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eSports team to emerge as an eSports empire – do not despise small beginnings



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Being backed up and fostered by some of the giant names among sports and money managers for entertainment family dynasties and Hollywood power brokers, the esports team which started small will promptly emerge as an esports empire.

The Vision Esports LP, esports conglomerate launched by Stratton Sclavos, Rick Fox, and Amit Raizada has just closed on a $38 million investment from a host of investors led by the Creative Artists Agency and TPG Growth joint venture Evolution Media.

Rick Hess, the Founder and Co-Managing partner of Evolution Media, in a statement said: “Evolution Media has spent several years advising and analysing companies in the esports sector, and we’re particularly excited to partner with a world-class management team led by Stratton, whom we’ve known since his days running Strikeforce and the San Jose Sharks. Esports is one of the highest growth sectors within all media and entertainment. We could not be more bullish on the space and Vision’s market position.”

NBA superstar Kevin Durant and Rich Kleiman’s Durant Company also joined to back up Vision Esports along with Shamrock Holdings — the personal investment vehicle for the Walt Disney family; the St. Louis Cardinals baseball team; and New York Giants star wide receiver Odell Beckham Jr.

The company’s roots stem from a now-apocryphal trip that Fox, an NBA all-star, and actor, took with his son to see an esports game at Madison Square Garden. Fox came away from the game with a respect for competitive gaming and a thirst to get on the ground floor of something he thought could be the next big thing.

With the help of Raizada, the two formed EchoFox and began recruiting a roster of players across a slate of different game titles.

Sclavos, the Former Chief Executive of tech company Verisign and the San Jose Sharks, wanted to come down to Los Angeles to start an investment fund. At a dinner with Fox and Raizada, he was recruited into the esports world and launched Vision Esports.

“You can’t deny the numbers,” Sclavos says. “It’s like the internet was way back in 95 and 96.”

And as the three men looked at what was going on within the burgeoning business of esports they saw opportunities to not to just own a team, but also own a league and create their own narrative franchise around the games, the teams, and their league. That is where the new capital comes in.

Through the new investment, money Vision Esports will take a majority position in the EchoFox franchise that was Fox’s brainchild and launched the group’s journey to the centre of the esports earth. The conglomerate is also going to include Twin Galaxies, which began in 1981 as the ultimate source for video game world records, stats, and player analytics and is now creating in esports leagues in conjunction with game publishers. Finally, the group used some cash to take a majority position in Vision Entertainment, which produces esports related stories and live streams for esports events.

Now all of the various esports properties will sit under one roof and the team at Vision Esports can work on rolling out their first league, a battle royale-based competition the Twin Galaxies’ H1Z1 Pro League which will begin its inaugural season in April 2018.

“This is just like pro sports,” says Scalvos. “Why wouldn’t you want to invest broadly across the spectrum so you have participation in the team side, participation in the league and the content? And we said, let’s be in all three parts of the ecosystem.”

The economics speaks for itself. According to Scalvos, leagues are wildly more profitable than teams. “Teams are great but leagues make 27 times the revenue,” he said.

The approach that Vision Esports is taking to building their league (around the wildly popular battle royale format) alongside game publisher Daybreak Games is a new model.

Activision/Blizzard and Riot chose not to partner with anyone for their competitive gaming leagues. Meanwhile, competitive gaming has existed outside of the control of game publishers for several years with Valve selling licenses to run tournaments worldwide, according to Scalvos.

While much of the capital went to investments, Vision Esports also built out its team. Adding Chris Nordling, a former Executive at MGM Resorts; Mike Mossholder who worked for the UFC; and Jace Hall who was with Warner Brothers Interactive.

“It took a while to get here but this esports thing is here,” said Scalvos.


Source: European Gaming Media and Events


DAO.Casino is launching Sandbox for game developers



DAO.Casino is launching Sandbox for game developersReading Time: 2 minutes


Game developers will be able to become pioneers in the development of decentralized games for the gambling industry using DAO.Casino protocol.


On September 17, 2018, DAO.Casino is opening Sandbox for developers, independent teams and game development studios that choose to harness the power of the rapidly developing DApp industry.

Since Monday everyone may submit their application for Sandbox on the official Sandbox page.

The Sandbox project is designed by DAO.Casino developers. Participants of Sandbox will learn the basics of decentralized applications development on DAO.Casino protocol. Developers participating in Sandbox will learn to create, design and deploy decentralized games and applications on Ethereum blockchain.

DAO.Casino is planning to reward most active developers for their constructive feedback on the improvement and optimization of the SDK and related documentation. The company will separately announce the details of the rewards program later this fall.

