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Global Lottery Market Size Expected To Reach 450.46 Billion By 2027 | Lottery Industry Revenue Estimates and Growth Analysis By Recent Trends, Emerging Demand, Business Prospect, Top Vendors Data, Production and Capacity by Region
Global “Lottery Market” is a comprehensive research that provides information regarding Lottery market size, trends, growth, cost structure, capacity, revenue, and forecast for 2027. This report also includes the overall study of the Lottery Market share with all its aspects influencing the growth of the market. This report is exhaustive quantitative analyses of the Lottery industry and provides data for making strategies to increase Lottery market growth and effectiveness. The report further investigates and assesses the current landscape of the ever-evolving business sector and the present and future effects of COVID-19 on the Lottery market.
About Lottery Market:
A lottery is a form of gambling which involves the drawing of lots for a prize. Lotteries are outlawed by some governments, while others endorse it to the extent of organizing a national or state lottery. It is common to find some degree of regulation of lottery by governments. This report analyzed the annual revenue of lottery types such as Draw-Based Games, Instant Games, Sport Games and others.
North America is the largest Lottery market with about 26% market share. The key manufacturers are China Sports Lottery, Hong Kong Jockey Club, China Welfare Lottery, Francaise des Jeux, Loterías y Apuestas del Estado, New York State Lottery, Camelot Group, Singapore Pools, California Lottery, Mizuho Bank Ltd., Florida Lottery, Ontario Lottery, The Government Lottery Office, Nanum Lotto, Caixa Economica Federal, Lottomatica S.P.A (IGT), INTRALOT, BCLC, Loto-Quebec, Connecticut Lottery Corporation, MDJS, Lotterywest, INTRALOT, Lotería Nacional para la Asistencia Pública, Magnum, Minnesota State Lottery, Ithuba Holdings Proprietary Limited (RF), Sugal & Damani etc. Top 3 companies occupied about 28% market share.
Market Analysis and Insights: Global Lottery Market
The global Lottery market size is projected to reach US$ 450460 million by 2027, from US$ 341000 million in 2020, at a CAGR of 4.1% during 2021-2027.
The Major Players in the Lottery Market include:
- China Sports Lottery
- Hong Kong Jockey Club
- China Welfare Lottery
- Francaise des Jeux
- Loterías y Apuestas del Estado
- New York State Lottery
- Camelot Group
- Singapore Pools
- California Lottery
- Mizuho Bank Ltd.
- Florida Lottery
- Ontario Lottery
- The Government Lottery Office
- Nanum Lotto
- Caixa Economica Federal
- Lottomatica S.P.A (IGT)
- INTRALOT
- BCLC
- Loto-Quebec
- Connecticut Lottery Corporation
- MDJS
- Lotterywest
- INTRALOT
- Lotería Nacional para la Asistencia Pública
- Magnum
- Minnesota State Lottery
- Ithuba Holdings Proprietary Limited (RF)
- Sugal & Damani
The report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Lottery market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Lottery market.
Based on product type, this report displays the production, revenue, price, market share, and growth rate of each type, primarily split into:
- Draw-Based Games
- Instant Games
- Sport Games
Draw-based Games accounted for 46% of the total market share, with Sport Games types growing
Based on the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share, and growth rate for each application, including:
- Online Lottery
- Lottery Store
Lottery stores account for 70% of the market share of the most popular apps
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Lottery market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Lottery market in terms of revenue.
Key Reasons to Purchase Lottery Market Report:
- The report analysis by geography highlights the consumption of the product/service within the region also indicating the factors that are affecting the market within each region.
- The report provides opportunities and threats faced by the vendors in the global Lottery Industry.
- The report indicates the region and segment that’s expected to witness the fastest growth.
- The competitive landscape includes the market ranking of the main players, along with new product launches, partnerships, business expansions, and acquisitions.
- The report provides extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the main market players.
- The report gives the present and future market outlook of the industry regarding recent developments, growth opportunities, drivers, challenges, and restraints of both emerging and developed regions.
Some of the key questions answered in this report:
- What will the market growth rate, growth momentum, or acceleration market carry during the forecast period?
- Which are the key factors driving the Lottery market?
- What was the size of the emerging Lottery market by value?
