATED MARKETS

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BETBY, a top-tier sports betting supplier, has received certification from Gaming Laboratories International (GLI) to provide its sportsbook solution in Peru’s regulated market. This certification marks another significant milestone in BETBY’s continued expansion across Latin America.

With the Peruvian government formalizing its regulated sports betting framework, GLI certification has emerged as a crucial requirement for providers aiming to serve licensed operators in the country. BETBY is now authorized to deliver its innovative and tailored sportsbook solutions in Peru’s rapidly expanding regulated betting market.

GLI’s certification, recognized as a benchmark for excellence, validates BETBY’s ability to meet Peru’s strict technical requirements, including those related to sportsbook functionality, information security management systems, and information security standards. Peru’s regulatory framework is primarily based on GLI-33 certification, which BETBY successfully achieved in early 2025. As a result, the company was well-positioned to swiftly meet the country’s compliance standards.

“Peru represents a key step in our broader Latin American growth strategy, as the region continues to adopt clearer regulatory frameworks for online sports betting,” said Ilze Ramolina, Head of Legal & Compliance at BETBY. “Securing GLI certification for this market, which has a growing digital infrastructure and tech-savvy audience, allows us to support licensed operators in launching compliant and competitive offerings from day one. This is yet another step forward in our mission to deliver tailored, localized solutions that meet both local requirements and regional expectations across the region.”

This achievement follows BETBY’s previous certification for the Brazilian market, solidifying its presence in two of Latin America’s most promising jurisdictions. The supplier’s flexible and highly localised sportsbook platform, combined with its commitment to compliance, positions it as a trusted partner for operators looking to thrive in newly regulated environments.

By entering the Peruvian market, BETBY continues to demonstrate its strategic focus on Latin America, providing hyper-localized, engaging, and secure sports betting experiences for both operators and players.

To find out more about BETBY, visit: https://betby.com/

The post BETBY ACHIEVES GLI CERTIFICATION FOR PERU, EXPANDING ITS FOOTPRINT IN LATIN AMERICA’S REGULATED MARKETS appeared first on Gaming and Gambling Industry in the Americas.

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HIPTHER Welcomes Daniela Zelená as New Marketing & Community Engagement Coordinator

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HIPTHER, the leading media and events hub connecting Gaming and Technology sectors across Europe and beyond, is thrilled to officially announce that Daniela Zelená has joined the team as Marketing & Community Engagement Coordinator.

Daniela, who most recently served as Event Marketing Manager at Endorphina, brings with her a wealth of industry experience, creativity, and a deep understanding of community-driven engagement. Her passion for authentic connection and audience-first thinking perfectly aligns with HIPTHER’s mission to elevate both digital and in-person experiences across its events, media, and community initiatives.

Daniela officially joined the HIPTHER team one month ago and has already become an integral part of our fast-moving ecosystem. From leading communications across key channels to launching new community formats and audience engagement strategies, she is helping shape the next phase of HIPTHER’s expansion.

Zoltán Tűndik, Co-Founder and Head of Business at HIPTHER, commented: ”Daniela’s experience, energy, and approach to marketing and community-building is exactly what HIPTHER needs as we grow. We’re building something unique here, and we are excited to have her on this journey with us.”

With Daniela’s expertise and vision, HIPTHER is further strengthening its commitment to creative content, meaningful industry dialogue, and a vibrant community that goes beyond events.

Join us in welcoming Daniela to team #hipthers, and stay tuned as we continue to roll out new initiatives designed to connect and inspire the Gaming & TECH community in bold new ways.

 

About HIPTHER

HIPTHER is the leading conference organizer and media agency for Gaming and Technology industries across Europe and the Americas. Through its events, digital media platforms, and original content, HIPTHER connects innovators, operators, and thought leaders across Gaming, eSports, Fintech, Blockchain, AI, and more.

For more information, visit www.hipther.com or follow us on LinkedIn and Instagram.

The post HIPTHER Welcomes Daniela Zelená as New Marketing & Community Engagement Coordinator appeared first on European Gaming Industry News.

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Thunderkick’s portfolio makes Ontario debut through SkillOnNet brands

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Global entertainment brand SkillOnNet is deepening its existing partnership with Stockholm-based game studio Thunderkick to launch the developer’s unique, engaging slot titles in Ontario.

The Canadian province is one of the most exciting regulated markets in North America, and the Ontario players will now gain access to Thunderkick’s full portfolio of highly acclaimed games via SkillOnNet-powered online casino brands such as PlayOJO, SlotsMagic, and SpinGenie.

Thunderkick is known for its independent, boundary-pushing slot games like Pink Elephants, Esqueleto Explosivo, and Beat the Beast and has established a strong reputation for creativity and originality in the iGaming space. The deal allows the studio to further expand its global footprint while giving Ontario players the chance to enjoy a fresh wave of premium content.

Ontario’s regulated online gaming market, which officially opened in 2022, has quickly become a key market for the iGaming industry, and SkillOnNet was among the first brands to secure licensing in the province. The expansion reinforces SkillOnNet’s commitment to delivering top-tier entertainment in regulated markets globally.

Jani Kontturi at SkillOnNet said: “Thunderkick has been a key partner of ours in other markets, and we’re delighted to bring their outstanding content to Ontario. This region is fast becoming a vital part of our operations, and we’re confident players here will respond just as positively to Thunderkick’s games as they have elsewhere.”

Mariam Dodosh, Account Manager at Thunderkick said: “We’re thrilled to expand our relationship with SkillOnNet and enter the Ontario market together. Our games have a track record of strong performance, and we’re excited to see them go live in one of the most dynamic new regions in iGaming.”

The post Thunderkick’s portfolio makes Ontario debut through SkillOnNet brands appeared first on Gaming and Gambling Industry in the Americas.

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