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Revita crowned ‘Best Game’, Heartbound ‘Most Anticipated’ and Super Raft Boat ‘Best of GX.games’ in the GameMaker Awards 2022

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The judges have deliberated. Over 200 games have been entered with thousands of votes cast. And we can now reveal that Revita has been crowned ‘Best Game’ and Heartbound ‘Most Anticipated’ game of the year, at the GameMaker Awards 2022.

The GameMaker Awards recognize games built in GameMaker which demonstrate excellence in design, creativity, technical ability and of course, awesome gameplay.

This year, the coveted gong for ‘Best Game’ goes to Revita, created by German developer BenStar. Revita is an exciting twin-stick roguelite platformer, where you play as an unnamed child as you ascend an ominous clocktower in pursuit of your lost memories. The game was up against a tough shortlist, which included Sucker for Love: First Date, ElecHead, Grapple Dog and Webbed. However, Revita’s fast-paced, adrenaline-pumping gameplay and incredibly satisfying combat mechanics ultimately won the judges over, which included head of GameMaker Russell Kay, and Opera GX Product Director, Maciej Kocemba.

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The ‘Most Anticipated Game’ at this year’s awards went to Heartbound, from US developer, Pirate Software. Heartbound’s unorthodox approach to role playing games tells the story of a boy, his dog, curious secrets, and sanity – all created in a breathtaking pixel art style. However, it was Heartbound’s amazing storytelling which really captured the judges imagination, leaving them hungry for more.

The other finalists of the Most Anticipated Game category were BROK the InvestiGator, Cattails: Wildwood Story, Exophobia and Rusted Moss.

For 2022, the GameMaker Awards introduced the new ‘Best of GX.games’ award category, shining a light on some of the awesome games shared from GameMaker to the GX.games platform. Amongst the host of truly outstanding games competing for this inaugural award, Super Raft Boat was named the winner. An upbeat roguelike set in the flooded world, Super Raft Boat challenges the players to a mad dash over precarious rafts, constantly besieged by enemies, where only the very best of rafters make it to Final Island.

The other games shortlisted for the title of Best of GX.games were All You Can Take, Memorial Pillage, Ogre Chambers and Raven Estate.

Russell Kay, Head of GameMaker, said: “Each year, I’m completely blown away by the incredible standard of the games which enter the GameMaker Awards, from creators and studios pushing the absolute boundaries of GameMaker’s powerful functionality. In judging this year’s awards, we’ve once again been lucky to experience a huge range of awesome games which combine enthralling creative ideas, vivid artistic concepts and highly engaging gameplay to create something truly memorable. But as with last year’s awards, I’m just glad the final decision was left in the hands of our loyal GameMaker and Opera GX communities.”
Ben Kiefer, Lead Developer, BenStar, added: “GameMaker has always been with me since the very start of my gamedev career. Almost everything I know about gamedev, I have learned during the development of Revita. From how much of a difference the lerp function makes to the power of json files. And of course, how important a strong community can be.

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“Therefore, it’s immensely humbling that the game that originally made me want to learn gamedev professionally, is the one that’s won the ‘Best Game’ category. I would also like to say a big thank you to everyone who gave Revita their vote, when all the shortlisted games would have deserved it just as much! I honestly still can’t believe it.”

Thor, Founder, Pirate Software, commented: “Heartbound is our first major game as an indie studio so it’s awesome to receive this award. Working with GameMaker throughout this has been easy and it allowed us to do everything we wanted to. Without royalties to tie us down it’s been a fantastic financial choice for our studio as well.

“If anyone out there has ever considered making a game, don’t wait for that perfect moment when the planets align. Get out there and start making stuff or you never will. You don’t need any special knowledge or skill to start. Just work on your side project everyday. Join game jams. Make something small and launch it. Get feedback from EVERYONE. Adapt and level up with your experience. You got this.”

ason Gertner, developer, Super Raft Boat, added: “It’s a big honor to receive a GameMaker Award for Super Raft Boat! Super Raft Boat actually came from a game I canceled in 2017. The team for SRB formed around a new jam in 2021, so we took some elements from the original, and reformatted it into a much more understandable and compact experience. Most of the team has been using GameMaker for over 10 years, so it means a lot that so many people enjoyed the game.”

