Connect with us
MARE BALTICUM Gaming & TECH Summit 2024

gaming

Decentral Games Emerges As The Front-Runner In The Growing Play-To-Earn Model Revolution

Published

on

Reading Time: 4 minutes

 

Decentral Games, the premier social gaming Metaverse where players can play-to-earn cryptocurrency, continues to disrupt, expand, and improve its ground-breaking product suite.

Decentral Games’ next level of play-to-earn sophistication involves the launch of in-game ICE Poker, a new way for players to earn real money by completing daily challenges and competing against each other in a free-to-play poker game.

In order to participate, players will need to obtain at least one exclusive iced NFT wearable either through purchase or delegation. When holding a one-of-a-kind Iced NFT, players will be allocated a set amount of Chips which are used to play ICE Poker. Completing daily in-game challenges will earn ICE rewards for users, who will in turn be able to burn ICE to upgrade their wearable NFTs for even greater prestige.

Advertisement

NFT wearable upgrades will inherently create upward mobility for players investing in wearable NFT assets and players who engage with the DG platform the most frequently. Decentral Games believes this is the most promising path forward towards actualizing the full potential of the play-to-earn narrative and creating the most loyal and far-reaching community in the blockchain gaming sector.

The growth of the NFT wearables economy will also be met with further developments from DG as the platform is looking to foster this demand with the creation of a native DG NFT marketplace. The marketplace is aimed at incentivising players to trade their DG NFTs by not requiring buyers to activate their NFTs ($DG fee) for play-to-earn following a purchase on this marketplace. The DG NFT Marketplace will charge a 4% transaction fee that will accrue to the DG Treasury.

The Launch of $DG

Decentral Games launched its native $DG governance token in December 2020 which has since enabled the platform’s investors to share in the fractionalized, collective ownership of the DG DAO and its assets. Today, the DG treasury, which consists of virtual lands, token reserves, and NFT’s commands over $12 million in total asset value.

“The launch of $DG has been foundational to building our strong community and implementing the foundational building blocks of our play-to-earn model,” CEO and founder of Decentral Games, Miles Anthony said. “It’s clear that play-to-earn will play a massive role in the future of crypto and gaming, and Decentral Games is now a first-mover in the nascent space.”

Advertisement

Despite DG’s exponential increase in earnings over the last nine months $DG’s current P/E ratio of 6 suggests the market is undervaluing its future earnings potential, which is creating an opportunity for value investors.

Decentral Games’ market cap currently sits at $131M, with its valuation increasing substantially over the last 9 months and is well positioned to achieve new heights of price discovery in the months ahead.

Expanded its value proposition

Since the launch of its native $DG token last year, Decentral Games has substantially expanded the value proposition of its immersive metaverse environments. The platform has launched a handful of popular virtual games including slots, roulette, blackjack, and poker, expanded its partnerships, and become a front-runner in driving the wildly successful play-to-earn narrative.

As the blockchain-based gaming sector continues its tremendous growth trajectory, Decentral Games’ play-to-earn model is becoming an increasingly important pillar in the project’s promising future. To that end, Decentral Games is continuing to innovate upon the game-changing dynamic with the launch of a dedicated play-to-earn disinflationary token and a series of premium NFT upgrades, which will ultimately yield premium incentives for the platform’s most loyal users.

Advertisement

 

Metaverse Play-to-Earn Gaming 

Win or lose, players engaging in games of poker, blackjack, roulette, and slots, can recoup up to 50% of the house edge back in $DG. This dynamic seeks to align the financial interests of both the players and the investors.

The decentralised play-to-earn model is also unique in that it allows players and employees to acquire shared ownership in the platform the more they interact with the DG metaverse, which incentivizes continued player participation over the long-term. The system has become a primary driver of user acquisition and community-building within the increasingly expansive DG metaverse.

Decentral Games currently offers free blackjack, poker, backgammon, roulette, and slots games in a never-before-seen metaverse that allows players to “be the house” and people to become gaming platform employees on a remote basis.

Advertisement

 

Play-to-Earn: What Is It and What Is Its Potential?

