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WorldMatch Chooses Akamai via Service Provider Criticalcase

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WorldMatch, games and content provider for global markets, has chosen to work with Akamai to deliver a picture-perfect experience for their customers via the services provider, Criticalcase.

With a portfolio of more than 200 games, 160 slot machines with 70 game engines, 30 table games, and all types of video poker, WorldMatch is a global player that has partnered with a number of high-profile online gaming companies around the world. It aims to adapt the visual style of its games to appeal to gamers in different countries, and their offerings reflect this; Fa Fa Spin is the most popular game in Asia, Banana King has performed especially well in Europe, and its selection of roulette and casino games have enjoyed great popularity in South America.

All these games are available to play on desktop and mobile devices with a large selection of configurations in terms of volatility, game features, winning frequency, and multiplatform jackpots.

With the onset of the pandemic and a number of playrooms closed to the public, WorldMatch pivoted quickly to provide an online conversion, so that players could access games in their own homes.

This is why Akamai came on board: the content delivery network (CDN) solutions helped to increase the effectiveness of loading times from 50% to 80% and delivered the same great cost-saving experience to players worldwide. This was made possible by the joint work with Criticalcase, the high-availability service provider that built a bridge to the client by providing a data center in Italy, which was essential in light of the new Brexit regulations.

WorldMatch views both Akamai and Criticalcase as true extensions of their own team, as valued colleagues rather than suppliers. The gaming solutions company has scaled up in no time, managing many more users without any speed or performance downgrade. Serving 10,000 bets per second, Criticalcase and Akamai allowed WorldMatch to reach the other side of the world, delivering services in regulated markets in Asia (e.g., Philippines) and in South America (e.g., Colombia).

Andrea Boratto, CEO at WorldMatch, said: “WorldMatch provides its services in 16 different time zones, 7 days a week, and 24 hours a day. System performance and continuity of service must always be at the highest levels. With this in mind, Akamai represents a technological partner that provides services of great added value for WorldMatch. Thanks to the expertise and the support offered by Criticalcase, the technological solutions have been adapted in an almost tailor-made way to our needs.”

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Flexion Reports Revenue Increase of 9% for 2024

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Flexion, the games marketing company, has announced that its revenue grew 9% to year-end December 2024. The growth is attributed to the Company’s success in the alternative app store market.

Since its IPO in 2018, the company has built a well-positioned games marketing business around the alternative stores and grown annual revenue 50-fold to almost US$100 million. Its game portfolio represents several billion US$ in gaming IP for alternative market partners like Samsung, Amazon, Huawei, OneStore and Xiaomi.

“With the Digital Markets Act (DMA) coming into force in Europe and recent legal actions in the US, mobile game developers have felt a new-found freedom to explore their market options. We’ve already moved beyond the era when Google and Apple controlled everything. Developers are looking for alternatives that offer better margins, and additional audiences and revenue. Partnering with Flexion opens up a range of market channels with very little up-front investment,” said Jens Lauritzson, CEO of Flexion.

Flexion currently distributes more than 30 high-profile titles on the alternative stores. Top-tier games in the Flexion portfolio make on average US$ 10 million a year based on Q4 2024 run rate. That’s income in addition to their Google and Apple revenue with a business model that adds little to their costs.

In Q4 2024, Flexion-serviced games were, on average, generating 9.3% through the alternative stores of the revenue they made on Google Play. This is a significant boost for Flexion’s partners without major costs or effort.

“If you scale for the size of the stores, the alternatives massively out-performed Google in Q4 for our games. This is exciting both for Flexion’s business and for the future of the games industry as a whole. We’re seeing the beginning of a sea change in games marketing,” Jens said.

“We’re seeing just the beginnings of a major shift in how top-tier developers address their markets. Using Flexion to access alternative stores is an easy first step into the post- Google and Apple world. Many developers are already looking at their options beyond that and Flexion will be right there with them providing the technology and expertise they need to maximise the potential of their games,” Jens added.

The post Flexion Reports Revenue Increase of 9% for 2024 appeared first on European Gaming Industry News.

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Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024

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The latest AskGamblers Complaint Service report for 2024 has officially been released. The comprehensive report highlights the most important accomplishments and records of the AskGamblers Complaint Service team for the previous year.

In 2024, The AGCS team (formerly known as AGCCS) managed to return $6,890,547.11 to players. Over 7259 players turn to AskGamblers, submitting complaints against 1114 casino brands. Out of all the accepted and processed complaints, the team had a 68% resolution success rate. One of the notable milestones that reached was returning a total of $70 million to the members.

Dijana Radunović, General Manager at AskGamblers, said: “It’s amazing to see the trust players put in us year after year, and we’re able to repay them by helping them recover their funds from operators or solve other related issues. We’ve had another successful year, with a few records broken and amazing milestones achieved and we can’t wait to see what lies in store in the years ahead.”

The post Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024 appeared first on European Gaming Industry News.

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SlotsCalendar Announces its Second Awards Edition at iGC Malaga 2025

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SlotsCalendar, a leading name and tastemaker in iGaming, has announced the second edition of the SlotsCalendar Awards. Winners will be announced during the iGC Malaga event in May 2025.

These awards are rapidly gaining significance in the iGaming world as SlotsCalendar’s steady growth, success, and player-centric mentality represent the community’s interest.

Players have approximately a month to vote between the 10th of April and the 12th of May.

For its 2025 edition, the SlotsCalendar Awards Gala returns to the iGaming Club Conference in Malaga, happening on May 28th. The Awards categories for this year are as follows:

• Game Studio of the Year

• The Slot Everyone’s Talking About

• Star Slot in the Making

• Casino of the Year

• Excellence in Bonus Variety

• Industry Standard in Responsible Gambling

• Live Casino of the Year

• Best Sports Betting Platform

• Best New Casino

• Best Crypto Casino

While the idea of iGaming Awards is not new to the industry, the SlotsCalendar Awards are unique for a simple reason: winners are voted by players from the entire iGaming community.

The uniqueness of these awards makes them particularly important in iGaming. Placing the decision-making strictly in the hands of the player is a fundamental shift in the iGaming community.

SlotsCalendar CEO Viorel Stan said: “It’s truly an honor and a privilege to see how our SlotsCalendar Awards have evolved. Last year’s inaugural edition was a crowning achievement for us. It proved how vast and involved our community is, creating a level of engagement that made us incredibly proud. Being able to return to the iGC and reward some of iGaming’s luminaries in the name of the SlotsCalendar Community is beyond gratifying.”

The post SlotsCalendar Announces its Second Awards Edition at iGC Malaga 2025 appeared first on European Gaming Industry News.

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