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EA Licensed Esports Platform Realm Launches in Apex Legends

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A new competition has arrived in Apex Legends. Today, Realm, a new automated esports platform from Eric Faust (Co Founder of Realm) and, Laura Wilson (Co Founder of Realm), John Chase (Ex-Amazon, Abe Books) Carter Smith (Former Circus, acquired by Realm) and Ken McGaffey (Former owner of Third Impact Esports, Ex DARPA and Meta) is launching in Apex Legends, with over $150,000 in prize money offered in its first season. Realm will kick off its inaugural season in the EMEA region this month, expanding to North America in Season 2, which kicks off in February 2023. Realm is one of the first platforms where pro and semi-pro players alike can engage in a competitive experience. “Right now, esports is essentially focused on the top .01% of players. Players of lower skill levels don’t get a chance to experience competitive tournaments or places where they can compete to improve their skill. We want to change that,” says Eric Faust, CEO. The biggest prizes will still be awarded at the pro level, but there will be multiple other tiers for players of different skill levels to compete in. Aspiring players will also get the chance to continually level up to get to those upper echelons through Realms rating system. Imagine a ranked service where instead of earning badges, you’re competing for cash”

Realm empowers aspiring professional players to get discovered. Professional gamers are able to showcase their skills in hopes of getting signed to a professional esport team. Realm is built on the Hedera public distributed ledger, and leverages the Hedera Consensus Service (HCS) to keep immutable records of events. For professional esports players, this provides a verifiable profile full of deep data insights from every match they play in, enabling prospective teams and coaches to get a full picture of the players skill set. Realm makes this data queryable so teams, coaches, and fans can use it to create statistical models. Players have the option to make their esports data shown publicly on their profile, or hide it so it’s not publicly accessible.

Realm isn’t a tournament, but rather a platform where players can queue up at any time (outside of when ALGS is live) in private competitive matches. Modeled after similar systems in Counter Strike like ESEA. Players get a rating based on the matches they compete in. That rating is used for players to compete against players of similar skill level. At the end of each season, players are then seeded into a ranked division based on their rating where they compete in a tournament setting to earn prizing.

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“Hedera makes it possible, for the first time, for players to demonstrate, verify, and share at their choosing their gaming accomplishments,” said Shayne Higdon, CEO of the HBAR Foundation, helping to drive the Hedera ecosystem. “Realm’s new offering for EA’s Apex Legends is the beginning of a transformation. Running on the Hedera public ledger will enable gamers to showcase, verify, and capitalize on their skills as never before.”

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ESIC Announces Establishment of Global Esports Industry Advisory Board

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The Esports Integrity Commission (ESIC) is pleased to announce the establishment of its Global Esports Industry Advisory Board, designed to enhance integrity and ethical practices across the esports landscape. The Advisory Board will serve a pivotal role by providing expert advice to ESIC’s Chief Executive Officer on a range of critical industry issues. 

The primary function of the Advisory Board is to create a robust framework for integrity and fairness, setting a global benchmark for ethical conduct and fair competition in esports. The board will offer strategic insights, help shape policies governing fair play, liaise with key industry stakeholders, and act as ambassadors advocating for ethical practices. 

ESIC has appointed two highly esteemed members to inaugurate this board: 

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  • David Neichel, Senior Vice President of Public & International Affairs at ESL FACEIT Group (EFG), joins the Advisory Board with over fifteen years of experience in the video games industry, including significant roles at Activision-Blizzard and Electronic Arts. David’s profound impact on international and public affairs initiatives makes him an invaluable addition to the board. 
  • Robbie Douek, CEO of BLAST, also joins the Advisory Board, bringing a wealth of experience from his roles at Google and Disney, along with his leadership through major acquisitions. Robbie is celebrated for his strategic leadership and his instrumental role in elevating esports to a significant global entertainment platform. 

The formation of the Advisory Board is an engagement that underscores the commitment of its members to upholding and promoting the highest standards of integrity within the esports industry. The board will meet as required to address strategic challenges and ensure that ESIC’s initiatives effectively meet current and future industry needs. 

