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A Portrait of the Typical Esports Bettor, by LOOT.BET

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Who exactly is the typical esports bettor? Do they also bet on traditional sports or gamble at online casinos? What kind of work do they do and what interests do they have? How much and how often do they bet? To succeed in the esports betting industry, it’s crucial to understand esports bettors, so specialist esports bookmaker LOOT.BET has put together a portrait of the typical esports bettor, based on extensive research. 

Esports bettors are young, career driven, and single

Like the esports audience in general, esports bettors tend to be young. The vast majority, some 78% of LOOT.BET’s users, are aged 18-25, while 16% are 26-30, just 5% are 31-40, and a mere 1% are 41 or older. Curiously, bettors from Western countries tend to be a little older, at an average age of 24, than the CIS where the average is just 21.

In terms of occupation, the typical esports bettor from the West tends to be a novice specialist or a junior manager, while the average esports bettor in the CIS region is a university student. In both cases, they are unmarried and have no children.

Perhaps unsurprisingly, the vast majority of esports bettors are male – making up some 95% in 2018. However, it is possible that things are starting to change, with females growing from 5% in 2018 to 6% in 2019.

Esports bettors have little interest in traditional gambling

According to LOOT.BET’s research, 64% of esports punters bet exclusively on esports, and 67% are open to betting on more than one esports discipline. However, only 24% of esports bettors occasionally wagered on major sporting events, and just 12% bet on traditional sports systematically.

Also, esports bettors, being younger, are far less likely to gamble at online casinos than traditional sports punters – who tend to be significantly older. Illustrating this, as little as 3% of esports bettors regularly try their luck at online casinos, and only 20% even enjoy an occasional gamble. The vast majority, some 77%, say they are not interested in such kind of gambling at all.

Esports bettors are clued up, engaged, and passionate

Esports bettors are very clued up, with almost all of them following industry news. 54% use dedicated news sites and forums, 42% prefer social media, but just 4% don’t feel the urge to keep abreast of esports events and updates.

In terms of lifestyle and interests, typical esports punters are very engaged with non-esports video games, regularly follow various streams, and love cosplay. They are also very switched on to video and music content, tend to follow sports (especially football), and are often techno-geeks with a passion for travel and social media.

Discussing the findings, Paul Brel, Head of Communications at Livestream, LOOT.BET’s operating company, explained:

“The difference between esports bettors and traditional bookmakers’ clients is huge, and the matter is not just – and not even so much – in the age gap which in itself implies certain distinctions.

“Esports fans breathe cutting-edge technologies; they are very mobile, yet so involved with the community; they are more likely to rely on their knowledge and skills rather than on luck; for them, esports is not just a hobby but a lifestyle – which you wouldn’t say about a regular classic sports bettor. We believe that only those operators who understand this and try to find an approach to this specific audience, which is very new to the betting industry, have a chance to succeed in the esports betting market.”

Esports bettors love live and love mobile

In terms of esports betting trends, LOOT.BET is seeing the rapid growth of live betting and the continued migration from desktop to mobile devices. To give a sense of the shift, over the course of 2019 the share of live bets jumped from 52% to 75%, while mobile traffic rocketed from 50% to nearly 70%.

Esports bettors are spending more money, more often

Another clear trend is esports punters betting more money, and betting more frequently. In 2019 the average number of bets per user, per month, across all disciplines increased by 11%. The title seeing the biggest increase, at 15%, was Counter-Strike: Global Offensive, while the other games from the “big three”, League of Legends and Dota 2, registered increases of 10% and 6% respectively. Bet size over the year increased even more dramatically – 20% across all disciplines, breaking down to 24% for League of Legends, 22% for Counter-Strike: Global Offensive, and 15% for Dota 2.

“We associate the simultaneous rise in the frequency and size of bets with several factors. Firstly, esports betting is becoming a key hobby, on which one is ready to spend significant money, for more and more people. Secondly, the esports audience’s trust in betting is increasing, and so is their willingness to risk larger sums.

“And naturally, the rise is determined by the extension of the noteworthy matches pool and development of betting lines – which refers to the whole esports betting industry. There is a bold assumption that in 10-20 years, esports will catch-up with classic sports by volumes of bets, and, considering the foregoing as well as the fast esports audience expansion, we treat this forecast as an eligible one”, commented Paul Brel.

The research is based on LOOT.BET’s internal statistics and an email poll of customers.

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2U Inc

HP Inc. and edX Launch Free Professional Certificate Program in Esports Management, Game Design, and Programming

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edX, a leading global online learning platform from 2U Inc., and global technology leader HP Inc. announced a new online Professional Certificate program in Esports Management, Game Design, and Programming to bring cutting-edge skills to learners globally.

Available in English and Arabic (with more languages to follow later this year), the new Professional Certificate program includes over 60 curated modules designed to prepare learners for jobs in the gaming, media, and information and communication technology (ICT) sectors. HP is covering the full cost of enrollment in the certificate track for all learners. Enrollment is open at edX.org.

“Working with edX reflects our commitment to supporting learners worldwide by providing access to free educational content in the field of gaming. We are taking a vital step in democratizing gaming education, ensuring that individuals have the opportunities to gain the skills they need to pursue careers in gaming and adjacent industries,” Mayank Dhingra, senior education business leader at HP, said.

