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UKGC confirms gambling on credit cards to be banned from April 2020

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UKGC confirms gambling on credit cards to be banned from April 2020Reading Time: 3 minutes

 

The Gambling Commission has announced a ban on gambling businesses allowing consumers in Great Britain to use credit cards to gamble.

The ban, which comes into effect on 14 April, follows the Commission’s review of online gambling and the Government’s Review of Gaming Machines and Social Responsibility Measures. A public consultation was carried out between August and November 2019.

24 million adults in Great Britain gamble, with 10.5 million of those gambling online. UK Finance estimate that 800,000* consumers use credit cards to gamble.

Separate research undertaken by the Commission shows that 22%** of online gamblers using credit cards to gamble are classed as problem gamblers – with even more at some risk of harm.

The ban, which will apply to all online and offline gambling products with the exception of non-remote lotteries, will provide a significant layer of additional protection to vulnerable people.

Neil McArthur, Gambling Commission chief executive, said: 

“Credit card gambling can lead to significant financial harm. The ban that we have announced today should minimise the risks of harm to consumers from gambling with money they do not have.

“Research shows that 22% of online gamblers using credit cards are problem gamblers, with even more suffering some form of gambling harm.

‘“We also know that there are examples of consumers who have accumulated tens of thousands of pounds of debt through gambling because of credit card availability. There is also evidence that the fees charged by credit cards can exacerbate the situation because the consumer can try to chase losses to a greater extent.”

Mr McArthur said although he understood that some consumers used credit cards because they were convenient, the risk of harm to others was too high to allow the use of credit cards to continue.

“We realise that this change will inconvenience those consumers who use credit cards responsibly but we are satisfied that reducing the risk of harm to other consumers means that action must be taken.” he said. “But we will evaluate the ban and watch closely for any unintended circumstances for consumers.”

Mr McArthur warned that although likely to reduce gambling harm, the banning of credit cards needed to be accompanied by other efforts.

“The ban is part of our ongoing work to reduce gambling harm. We also need to continue the work we have been doing with gambling operators and the finance industry to ensure consumers only gamble with money they can afford to spend.”

Last year Department for Digital, Culture, Media and Sport (DCMS) ministers also met with banks and gambling operators to discuss their growing concerns, and how companies could use technology and customer data to help those at risk of developing gambling problems, including those using credit cards.

Culture Minister Helen Whately said: 

“Whilst millions gamble responsibly, I have also met people whose lives have been turned upside down by gambling addiction.

“There is clear evidence of harm from consumers betting with money they do not have, so it is absolutely right that we act decisively to protect them.

“In the past year we have introduced a wave of tougher measures, including cutting the maximum stake on fixed odds betting terminals, bringing in tighter age and identity checks for online gambling and expanding national specialist support through the NHS Long Term Plan. We have also secured a series of commitments from five leading gambling operators that will include £100 million funding towards treatment for problem gamblers.

“But there is more to do. We will be carrying out a review of the Gambling Act to ensure it is fit for the digital age and we will be launching a new nationwide addiction strategy in 2020.

“We will not hesitate to take any further action necessary to protect people from gambling harm.”

Today has also seen the Commission announce changes to licence conditions which will require all online gambling operators to participate in the GAMSTOP scheme and offer their customers the service from 31 March.

Neil McArthur said:

“We welcome the fact that GAMSTOP have got to this stage in their development and encourage them to continue to improve their offer, particularly in relation to preventing those who have self-excluded being targeted by direct marketing.

“It is important that self-exclusion schemes are as effective as possible and they will be most effective when used in combination with other blocking tools such as gambling blocking software and payment card blocking.

Helen Whately added: 

“We have been clear to all businesses that have connections to gambling, such as operators, social media platforms and banks, that they must be socially responsible and use the power of technology and data to help consumers manage their spending and protect them from harm.

“I have been encouraged by the majority of major high street banks introducing measures to allow customers to switch off spending on gambling through mobile apps.

“By making it a regulatory requirement for all online gambling websites licensed in Great Britain to sign up to Gamstop. I am confident that people who have taken the significant step to opt out of gambling will be well supported, alongside a wide range of other tools.”


Source: European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: UKGC confirms gambling on credit cards to be banned from April 2020

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DappRadar partners with EverdreamSoft to launch first blockchain game ‘Spells of Genesis’ on Ethereum

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DappRadar partners with EverdreamSoft to launch first blockchain game ‘Spells of Genesis’ on EthereumReading Time: 2 minutes

 

Helping to drive adoption of blockchain gaming and NFT collectibles.

