

Africa
African bespoke Kiron.Lite launches with B2Tech bringing data-conscious sports betting content to more players
Kiron Interactive, the specialist supplier of virtual sports and numbers games, has launched Kiron.Lite, a data lite solution for supplying its hugely successful betting content to the African market in the most cost-effective way.
Kiron has partnered with platform provider B2Tech to deliver Kiron.Lite’s debut to markets across Africa through its operations in 19 countries on the continent.
Specifically developed and tailored to the requirements of African markets where reducing mobile data consumption is a key factor, Kiron.Lite will be integrated into BetMan, the provider’s omnichannel remote gaming server, and integrates seamlessly into a customer Wallet API.
Four of Kiron’s popular football products will be available at launch; Goal virtual leagues that include English, Spanish, Italian, German and French teams, World Cup Tournaments, Champions Cup, Goal, and Virtual Football Jackpot. The collection of player favourite titles is primed to fill the gap created by the close of the English Premier League season, one of the most popular competitions for punters in African markets.
These versions of the products will be delivered by Kiron.Lite requiring a fraction of the normal data consumption that their original form needs, removing bandwidth-intensive visualisations while still replicating the excitement of in-play betting.
The bespoke cost-saving benefits of Kiron.Lite are delivered in a package that will still be familiar to players, retaining all the features they demand for a full betting experience, allowing the 24/7 placement of multiple bets across 50 fixtures using the same betting markets as live football.
The staggered scheduled events replicate the excitement of in-play betting every two minutes, ensuring non-stop betting opportunities in a fully customisable package. Content, colour theme, odds and frequency of events are all operator selectable to meet the needs of local audiences in any market.
Kiron Co-CEO, Steven Spartinos said: “Kiron.Lite is a significant step forward in content provision in Africa. While it’s well known that the many individual markets here are diverse, one characteristic they share is that mobile data is at a premium and today’s most advanced content can be demanding.
“That’s why we developed Kiron.Lite. It’s a unique product that works seamlessly with operators to deliver the popular content their customers demand in a manner that suits their data lite requirements. It’s lighter but powerful at the same time, offering new opportunities to providers across the continent.”
Tzahi Asulin, B2Tech CEO added: “We are very excited that Kiron has given us the nod to deploy this unique and exciting product to the African market before anyone else, it’s a great opportunity for us to continue providing the best and improved gaming experiences to our customers on all devices.
This product could not have come at a more perfect time as we know that virtual sports products are at their most popular amongst punters during the football off-season.
“We have no doubt that our customers will enjoy the superior experience and appreciate the advantages of using a platform that is not heavy on data on their mobile devices.”
Africa
Tanzania Gaming Board Warns Families About Risks Posed by Betting on PlayStation Games

The Gaming Board of Tanzania (GBT) has warned parents about the risks posed by betting on PlayStation games, urging families to take action.
Last week, Daniel Olesumayan, Acting Director General of GBT, addressed the issue during a meeting with media editors organised by the Treasury Registrar’s Office.
The gathering aimed to increase awareness about gambling activities and clarify the GBT’s regulatory responsibilities. Olesumayan stressed the importance of keeping children away from gambling, highlighting that it is primarily the parents’ duty to supervise their children’s gadget usage.
“As parents, we must protect our children. It is important to track how they use gadgets intended to stimulate their minds. PlayStation games turned into gambling must only operate in board-approved locations,” he said.
The growth of Tanzania’s gambling industry is evident, with the GBT registering 62 companies and issuing a remarkable 8549 licenses in the 2024/25 financial year.
This number includes licenses for various activities, such as the National Lottery and sports betting, with some companies holding multiple licenses to operate different types of gambling across various locations.
“The sector’s tax revenue surged by 97 percent, from Sh131.9 billion in 2020/21 to Sh260 billion in 2024/25,” Mr Olesumayan said.
He also noted that the ability to place bets as low as Sh1000 has contributed to the impressive growth.
Even with recent advancements, the GBT still faces significant challenges, particularly with illegal slot machines that operate without registration. These machines often attract children, posing risks not only to minors but also to the integrity of the gambling sector.
To tackle these issues, GBT is looking to the future with plans to utilise technology for better management of the industry and also enhance the skills of staff for more effective oversight. The regulator has also established more zonal offices and recently banned foreigners from operating slot machines.
Additionally, the board is set to launch a nationwide responsible gaming campaign aimed at educating young people about the dangers of problem gambling and promoting safer gaming habits.
The post Tanzania Gaming Board Warns Families About Risks Posed by Betting on PlayStation Games appeared first on European Gaming Industry News.
Africa
Ghana Gaming Commission Introduces Mandatory Biometric Verification

