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gamescom 2022: Gamecity Hamburg presents six indie games at the Indie Arena Booth

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From August 24 to 28, the gamescom, Europe’s largest trade fair for video games, will once again open its doors in Cologne. The location initiative Gamecity Hamburg will be participating with a booth at the Indie Arena Booth in Hall 10.2. Here, six indie studios from Hamburg will present their games to gamescom visitors, publishers and the press. Numerous other companies from Hamburg will also exhibit at gamescom, which brings together the international games industry in person again, for the first time in two years.

“With over 180 studios, publishers and games companies, Hamburg is a hotspot for games development in Europe. Hamburg’s games companies employ 2,500 people and the industry is on a growth trajectory: we currently count more than 200 vacancies at the city’s games companies. We’re excited to see that Hamburg companies can again present themselves at gamescom 2022. They show that Hamburg not only offers future-proof jobs, top-class career prospects, unique networking, but also that high-quality games are created here by big industry players as well as by numerous indie studios,” says Dennis Schoubye, Head of Gamecity Hamburg.

Gamecity Hamburg is representing the Hanseatic city with a booth at the Indie Arena Booth in Hall 10.2. Through the support program “Road to gamescom 2022”, Gamecity Hamburg enables six indie studios to show their games at Europe’s largest trade fair for video games free of charge. This way, the studios can establish important contacts with publishers, future partners, media and influencers, as well as present their game projects to gamers, receive valuable feedback and inspire future fans.

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These six games and companies will be presented by Gamecity Hamburg at the Indie Arena Booth:

  • Tiny Roar with “XEL“: In the newly released sci-fi adventure game, players help protagonist Reid uncover her mysterious past.
  • games with “Heart of Muriet“: The real-time strategy game transports players to the fabled land of Muriet, where they fight epic battles in a voxel graphics style.
  • Beardshaker Games with “Soulitaire”: Soulitaire reinterprets the classic card game solitaire with a mysterious, dark background story.
  • THREAKS with “Project MORPH“: In this action RPG, players must save the galaxy by transforming into the monsters they fight, unlocking special abilities.
  • Octofox Games with “Wild Woods“: In this couch co-op game, one to four players take on the role of brave cats who have to cross a dangerous forest with their wooden cart.
  • OneManOnMars with “Leif’s Adventure: Netherworld Hero“: In this co-op adventure game, the title character Leif not only searches for a way back to his village, but also for his place in life.

Beardshaker Games, THREAKS and Octofox Games were grantees of the Gamecity Hamburg Prototype Funding program in 2020. OneManOnMars successfully participated in Gamecity Hamburg’s Games Lift Incubator in 2020 with the project “Leif’s Adventure”.

 

Companies from Hamburg present themselves at gamescom 2022

Further companies from Hamburg’s games industry will also attend gamescom 2022 to publicly present new games or to use the opportunity to initiate new business partnerships.

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Indie publisher and development studio Daedalic Entertainment will present several new titles in the B2C area, including their highly polished action adventure game “The Lord of the Rings: Gollum” announced for September. Mooneye Studios, also active as a publisher and developer, will showcase new demos of the not-yet-released games “Farewell North” and “Shumi Come Home”. The Hamburg-based internet broadcaster Rocket Beans TV will also cover gamescom 2022 with numerous live broadcasts from its booth.

In the B2B area, which is only open to trade visitors, InnoGames (Germany’s second-largest employer in the games sector), Goodgame Studios, Deep Silver FISHLABS, Tivola Games, Bytro Labs, and Daedalic Entertainment will be among the exhibitors.

 

Gamecity Hamburg: Targeted support programs for Hamburg’s games industry

In addition to programs like “Road to gamescom 2022”, Gamecity Hamburg, funded by the Free and Hanseatic City of Hamburg, supports the regional games industry with more tailored support programs: The Games Lift Incubator, supports up-and-coming game developers and start-up founders through an intensive coaching and mentoring program with international industry experts as well as funding. Furthermore, Gamecity Hamburg supports the development of game prototypes in Hamburg with up to 120,000 euros per project through its Prototype Funding program.