- What will be the size of the emerging Lottery market in 2027?
- Which region is expected to hold the highest market share in the Lottery market?
- What trends, challenges, and barriers will impact the development and sizing of the Global Lottery market?
- What are the sales volume, revenue, and price analysis of top manufacturers of the Lottery market?
Global Lottery Market providing information such as company profiles, product picture, and specification, capacity, production, price, cost, revenue, and contact information. Upstream raw materials and instrumentation and downstream demand analysis are additionally dispensed. The Global Lottery market development trends and marketing channels are analyzed. Finally, the feasibility of the latest investment projects is assessed and overall analysis conclusions are offered.
Years considered for this report:
- Historical Years: 2016-2020
- Base Year: 2020
- Estimated Year: 2021
- Lottery Market Forecast Period: 2021-2027
With tables and figures helping analyze worldwide Global Lottery market trends, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.
Some Points from TOC:
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Lottery Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Draw-Based Games
1.2.3 Instant Games
1.2.4 Sport Games
1.3 Market by Application
1.3.1 Global Lottery Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Online Lottery
1.3.3 Lottery Store
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Lottery Market Perspective (2016-2027)
2.2 Lottery Growth Trends by Regions
2.2.1 Lottery Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Lottery Historic Market Share by Regions (2016-2021)
2.2.3 Lottery Forecasted Market Size by Regions (2022-2027)
2.3 Lottery Industry Dynamic
2.3.1 Lottery Market Trends
2.3.2 Lottery Market Drivers
2.3.3 Lottery Market Challenges
2.3.4 Lottery Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Lottery Players by Revenue
3.1.1 Global Top Lottery Players by Revenue (2016-2021)
3.1.2 Global Lottery Revenue Market Share by Players (2016-2021)
3.2 Global Lottery Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Lottery Revenue
3.4 Global Lottery Market Concentration Ratio
3.4.1 Global Lottery Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Lottery Revenue in 2020
3.5 Lottery Key Players Head office and Area Served
3.6 Key Players Lottery Product Solution and Service
3.7 Date of Enter into Lottery Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Lottery Breakdown Data by Type
4.1 Global Lottery Historic Market Size by Type (2016-2021)
4.2 Global Lottery Forecasted Market Size by Type (2022-2027)
5 Lottery Breakdown Data by Application
5.1 Global Lottery Historic Market Size by Application (2016-2021)
5.2 Global Lottery Forecasted Market Size by Application (2022-2027)
6 North America
7 Europe
8 Asia-Pacific
9 Latin America
10 Middle East & Africa
11 Key Players Profiles
11.1 China Sports Lottery
11.1.1 China Sports Lottery Company Details
11.1.2 China Sports Lottery Business Overview
11.1.3 China Sports Lottery Lottery Introduction
11.1.4 China Sports Lottery Revenue in Lottery Business (2016-2021)
11.1.5 China Sports Lottery Recent Development
11.2 Hong Kong Jockey Club
11.2.1 Hong Kong Jockey Club Company Details
11.2.2 Hong Kong Jockey Club Business Overview
11.2.3 Hong Kong Jockey Club Lottery Introduction
11.2.4 Hong Kong Jockey Club Revenue in Lottery Business (2016-2021)
11.2.5 Hong Kong Jockey Club Recent Development
11.3 China Welfare Lottery
11.3.1 China Welfare Lottery Company Details
11.3.2 China Welfare Lottery Business Overview
11.3.3 China Welfare Lottery Lottery Introduction
11.3.4 China Welfare Lottery Revenue in Lottery Business (2016-2021)
11.3.5 China Welfare Lottery Recent Development
11.4 Francaise des Jeux
11.4.1 Francaise des Jeux Company Details
11.4.2 Francaise des Jeux Business Overview
11.4.3 Francaise des Jeux Lottery Introduction
11.4.4 Francaise des Jeux Revenue in Lottery Business (2016-2021)
11.4.5 Francaise des Jeux Recent Development
Daily Fantasy Sports
Assessing the esports DFS opportunity in the US

Oliver Niner, Head of B2B says that DFS remains a compelling vertical with huge growth potential especially if operators expand their offering into esports
The roll out of legal online and mobile sports betting across US states has presented a significant opportunity for operators, but the market has proved harder to crack than many anticipated.
