

Canada
Tether Games Reveals Record Growth in Skill-based Gaming Industry with Total 27 Titles, $250 Million Gross Lifetime Revenue
Tether Games, the world’s leading independent developer of skill-based games, announced record growth in the skill-based gaming sector last year, including taking its total catalog up to 27 titles that have been downloaded by over 30 million players. In 2021, Tether Games reached a significant milestone, achieving $250 million in total gross lifetime revenue for the company. Since launching its first title in 2016, Tether Games first came to market through its publishing partnership with Skillz. To continue its growth trajectory in 2022, Tether will soon announce new titles that will push the boundaries of skill-based games to new genres and new audiences.
While the esports industry at large grew to over $1 billion in 2021 (Newzoo), the mobile sector within this industry has also grown worldwide, even outpacing console and PC competitive gaming. Tether Games believes that industry reports are undercounting the growth of mobile downloads and revenue in skill-based gaming by up to 60%, based on the company’s own internal data on player engagement and spend.
Tim O’Neil, Co-Founder and CEO of Tether Games, said: “There’s a tremendous opportunity in the skill-based gaming sector right now, as players of all kinds are embracing casual competitive games for their phones and tablets. We’ve seen a record rise in tournament matches and deposits over the past year, and now we’re hiring more developers, designers, artists and product managers to keep up with the pace of content needed and the increasing appetite of players for competitions.”
Aletheia O’Neil, Co-Founder and COO of Tether Games, said: “Skill-based games are about casual competition between players. While traditional eSports generate more buzz with their big-budget broadcasts, we’re making bite sized competition accessible for everyone, and this is part of why the mobile skill game market is being overlooked right now. We founded Tether Games based on our experience as semi-pro gamers… who grew up, had kids and didn’t have the time anymore. We’re giving everyone a chance to put something on the line and enjoy the thrill of competition, a few minutes at a time.”
Tether Games’ catalog of skill-based games offer players head-to-head competitions, alongside large multi-entry tournaments and bracket-based tournaments. Players can join multi-round tournaments for the chance to earn cash rewards as well as other prizes, including trophies.
AGCO
INCENTIVE GAMES SECURES ONTARIO GAMING LICENSE

Incentive Games, a leading B2B games provider, is proud to announce that it has been awarded an Ontario Gaming License by the Alcohol and Gaming Commission of Ontario (AGCO), effective today. This achievement enables the company to offer its portfolio of real-money games to licensed operators and players across the province.
The license underscores the Incentive Games’ commitment to meeting the highest standards of compliance, security, and operational excellence. The rigorous application process demands robust security protocols and comprehensive responsible gaming measures and affirms the company’s readiness to enter one of Canada’s most dynamic iGaming markets.
The North American market is a strategic focus for Incentive Games, and this milestone follows closely on the heels of the company receiving its Provisional Michigan gaming licence from the Michigan Gaming Control Board earlier this month.
Incentive Games will distribute its real-money gaming content in Ontario through Incentive Studios, the company’s dedicated Real-Money Gaming division, ensuring a focused and tailored approach to the market.
“Ontario represents a huge opportunity for us, and securing this license is a proud moment for the whole team,” said John Gordon, Chief Executive Officer at Incentive Games. “It reinforces our dedication to meeting the highest standards while delivering compelling real-money content. We’re looking forward to building strong relationships in the region and continuing our momentum across regulated markets worldwide.”
The post INCENTIVE GAMES SECURES ONTARIO GAMING LICENSE appeared first on Gaming and Gambling Industry in the Americas.
AGLC
AGLC Announces New Board Chair

Alberta Gaming, Liquor and Cannabis (AGLC) has announced the appointment of Larry Spagnolo as the new Board Chair, effective August 15, 2025. This announcement follows the official Order in Council issued by the Alberta Government and marks a new chapter in AGLC’s ongoing commitment to support communities, encourage responsible choices and position Alberta as the best place to do business.
Larry brings a wealth of experience in technology and business leadership to the AGLC Board and will play an integral role in guiding AGLC’s strategic direction. He is currently serving as VP and GM of Emerson’s SaaS SCADA business and has held senior roles at Zedi and Telus, driving innovation, growth, and global success.
A strong advocate for education and community, Larry serves as Vice Chair of Athabasca University’s Board of Governors and has held board roles with NAIT and Polytechnics Canada. He was awarded the King Charles III Coronation Medal for his community contributions.
AGLC and the Board of Directors extend their heartfelt thanks to Len Rhodes for his leadership and dedication as Board Chair since August 2019. He decided not to seek a third term and will continue to serve in this role until August 14, 2025. Len led AGLC through some significant milestones, including reducing red tape by 51%, growth of the emerging cannabis industry and ensuring AGLC delivered a balanced approach to business development, social responsibility, and regulatory oversight.
The post AGLC Announces New Board Chair appeared first on Gaming and Gambling Industry in the Americas.
Bonus Guardian
Pinnacle Ontario live with CasinoEngine in North America debut

EveryMatrix has expanded its partnership with tier-1 operator Pinnacle powering its new casino in Ontario, Canada, using CasinoEngine platform technology – the first time its platform solution has gone live in North America.
The latest agreement builds on the two companies’ previous collaboration that saw EveryMatrix’s CasinoEngine productivity platform power the well-known brand’s global casino offering.
The new launch takes the relationship to North America, marking EveryMatrix’s debut CasinoEngine platform integration in that market.
BonusEngine, EveryMatrix’s cross-vertical bonusing tool will be integrated in the second phase of launch. This will equip Pinnacle Ontario with a host of bonus types as well as AI-powered bonus abuse solution Bonus Guardian.
BonusEngine is the first of multiple engagement tools from EveryMatrix’s EngageSuite that Pinnacle plans to integrate.
With this comprehensive toolkit at its disposal, and the opportunity to add even more casino products in the future, Pinnacle Ontario can tailor campaigns, segment audiences, and reward players more effectively, creating a world-class digital entertainment experience for its customers.
EveryMatrix has more than 300 global customers and holds North American licences in Ontario, New Jersey, Michigan, West Virginia, Connecticut and Pennsylvania.
Stian Enger Petersen, CEO, Casino, EveryMatrix, said: “This launch marks a key milestone for EveryMatrix as we bring our market-leading CasinoEngine platform to Canada for the first time.
“We’re delighted to expand our partnership with Pinnacle and support their ambitions in Ontario with a powerful combination of platform, content, and engagement tools that are proven to drive success.”
The post Pinnacle Ontario live with CasinoEngine in North America debut appeared first on Gaming and Gambling Industry in the Americas.
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