Geneva-based EverdreamSoft, pioneers in the use of blockchain technology in gaming since 2014 today announced their plan to integrate the Ethereum blockchain into their flagship game “Spells of Genesis”.

In 2017 Spells of Genesis allowed users to convert in-game cards into blockchain-based digital assets and export them into their own digital wallets.

EverdreamSoft was the first gaming studio to offer such features and Spells of Genesis is currently playable on iOS and Android with around 1.3k active monthly users.

Ethereum-based games and associated collectibles have generated strong communities that eagerly await new and innovative projects and in 2019 the Ethereum games and marketplaces categories accounted for 50% of overall daily active users, showing total growth of 195%.

Crystal Spark

Thanks to a collection of open-source software – Crystal Spark – EverdreamSoft can easily gather data from different blockchains and present them to the players in a unified and simplified way, no matter the chain. EDS believes that this approach will help the NFT community grow and bring new, less tech-savvy users into blockchain gaming.

Why is Spells of Genesis important?

As the first blockchain-based game ever made, Spells of Genesis combines trading card game (TCG) functionalities with the point-and-shoot aspects of arcade games and has arguably inspired other decentralized TCGs that have seen great success with Ethereum game projects.

Collect, trade and combine to build the strongest decks

Players have to collect and combine cards to create the strongest deck in order to fight their enemies in a series of battles with two types of card used: in-game cards and blockchain cards.

Players who have fused four cards together and leveled up the fused card to its maximum power will be able to export it from the game into their own digital wallets.

Spells of Genesis will release the first round of exclusive NFT collectibles in mid-February and have plans to launch on Ethereum in mid-2020. For now, the game can be played on iOS and Android devices.


Source: European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: DappRadar partners with EverdreamSoft to launch first blockchain game ‘Spells of Genesis’ on Ethereum

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Hipther Agency welcomes Andrada Bota as B2B Sales Executive

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The team at Hipther Agency (parent brand for European Gaming Media and Events / PICANTE Media and Event), leading media/news organization and boutique-style conference specialist, is excited to announce that starting 2020, Andrada Bota will take on the role of B2B Sales Executive.

Andrada is an energetic person, who brings a wealth of experience ranging from Customer Care, Accounts Payable, Accounts Receivable and Marketing at international companies such as EXL or Genpact.

She is now in charge of all B2B sales activities at all Hipther Agency brands, among which advertising on several news outlets owned by the company and also caters for the events/conferences department.

Among the company-owned brands, you can find the leading news portals such as EuropeanGaming.eu, EEGaming.org, iGamingRadio.com, GamblingIndustryB2B.com, Picante.Today, TheBlockchainExaminer.com, TheFintechBuzz.com, Roboticulized.com, and GrassNews.net

As part of the role, Andrada is also in charge of securing and tailoring sponsorship packages for the already famous events portfolio, which includes CEEGC Budapest, CEEG Awards, Prague Gaming Summit, MARE BALTICUM Gaming Summit, The Baltic and Scandinavian Gaming Awards, European Gaming Congress, Southern European Gaming Awards and the TECH Conference Europe (TCE) series.

We are excited to start the work with Andrada and officially welcoming her on board! We have recorded a large growth in 2019 and we intend to keep the trend for the coming years by implementing more services and features for our readers and partners. The joining of our two sister brands and activities under the Hipther umbrella is also part of our plans for the future, thus Andrada becomes the first team member to be part of our newest quest”, stated Zoltán Tűndik, Co-Founder, Co-Owner and Head of Business at Hipther Agency.

“I was really happy when I found out that I have been chosen one for the B2B Sales Executive position at Hipther Agency. The team members that are positive, are always constant in their work and build a business or a relationship on sustainable principles. These are my favorite kind of people, and this is the main reason why I enjoy being part of the team.

Before joining Hipther Agency, I worked in various departments such as Customer Care, Accounts Payable, Accounts Receivable, Marketing, in different companies, so I have now a complete picture in front of me, and I really hope my experience will help the growth of Hipther”, added Andrada Bota, B2B Sales Executive at Hipther Agency.

You can reach Andrada on LinkedIn to discuss potential partnerships or possibilities that help your brand reach the right audience.

About Hipther Agency

Hipther Agency is the parent brand for several new outlets and boutique-style conferences which are represented in large by European Gaming Media and Events, and PICANTE Media and Events.

