Connect with us
European Gaming Congress 2024

eSports

INFINITE DRIVE: THE WORLD’S FIRST DRIVING METAVERSE

Published

on

Reading Time: 2 minutes

 

– The Tiny Digital Factory unveils metaverse motoring with real brands, real cars, and authentic skill-based driving experiences –

The Tiny Digital Factory, a leading developer and publisher of world-class racing and motorsport games, is thrilled to announce Infinite Drive – the world’s first real driving metaverse. Ushering in a new era of racing games fuel-injected by web3 technology, Infinite Drive rolls out worldwide on mobile devices in Q4 2022.

Testing players’ driving skills with high-octane fun, Infinite Drive combines accessible and authentic gameplay with stunning recreations of officially licensed cars. The Tiny Digital Factory has long-standing relationships with world-class carmakers such as McLaren, Porsche, Mercedes AMG, and Ford, while Infinite Drive’s showroom already includes high-performance cars from Renault, Alpine, Ruf and W Motors. Many more licenses are set to be confirmed within a few months, bringing Infinite Drive up to a full complement of over 150 officially licensed cars from more than 20 automotive brands.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Designed by racing fans for racing fans, Infinite Drive’s simulation-based gameplay brings the thrill of being in the driver’s seat to the mobile metaverse. Players will be able to feel, hear and experience each car’s unique characteristics out on track, competing online to earn the acclaim of being the number one driver. With the power of web3 technology, highly-skilled drivers can even ‘race to earn’; taking the wheel on behalf of other players, entering official races, competitions and even sharing in the winnings, just like a real-world racing team!

As well as ‘race to earn’, meaningful integration of web3 technology allows players to build, trade and own their own dream car collection as they compete for pole position on track. Starting in Summer 2022, Infinite Drive will offer an initial collection of licensed NFT cars from premium real-world brands, which will provide immediate access to the game’s closed Alpha phase. However, there is no requirement for players to own a car to enjoy Infinite Drive and hone their racing skill, and the full game will be free-to-play on iOS and Android.

 

Stéphane Baudet, Founder and CEO at The Tiny Digital Factory, commented:“With its game-first engine architecture and unique digital car ownership, Infinite Drive is the zenith of twenty years of making driving simulation games. For decades, racing fans have been staring lovingly at dream cars in virtual garages. So we’ve used web3 tech to make it possible for gamers to actually own and earn from their vehicles, alongside a stunning player experience out on track. Infinite Drive offers the accessibility of mobile games, combined with play and earn, providing the tools to reward passionate players who are already organizing racing events and helping us create the very best driving experience.”

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Developed by industry veterans behind some of the most successful free-to-play mobile titles such as Jurassic World: The Game, Gangstar, Hitman Sniper, Fallout Shelter, and Rollercoaster Tycoon Touch, The Tiny Digital Factory team’s experience includes the chart-topping GT Manager and F1 Mobile Racing. It also worked with Animoca Brands to develop F1 Delta Time, a pioneering web3 driving game, as well as the renowned REVV Racing game. Built with this motor gaming development pedigree, Infinite Drive delivers a unique blend of exhilarating racing, missions, and achievements, with web3 digital supercar ownership and trading.

Continue Reading
Advertisement

eSports

Oddin.gg Breaks New Ground as Ohio Marks its 5th North American Betting License

Published

on

oddin.gg-breaks-new-ground-as-ohio-marks-its-5th-north-american-betting-license

 

Oddin.gg is proud to announce that it has secured a full 3-year sports betting license in Ohio, further strengthening its standing as the esports betting solutions provider with the most licenses in North America. With this latest addition, Oddin.gg now holds four US licenses—New Jersey, Colorado, West Virginia, and Ohio—and a total of five across North America, including Ontario, Canada.

The Ohio license is a strategic milestone, as the state is set to become one of the most active betting markets in the American Midwest. According to projections from the Ohio Legislative Service Commission, the state’s sports gaming market is expected to reach approximately $3.35 billion annually as it matures. By securing this license, Oddin.gg is well-positioned to support operators in tapping into this significant potential.

Obtaining the Ohio license also demonstrates Oddin.gg’s ability to meet the state’s comprehensive regulatory standards, which include arduous assessments of financial stability, operational integrity, and adherence to state laws. This achievement reinforces Oddin.gg’s reputation for compliance and reliability, enhancing its capability to deliver full-service esports betting solutions tailored to a growing market.

Ohio’s sports betting legislation imposes a 10% tax on sports gaming receipts, contributing to public education and initiatives supporting veterans in the state. Oddin.gg’s entry into this regulated environment reinforces its role as a leader in shaping the future of esports betting in the US while offering operators a pathway to engage with a new generation of bettors in a secure and exciting way.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Vlastimil Venclík, CEO of Oddin.gg, shared his enthusiasm about the news: “Securing a license from the Ohio Casino Control Commission is a significant step in our North American journey. Ohio is poised to become one of the most dynamic betting markets in the US, and gaining this
approval aer meeting the state’s rigorous standards is a true reflection of our commitment to integrity and excellence both in Ohio and beyond. However, this license isn’t just about expanding our reach; it’s about ensuring our partners have access to market-leading esports betting solutions that fully align with all local regulatory requirements.”