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Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions

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Wargaming, a leading game developer, teamed up with SplitMetrics, an app growth solutions company, to boost conversion rates with seasonal Christmas-themed screenshots for the launch of its game World of Warships: Legends.
Coinciding with the game’s soft launch in Brazil, the Philippines, Canada, and France ahead of the Christmas holidays, Wargaming wanted to capitalise on the seasonality effect to influence its app engagement without advertising.
By working with SplitMetrics Agency, a leading mobile growth agency, Wargaming increased conversions by an average of 15% on iOS across App Store storefronts in Canada, the Philippines and France. Canada experienced the highest conversion rate increase with 31.45%, followed by the Philippines (9.61%) and France (3.44%). On Android, the Brazilian Google Play storefront experienced the highest conversion rate increase with 6.68%.
SplitMetrics Agency focused on A/B testing as its core strategy. The agency optimised visual assets, analysed performance and tested various creative hypotheses. Using SplitMetrics Optimize, the agency’s experts ran experiments to identify the best-performing illustrations for both the App Store and Google Play product pages.
A key hypothesis tested during this project was whether tailoring visuals to each region during Christmas would have an impact. For France and Canada, the images were adjusted to include a winter theme featuring snow, fireworks and a Christmas tree. For the Philippines, the agency used white ribbons, a local Christmas tradition, along with fireworks and ornaments displaying the country’s flag. And for Brazil, fireworks and ornaments decorated with the Brazilian flag.
During this testing period, there were no in-app events or paid user acquisition campaigns, allowing the performance changes to be directly attributed to the updated screenshots.
Thomas Kriebernegg, General Manager, SplitMetrics Agency, said: “Christmas is one of the main calendar events that app marketers need to prepare for, especially in the gaming category.
“The World of Warships: Legends case study is a great example of how seasonality can significantly impact your app’s performance and give you a boost in users. And this can be achieved without an advertising budget. It can all be done organically when you have the right calendar event, great graphics and A/B testing.
“As in the case of the Wargaming game, a comprehensive analysis and testing strategy increased its conversion rate by an average 15% across three markets.
“It is essential that app marketers forward-plan for any relevant calendar events. It’s also important to note that Christmas may not be relevant for every app but if you’re unsure you can always try A/B testing to see what works. And keep optimising.”

The post Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions appeared first on European Gaming Industry News.

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Nolimit City revisits the brutal factory life in Outsourced: Slash Game

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Nolimit City takes you back to the grind with its latest release, Outsourced: Slash Game. For those who thought their consumerist cravings were a safe indulgence, think again. Following in the footsteps of Outsourced, this new addition pulls back the curtain on the sweat and sacrifice lurking behind those everyday luxuries—this time with a dash of danger. Outsourced: Slash Game is the studio’s second venture into crash-style gameplay, the first being xCrash™ in Skate or Die – but this time it’s a standalone crash game!

In Slash Game, players have to make some cutthroat decisions as a laser traces the outline of their hand, increasing the multiplier with every pass. Players hit “stop” to cash out, locking in the multiplier when they feel the timing is right. After which, they will be shown the potential winnings if they wouldn’t have stopped. But here’s the catch: if players hesitate a second too long and the laser slips, all the winnings are lost. A live scoreboard displays the Top Win, Top Miss and Last Round, so that players can keep track of their previous rounds.

Outsourced: Slash Game is not a familiar Nolimit City slot to some players but could cause some excitement with an increasing multiplier and a maximum payout of 1,500x the base bet. Outsourced: Slash Game, unlike Nolimit City’s high-volatility slots, is rated as ‘Medium Volatility’ but don’t let that fool you as it still includes the risk of losing your hand.

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Per Lindheimer, Head of Product at Nolimit City, said: “Get back to work, will you? We’re bringing players back to the unrelenting factory floor of Outsourced with an all-new twist. Slash Game is a standalone take on our crash-style games, and it’s packed with plenty of heart-stopping moments (and maybe a few hand-stopping ones, too). We’re thrilled with how it turned out and we hope that our fans will be too!“

‘Outsourced: Slash Game’ will be available to all Nolimit City partners on November 5th, 2024.

The post Nolimit City revisits the brutal factory life in Outsourced: Slash Game appeared first on European Gaming Industry News.