“Both David and Robbie bring a remarkable depth of knowledge and a passion for advancing the integrity of esports,” said Stephen Hanna, CEO of ESIC. “Their expertise will be crucial as we navigate the evolving landscape of esports and strive to maintain the integrity that our community expects and deserves.” 

Robbie Douek, CEO at BLAST, said: “I’m honoured to be given the opportunity to support the Global Esports Industry Advisory Board and ESIC in their ambition to create the best and fairest environment possible for players, teams and fans.” 

David Neichel, Senior Vice President of Public & International Affairs at ESL FACEIT Group (EFG) also commented: “It is a true honour to join the Global Esports Industry Advisory Board and support ESIC’s successful journey. Fairplay and integrity are at the core of esports. We owe it to the players and to the fans and for a better endemic industry governance” 

The post ESIC Announces Establishment of Global Esports Industry Advisory Board appeared first on European Gaming Industry News.

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North Star Network Acquires Um Dois Esportes

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North Star Network has acquired Um Dois Esportes, a sports coverage and analysis site created from the merger of Gazeta Do Povo and Tribuna do Paraná in 2020.

Julien Josset, co-founder of North Star Network, said: “Thank you to the team at GRPCOM for their faith in us to take the brand forward. Um Dois Esportes is an established and renowned site in Paraná State, and we’re excited about the challenge of developing this asset.

“We’re happy to maintain the collaboration with the existing editorial team, and look forward to working with them, bringing our unique NSN approach, to take UDE forward.”

NSN’s signing of Um Dois Esportes is the media house’s fourth acquisition of 2024, following the recent deals to purchase UK-based SportsMole and MrFixitsTips, as well as Chilean site AlAireLibre, which was announced in March.

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The latest addition to the North Star media portfolio joins existing assets including Top Mercato, Afrik-Foot, and Vringe. The Paris-based company already oversees a significant Brazilian operation, delivering over 6 million sessions per month, from the likes of Trivela, Premier League Brasil and Lakers Brasil.

NSN will retain Curitiba-based journalists from the Um Dois Esportes legacy team to maintain the asset’s unique tone and popular coverage of the Paraná sports scene across site and social.

Rafael Mello, Director of GRPCOM, said: “We were surprised by the interest, and initially had no intention of selling Um Dois, but as the conversations evolved, we realised this was a serious group with good intentions. We were very happy to see our project being valued by a large international group and going global, demonstrating the quality of the content we produced.

“We’re also proud that North Star inherited our journalists, who are truly responsible for the success of the product we offer readers every day.”

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Alona Shevtsova

L&G esports team founded by Alona Shevtsova won the national Dragon EC Cup tournament

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Ukrainian esports team L&G won the Dragon EC Cup tournament, held on the 20th of April by Dragon Esports Club. Four teams competed in the tournament’s final: Lazer Cats, L&G, which received a direct invitation to the final stage, EsportsBattle, and ThunderFlash, which had open qualifiers. During the Grand Final, the L&G team competed with Lazer Cats on Mirage, Anubis, and Vertigo maps.

“This victory is a testament to the exceptional talent and commitment of our players, as well as the collective effort of our coaching staff and support personnel,” said Alona Shevtsova, founder of L&G Esports. “We are immensely proud of their accomplishments and grateful for the unwavering support of our fans.”

L&G is among the top 5 Ukrainian teams in Counter-Strike: Global Offensive. It was founded in 2021. The previous name was Leogaming, and it was created on the initiative of the famous Alona Shevtsova from the fintech sector.

The team began competing in top tournaments and almost immediately made it to the Advanced division of the ESEA League Europe competition. The team also participated in and took prizes in European tournaments such as the SCL League, WhiteBit Crypto Open, Phoenix League, and local competitions. The team players are marat2k, r0ublE, kr1vda, kL1o, OneUn1que, rji (coach).

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The winners received a 50,000 UAH prize. Dragon Esports Club also prepared a 15-skin giveaway for the broadcast’s viewers.

It is worth mentioning that the L&G team created its merch items, which are available for order worldwide. To get more information about the team, visit the L&G Instagram page, Twitch, or Telegram Channel.

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