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Canada

NASEF Takes the Helm of United States Esports Federation (USEF)

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NASEF is now leading the United States Esports Federation (USEF) and will be taking U.S. gamers into the worldwide esports competition arena. The Board of Directors of the International Esports Federation (IESF) recently voted for NASEF to manage the United States Esports Federation. USEF, now a wholly owned subsidiary of NASEF, will strive to develop a competitive powerhouse with talented, hardworking, principled U.S. esports athletes.

“IESF has great confidence in NASEF as it takes charge of USEF and leads the way for U.S. athletes in our world esports (WE) competitions. There is great potential in the United States to build highly competitive esports teams and generate excitement for worldwide events. NASEF is poised to apply its principles and experience to spearhead growth and spirited engagement in the competitive arena,” Vlad Marinescu, President of IESF, said.

NASEF History

NASEF’s high standards and core philosophies are a key foundation as it oversees competitive events for esports professionals. These athletes will compete for titles and earn prize money by representing the United States in the World Esports Championships and other worldwide events in 2023 and beyond.

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In the past year, as IESF’s worldwide education partner, NASEF has provided significant value to member countries and leaders. Its model of building an esports ecosystem with varied career pathways built around a magnet of gamers and gameplay has become a core educational focus for many IESF member nations. NASEF continues its firm commitment to this model in K-12 schools. NASEF now will also shape the structure and implementation of United States professional esports as the exclusive pathway to IESF world championships. Elite gamers will have the opportunity to enter tournaments where winners will represent the United States of America and compete in worldwide title events.

NASEF Board Chair Todd Harris has been a leader in the games industry for decades, as founder and developer of popular video games and companies, a pioneer and architect of Atlanta’s scholastic esports movement, and currently co-founder of a video and event production company.

Harris said: “Global esports competition is thriving, and the U.S. should be well-represented. NASEF is thrilled to take the helm of USEF and foster positive growth and a winning spirit among competitive players.”

“NASEF has always focused on helping students build life and career skills through esports. For a select number of elite players, professional competition is their path to success. We’re excited to bring USEF into the NASEF family and have it serve as the pathway for U.S. players to compete around the world,” said Gerald Solomon, Executive Director of NASEF and now also serving as President of USEF.

Tournament Plans

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NASEF assumes leadership of the USEF immediately, with Clint Kennedy as Managing Director. USEF plans to send teams to the upcoming IESF World Esports Championships in Romania in the following titles: Mobile Legends (MLBB), DOTA 2, Tekken 7, eFootball 2023, CS:GO (M), and CS:GO (F).

NASEF will be working with U.S. and global partners to strengthen USEF to be the proud platform for US esports athletes. NASEF will build strong ties with game developers and sponsors to ensure a solid foundation for personal, team, and federation growth, and to serve as a platform for U.S. esports athletes.

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BCLC

Be #GiftSmart: Scratch the Idea of Gifting Scratch & Win Tickets to Kids

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BCLC reminds adults to gift responsibly this holiday season

With the holiday season in full swing, BCLC is reminding British Columbians to gift responsibly and scratch lottery products from their shopping lists for kids.

“Scratch & Win tickets can make great stocking stuffers for the adults in your life, but they’re not for kids,” said Ryan McCarthy, BCLC’s Director of Player Health. “The research shows that children who have early encounters with gambling are four times more likely to develop riskier gambling behaviour as they grow up. While people are out shopping for those last-minute gifts, BCLC wants adults to be aware of the potential risks associated with gifting lottery products to children and to consider safer alternatives.”

While Scratch & Win tickets are among the most common ways kids can be introduced to gambling, children are increasingly exposed to various online forms, such as gambling streams.

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“With the convergence of gaming and gambling, youth are becoming more exposed to gambling content in online spaces like streaming sites, where creators are able to live-stream their own gambling, usually while playing online slots and instant games,” said Dr. Luke Clark, Director for Gambling Research at UBC. “Our research at the UBC Centre for Gambling shows that a higher frequency of watching online gambling streams is associated with a more positive attitude towards gambling and a high intention to gamble in the future.”