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CS2 Intel Extreme

CS2 Intel Extreme Masters Rio 2024 SuperComputer: NaVi to bounce back after Blast Fall Final loss

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Final: Natus Vincere (36.5%) to beat Team Vitality (28.1%)

Semifinal 1: Natus Vincere (52.6%) to beat MOUZ (16.3%)

Semifinal 2: Team Vitality (47.7%) to beat G2 Esports (18.7%)

Quarterfinal 1: G2 Esports (39.8%) to beat FaZe Clan (32.8%)

Quarterfinal 2: MOUZ (35.9%) to beat Eternal Fire (24.7%)

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Group stage

  1. Natus Vincere – 48.7% to finish 1st; 17.0% to finish 2nd; 84.1% to make playoffs

  2. Team Vitality – 40.8% to finish 1st; 17.4% to finish 2nd; 77.7% to make playoffs

  3. G2 Esports – 19.3% to finish 1st; 20.4% to finish 2nd; 56.7% to make playoffs

  4. MOUZ – 14.5% to finish 1st; 21.8% to finish 2nd; 53.0% to make playoffs

  5. FaZe Clan – 13.9% to finish 1st; 21.0% to finish 2nd; 50.2% to make playoffs

  6. Eternal Flame – 40.7% to finish 1st; 16.2% to finish 2nd; 40.7% to make playoffs

  7. Liquid – 16.3% to finish 7-8th; 35.7% to make playoffs

  8. Virtus.pro – 15.4% to finish 7-8th; 29.9% to make playoffs

  9. Astralis – 28.9% to finish 9-12th; 31.5% to make playoffs

  10. The MongolZ – 32.7% to finish 9-12th; 25.4% to make playoffs

  11. Complexity – 34.3% to finish 9-12th; 21.2% to make playoffs

  12. Heroic – 26.8% to finish 9-12th; 23.5% to make playoffs

  13. paiN – 36.5% to finish 13-16th; 21.0% to make playoffs

  14. FURIA – 36.4% to finish 13-16th; 20.9% to make playoffs

  15. 9z – 44.7% to finish 13-16th; 14.6% to make playoffs

  16. Imperial – 49.1% to finish 13-16th; 13.9% to make playoffs

It has been quite the run for NaVi despite their loss with back to back grand finals in recent weeks but CSDB.gg’s predictive model suggests there will be no let up for the Ukrainian esports organisation.

G2 will also be looking to build more momentum in preparation for Majors season with NiKo on a quest to finally get over the line this year to win his first major title. Hopefully Rio won’t have to see a repeat of his reaction in the semifinals at BLAST Premier Fall Final 2024 where he punched a hole in a table after losing out to Team Vitality in a key moment.

However, the hosts of Intel Extreme Masters Rio 2024 may want to lockdown any nearby furniture and reinforce their desks if G2 are set for disappointment at the semifinals stage as predicted by the CSDB.gg SuperComputer.

A victory in Rio could be even more consequential for how the end of the year shapes up for the leading teams on the circuit. The Valve Global rankings have both teams close at the very top (NaVi at 1988 and G2 at 1953) meaning a win for either team could hand them a key advantage when it comes to who enters the Majors as top seed. 

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Back-to-back wins in T1 events for G2, should they prosper in Rio, would set the Berlin-based team on an incredible trajectory going into the winter months.

Meanwhile, Brazilian hopes for glory look slight according to the CSDB.gg SuperComputer with FURIA, the team co-owned by Neymar, having only been given a 20.9% chance of even making the playoffs. 

They are the leading contenders to make an impact for the home crowd but there are other teams flying the flag for Brazil with paiN and Imperial also set to give it their best to give local fans something to cheer on.

In terms of forecasted matchups of note, G2 and FaZe Clan could offer up a fascinating encounter in the quarterfinals should both teams qualify, with each organisation rated as having a strong chance of making the semis with little to separate them should they meet.