He continued, “Ohio’s market is gearing up to be something special, and we’re excited to help operators tap into that potential. As esports betting continues to evolve, Oddin.gg is ready to provide the expertise, technology, and support to make sure our partners succeed.

Continue Reading

eSports

SIS enhances global esports presence with Rivalry partnership

Published

on

sis-enhances-global-esports-presence-with-rivalry-partnership
Reading Time: 2 minutes

 

Rivalry expands betting content portfolio with successful launch of SIS eBasketball & eSoccer products in global markets to engage next generation of bettors

SIS (Sports Information Services) Group, has launched its H2H Global Gaming League™ (H2HGGL) eBasketball & eSoccer games in multiple international markets through a partnership with Rivalry, the leading sportsbook and iGaming operator for Gen Z.

Rivalry will offer its customers over 150,000 H2HGGL short-form games annually, presented with low-latency video, game stats, player form and more than 50 pre-game and in-play markets. The SIS products are set to build on the operator’s market leadership among digitally native Millennials and Gen Z with content tailored for the next generation of players.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Built specifically for sportsbooks, SIS’ H2H Global Gaming League™ is currently adding as much as 10% in value to operators. Professional gamers take part in all eBasketball and eSoccer games which are produced entirely in-house from SIS’ secure studios in the UK.

Currently, H2HGGL is the only product available on the market to have been awarded the Esports Integrity Commission’s (ESIC) Gold Standards, which are the highest possible accreditation created to set unmatched levels of integrity and safety in the industry.  Trained referees oversee every contest to ensure full trust in the content.

Jake Nowry, Sales and Business Development Manager at SIS Content Services, said: “We are thrilled to launch our complete esports portfolio with Rivalry and expand the reach of our sport sims solution. Partnering with a leading industry brand is another landmark deal for SIS as we showcase the versatility of our esports offering internationally.”

Michele Fischer, Vice President, SIS Content Services, said: “We are pleased to partner with Rivalry, whose platform appeals to a global, digitally native audience. Our short-form esports content, which has already proven to bridge the gap between live sports and its counterpart esports game, should enhance Rivalry’s current offering.”

Evan Van Luven, Director of Sportsbook Operations at Rivalry, said:  “Our partnership with SIS expands Rivalry’s product offering with new, around-the-clock betting content for our customers. These products are a great bridge and cross-selling point between our audience of sports and esports bettors looking for more interactive content.”

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

The post SIS enhances global esports presence with Rivalry partnership appeared first on European Gaming Industry News.

Continue Reading

eSports

Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event

Published

on

max-verstappen-to-attend-gamergy,-the-world’s-largest-esports,-gaming-and-entertainment-event
Reading Time: 2 minutes

 

In an exciting announcement for motorsports and gaming fans alike, three-time Formula 1 World Champion Max Verstappen will be making a special appearance at the GAMERGY event for the exciting Heineken Player 0.0 Global Final in Madrid this December. This immersive entertainment and gaming Experience promises to bring together the worlds of motorsport and gaming, offering fans a unique experience.

GAMERGY, one of the largest global gaming and esports events, will take place in Madrid this December from the 13th-15th, 2024. The 10th edition of the event will host exhilarating activities featuring cutting-edge technology, live competitions, traditional sports activations and phygital interactive experiences that cater to a wide audience.

“In the past few years, we have seen how the traditional sports and gaming ecosystems have come closer together in innovative and immersive ways. At our most recent GAMERGY México edition, we saw our tennis, football, boxing, skateboarding and paddle activations being amongst the most popular gaming fair attractions. We are very excited to partner with Heineken in adding Player 0.0 to the digital fandom,” said Cristina Carranza, Global Head of Sales at GGTech.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Heineken® Player 0.0 Global Final featuring Max Verstappen
23 finalists from all around the world will be joining us in Madrid for a simulated racing competition with the aim of winning the title of Player 0.0 Global Champion. Expect a high-octane race where the finalists will demonstrate their skills, speed and agility. During the Player 0.0 Global Final, festival goers will also have the once-in-a-lifetime opportunity to see Max Verstappen on stage. This unique experience is expected to draw immense crowds and therefore fans are encouraged to arrive early.

Exclusive Merchandise and Memorabilia
Fans attending the event will have the opportunity to purchase exclusive GAMERGY merchandise. Limited-edition collectibles will be available for purchase. Don’t miss the chance to take home a piece of history!

The post Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event appeared first on European Gaming Industry News.

Continue Reading

Trending