In B.C., it is illegal to sell lottery products to anyone under the age of 19 and BCLC encourages adults to have conversations with the kids in their lives about the risks associated with gambling.

“Open and honest conversations are crucial when it comes to navigating childhood exposure to gambling,” said McCarthy, who shared the following tips to adults:

  • Monitor for gambling-related lifestyle changes. For example, developing a positive attitude towards gambling or a preoccupation with video games or streaming sites.
  • Be a positive role model. Exhibit safer gambling behaviour and talk about the risks.
  • Limit exposure. Monitor kids’ online activities and discourage engagement with gambling content. Explain how gambling is based on chance.
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AGCO

Jackpot Digital Receives Approval from AGCO as a Registered Gaming Supplier

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Jackpot Digital Inc., a leading provider of innovative dealerless electronic poker gaming solutions, has announced that the Alcohol and Gaming Commission of Ontario (AGCO) has approved the Company to be licensed as a registered Gaming Related-Supplier (the “Supplier License”) under the Gaming Control Act in the Province of Ontario.

This significant achievement allows Jackpot Digital to enter one of the most dynamic and rapidly growing regulated gaming markets in North America. The Supplier License authorizes Jackpot Digital to supply its electronic table games to Ontario’s gaming venues, including casinos and other regulated gaming facilities.

Jackpot Digital’s flagship product, the Jackpot Blitz electronic table game system, offers a modern, dealerless, player-friendly solution that integrates traditional multiplayer poker games with cutting-edge digital technology. The Supplier License will enable the Company to offer its innovative gaming solutions to operators throughout Ontario, driving new revenue opportunities and enhancing player experiences.

“Receiving AGCO’s approval is a major milestone. This approval provides us with the opportunity to offer our top-tier electronic gaming systems to operators throughout all of Ontario, positioning us for further growth in one of the world’s most robust gaming markets. We are excited to bring our innovative products to Ontario’s gaming community and continue our commitment to providing exciting, technology-driven entertainment experiences,” said Jake Kalpakian, CEO of Jackpot Digital.

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Canada

Play’n GO announces partnership with Canadian operator PointsBet

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Play’n GO, the world’s leading casino entertainment provider, has announced further expansion of its Canadian operations via a partnership with leading operator PointsBet in the province of Ontario.

The Swedish-founded gaming giant’s games will now be available to PointsBet players in the Canadian province, meaning classic titles such as Book of Dead, Rich Wilde and the Tome of Madness, and Reactoonz will now be available on the PointsBet platform.

The province of Ontario regulated online casino gaming in 2022, which saw Play’n GO enter the Canadian market for the first time. The company expanded into the province of Quebec earlier this year, and, as of June 2024, is also a proud member of the Canadian Gaming Association.

Magnus Olsson, Chief Commercial Officer at Play’n GO, commented, “Back in 2022, I said that “North America is right at the top of Play’n GO’s priority list, and Ontario is just the first step we plan to take”. This partnership with PointsBet shows we have yet to take our foot off the gas. We’ve proudly watched our games become instant hits in our two and a half years in the Ontarian region, and we have no plans to slow down any time soon.

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“It’s exciting to team up with a fellow Canadian Gaming Association member in PointsBet, and we can confidently say that we are working towards the same goal of a safe, regulated industry that is focused on player entertainment. We’re looking forward to working closely together following this milestone announcement.”

Scott Vanderwel, Chief Executive Officer at PointsBet, shared “Play’n GO has built a strong reputation for delivering high-quality game content, and we’re thrilled to bring their titles to our platform. At PointsBet, our focus is on providing a safe and engaging entertainment experience for our players, and it’s clear that Play’n GO aligns with those values. Canadian casino enthusiasts recognize PointsBet as a trusted leader in iGaming, and this collaboration further enhances the exceptional experience we offer.”

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