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CS2 Intel Extreme Masters Rio 2024 SuperComputer: NaVi to bounce back after Blast Fall Final loss

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Final: Natus Vincere (36.5%) to beat Team Vitality (28.1%)

Semifinal 1: Natus Vincere (52.6%) to beat MOUZ (16.3%)

Semifinal 2: Team Vitality (47.7%) to beat G2 Esports (18.7%)

Quarterfinal 1: G2 Esports (39.8%) to beat FaZe Clan (32.8%)

Quarterfinal 2: MOUZ (35.9%) to beat Eternal Fire (24.7%)

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Group stage

  1. Natus Vincere – 48.7% to finish 1st; 17.0% to finish 2nd; 84.1% to make playoffs

  2. Team Vitality – 40.8% to finish 1st; 17.4% to finish 2nd; 77.7% to make playoffs

  3. G2 Esports – 19.3% to finish 1st; 20.4% to finish 2nd; 56.7% to make playoffs

  4. MOUZ – 14.5% to finish 1st; 21.8% to finish 2nd; 53.0% to make playoffs

  5. FaZe Clan – 13.9% to finish 1st; 21.0% to finish 2nd; 50.2% to make playoffs

  6. Eternal Flame – 40.7% to finish 1st; 16.2% to finish 2nd; 40.7% to make playoffs

  7. Liquid – 16.3% to finish 7-8th; 35.7% to make playoffs

  8. Virtus.pro – 15.4% to finish 7-8th; 29.9% to make playoffs

  9. Astralis – 28.9% to finish 9-12th; 31.5% to make playoffs

  10. The MongolZ – 32.7% to finish 9-12th; 25.4% to make playoffs

  11. Complexity – 34.3% to finish 9-12th; 21.2% to make playoffs

  12. Heroic – 26.8% to finish 9-12th; 23.5% to make playoffs

  13. paiN – 36.5% to finish 13-16th; 21.0% to make playoffs

  14. FURIA – 36.4% to finish 13-16th; 20.9% to make playoffs

  15. 9z – 44.7% to finish 13-16th; 14.6% to make playoffs

  16. Imperial – 49.1% to finish 13-16th; 13.9% to make playoffs

It has been quite the run for NaVi despite their loss with back to back grand finals in recent weeks but CSDB.gg’s predictive model suggests there will be no let up for the Ukrainian esports organisation.

G2 will also be looking to build more momentum in preparation for Majors season with NiKo on a quest to finally get over the line this year to win his first major title. Hopefully Rio won’t have to see a repeat of his reaction in the semifinals at BLAST Premier Fall Final 2024 where he punched a hole in a table after losing out to Team Vitality in a key moment.

However, the hosts of Intel Extreme Masters Rio 2024 may want to lockdown any nearby furniture and reinforce their desks if G2 are set for disappointment at the semifinals stage as predicted by the CSDB.gg SuperComputer.

A victory in Rio could be even more consequential for how the end of the year shapes up for the leading teams on the circuit. The Valve Global rankings have both teams close at the very top (NaVi at 1988 and G2 at 1953) meaning a win for either team could hand them a key advantage when it comes to who enters the Majors as top seed. 

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Back-to-back wins in T1 events for G2, should they prosper in Rio, would set the Berlin-based team on an incredible trajectory going into the winter months.

Meanwhile, Brazilian hopes for glory look slight according to the CSDB.gg SuperComputer with FURIA, the team co-owned by Neymar, having only been given a 20.9% chance of even making the playoffs. 

They are the leading contenders to make an impact for the home crowd but there are other teams flying the flag for Brazil with paiN and Imperial also set to give it their best to give local fans something to cheer on.

In terms of forecasted matchups of note, G2 and FaZe Clan could offer up a fascinating encounter in the quarterfinals should both teams qualify, with each organisation rated as having a strong chance of making the semis with little to separate them should they meet.

How was the CSDB.gg CS2 Tournament SuperComputer created?

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The CSDB.gg CS2 Tournament SuperComputer is a predictive model created using world ranking points, team quality ratings and performance trends. An element of randomness is also included in the model to avoid the best teams and players always winning, to reflect the fact that upsets can happen.

Every tournament is simulated 1,000 times with the results aggregated into a percentage rating of the chances teams or players have to achieve the predicted result.

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