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Combined Online Provincial Championships for Schools – 22 April 2023

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Mind Sports South Africa (MSSA) shall be holding its ever popular annual Online Provincial Championships for schools on 22 April 2023.An important feature of this championship is that it is only open to schools affiliated to MSSA.

Learners who are being homeschooled may also participate, but such homeschool clubs must be affiliated to MSSA.Players will be able to play from venues approved by the school.MSSA’s Online Provincial Championships for schools offers local players the opportunity to qualify for selection to the national squad and for the Protea Team should they meet the criteria.The championship shall be held on 22 April 2023.

Game titles to be played are:

 

Period/genre Title Platform Age restriction Players
FPS CS GO PC 16 5 v 5
Sport FIFA ’23 All platforms compatible with PS5 for cross play 12 1 v 1
eFootball 2023 All platforms compatible with PS5 for cross play 12 1 v 1
Rocket League PC 12 1 v 1
Rocket League PC 12 3 v 3
MOBA DotA 2 PC 12 5 v 5
Clash Royale Mobile 12 1 v 1
League of Legends PC 12 5 v 5
Clash of Clans Mobile 12 1 v1
Mobile Legends Bang Bang Mobile 12 5 v 5
Fighting Street Fighter V All platforms compatible with PS5 for cross play 12 1 v 1
Card HearthStone Various 12 1 v 1

Players are to acquaint themselves with the rules apropos substitutes and loadshedding.

 

Tournament Structure:

As per the MSSA’s rules, being:

  • If less than six teams, the championship shall be a Round Robin Championship
  • If 6 to 10 teams enter the championship there shall be four rounds as played to the Swiss System
  • If 11 or more teams enter the championship there shall be five rounds as played to the Swiss System

Eligibility:

  • Any learner currently registered for primary or secondary studies may enter.

Entry fee:

  • Entry is R50.00 per Registered Player.
  • Only fully-paid-up Registered Players may participate in this event.

Entries:

  • Entries need to be submitted on or before midnight on 21 April 2023.
  • The entry form may be downloaded and all all entries must be made of Excel from the official website and submitted to [email protected]
  • Only an Educator at the school may submit an entry.
  • A photograph of each learner must accompany the entry.

Medals:

Medals shall be awarded to the first three gamers for both men and women (per  province) in the following categories:

  • MALE: The top three places (1st, 2nd, and 3rd)).
  • FEMALE: The top three places (1st, 2nd, and 3rd))

Please note that the medals shall be awarded to the players at the next LAN championship in which such team/player enters and participates.

Colours:

  • School Provincial Colours: All Players that win all of their Matches at a Provincial Championship will earn School Provincial Colours. All Players who score within the top 50% in a specific Period at a any two (or more) Provincial Championships, and who also score within the top 50% at a National Championship in the same period and in the same year, will earn School Provincial Colours.

When and Where:

  • 22 April 2023
  • The first round will start at 10H00. Players shall be given 60 minutes to complete each round.
  • Players must all be on-line at 9H00.

The championship is accredited as being of the same status as a provincial championship. This means that the championship shall be used for the following:

  • The awarding of school provincial colours;
  • The awarding of medals for 1st, 2nd and 3rd places for both men and women;
  • The ability to qualify for National Team Trials.
  • As usual Trials shall be done at a LAN venue, and the team that can best represent South Africa shall then be selected.
  • All medals shall be awarded to the recipients at a MSSA LAN championships.

Shout casting:

  • The MSSA shall decide who may shout-cast the games.
  • Anybody wishing to be appointed as a Shout-Caster must apply in writing to [email protected]
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Africa

Tanzania Gaming Board Warns Families About Risks Posed by Betting on PlayStation Games

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The Gaming Board of Tanzania (GBT) has warned parents about the risks posed by betting on PlayStation games, urging families to take action.

Last week, Daniel Olesumayan, Acting Director General of GBT, addressed the issue during a meeting with media editors organised by the Treasury Registrar’s Office.

The gathering aimed to increase awareness about gambling activities and clarify the GBT’s regulatory responsibilities. Olesumayan stressed the importance of keeping children away from gambling, highlighting that it is primarily the parents’ duty to supervise their children’s gadget usage.

“As parents, we must protect our children. It is important to track how they use gadgets intended to stimulate their minds. PlayStation games turned into gambling must only operate in board-approved locations,” he said.

The growth of Tanzania’s gambling industry is evident, with the GBT registering 62 companies and issuing a remarkable 8549 licenses in the 2024/25 financial year.

This number includes licenses for various activities, such as the National Lottery and sports betting, with some companies holding multiple licenses to operate different types of gambling across various locations.

“The sector’s tax revenue surged by 97 percent, from Sh131.9 billion in 2020/21 to Sh260 billion in 2024/25,” Mr Olesumayan said.