The cost of customer acquisition is skyrocketing, building brand equity is taking much longer than expected, and there’s been a slowdown in new states embracing regulation and licensing.
This has led to a run of operators exiting the market as the numbers simply don’t add up.
But while this is happening, the daily fantasy sports space continues to thrive and remains a compelling opportunity for operators.
DFS has a unique legal standing in many states where sports betting is still restricted, allowing operators to reach audiences they otherwise couldn’t.
It also fosters deeper engagement with those who play – players aren’t just betting on outcomes; they’re actively managing lineups and pitting their knowledge and skills against others.
This is the perfect combination for retention and loyalty – something sportsbooks struggle to achieve with players easily swayed to join another brand simply because of a generous free bets offer.
There’s also an untapped opportunity in bringing the worlds of esports and daily fantasy sports together, allowing operators to connect with an entirely new audience.
Until now, traditional DFS brands have focused on the major sports, but the younger, digital-native audiences are more interested in esports such as CS2 and LoL than the NFL.
Why the DFS model works:
Before discussing how operators can get in on the esports DFS action, it’s important to understand why the DFS model works so well in the US, especially for those looking to diversify their offering.
The first is regulatory accessibility. DFS is legal in more states than traditional sports betting, allowing operators to enter markets where sportsbook licensing is unavailable or complex.
DFS has much lower acquisition costs while serving as a gateway to paid gaming. It often attracts a younger, more engaged audience at a lower CPA compared to traditional sports betting.
Strong user retention is another upside. Unlike one-off bets, DFS players return regularly to manage lineups, track stats and compete in contests, driving retention rates way beyond sports betting.
It’s also esports ready. Esports fans are highly engaged with player performance stats, making DFS a natural fit. It can then serve as an introduction to real-money esports betting when regulations allow.
The esports DFS opportunity to be explored:
DFS is an established and thriving vertical and while some operators offer esports within their proposition, it often lacks depth, innovation and mainstream adoption.
Esports fans are naturally engaged with stats, player performance metrics and in-game analytics, so easily segue into the DFS format.
Titles like LoL, CS2, Dota 2 and Valorant offer rich data sets that allow for creative and competitive fantasy formats, but most operators are yet to really get into it.
This leaves a major gap in the market and a huge opportunity for those who put together a compelling esports DFS product, especially as the popularity of esports betting grows.
What a compelling esports DFS product looks like:
The foundation of any esports DFS product is reliable, real-time data and the ability to provide a range of engaging contest formats.
This is where companies such as PandaScore come in. We provide operators with comprehensive esports data including player and team stats across all the major disciplines.
We supplement this with accurate odds and DFS pricing models, helping operators to set accurate and competitive odds – both our data and odds feeds are integrated seamlessly via API.
We also provide unrivalled market expertise; the team has years of experience powering esports betting which we leverage to ensure our partners can succeed with esports DFS.
In addition to markets and odds, players need to be able to access deep performance metrics so they can make informed decisions.
It’s also important for the operator to provide a smooth and intuitive experience via a seamless UX and mobile first approach to site and app navigation.
The diversity of the contests offered needs to be considered, too. This includes classic salary cap formats as well as pick’em games and more.
It goes without saying that social interaction needs to be baked into the experience through features such as leaderboards, private leagues and head-to-head challenges.
Operators need to get ahead in a rapidly evolving market:
The US sports betting and iCasino market is fast moving with the landscape constantly changing – just look at the conversation around sweepstakes casinos.
For me, DFS and especially esports DFS remain an underutilised growth channel that operators need to take advantage of.
As esports betting gains traction – PandaScore recently surpassed €1bn in bets through its platform – DFS serves as a vital entry point through which operators can build brand recognition and engage a digital-first audience primed and ready to play.
This audience might not be familiar with real-money betting today, but by providing them with an experience they are familiar and comfortable with, they can become the bettors of tomorrow.
At PandaScore, we are here to help operators capitalise on this opportunity with best-in-class data, pricing models and strategic support.
For operators, this means the numbers will always add up when it comes to esports daily fantasy sports.
The post Assessing the esports DFS opportunity in the US appeared first on Gaming and Gambling Industry in the Americas.