“We are confident that the Sandbox project will play an important role in our collaboration with studios and independent game developers. We cannot wait to see our product helping developers unleash their creative and entrepreneurial talents and apply those to one of the most groundbreaking technologies of the XXI century. — states Ilya Tarutov, CEO, DAO.Casino. – I am sure that the products we’re developing will transform the online gambling into a fair and transparent industry for all of the involved parties: casino operators, developers, and affiliate marketers. “

“We are launching the Sandbox with the goal of enabling as many developers as possible to learn to create decentralized games. We have achieved an important milestone by starting to accept applications from developers all around the world who share our idea to make online gambling fair and transparent. With our technology, developers can take the whole gambling industry to the next level” – says Alexandra Fetisova from DAO.Casino.

DAO.Casino disrupted the online gambling industry in 2017 by starting the development of the protocol based on Ethereum blockchain technology. DAO.Casino protocol ensures the automation of transactions and facilitates interactions between all the industry participants: casino operators, game developers, and affiliate marketers. DAO.Casino team is fully dedicated to developing the best products and making the gambling industry a better place.


Source: European Gaming Media

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Big Time Gaming licences patented mechanic to Storm Gaming



Big Time Gaming licences patented mechanic to Storm GamingReading Time: 1 minute


BTG licences its patented and trademarked MegaWays™ mechanic to UK-based developer Storm Gaming Technology Ltd


Pioneering online slot developer, Big Time Gaming, has struck yet another deal to licence its patented and trademarked MegaWays™ mechanic to Storm Gaming. Storm Gaming will be combining this with some of its brand licenses including I’m A Celebrity Get Me Out of Here, The Chase and Tipping Point to take its slots to the next level and deliver a superior player experience. The partnership will allow Storm Gaming to design and develop its own games using MegaWays™, which debuted in Big Time Gaming’s Dragon Born over three years ago.

Blueprint, another licensee of MegaWays™ has had great success leveraging BTG’s ground breaking IP, and Storm are sure to follow suit with a range of interesting products penned for land-based and online deployment Q1 2019.

MegaWays™ is a random reel modifier system that allows any given spin to produce a different number of symbols across the reels, allowing players to experience a totally different game with every spin. Big Time Gaming has cornered the market with this innovation with games like Bonanza, White Rabbit and Extra Chilli, and will be launching Who Wants to be a Millionaire in November – the most anticipated branded slot launch in history.

Nik Robinson, Big Time Gaming CEO, said: “We’re looking forward to seeing how Storm use the MegaWays™ mechanic. Storm has some highly entertaining IP licenses that will work seamlessly with MegaWays™.”

Steve Murray from Storm Gaming, said: “The MegaWays™ concept is remarkable; it provides for and delivers exciting game play on a whole new level. “We shall be using MegaWays™ on new Storm concepts and licensed IP with a number of launches set for the coming months.”

Source: European Gaming Media

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AGA Releases New Research On Economic Impact Of Gaming Industry



AGA Releases New Research On Economic Impact Of Gaming IndustryReading Time: 1 minute


Report shows 9.5 percent increase in economic output; industry now supports 1.8 million jobs nationwide


the American Gaming Association (AGA) released a new study examining the striking impact the gaming industry has on the U.S. economy – providing stable jobs to nearly two million Americans and generating billions of dollars in tax revenue. This is the first comprehensive report on the gaming industry’s national economic impact since 2014.

Oxford Economics’ 2018 study found that the U.S. gaming industry:

  • Contributes $261 billion to the U.S. economy, a 9.5 percent increase since 2014;
  • Supports nearly 1.8 million jobs, up from 1.7 million jobs in 2014; and
  • Generates $40.8 billion in tax revenues to federal, state and local governments.

“Gaming companies across the country are enabling long-lasting careers for their employees and making a huge impact on their communities through innovative partnerships with local nonprofits, volunteerism and the generation of revenue that supports critical services. The industry’s tax revenue alone provides enough funding to hire 692,000 new teachers,” said Sara Slane, senior vice president of public affairs for the American Gaming Association. “Since our last study in 2014, casino gaming has expanded into new markets, offered innovative new entertainment options and enhanced its position as a key contributor to local, state and federal economies.”

The research was commissioned by AGA and conducted by Oxford Economics. More information about the study can be viewed here.

About AGA: 

The American Gaming Association is the premier national trade group representing the $261 billion U.S. casino industry, which supports 1.8 million jobs nationwide. AGA members include commercial and tribal casino operators, gaming suppliers and other entities affiliated with the gaming industry. It is the mission of the AGA to achieve sound policies and regulations consistent with casino gaming’s modern appeal and vast economic contributions.

Source: European Gaming Media

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