He also noted that the ability to place bets as low as Sh1000 has contributed to the impressive growth.

Even with recent advancements, the GBT still faces significant challenges, particularly with illegal slot machines that operate without registration. These machines often attract children, posing risks not only to minors but also to the integrity of the gambling sector.

To tackle these issues, GBT is looking to the future with plans to utilise technology for better management of the industry and also enhance the skills of staff for more effective oversight. The regulator has also established more zonal offices and recently banned foreigners from operating slot machines.

Additionally, the board is set to launch a nationwide responsible gaming campaign aimed at educating young people about the dangers of problem gambling and promoting safer gaming habits.

The post Tanzania Gaming Board Warns Families About Risks Posed by Betting on PlayStation Games appeared first on European Gaming Industry News.

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Africa

Ghana Gaming Commission Introduces Mandatory Biometric Verification

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The Ghana Gaming Commission has introduced a significant change to the gambling industry by mandating biometric identification for every bet placed within the country. This new rule applies to all forms of gambling including online and physical sportsbooks, casinos and promotional games. Alongside recent tax reforms, this measure represents a strong move toward modernising and securing the gambling landscape in Ghana.

Gambling operators are now required to integrate their platforms with the National Identification Authority’s (NIA) database. Every player must verify their identity using fingerprint or facial recognition technology both at the point of placing bets and when claiming winnings. The only acceptable form of identification will be the Ghana Card, issued by the NIA.

According to Emmanuel Siki Quainoo, the acting commissioner of the Gaming Commission, this initiative aims to protect the industry from criminal misuse and enforce stricter responsible gambling measures. It is designed to slow down betting activities, allowing players to make more thoughtful decisions regarding their gambling behaviour.

Operators have a strict timeline of just one month to fully implement and test these biometric verification systems. Non-compliance could result in suspension of licenses or refusal of renewals, as the Commission has pledged to enforce these regulations rigorously without exceptions.

The primary goals behind these updated regulations are to prevent fraud and stop underage gambling. Additionally, these measures aim to increase transparency in the gambling industry, which has been scrutinised over possible money laundering and unmonitored cash flows. By associating all gambling transactions with verified biometric data, authorities can more effectively monitor and identify irregular activities.

The mandatory biometric checks also enhance responsible gambling protections. Regulatory bodies can monitor dangerous betting behaviors, impose limits on spending, and provide exclusion options for self-excluded players. This policy is part of a larger national digital initiative that uses identity-based verification across multiple regulated sectors.

The post Ghana Gaming Commission Introduces Mandatory Biometric Verification appeared first on European Gaming Industry News.

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QTech Games recruits Agatha Wanjugu as Sales Manager for East Africa

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Leading distributor for emerging markets announces the fulfilment of its new dedicated role for East Africa, based in Kenya

QTech Games, the leading game aggregator for all emerging markets, has recruited Agatha Wanjugu for the new role of Sales Manager for East Africa, as it continues its concerted push into the African market.

Based in Kenya, Agatha joins QTech Games after successful stints at iGaming Afrika, where she served with distinction as Business Development Manager – and, more recently, Pragmatic Play where she spent several years as Account Manager for Africa. In this previous position, she routinely proved herself in both account management and business development capacities, building and maintaining enduring client relationships, collaborating with sales forces and technical departments to optimise the overall customer experience.

This experience has seen Agatha establish a reputation as a natural leader with a communicative and consultative approach. Her igaming insights and recommendations for the region have helped deliver on revenue targets and inform strategic guidance, advancing the sales cycle and populating its pipeline with new leads.

Now Agatha brings those transferable skills to bear at the sector’s leading aggregator for developing markets, where she will be responsible for managing and growing QTech’s existing partners in East Africa.

QTech Games CEO, Philip Doftvik, said: “We’re thrilled that Agatha is already underway in her new role at QTech Games, as we train our sights and broaden our scope across East Africa. She is a precocious and natural sales lead and account manager, with the ability to develop client growth or retention strategies.

“She’ll be a true asset to both QTech Games and all our clients, as we grow in Africa to make it a substantial part of our total revenue mix. We have high growth ambitions here in the coming years. Ultimately, we want to dominate and build a stellar and agile brand in the region.”

Agatha Wanjugu added: “I’m excited to be starting at QTech Games, and really feel they have given me the support to put my shoulder to the wheel for expansion in this bubbling and evolving marketplace.

“I’ll be responsible for managing QTech’s existing East African partners, alongside stewarding our expansion into neighbouring local territories. I’ve always based my business relationships on the ability to add value. Working with QTech, I’ve not only found a string of products that complement the different igaming verticals but also a strong, experienced team who are client-focused and always eager to make it work for the client.”

The post QTech Games recruits Agatha Wanjugu as Sales Manager for East Africa appeared first on European Gaming Industry News.

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