How was the CSDB.gg CS2 Tournament SuperComputer created?

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The CSDB.gg CS2 Tournament SuperComputer is a predictive model created using world ranking points, team quality ratings and performance trends. An element of randomness is also included in the model to avoid the best teams and players always winning, to reflect the fact that upsets can happen.

Every tournament is simulated 1,000 times with the results aggregated into a percentage rating of the chances teams or players have to achieve the predicted result.

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eSports

Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event

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In an exciting announcement for motorsports and gaming fans alike, three-time Formula 1 World Champion Max Verstappen will be making a special appearance at the GAMERGY event for the exciting Heineken Player 0.0 Global Final in Madrid this December. This immersive entertainment and gaming Experience promises to bring together the worlds of motorsport and gaming, offering fans a unique experience.

GAMERGY, one of the largest global gaming and esports events, will take place in Madrid this December from the 13th-15th, 2024. The 10th edition of the event will host exhilarating activities featuring cutting-edge technology, live competitions, traditional sports activations and phygital interactive experiences that cater to a wide audience.

“In the past few years, we have seen how the traditional sports and gaming ecosystems have come closer together in innovative and immersive ways. At our most recent GAMERGY México edition, we saw our tennis, football, boxing, skateboarding and paddle activations being amongst the most popular gaming fair attractions. We are very excited to partner with Heineken in adding Player 0.0 to the digital fandom,” said Cristina Carranza, Global Head of Sales at GGTech.

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Heineken® Player 0.0 Global Final featuring Max Verstappen
23 finalists from all around the world will be joining us in Madrid for a simulated racing competition with the aim of winning the title of Player 0.0 Global Champion. Expect a high-octane race where the finalists will demonstrate their skills, speed and agility. During the Player 0.0 Global Final, festival goers will also have the once-in-a-lifetime opportunity to see Max Verstappen on stage. This unique experience is expected to draw immense crowds and therefore fans are encouraged to arrive early.

Exclusive Merchandise and Memorabilia
Fans attending the event will have the opportunity to purchase exclusive GAMERGY merchandise. Limited-edition collectibles will be available for purchase. Don’t miss the chance to take home a piece of history!

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Asia

Xsolla to Present Global Expansion Solutions at Tokyo Game Show 2024

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Xsolla, a global video game commerce company, will showcase its cutting-edge solutions at Hall 4, Booth #04-C48, during the Tokyo Game Show 2024, which will take place from September 26-27, 2024, at the Makuhari Messe Convention Center in Tokyo, Japan. Xsolla’s booth will feature live demonstrations of its latest solutions aimed at helping game developers and publishers succeed in expanding to international markets.

During the event, Jin Jeong, Regional Vice President of Xsolla Japan, will deliver a keynote session focusing on the critical role of Xsolla’s Merchant of Record (MoR) solutions in transforming the way game companies handle cross-border transactions, taxes, and regulatory complexities. This session will offer developers and publishers a comprehensive look into how Xsollasimplifies global operations, allowing studios to focus on creating games while Xsolla handles the business side.

In addition to showcasing their MoR solutions, Xsolla will demonstrate how their payment systems and cross-play/cross-pay features enhance global reach for game developers of all sizes and across all platforms. Xsolla will also showcase how they help video game companies integrate with various payment methods worldwide, allowing developers to monetize their games across different regions easily.

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David Stelzer, President of Xsolla, emphasized the significance of this event for the company: “We’re thrilled to be part of the Tokyo Game Show and to present our latest solutions designed to empower game developers and publishers to expand globally. Our mission is to support the gaming industry with the tools they need to thrive in international markets, and we are eager to showcase how Xsolla can make global expansion easier and more effective.”

Attendees are invited to visit Xsolla’s booth to meet with the team of experts, who will be available to provide insights, answer questions, and discuss how their tailored solutions can help game developers and publishers grow their businesses. For those interested in more in-depth discussions, Xsolla also offers one-on-one meetings to explore specific solutions for global market expansion.

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