1PRA1.BET.BR
Avaí Signs Master Sponsorship Deal with Betting Company 1PRA1.BET.BR

The company will also appear on training uniforms and other club assets.
Starting this Saturday (April 26), when Avaí faced América-MG at Ressacada Stadium for the Brazilian Série B, the team will showcase a new master sponsor on their jerseys: the betting platform 1PRA1.BET.BR. The contract was signed on Friday (April 25) and is valid until April 2026. In terms of value, this agreement surpasses all previous sponsorship deals signed in past seasons.
In addition to featuring its brand in the main space on the jersey, the company will also appear on training uniforms, stadium assets (such as the big screen and field boards), and on the club’s social media platforms. Marketing activations will also be carried out throughout the year. Beyond men’s football, the agreement may also extend to other sports, which will be defined by both parties in the coming days.
“I’m proud to sign this agreement, which will be extremely beneficial for the club. It also demonstrates the strength of the Avaí brand and the value we can offer our commercial partners. We have big goals this year and will continue to seek further support to strengthen the institution in every aspect,” said Júlio César Heerdt, President of Avaí.
“It is a great pleasure for 1PRA1.BET.BR to announce our partnership with Avaí. Walking side by side with such a traditional club beloved by its fans is a point of pride for all of us. We strongly believe in the power of this union: the number one football club in Santa Catarina now paired with the number one entertainment platform. We’re very excited to take this step and confident that we will achieve great things together!” celebrated Tiago Grecco, Marketing Director at 1PRA1.BET.BR.
“We always work in Avaí’s best interest to bring more opportunities and valuable resources that can be reinvested into the club. This deal represents another collective effort by everyone here to strengthen Avaí in pursuit of even greater goals. We thank the leadership at 1PRA1.BET.BR for their trust, and I’m certain we’ll build a great relationship with mutual benefits for both the company and the team,” added Rodrigo Florenzano, Avaí’s Business Director.
In addition to 1PRA1.BET.BR, Avaí has sponsorship agreements with Genial Investimentos, WOA, Liderança, UniCesumar, and JTA Empreendimentos, as well as Volt Sport, the club’s official sportswear supplier.
The post Avaí Signs Master Sponsorship Deal with Betting Company 1PRA1.BET.BR appeared first on Gaming and Gambling Industry in the Americas.
Asia
Construction of Japan’s First Integrated Resort with a Casino Begins

Construction has officially begun on Japan’s first integrated resort with a casino, as MGM Osaka held its groundbreaking ceremony last week. The event, hosted by Osaka IR KK, the project’s promoter, was attended by Osaka Governor Hirofumi Yoshimura and representatives of MGM Resorts International and Japan’s Orix Corporation, the lead partners behind the ¥1.27 trillion ($8.8 billion) development.
Located on the man-made island of Yumeshima in Osaka Bay, MGM Osaka is scheduled to open in the autumn of 2030. The project marks a key milestone in Japan’s long-debated foray into legalised casino gaming. Once operational, it is expected to generate around $5.9 billion annually in gross gaming revenue.
MGM Osaka will feature a casino, three hotels with approximately 2500 rooms, and extensive convention and entertainment facilities, including a 3500-seat theater, 330,000 square feet of exhibition space and 400,000 square feet of conference areas. Dining and retail outlets are also part of the expansive master plan.
“In collaboration with Osaka Prefecture and Osaka City, this project… is expected to contribute to the development of Japan’s tourism industry and the growth of the Kansai region,” a press statement reads.
The complex’s timeline coincides with the tail end of Expo 2025, also hosted on Yumeshima Island. To minimise disruption during the event, construction will be scaled down on peak days and the use of heavy machinery delayed until after the Expo concludes in October.
The resort will benefit from enhanced transportation access. A new Osaka Metro station opened in January to serve Expo 2025 and eventually MGM Osaka, while the Kintetsu Nara Line is being extended to further improve connectivity before the resort opens.
Financially, the project is backed by a ¥530 billion ($3.68 billion) debt financing package led by Mitsubishi UFJ Financial Group and Sumitomo Mitsui Banking Corp., with investments from regional businesses in Osaka.
The post Construction of Japan’s First Integrated Resort with a Casino Begins appeared first on European Gaming Industry News.
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