Play-to-earn games are the latest innovation in the blockchain gaming industry, explains a Cointelegraph article. “It will revolutionise how people interact with the economies of their favourite games. It has ensured and embraced the concept of an open economy, making sure players who bring value to the gaming world are rewarded financially.” This is the basic premise driving adoption of the GameFi movement, which is defined by gaming technologies that have the ability to create consistent financial incentives for their players.

The crypto news outlet’s article also says that this revolutionary gaming model has experienced a domino effect of sorts on the crypto markets as an increasing number of people are playing these games in a bid to make an extra earning while having fun. It adds that the markets are on an upward trajectory because major institutions and retail investors are increasingly investing in the games. “This really is the DeFi season,” the article says, adding the trend will continue as these metaverse games attract more players and mainstream attention.

In fact, metaverse has already become a major tech buzzword. Facebook CEO Mark Zuckerberg, for example, mentioned the word at least 20 times while explaining how it has impacted the social media giant’s future. “I think over the next five years or so,” he said during a recent company conference call. Facebook will “effectively transition from people seeing us as primarily being a social media company to being a metaverse company,” he added. While his comments came as a surprise to traditional investment markets, $DG investors have been acutely aware of the metaverse’s potential to completely revolutionize e-commerce, entertainment, and of course, gaming for quite some time. Fans of Decentral Games’ technology have been encouraged by the fact that the project has also taken an outsized role in onboarding traditional companies into the metaverse in an incredible demonstration of thought leadership, which has greatly aided their reputation as a premier metaverse project.

Advertisement
Continue Reading
Advertisement

gaming

Flexion and Kabam Team Up to Bring Marvel Contest of Champions to the Alternative App Stores

Published

on

flexion-and-kabam-team-up-to-bring-marvel-contest-of-champions-to-the-alternative-app-stores
Reading Time: 2 minutes

 

Flexion, the games marketing company, and Kabam, one of the world’s leading game developers, announced a new partnership to bring Marvel Contest of Champions to alternative app stores. Flexion will distribute the game on the Amazon Appstore, Aptoide, ONE store, Samsung Galaxy Store, and Digital Turbine Hubs in 2024.

“We are excited to partner with Flexion to bring Marvel Contest of Champions to even more players. Flexion’s expertise, experience and technology make them the ideal partner for us. This collaboration will help us reach new audiences by making Marvel Contest of Champions available on even more app stores. This is especially exciting ahead of the game’s upcoming 10-year anniversary,” SeungWon Lee, CEO of Kabam, said.

“We are delighted to partner with Kabam, one of the world’s leading game developers, to bring their hit game to more players around the globe. This partnership is a win for Kabam and the app stores, which we will connect to drive audience engagement,” Jens Lauritzson, CEO of Flexion, said.

Advertisement

Marvel Contest of Champions is an epic fighting RPG with over 260 iconic Marvel Super Heroes and Super Villains in the ultimate cosmic showdown. Players can collect and build a competitive team of Champions, compete against the world’s top Summoners, battle through an epic and deep Marvel story, and team up with powerful Summoners in alliances to become the Ultimate Marvel Champion.

“We’re delighted to add such a well-known and successful game like Marvel Contest of Champions to our portfolio. I am very positive about the growth potential of these alternative stores in 2024. There is no better time to expand to more audiences,” Jens added.

Marvel Contest of Champions will be available on the Amazon Appstore, Samsung Galaxy Store, Aptoide, and ONEstore Korea starting on April 29, 2024, with Samsung Gaming Hub, OneStore Global, and DT Games Hub following in the near future.

The post Flexion and Kabam Team Up to Bring Marvel Contest of Champions to the Alternative App Stores appeared first on European Gaming Industry News.

