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Drifted.com releases ‘ultimate’ free online browser game for international drifting fans

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Drifted, the worldwide online drifting platform and community, announces the launch of Drift Hunters MAX with its list of new features, cars, tracks, and visual improvements, resulting in the ultimate, free, online drifting game. The new release is announced to the press as the USA championship, Formula Drift, takes place in Long Beach, California.

Responding to fans’ requests for updates on the original Drift Hunters game, the Drifted .com team developed a new version from scratch. By opting for this approach the team has been able to utilise the very best that the Unity game engine has to offer, unleashing many exciting new possibilities for players.

Drift Hunters MAX features:

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  • Improvements on players’ ability to save their progress in the game. Integration into Drifted.com’s new account functionality allows users to save their progress to the Cloud, and log in and resume their play regardless of location. This is ideal for people on the go or commuting.
  • Improved graphics which take Drift Hunters MAX visuals to the next level.
  • Improved physics which provides the most realistic browser drifting experience to date.
  • Based on fans’ feedback, Drifted .comhas added 12 new, exclusive cars to the game: a mind-blowing 37 cars stored in your garage, with an enhanced tuning menu which tells gamers the score multiplier, power, weight, and speed with each upgrade. Among the most popular requests were some of the most impressive modern drift chassis, such as the Toyota GR Supra and the BMW E92 M3.
  • The inclusion of exclusive tracks in the original game had earned a cult following; in Drift Hunters MAX players can race on 12 exciting tracks including an incredible touge track alongside a parking lot, which enables players to refine their wall-scraping abilities. The tracks’ appearances are now more visually impressive.

Drift Hunters MAX was recently launched on YouTube on 4 February 2022 by rising drifting star, Max Cotton, who has competed at the highest levels of professional drifting in the UK and Europe at just 15 years old. Max is also a huge fan of the original game.

Whilst road-testing the game, Max commented: “I’m just going to be here at like 7 o’clock tomorrow morning still playing this game…I might just quit professional drifting and play Drift Hunters MAX the whole time!”

Founder and CEO of Drifted .com, Joseph Terrell, says: “The original Drift Hunters game was hugely popular among drifting fans thanks to its realistic physics and similarities to real-world drifting. However, despite its popularity, Drift Hunters didn’t receive updates for several years. But we noticed how loyal and passionate the fans are and so we took the decision in 2021 to reimagine the game so they have a much-enhanced gaming experience.

“Listening to fans’ requests for improvements, as a surprise, we also delivered the first-ever competition car to the series – Max Cotton’s pro-spec Nissan Silvia PS13. The response has been incredible – so far we have 20,000 active Drift Hunters MAX accounts, created by gamers in the USA, UK and Australia.

“We genuinely believe that any automotive enthusiast will be able to enjoy what Drift
Hunters MAX has to offer. Already very popular among young people, the game is free, quick and convenient to play wherever you are.”

Drifted .com continually listens to the fans’ feedback and intends to launch new updates to the game as frequently as possible.

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Flexion Enters into Partnership with Jam City

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Flexion, the games marketing company, has partnered with Jam City, a leading mobile entertainment company behind some of the world’s highest-grossing and most enduring mobile games, to bring a selection of the publisher’s best-in-class games to the Alternative App Stores: Amazon Appstore, Huawei App Gallery, Aptoide, ONE store, Samsung Galaxy Store, DT Hub and Xiaomi GetApps.

“We are always looking for new opportunities to build our network of global players, and Flexion is a proven partner that will help introduce our award-winning titles to new audiences in the alternative stores,” Curtis Barnes, Senior Director of Publishing Operations for Jam City, said.

“We’re all about helping developers like Jam City reach the full potential of their games. We’re delighted they have chosen us to add revenue and audiences for their games on the alternative app stores,” Jens Lauritzson, CEO of Flexion, said.

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The post Flexion Enters into Partnership with Jam City appeared first on European Gaming Industry News.

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Mobile Games Index: Analysis of 95M Game Interactions Reveals Shifting Engagement Trends, Available Now

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The anticipated fourth edition of the annual Mobile Games Index, powered by adjoe and Statista, is now available.

The latest report offers a clear look into the current state of the mobile gaming sector, analyzing the past 12 months of the first-party data from 95 million app interactions across 27 million users. The MGI 2024 reveals what people choose to play on their mobile devices, filling the gap in industry knowledge and enabling game developers and user acquisition specialists to benchmark their products and ultimately target the right audiences with the right content.

