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New research shows students are borrowing money to gamble

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More than one in three university students who gamble are borrowing money to do so, new research has revealed.

A survey of 2,000 students across the UK found that 80% of them have gambled and 41% of this group admit that gambling has had a negative impact on their university experience, including missing lectures, assignment deadlines and social activities.

More than one third (35%) are using money either from their student loan, overdraft, have borrowed from friends or are taking out payday loans to help fund their gambling. Nearly one in five (19%) admit to using their student loan to gamble.

The independent research, conducted by Censuswide, was jointly commissioned by GAMSTOP, the national online self-exclusion scheme, and The Young Gamers and Gamblers Education Trust (YGAM), a charity that educates and safeguards vulnerable people against gaming and gambling-related harms.

The mean gambling spend for students is £31.52 per week and almost one in five (18%) admit to spending more than £50 per week, although 45% say they spend no more than £10 a week. Nearly four in ten (38%) say they gamble at least once a week, with 63% gambling at least once a month.

More than one in four (28%) say they are gambling as often, or more often, than before the pandemic and 29% say they are spending as much or more than they did before the pandemic. The most popular gambling products during the pandemic have been the National Lottery (32%), online sports betting (25%) and online bingo (18%).

Almost half the students who gamble (46%) say that making money is a motivation – the most common reason given – and one in four (25%) say they enjoy the risk. More than half (52%) say that gambling makes them feel excited and one in three (33%) say it makes them happy, compared to one in five (21%) who describe feeling anxious.

Amongst students who gamble, more than one in three (36%) have invested in cryptocurrency in the last 12 months – compared to just 17% of students who do not gamble.

Students also revealed that their friends are the biggest influence on their gambling (34%) with nearly one in four (23%) most influenced by social media and 14% of students identifying gambling advertising as a key influence on their gambling.

The new research on student gambling is the first published since the pandemic and follows previous research commissioned by YGAM in 2019. The previous report produced by Red Brick Research found that 264,000 students in the UK were at some risk from gambling harm with around 88,000 already defined as problem gamblers.

Following the publication of the report, YGAM are joining forces with GAMSTOP and RecoverMe, an app that provides self-help tools to those suffering from a gambling problemto launch a campaign raising awareness of gambling harms amongst students and promoting support available to students who may be struggling. During the ‘Gambling Support University Tour’ the three organisations will visit university campuses throughout the UK to speak to students and university staff. YGAM will also be offering City & Guilds assured training to the university teams to better equip them to support their students. A ‘Gambling Support University Tour’ visit can be arranged by contacting [email protected]

Bray Ash, 29, is studying mental health nursing at King’s College London, having previously studied at Leeds University and has experienced gambling harms first-hand while in higher education. He told how easy it was to get caught up in gambling.

“When you go to university for the first time and you have student finance, money from your parents and other financial support you can be tempted to gamble recklessly. It took over my life – I wasn’t studying, I was just sitting in my halls gambling. At my second year of university, I ended up gambling away my student loan in the first 24 hours.

“It is important that students have access to organisations, such as YGAM, to educate them about gambling and provide support and that they are aware of essential tools such as self-exclusion if they are experiencing problems with their gambling. I know that it would have benefited me when I was at my lowest point”.

Daniel Bliss, Director of External Affairs at YGAM, said: “This research provides us with some valuable insights into the behaviours of students during the pandemic. We’re keen to build on this piece of work to better understand how our programmes can safeguard and support students. The findings reiterate the importance of educating our young people on the risks and harms associated with gambling. Education is a powerful tool to ensure students are equipped with the knowledge and understanding to help prevent harm.”

Fiona Palmer, CEO of GAMSTOP, said: “Gambling-related harm on our campuses is a subject that is rarely addressed, but for any students experiencing problems with their gambling, self-exclusion can give them valuable breathing space whilst they seek additional help. With online gambling increasingly prevalent during the pandemic, the research shows the importance of raising awareness of a free online self-exclusion service, which is accessible to all”.

Adil Nayeem, Co-founder of RecoverMe, said: “This research highlights how the student population can be a high-risk group for gambling-related harm. We created RecoverMe when one of our close friends at university struggled with a gambling addiction and did not know where to turn. RecoverMe gives students multiple strategies to manage acute urges and support those suffering from a gambling problem with a discreet, flexible and evidence-based programme”.

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Cubeia goes live with its Poker 2.0 platform

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Cubeia, a Sweden-based iGaming software solutions provider, has launched its highly anticipated Poker 2.0 platform. The latest version features a state-of-the-art multi-threaded game engine written entirely in Java 21 and a new and improved graphical UI.