Advertisement
Continue Reading

gaming

The German Games Industry Association congratulates all winners of the German Computer Game Awards 2024

Published

on

the-german-games-industry-association-congratulates-all-winners-of-the-german-computer-game-awards-2024
Reading Time: 3 minutes

 

• “EVERSPACE 2” by ROCKFISH Games is ‘Best German Game’ 2024
• Pixel Maniacs from Nuremberg wins in the ‘Studio of the Year’ category
• ‘Best International Game’ is Baldur’s Gate 3
• ‘Player of the Year’ is Maurice Weber

High-quality games, great entertainment and many well-known personalities from the games industry and the cultural, societal and political spheres – the German Computer Game Awards 2024 (DCP), presented this evening in Munich, featured all that and more. Numerous guests celebrated the best games from Germany and the creative minds behind them in person at Eisbach Studios in Munich. The award show, which was hosted by Katrin Bauerfeind and Uke Bosse, was additionally followed by hundreds of thousands of viewers via live stream. A total of 800,000 euros was awarded in cash prizes. “EVERSPACE 2” by ROCKFISH Games was chosen ‘Best German Game’. The ‘Studio of the Year’ award went to Pixel Maniacs from Nuremberg, which has made a name for itself with successful games like the party racing game “Can’t Drive This”, its multifaceted involvement in the game industry and its promotion of young talent, as well as with its innovations in the area of marketing. The ‘Special Jury Prize’ was awarded to the project “Gaming ohne Grenzen” (Gaming without Borders), an initiative that enables young people with disabilities to participate actively in game culture – for example, by assessing in inclusive game testing groups the accessibility of various games as well as the ability of certain technologies to help overcome barriers in video games. In voting by the community and the jury, Maurice Weber was selected ‘Player of the Year’. The games editor and Twitch streamer regularly analyses current developments in the games industry and takes a critical look at them, while at the same time formulating a clear stance for more diversity and against extremism in games and society.

The German Computer Game Awards, which honour the year’s best German-produced games, are hosted by the German Federal Government, represented by the Federal Ministry for Economic Affairs and Climate Action, and game – The German Games Industry Association.

Advertisement

‘Congratulations to all winners of the German Computer Game Awards 2024!’ says Felix Falk, Managing Director of game. ‘Even in these very challenging times for many German firms in the industry, German games companies have created high-quality and successful games that have deservedly been honoured on the big stage of the DCP. Around half of these outstanding games were developed with the support of federal game funding. This once again demonstrates the potential that we can leverage when the underlying policy framework for game development in Germany provides for truly predictable and internationally competitive conditions – conditions that allow games from Germany to shine even more brightly all over the world and achieve even greater success on the national as well as international stage. We must make this our goal!’

Overview of all winners:
Best International Game (not endowed)

Baldur’s Gate 3 (Larian Studios)

 

Best German Game (endowed with 100,000 euros)

Advertisement

EVERSPACE 2 (ROCKFISH Games)

 

The other nominees will each receive 30,000:

Atlas Fallen (Deck 13 Interactive/Focus Entertainment)
Fall of Porcupine (Critical Rabbit/Assemble Entertainment)

 

Advertisement

Best Family Game (endowed with 40,000 euros)

Spells & Secrets (Alchemist Interactive/rokaplay)

 

Newcomer Award – Best Debut (endowed with 60,000 euros)

Ad Infinitum (Hekate/NACON)

Advertisement

 

The other nominees will receive 25,000 euros each:

Fall of Porcupine (Critical Rabbit/Assemble Entertainment)
Lose CTRL (Play From Your Heart)

 

Newcomer Award – Best Prototype (endowed with 50,000 euros)

Advertisement

Misgiven (Symmetry Break Studio)

 

The other nominees will receive 25,000 euros each:

Bloodletter (Katharina “Mikey” Müller, David Cafisso, Marvin Braun, Alica Schneider/Hochschule für Technik und Wirtschaft Berlin)
EcoGnomix (Lars Hinnerk Grevsmühl, Lars Eble, Bahy Nguyen, Marcel Zurawka, Alec Shae)
Footgun: Underground (Eduard Dobermann, Theo Lohmüller, Georg Nimke, Robert Pistea, Lukas Salewsky)
REPLICORE (Sarah Inés Roeder, Rody Nawezi, Leonhard Gläser, Maximilian Götz/ HAW Hamburg)

 

Advertisement

Best Innovation and Technology (endowed with 40,000 euros)

Marble Maze (Fox-Assembly)

 

Best Serious Game (endowed with 40,000 euros)