Launched in 2019, the agency enhances the offering of the two leading brands under one strong parent brand by also offering new services and tools for a worldwide reach.

For more details visit www.hipther.agency

About European Gaming Media and Events

European Gaming Media and Events is a leading media and boutique event organizer in the European Union with a monthly reach of +50,000 readers.

The official company (PROSHIRT SRL), has been listed for 3 years in a row among the top 3 Advertising and market research agencies in the local Top Business Romania Microcompanies based on the Financial Reports.

The events division produces the prominent conferences in the region such as:

  • CEEGC (Central and Eastern European Gaming Conference)
  • CEEG Awards (Central and Eastern European Gaming Awards)
  • Prague Gaming Summit
  • MARE BALITCUM Gaming Summit
  • Baltic and Scandinavia Gaming Awards
  • EGC (European Gaming Congress)
  • The Southern European Gaming Awards
  • VIGE (Vienna International Gaming Expo)

The live events/conference division is in charge of organizing boutique style executive gaming events that focus on bringing inside information from the top gaming experts in the European Union and beyond.

In short, they cover most areas of Europe with international events that serve the local and global industry, optimize networking opportunities and bring the hottest topics into scope.

For more details about the latest industry news, events calendar or subscription opportunities, visit europeangaming.eu

 

About PICANTE Media and Events

PICANTE.today is a news publishing website which digests/handpicks the latest news about technology, entertainment, lifestyle, finance and politics and serves them to their readers and subscribers daily.

As a responsible learning source, the team at PICANTE Media and Events are committed to 3 main principles:

Trusted and Reliable Reporting & Publishing

The articles and press releases on their website are all published from verified sources.

NO Psychological and Emotional Manipulation

The editorial team and marketing team do not aim to produce emotional manipulation and always stay away from news, press release and articles that produce fear, anxiety, racism or show any sort of cruelty towards animals and humankind.

NO Fake News

PICANTE.today ensures readers will never find any “directed” lies on the news portal as the team has taken an anti-fake news standing point from their inception.

For more details, visit www.picante.today

The events division produces prominent TECH Conference Europe series. For more details, visit www.techconference.eu


Source: European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Hipther Agency welcomes Andrada Bota as B2B Sales Executive

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Prague Gaming Summit 2020 speaker profile: Kostandina Zafirovska (General Manager of IT Labs)

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The 4th edition of the Prague Gaming Summit will take place on 6 March 2020 and welcomes leading operators, service providers and gambling industry experts from all across Europe.

 

On the 6th of March at the Prague Gaming Summit, you have the opportunity to dive into several subjects, among which also the workhop Strategies that help you concentrate and focus on your business’s core functions”.

As mentioned in earlier press releases, Prague Gaming Summit 2020 will bring a brand new format of speeches and more trending themes as it did in the early years.

Among the leading experts that will share their latest information, you have the opportunity to hear more about business development, strategies, technology and much more from Kostandina Zafirovska – IT Labs who will be leading the workshop.

Kostandina Zafirovska is the General Manager of IT Labs, a software development company delivering excellence for more than sixteen years. Kostandina began her career as an engineer. Since then, she has accumulated over nineteen years of experience in the technology industry, focusing the last six years in executive roles.

Kostandina leads large teams in varied industries, including insurance, finance and gaming. She also possesses a unique combination of experience and knowledge in both technology and business and thrives in highly innovative environments.

 Do not miss this unique opportunity to learn and networking with the leaders of the industry.

Order your Delegate Pass or VIP Package (Delegate Pass +Accommodation) now!

Here is a testimonial that has been left by Heathcliff Farrugia, one of the attending delegates of the 2019 edition of Prague Gaming Summit:

The Prague Gaming Summit 2019 was very well organised and included a number of key international speakers. Agenda was full of interesting content and panels were aimed at discussing areas of mutual interest.

Heathcliff Farrugia

Chief Executive Officer at Malta Gaming Authority(MGA)


Source: European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Prague Gaming Summit 2020 speaker profile: Kostandina Zafirovska (General Manager of IT Labs)

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European Gaming Media and Events is a leading media and boutique event organizer in the European Union with a monthly reach of +50,000 readers. The official company (PROSHIRT SRL), has been listed for 4 years in a row among the top 3 Advertising and market research agencies in the local Top Business Romania Microcompanies based on the Financial Reports.

Contact us: sales@europeangaming.eu

Editorial / PR Submissions: editor@europeangaming.eu

Copyright © 2015 - 2020 European Gaming Media and Events. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania

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