As demand for gaming professionals rises, the Professional Certificate program offers a diverse curriculum across game design, game programming, and esports management. Courses encompass both technical skills, such as coding and testing, as well as essential business skills including marketing, storytelling, and content creation. Throughout the program, learners will have access to video modules, each ending with an assessment, to ensure a comprehensive understanding of the subject matter. Learners who successfully complete each course in the Professional Certificate program will also receive a certificate of achievement for the program free of charge.

“With the launch of its first program on edX, HP joins hundreds of universities and institutions in the edX global partner network committed to expanding access to affordable, cutting-edge education in the world’s most in-demand fields. This collaboration enables HP to reach millions of aspiring learners and professionals, fostering skill development and career advancement in the gaming industry,” said Andrew Hermalyn, president of partnerships at 2U, said.

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eSports

GGTech Entertaiment Appoints Cristina Carranza as Head of Global Sales

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GGTech Entertainment has appointed Cristina Carranza as the new Head of Global Sales.

After almost ten years at Amazon and Twitch, Cristina Carranza arrives to reinforce the international team led by Eduardo García, who recently joined the company as Chief Product Officer.

Her professional achievements include the launch of Twitch Ads in Spain and the pilot development of global gaming programmes such as Amazon GAMERGY and Amazon UNIVERSITY Esports. With her international experience, Cristina Carranza arrives with the aim of boosting the company’s global growth and developing cross-border sales relationships.

“I have been working with GGTech for more than four years and I have fallen in love with their company culture, the great human quality of their team and their vision of what they want GGTech to become, making it the world leading company for entertainment, gaming, and esports. I am proud to be part of this project, developing the global sales and business strategy,” Cristina Carranza said.

“The digital entertainment industry, the streaming world and the ‘gaming boom’ are some of the drivers that generate this great business opportunity for which GGTech is ideally positioned, the challenge now lies in transferring this vision to other regions and sharing the brand’s products and services to the most passionate fans of the video gaming world,” Carranza added.

The addition of Cristina Carranza will provide GGTech Entertainment with the vision and skills of a professional with an enviable track record, backed by her 10 years of experience in the digital, e-commerce, entertainment and gaming sectors, developing international business for both retail and advertisers.

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Conferences in Europe

The Power Play: GamingTech CEE Panel Explores Esports and Gambling’s Thriving Synergy

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GamingTech CEE is around the corner, taking place on September 26-27, 2023, at the prestigious Ritz Carlton Budapest. The leading event for exploring the latest tech innovations in the gaming industry within the Central and Eastern European (CEE) region promises to be a game-changer, featuring panel discussions on a wide range of topics.

The ultimate destination for industry professionals, innovators and enthusiasts, GamingTech CEE – brought to you by the #hipthers – offers a unique opportunity to gain a deeper insight into how the gaming industry is evolving within the region. With a focus on compliance, innovation, and networking, this event offers a platform for industry professionals and enthusiasts to stay ahead in the dynamic world of gaming technology.

The “Esports and Gambling: The Next Frontier” panel discussion will be moderated by Anne-Marie Furtschegger, Public Affairs Consultant & Advisor at Hipther. It will bring together industry experts, esports professionals, gambling operators, and regulatory specialists to explore the exhilarating realm of esports and gambling.

Esports has witnessed a meteoric rise in popularity, accompanied by a surge in interest in esports betting. Understanding the opportunities and challenges in this dynamic landscape is essential for all stakeholders. The panelists will examine the current state of esports betting, emerging trends, and the regulatory landscape surrounding this rapidly evolving industry.

A central theme of the discussion will be the symbiotic relationship between esports and gambling, with a focus on how the two industries can mutually benefit from collaboration while ensuring responsible gambling practices. The panel will delve into topics such as the integration of esports betting platforms, the popularity of in-play betting during esports events, and the potential for innovative wagering options tailored to esports enthusiasts.

Regulatory considerations will also be in the spotlight, including age verification, player protection, and integrity measures to maintain fair competition in esports gambling. The panelists will discuss the challenges and opportunities in establishing responsible gambling frameworks specific to the esports ecosystem.

The discussion will extend to the broader implications of the esports and gambling convergence, such as the potential for increased viewership, engagement, and monetization opportunities within the esports industry. The panelists will explore the impact on sponsorships, advertising, and the overall growth of the esports ecosystem.

Panelists

  • Vladan Blagojevic – Oddin.gg’s Marketing Project Manager
  • Gal Ehrlich – CEO at BETER
  • Péter Rippel-Szabó – Commercial and Sports Lawyer at Bird & Bird
  • Urim Bajrami – Attorney at Law & Partner at STADLER VÖLKEL Attorneys at Law

Register to the event

GamingTech CEE is more than just a conference; it’s a platform for networking, knowledge sharing, and fostering collaborations in the gaming technology sector. Attendees will have the chance to connect with industry leaders, explore cutting-edge innovations, and gain a competitive edge in this rapidly evolving industry.

Registration is still open for those interested in joining this and other enlightening discussions and being part of the GamingTech CEE experience. Register for the conference now or find out more about GamingTech CEE on the official website.

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