The Ghana Gaming Commission has introduced a significant change to the gambling industry by mandating biometric identification for every bet placed within the country. This new rule applies to all forms of gambling including online and physical sportsbooks, casinos and promotional games. Alongside recent tax reforms, this measure represents a strong move toward modernising and securing the gambling landscape in Ghana.
Gambling operators are now required to integrate their platforms with the National Identification Authority’s (NIA) database. Every player must verify their identity using fingerprint or facial recognition technology both at the point of placing bets and when claiming winnings. The only acceptable form of identification will be the Ghana Card, issued by the NIA.
According to Emmanuel Siki Quainoo, the acting commissioner of the Gaming Commission, this initiative aims to protect the industry from criminal misuse and enforce stricter responsible gambling measures. It is designed to slow down betting activities, allowing players to make more thoughtful decisions regarding their gambling behaviour.
Operators have a strict timeline of just one month to fully implement and test these biometric verification systems. Non-compliance could result in suspension of licenses or refusal of renewals, as the Commission has pledged to enforce these regulations rigorously without exceptions.
The primary goals behind these updated regulations are to prevent fraud and stop underage gambling. Additionally, these measures aim to increase transparency in the gambling industry, which has been scrutinised over possible money laundering and unmonitored cash flows. By associating all gambling transactions with verified biometric data, authorities can more effectively monitor and identify irregular activities.
The mandatory biometric checks also enhance responsible gambling protections. Regulatory bodies can monitor dangerous betting behaviors, impose limits on spending, and provide exclusion options for self-excluded players. This policy is part of a larger national digital initiative that uses identity-based verification across multiple regulated sectors.
The post Ghana Gaming Commission Introduces Mandatory Biometric Verification appeared first on European Gaming Industry News.
Africa
QTech Games recruits Agatha Wanjugu as Sales Manager for East Africa

Leading distributor for emerging markets announces the fulfilment of its new dedicated role for East Africa, based in Kenya
QTech Games, the leading game aggregator for all emerging markets, has recruited Agatha Wanjugu for the new role of Sales Manager for East Africa, as it continues its concerted push into the African market.
Based in Kenya, Agatha joins QTech Games after successful stints at iGaming Afrika, where she served with distinction as Business Development Manager – and, more recently, Pragmatic Play where she spent several years as Account Manager for Africa. In this previous position, she routinely proved herself in both account management and business development capacities, building and maintaining enduring client relationships, collaborating with sales forces and technical departments to optimise the overall customer experience.
This experience has seen Agatha establish a reputation as a natural leader with a communicative and consultative approach. Her igaming insights and recommendations for the region have helped deliver on revenue targets and inform strategic guidance, advancing the sales cycle and populating its pipeline with new leads.
Now Agatha brings those transferable skills to bear at the sector’s leading aggregator for developing markets, where she will be responsible for managing and growing QTech’s existing partners in East Africa.
QTech Games CEO, Philip Doftvik, said: “We’re thrilled that Agatha is already underway in her new role at QTech Games, as we train our sights and broaden our scope across East Africa. She is a precocious and natural sales lead and account manager, with the ability to develop client growth or retention strategies.
“She’ll be a true asset to both QTech Games and all our clients, as we grow in Africa to make it a substantial part of our total revenue mix. We have high growth ambitions here in the coming years. Ultimately, we want to dominate and build a stellar and agile brand in the region.”
Agatha Wanjugu added: “I’m excited to be starting at QTech Games, and really feel they have given me the support to put my shoulder to the wheel for expansion in this bubbling and evolving marketplace.
“I’ll be responsible for managing QTech’s existing East African partners, alongside stewarding our expansion into neighbouring local territories. I’ve always based my business relationships on the ability to add value. Working with QTech, I’ve not only found a string of products that complement the different igaming verticals but also a strong, experienced team who are client-focused and always eager to make it work for the client.”
The post QTech Games recruits Agatha Wanjugu as Sales Manager for East Africa appeared first on European Gaming Industry News.
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