Asia
Meet India’s Esports Athletes who are winning Laurels for the country
Gone are the days when youngsters were told off by their folks for wasting hours e-gaming before a console, PC or mobile. Today, with increasing smartphone penetration and digitization across India, the tables have turned and esports has become a much vide-for profession for both the urban and rural youth. And why not? Because they are not only earning money and fame but also winning laurels for India.
Esports Federation of India has in a way, been partly responsible for the shift in how the Indian youth perceives esports as a profession. The federation pioneered the competitive esports gaming format in India by organising national tournaments such as Nations Cup, National Esports Championship (NESC) and as recently ESFI Ranking Scrims etc. These large-scale platforms have given gamers and streamers an opportunity to showcase their skills and compete domestically and create a name for themselves nationally as well as internationally making a mark while ESFI athletes have been competing in South Asia & upcoming World Championships.
Nothing beats the experience of the Indian tri-colour going up during any medal ceremony. Here are India’s top four esports heroes that are setting the bar high and aspiring many more youngsters to take up esports professionally:
Tirth Mehta (Bronze medal winner in Asian Games 2018)
Esports Title – Hearthstone
Tirth Mehta, a 26-year-old lad from the sleepy town of Bhuj in Gujarat’s Kutch district who won the bronze medal in Hearthstone — a popular online digital collectible card game — at the Esports demonstration event at the 2018 Asian Games.
Hearthstone, developed and published by American video game Company, Blizzard Entertainment, has garnered huge interest among online gamers from across Asia, including Japan, Hong Kong, China, Indonesia, Sri Lanka, and Pakistan, besides India. The game is a combination of chess and poker, requiring players to have core skills in maths and probability.
The hours Tirth spend depend on whether or not there was an upcoming major tournament. If there isn’t, he usually spend a couple hours a day if there is, he spends between 5 hours to 14 hours a day playing.
Karan Manganani (Placed 4th in Asian Games 2018)
Esports Title – Clash Royale
Karan “jin kazama” Manganani is undoubtedly the best Clash Royale player in India. Karan Manganani, 20, like many other Indians of his generation, plays a lot of video games. He spends five hours a day on average, on his smartphone playing Clash Royale, a chess-like strategy game. Manganani has an easier time explaining his gaming habit to his parents, unlike most others his age, though. His ability to win virtual wars could potentially one day earn India gold at the Olympics.
List of Achievements 2018-20 Clash Royale: –
1. CRL Combine Phase 1 Rank 1
2. CRL Combine Main Event Rank Top 10(Los Angeles)
3. Asian Games 2018 National Champion (2018)
4. Asian Games 2018 Regional Champion (South Asia)
5. Asian Games 2018 Rank 4(All Over Asia)
6. Esl India Premiership 2018-19 Winter Season Champion
7. MGL World Cup Clash Royale 2018(India MVP)
8. World Royale League Clash Royale 2018(India Captain)
9. ESL India Premiership 2019-20 Summer Season Champion
10. World Royale League 2019 Team India (MVP)
Moinuddin Amdani:
Esports Title – PES 2020
Moinuddin started playing in 2012. His love for football motivated him to take up this game. It was initially started as a fun-time hobby like any other gaming individual. His parents are concerned about his career and job security as not every individual turn out to be a successful professional esports player. However, he is yet to break the news about his ambition of getting into full-time video gaming and becoming an esports professional.
Not owning a PlayStation is the biggest challenge for this India No. 1. Even though he plays professionally, he still has to go to a cyber cafe to play the matches as he doesn’t own a machine. He though feels Esports in India is booming but we still have that mindset of playing is a waste of time.
Amdani is targeting nothing short of gold at the upcoming Esports World Championship in Eliat, Israel.
Achievements:
Two-time national champion
Runner up in PES 2017 tournament at IGX
Runner up at Nations Cup held in India
Represented India at the 2019 World Championship 2019
Represented India at E-Masters Asia
Abhinav Tejan
Esports Title – Tekken7
Tejan started playing Tekken when he was around 7-8 years old and used to go to an arcade shop close to his house where he started playing recreationally.
While he started off casually with his friends at the arcade just for fun but right after his graduation from school, he saw an advertisement for a Tekken 6 tournament and he decided to participate and soon good introduced to the Tekken community in India as well. He started joining tournaments since 2010 and during this time there weren’t many tournaments happening and the community was quite a small one. With no official rules and pretty much every tournament having a different rule set all the time and unprofessional attitude at times when prize money were halved or declined-pretty much affected the growth of the game and increasing the popularity of the game.
Tejan feels getting a sponsor in India for a game which is not that popular is really hard, he has been trying to get the sponsors attention for many years now by staying at the number 1 position in India in Tekken and even placing top 3 in the international tournament but he is still without sponsors and at times even if sponsors are there Visa availability becomes an issue.