Moving forward, it is up to the industry decision-makers to analyze the findings and promptly adapt to the newly-emerged engagement trends from MGI 2024, effectively engaging desired audiences.

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A Peek at Shifting Engagement Trends to Capitalize on

Based on predictions from Statista, the overarching trend in the market is its robust growth with a forecasted expansion from $166.1 billion in 2024 to $227 billion by 2028.

Remarkably, Card games are expected to grow the most dramatically at 13.8% a year, nearly doubling their global revenue by 2028. Judging from the engagement charts of MGI 2024, the main driver of growth in this category is Solitaire games. The audience is showing a clear preference for Solitaire – these games hold 7 out of 10 positions in the top list of card games worldwide by time spent with titles from MobilityWare, Gimica, Scopely, and Playvalve, among others.

What allows the market to show revenue growth is the positive changes in global daily time spent. After the dip in engagement highlighted by the last year’s Index, adjoe confirms that average daily sessions have rebounded to 21.5 minutes from 17.3 minutes reported last year, marking a 22% increase.

The most engaged demographic of mobile gamers globally is the 40-49 age group, which has experienced a remarkable 33% increase in daily gaming time, now at 23 minutes daily. The strategies targeted at older demographics over the past 12 months can be deemed successful. However, this has led to a loss of focus on engaging Gen-Z, which has shown only modest growth in time spent.

The MGI also reveals that women are outpacing men in daily gaming time across most genres – as reported for the 4th edition in a row. This consistent and high performance makes the female audience a continuously safer bet when it comes to user targeting.

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Another continued trend is the dominance of top publishers such as Supercell, Garena, King, and Playrix, while there’s still space to occupy for smaller publishers. For instance, ForgeGames tops the engagement charts with their game Special Forces Group 2 – capturing over 43 minutes of average daily engagement.

The insights continue in the MGI 2024, going granular to segment and visualize global mobile game engagement data from adjoe by genre, region, and demographic. At the same time, Statista’s extensive market research provides a macro-view of the current and future industry, offering figures for global downloads and revenues with forecasts extending to 2028.

Mobile Games Index 2024 Is Available in Open Access

The MGI 2024 goes deep below the surface of market data and creates a comprehensive snapshot of the mobile gaming industry today. Inside are

For developers and marketers, this report is the green light to benchmark performance against industry leaders and align their products with the rising expectations of mobile gamers. This comprehensive tool is now available for free to inform decision-making and help optimize strategies for short- and long-term actions.

The post Mobile Games Index: Analysis of 95M Game Interactions Reveals Shifting Engagement Trends, Available Now appeared first on European Gaming Industry News.

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Flexion and Kabam Team Up to Bring Marvel Contest of Champions to the Alternative App Stores

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Flexion, the games marketing company, and Kabam, one of the world’s leading game developers, announced a new partnership to bring Marvel Contest of Champions to alternative app stores. Flexion will distribute the game on the Amazon Appstore, Aptoide, ONE store, Samsung Galaxy Store, and Digital Turbine Hubs in 2024.

“We are excited to partner with Flexion to bring Marvel Contest of Champions to even more players. Flexion’s expertise, experience and technology make them the ideal partner for us. This collaboration will help us reach new audiences by making Marvel Contest of Champions available on even more app stores. This is especially exciting ahead of the game’s upcoming 10-year anniversary,” SeungWon Lee, CEO of Kabam, said.

“We are delighted to partner with Kabam, one of the world’s leading game developers, to bring their hit game to more players around the globe. This partnership is a win for Kabam and the app stores, which we will connect to drive audience engagement,” Jens Lauritzson, CEO of Flexion, said.

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Marvel Contest of Champions is an epic fighting RPG with over 260 iconic Marvel Super Heroes and Super Villains in the ultimate cosmic showdown. Players can collect and build a competitive team of Champions, compete against the world’s top Summoners, battle through an epic and deep Marvel story, and team up with powerful Summoners in alliances to become the Ultimate Marvel Champion.

“We’re delighted to add such a well-known and successful game like Marvel Contest of Champions to our portfolio. I am very positive about the growth potential of these alternative stores in 2024. There is no better time to expand to more audiences,” Jens added.

Marvel Contest of Champions will be available on the Amazon Appstore, Samsung Galaxy Store, Aptoide, and ONEstore Korea starting on April 29, 2024, with Samsung Gaming Hub, OneStore Global, and DT Games Hub following in the near future.

The post Flexion and Kabam Team Up to Bring Marvel Contest of Champions to the Alternative App Stores appeared first on European Gaming Industry News.

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