Friedrich Ebert – Der Weg zur Demokratie (Playing History/Stiftung Reichspräsident-Friedrich-Ebert-Gedenkstätte)

Advertisement

 

Best Audio Design (endowed with 40,000 euros)

Ad Infinitum (Hekate/NACON)

 

Best Game Design (endowed with 40,000 euros)

Advertisement

Lose CTRL (Play From Your Heart)

 

Best Graphic Design (endowed with 40,000 euros)

The Bear – A Story from the World of Gra (Mucks! Games)

Best Mobile Game (endowed with 40,000 euros)

Advertisement

Cat Rescue Story (Tivola Games)

 

Best Story (endowed with 40,000 euros)

Ad Infinitum (Hekate/NACON)

 

Advertisement

Studio of the Year (endowed with 50,000 euros)

Pixel Maniacs

 

Player of the Year (not endowed)

Maurice Weber

Advertisement

 

Special Jury Award (endowed with 10,000 euros)

Gaming ohne Grenzen

The post The German Games Industry Association congratulates all winners of the German Computer Game Awards 2024 appeared first on European Gaming Industry News.

Advertisement
Continue Reading

gaming

World’s Best Teams to Compete in UK’s First Professional Women’s VALORANT Tournament in 2024, Red Bull Instalock

Published

on

world’s-best-teams-to-compete-in-uk’s-first-professional-women’s-valorant-tournament-in-2024,-red-bull-instalock
Reading Time: 2 minutes

 

The UK’s first professional women’s esports tournament of 2024, Red Bull Instalock, is set to take over the Bull Gaming Sphere in Shoreditch, London for two days of thrilling VALORANT action from April 20 to 21. Red Bull Instalock will invite four of the world’s best women’s VALORANT teams to battle it out to become inaugural champions.

Promising a thrilling experience for viewers worldwide, the invited teams list includes G2 Gozen, GIANTX, Karmine Corp and Shopify Rebellion. Boasting four of the best women’s VALORANT teams globally, Red Bull Instalock will be a must-watch for VALORANT fans.

The LAN tournament will be broadcast from London’s premier gaming and esports venue, the Red Bull Gaming Sphere in Shoreditch, which will be transformed to replicate the in-game atmosphere of the legendary VALORANT map “Icebox”.

Advertisement

A unique format will be deployed to shake up traditional team compositions. Each team will be required to use three duelists, the game’s dedicated offensive class, which will encourage aggressive plays while rewarding tactical expertise and clutch skills to promise viewers worldwide an exhilarating viewing experience.

The Semi-Finals on Saturday 20th will set the stage for a pulse-racing Final day on Sunday 21st. Red Bull Instalock will also host a one-of-a-kind exhibition match, featuring a star-studded cast of fan-favourite VALORANT creators.

Renowned British esports host, Yinsu Collins, will be headlining the broadcast, with commentary provided by Kieran “Kairo” Tulloch, Billie “BillieIDK” Purdie, Matt “Twiggy” Twigg, and Harry “Hazza” Chapman. British FNATIC content creator and partnered streamer Megan ‘Megsoundslikeegg’ Garner will host the creator showmatch on Sunday 21st.

Looking ahead to the tournament, Red Bull Player and member of G2 Gozen Michaela “mimi” Lintrup said: “It’s fantastic to see another event for women’s VALORANT come into play and Red Bull Instalock is another amazing step into making a really lively competitive scene. It’s also going to be great for fans, with the format twist bringing a really exciting and new edge to every matchup.”

Red Bull Instalock will be broadcast live on Red Bull’s Twitch and YouTube channels, featuring top talent from the UK and around the world.

Advertisement

AGON by AOC, a global leader in gaming monitors, returns to join the Red Bull Gaming universe once again as the official Monitor Partner for Red Bull Instalock. Bringing the event to life and providing cutting-edge hardware for the esports tournament, AGON by AOC is equipping the event with the AGON PRO AG254FG monitors, featuring a 360 Hz refresh rate and 1ms response time for the best in-game experience.

The post World’s Best Teams to Compete in UK’s First Professional Women’s VALORANT Tournament in 2024, Red Bull Instalock appeared first on European Gaming Industry News.

Continue Reading

Trending