Compliance Updates
W2 Identifies Key Statistics from Financial Risk Checks to Support Gambling Operators
Regtech orchestration platform provider, W2, has identified key statistics within their financial risk check solution to help operators understand the affordability of their customers and support player protection initiatives.
W2, the provider of leading regulatory compliance services to the gambling industry, has identified keys statistics relating to High-Cost Short-Term loans within its financial risk affordability solution. With the release of the gambling industry white paper last week, gambling operators must now prepare to implement financial risk checks when customers hit certain net loss limits.
The solution combines data assets from multiple sources at the individual, demographic, and geographic levels on a ‘where available’ basis and has been built to provide as clear a picture as possible in a way that is not intrusive to the player. Operators can customise data consumption either through API integration at onboarding, or trigger based on various markers of harm (MOH).
One of the 50+ data indicators included in the solution analyses data on High-Cost Short-Term loans. This is key data for operators to have access to as consumers who are considering using loans to pay for critical costs such as bills and debt may not have the means to gamble.
When comparing a batch trial completed in 2023 vs. 2022, the results of High-Cost Short-Term or payday loans were staggering. W2 has identified the following statistics:
- High Interest Short Term loan enquiries to pay for bills increased by 1700%.
- High Interest Short Term loan enquiries to pay for debt increased by 1000%.
- High Interest Short Term loan enquiries for short term cash increased by 1050%
Warren Russell, CEO & Founder at W2 commented “The results of this batch trial when compared to data from 2022 is clear evidence that the cost-of-living crisis is hurting. The sheer number of consumers needing loans to pay for day-to-day costs is certainly the type of data which can be helpful to operators when implementing their player protection initiatives.
We are pleased that the long-awaited gambling white paper has now been released to give operators guidance on how best to comply with updated regulation. It is also promising that financial risk checks are going to play a key part in a safer gambling industry. W2’s financial risk solution has been specifically developed with the needs of gambling operators in mind, and we are looking forward to being able to provide this to the industry.”
Compliance Updates
New Report Details Current Situation of Online Gambling Outside the Licensed Market in Sweden

The Swedish Gambling Authority, Spelinspektionen, has released a new report detailing the current situation of online gambling that takes place outside the licensed market in Sweden. It contains a survey of the key players who engage in illegal gambling and their methods of reaching Swedish players.
The assessment is that the supply of unlicensed online gambling is large and relatively easily accessible. The Swedish Gambling Authority has developed methods to identify unlicensed gambling sites where Swedes play. It is a relatively small group of players, probably fewer than 5% of the total number of players, who demand games that do not have a Swedish gaming license.
Under current legislation, the Swedish Gambling Authority cannot intervene against all gambling sites that do not have a Swedish gambling license. According to the so-called targeting criterion, the authority can currently only intervene against gambling sites that target gambling customers in Sweden through, for example, marketing or that have gambling sites that are designed for the Swedish market.
“We welcome the ongoing investigation into the expanded scope of application, which is to be reported no later than 17 September this year. Despite the problems with the current scope of application, we believe that our interventions, where possible, are important and have an effect. It is therefore important that we continue our work to combat illegal gambling even during the ongoing investigation of the regulations,” said Spelinspektionen’s Director General Camilla Rosenberg.
The post New Report Details Current Situation of Online Gambling Outside the Licensed Market in Sweden appeared first on European Gaming Industry News.
Asia
Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming

The Karnataka government has announced that it will introduce a new law to regulate online betting and gaming.
Home Minister G Parameshwara said a committee of senior officials and industry representatives has been constituted and it has been given a month’s time to submit a draft of the proposed bill.
“I chaired a meeting regarding online betting and gambling yesterday along with the IT Minister. Representatives from the industry were called. There is nothing to regulate them so far. They have agreed to the introduction of a licence system and a regulation as per law,” he said.
The state government held a high-level meeting to discuss a legal framework for regulating online gaming.
IT-BT Minister Priyank Kharge said that the intent of the legislation is to curb online gambling, betting and games of chance, and protect consumers from fraud while supporting innovation and the sustainable growth of the skill-based gaming industry.
Karnataka is set to introduce a legal framework to ban gambling while permitting skill-based games following a model similar to that of Chhattisgarh.
Kharge said he held a detailed meeting with the state home minister, senior government officials, members of online gaming federations, and industry experts to discuss the proposed framework.
“The legitimate online skill-based gaming industry in India is a sunrise sector worth USD 4 billion, contributing Rs 12,000 crore in taxes and creating over 1.5 lakh jobs. Karnataka alone accounts for 25 percent of the market and contributes Rs 1350 crore annually in taxes, making it a key hub,” he said.
The minister also raised concerns over the growing underground market of offshore gambling and illegal betting.
“Alongside the legitimate sector, there is a parallel underground market that is expanding rapidly, posing risks such as predatory money collection practices, dubious shell companies, financial fraud, data breaches, and cybercrimes,” he said.
Kharge also held discussions with representatives of the E-Gaming Federation (EGF), the All India Gaming Federation (AIGF) and the Federation of Indian Fantasy Sports (FIFS) regarding their collaborative “Code of Ethics” for the industry.
The post Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming appeared first on European Gaming Industry News.
Compliance Updates
BC.GAME Upgrades to @bcgame Telegram Link for Unified Access and Increased Security

BC.GAME, a prominent cryptocurrency entertainment platform, announced the official upgrade of its Telegram group with a new link: https://t.me/bcgame. This shift represents an important step forward for the platform in terms of brand unification, community operations and user identification paths.
BC.GAME, one of the most active platforms in the crypto entertainment market, has a sizable user base spread across channels such as Telegram, Discord and Twitter. The Telegram community alone has millions of members from many critical areas. Behind each time zone, a committed group of gamers and community administrators keeps the community alive by sharing gaming experiences, uploading the most recent event announcements and assisting new users in swiftly integrating into the distinctive “BC community culture”.
Unifying the group link is both a way to make the platform’s design more consistent and a way to improve the user experience. It’s easier and faster for new players to remember t.me/bcgame than any of the other subdomain names. For current players, it means a clearer official entry point, which makes it less likely that they will run into fake groups.
The post BC.GAME Upgrades to @bcgame Telegram Link for Unified Access and Increased Security appeared first on European Gaming Industry News.
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