As a celebration, Cubeia’s Hybrid Poker Network is running a 4-week Beta Test Series, where players are encouraged to report any bugs they experience for a chance to earn rewards of up to $55 in tournament tickets. The new server engine is designed to easily handle player loads in the six-digit range and has future-proof capabilities, such as exposing a poker lobby API to other providers – given the right deal.

One of the many advantages that the server upgrade brings is its ease of feature implementation – thread safety is built-in, removing the need for developers to worry about implementing new platform features. The technical debt has dissipated facilitating updates to be performed quickly and efficiently.

This release comes at the perfect time as there are a number of operators lined up to launch during the remainder of the year. Cubeia is looking forward to not only expanding its poker network but also accommodating operator feature requests with greater agility.

Cubeia’s Head of Poker Simon Isbäck commented: “After about a year and a half worth of development, we can finally clap each other’s backs and be proud of what we’ve accomplished! On Thursday, I will be looking forward to hosting a huge launch party for the entire team! New features will drop faster than ever, and we’re looking forward to launching many industry-relevant features as well as some brand new ones. This is only the beginning!”

The post Cubeia goes live with its Poker 2.0 platform appeared first on European Gaming Industry News.

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Spinomenal releases Wolf & Piggies Chase

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Leading iGaming content provider Spinomenal has released its latest game in its Adventures Series, Wolf & Piggies Chase. The two arch enemies meet again on a picturesque farmyard surrounded by rolling hills, smiling animals, and huge haystacks. A playful soundtrack ensures a jovial mood for all as players look for Golden Piggy Bank symbols to activate Free Spins.

Players who land on three Golden Piggy Bank symbols will be awarded 10 Free Spins. Four will award 15 Free Spins and five will award 20 Free Spins. In Free Spins only, the Wolf Wild can substitute for all other symbols except for the scattered Free Spins symbol.

Spinomenal’s Instant Cash feature comes into play every time the reel spins and the Instant Cash symbol will randomly show four possible values that are collected in Free Spins. Instant Cash symbols accumulate during the round before they increase the Free Spins metre at the top of the reels.

Once four Wild symbols are found, players will win 10 additional free spins and on all future spins until the free spins finish. It also means that the Small Instant Cash symbol (pays x2 or x5 of the total bet) transforms into a Medium Instant Cash symbol which pays out x10 or x15 of the total bet.

Eight Wild symbols found means players will collect six further free spins on all future spins until the free spins end. The Medium Instant Cash symbols turn into Large Instant Cash symbols, which pays out x20 or x25 of the total bet.

After securing 12 Wild symbols, players collect another four additional free spins and on all future spins until the free spins end. This then pushes players into the final level where the Huge Instant Cash symbol is engaged and pays either x50 or x2000 the total bet.

Spinomenal CO-CEO, Omer Henya commented: “Players will love this fun and feature-packed farm adventure. Wolf & Piggies Chase is a vibrant, colourful addition to our much-loved Adventures Series.”

The post Spinomenal releases Wolf & Piggies Chase appeared first on European Gaming Industry News.

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Belatra releases explosive instant game Mummy’s Mines

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Belatra, a leading developer of innovative online slots, has released Mummy’s Mines, an instant game inspired by one of the studio’s most successful titles – Mummyland Treasures.

This version is an all-new instant game adventure that blends suspense, strategy, and ancient treasure-hunting excitement. Before diving into the action, players must select the battlefield: a 3×3, 4×4, or 5×5 grid. Then, it’s a choice on how many mines to face – more mines mean higher potential multipliers – the ultimate risk-reward quandary.

Mummy Mines is set within an eerie underground tomb surrounded by Egyptian artefacts. This fast-paced title challenges players to uncover hidden Scarabs, avoid deadly traps, and chase a glistening Jackpot.

Every successful tile revealed carries players further into the forgotten depths, where fortunes lie buried and danger lurks just beneath the surface. There is also a chance to unearth the special Jackpot Spin. When players uncover a Jackpot tile, a reel spins to determine their fate – landing on a Coin grants a bonus win, a Mine ends the game, and the coveted Jackpot symbol awards the full accumulated prize. As the jackpot value edges closer to its limit, the display starts flashing red, signalling that the treasure is almost ripe for the taking. If the pressure becomes too much, players can take the chance to cash out any accumulated winnings. Belatra’s newest title combines the unique atmosphere of Mummyland Treasures with fresh mechanics that deliver thrilling gameplay in every round.

Sergey Chernyavski, Belatra Games’ CCO, said: “Mummy’s Mines is an explosive hit that is a bold new entry in Belatra’s instant game lineup – offering quick games, big risks, and even bigger rewards. The game honours the charm of the original and players will love seeing the much-loved Mummy character in a new style of game.”

The post Belatra releases explosive instant game Mummy’s Mines appeared first on European Gaming Industry News.

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