Achievements:
Current national champion
1st position in Dreamhack Delhi 2018 and 2019
3rd position SEA Major TWT 2018
4th position IESF 2018 Kaohsiung
9th position EVO Japan 2020
These young guns have set the ball rolling to make esports in India the most coveted profession with every tournament won and make India proud on winning the medals at national and international championships.
Asia
Onlyplay Enters into Strategic Partnership with Ritchie Rabbit
Onlyplay has entered into a strategic partnership with online casino and betting company Ritchie Rabbit within the Asia region.
Ritchie Rabbit is said to have “extensive expertise and deep understanding of the Asian market,” which helps Onlyplay as it seeks to expand its presence in the region.
Through this deal, Onlyplay will introduce a range of games and features designed specifically for the Asian gaming community.
Onlyplay offers a wide range of games such as instant win, slots and crash games, and will now provide games for players in Asia.
Christina Muratkina, CEO of Onlyplay, said: “It is a great pleasure for us to develop the Asian region alongside Ritchie Rabbit. We recognize the immense potential of the Asian market and are committed to delivering top-notch gaming content and experiences to players in the region. This partnership represents a significant step forward in our efforts to offer innovative and engaging games that resonate with our Asian audience.”
The post Onlyplay Enters into Strategic Partnership with Ritchie Rabbit appeared first on European Gaming Industry News.
Africa
Hub88 partners with LiveGames to enhance content offering
Hub88 has partnered with live casino supplier LiveGames, further strengthening its product offering by adding a unique range of content to its platform.
LiveGames provides fully customisable online live dealer games and branded tables including the first vertical roulette table in the sector, along with crash games and the widely played Tombola.
The supplier delivers experiences with a player-focused design, easy to use mobile interface, and high-resolution broadcasts.
The partnership will support LiveGames’ goal to further expand in international markets, including Africa, Asia, and Latin America where Hub88 has a strong presence.
The deal showcases Hub88’s commitment to grow its ecosystem of partners, offering a diverse portfolio of products and content.
Ollie Castleman, Head of Hub88, said: “We’re thrilled to unveil this strategic partnership with LiveGames which sees us add a great provider to our platform, one that utilises modern technology to offer bespoke and personalised gaming experiences to players.
“We are looking forward to collaborating and strengthening our content library with their diverse games.”
The LiveGames Team said: “Our journey started in a small studio and as a team, we are excited about now expanding to every corner of the world together with Hub88 and their extensive operator network.
“We are committed to promoting innovation in the industry and this partnership will support us on that mission.”
The post Hub88 partners with LiveGames to enhance content offering appeared first on European Gaming Industry News.
Asia
Indonesian Govt to Form Task Force to Tackle Online Gambling
Indonesian President Joko Widodo has chaired a limited meeting which discussed the efforts taken to eradicate online gambling in the country on Thursday 18 April, at Merdeka Palace in Jakarta. Minister for Communication and Information Technology Budi Arie Setiadi, in his press statement after the limited meeting, said that the Government will form a task force to counter online gambling.
“It has been decided that within a week, we will formulate measures to form an integrated task force in order to eradicate online gambling,” Budi said.
Minister for Communication and Information Technology mentioned that forming a cross-ministries/institutions task force is aimed to handle online gambling more thoroughly, collaboratively and efficiently.
“Gambling is an illegal act based on regulations. So, we need to impose measures effectively to settle it,” Budi stated, adding that his ministry will focus on handling online gambling websites and contents, while the law enforcement officers will enforce the law.
“Our authority is only to take down the websites, while the Financial Services Authority (OJK) blocks their financial accounts, and then followed by law enforcement officers, police officers, and the public prosecution service officers,” he remarked.
Similarly, OJK’s Chairperson of Commissioner Board Mahendra Siregar also highlighted the importance of holistic measures in eradicating online gambling in Indonesia.
“Some online gambling activities are not conducted in Indonesia, some are cross-borders, some do not use bank accounts, some needs to be tracked and traced through bank accounts, including transfers and so on. So, the next layers must also be addressed, and that way it leaves no empty rooms,” Mahendra explained.
Mahendra said that according to the institution’s authority, from the end of 2023 to March 2024, OJK has blocked around 5000 bank accounts that indicate its relation to online gambling.
“So far, we have cooperated closely with Communications and Information Technology Ministry. So, if we receive a list of bank accounts suspected to be used or are being used in online gambling activities, we immediately block them, and it has reached up to 5000 bank accounts,” Mahendra mentioned.
The post Indonesian Govt to Form Task Force to Tackle Online Gambling appeared first on European Gaming Industry News.
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