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REVEALED: Which Gamers Are the Most Antagonistic?

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  • Xbox users are more hostile than PlayStation users; there are 13,910 monthly searches from Xbox players looking to report others for misbehaviour
  • Fortnite players are the most antagonistic, every year 45,000 players are eager to report their opponents
  • In second place are Roblox players, with almost 26,000 gamers looking to report others
  • Apex Legends, Overwatch and Rainbow Six Siege players also place highly
  • 3 in 5 believe that players adopt more aggressive behaviours once a game boosts in popularity

It’s well known that online games can be very intense, and this often leads to some very heated confrontations between players, especially online.

ManySpins.com analysed Google search volumes for ‘report [game/console] player’ and other similar phrases to uncover which game and console creates the most conflict between players. After scouring through searches surrounding the 42 most popular online games, they can reveal which gamers are the most unfriendly and antagonistic.

Which Console Has the Most Antagonistic Players?

Console

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Yearly Search Volumes

Microsoft Xbox

166,920

Sony PlayStation

165,840

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ManySpins.com found that Xbox users are the most antagonistic! There are hundreds of online complaints about users who seek to anger others through Xbox Live chats. On average, each year there are 166,920 searches from players looking to complain or report other Xbox Live accounts.

Following very closely behind are PlayStation users. ManySpins.com discovered that each year there are 165,840 Google queries from PSN accounts looking to accuse their opponents of misbehaviour. Sony attempted to curb potential abuse by combining party and messaging systems last month but many players have been left displeased with their attempt.

Which Game Has the Most Antagonistic Players?

Game

Yearly Search Volumes

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Fortnite

45,000

Roblox

25,920

Dead by Daylight

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17,160

Apex Legends

12,960

Overwatch

12,120

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Rainbow Six Siege

9,840

Minecraft

7,200

Rocket League

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5,280

Call of Duty

4,680

FIFA

4,440

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The title of most antagonistic gamers goes to Fortnite! There are countless stories from innocent users who claim that fellow Fortnite players ruin the game by citing abusive and toxic language. Each month there are 3,750 searches from players looking to report one another for hostile behaviour – that’s equivalent to 45,000 each year!

In second place are Roblox fans. These gamers certainly know how to get on one another’s nerves as 25,920 of them try to report opponent’s accounts annually.

Dead by Daylight players rank as the third most hostile, with 17,160 searches each year from gamers looking to take action upon others’ unfriendly behaviour. A lot of players put the abuse down to being new in hopes that it’ll get better and they’ll be welcomed, with others stating that turning the chat option off is the most effective way of combating the toxicity.

The fourth most antagonistic gamers are Apex Legends players. ManySpins.com found that every year 12,960 fans turn to Google to find justice amid the hate received.

In fifth and sixth position are Overwatch and Tom Clancy’s Rainbow Six Siege, receiving 12,120 and 9,840 report searches each year respectively.

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To complete the top ten list of most antagonistic players:

7. Minecraft: 7,200 yearly searches from gamers looking to report negative game behaviour

8. Rocket League: 5,280 yearly searches from gamers looking to report negative game behaviour

9. Call of Duty: 4,680 yearly searches from gamers looking to report negative game behaviour

10. FIFA: 4,440 yearly searches from gamers looking to report negative game behaviour

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How are players negatively affected by online games?

ManySpins.com also surveyed 1,980 players worldwide to uncover how much other players affect their online gaming experience.

They found that almost 7 in 10 (68%) gamers have had their day ruined by a negative online player who has destroyed their mood. An additional 61% state that they have been made to feel uncomfortable by comments made by others during live chats whilst playing online.

Over half of players (54%) admit to being pushed out or having to force quit an online game due to bullies.

This year many games have sprung to the top of the popularity charts, bringing new and fun player experiences. However, almost 3 in 5 (57%) believe that once certain games spike in popularity it correlates with players becoming more aggressive and consequently attracting a more toxic player base.

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Ultimately this has led to more than 2 in 5 (43%) ditching specific games due to the negativity that online play brings.

Methodology:

  1. ManySpins.com utilised SEMrush and Ahrefs’ Google search volume tool to find the number of people looking to report users. The average monthly search volumes were multiplied by 12 to collate a yearly total. Terms such as ‘Report [game/console] user’, ‘Report [game/console] player’, ‘Report [game/console] account’, ‘Report someone on [game/console], ‘[game/console] abuse’ and similar variations were used to find the totals. ManySpins.com analysed the search volumes from the USA, UK, Canada and Australia to get a larger worldwide view. Common abbreviations for each game were also counted, for example ‘Report COD player’ and ‘Report Call of Duty player’ were both included in the study.

  2. The 42 most popular online games were found using https://www.microsoft.com/en-gb/store/most-played/games/xbox?NumberOfPlayers=OnlineMultiplayerWithGold.

  3. ManySpins.com then surveyed 1,980 gamers around the world to uncover their attitudes towards online gaming. They were asked: ‘Have you had your day ruined by other online gamers?’ , ‘Have you ever been made to feel uncomfortable by comments made by others during online gaming?’, ‘Have you ever been pushed out or made to quit an online game due to other players?’, ‘Do you think that players become more aggressive once a game increases in popularity?’ and ‘Have you ever stopped playing a game completely due to negativity from fellow players?’.

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New focus for safer gambling as Clarion confirms launch of Sustainable Gambling Zone

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The Consumer Protection Zone (CPZ), which since its launch at ICE 2018 has developed to become the highest profile feature on the ICE show floor has been re-branded to become the Sustainable Gambling Zone (SGZ). 

The strategic decision has been taken following extensive stakeholder consultation and is set against the heightened importance placed on proactive customer interventions at earlier stages of the player journey.

The SGZ will be debuted at July’s iGB L!VE prior to its official launch at ICE 2025, the first edition of the industry’s most influential b2b gaming show to be held at its new home in Barcelona

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Clarion Gaming’s Director of Industry Insight and Engagement, Ewa Bakun, who has seen the CPZ develop to become the key platform for the industry to advance its understanding and implementation of safer gambling measures and raise standards said: “I must stress that this is much more than just a cosmetic exercise. Instead, the Sustainable Gambling Zone, with its refreshed focus, will engage with the broader stakeholder group of operators who are focused on long-term sustainability, something which goes way beyond simply meeting the regulatory mandate.

“The overarching objective of the Sustainable Gambling Zone is to be at the vanguard of initiatives to help develop healthy play from the outset which includes the incorporation of safer gambling considerations from the very start rather than as a compliance requirement.

“While not yet standard across the whole of the industry, this more holistic approach underpins the safer gambling dynamic. Its goal is to create a more sustainable business in which players continue to enjoy their gambling entertainment experience with the small proportion who are at risk of developing problems pro-actively identified and assisted by operators.”

Clarion Gaming Managing Director, Stuart Hunter added: “The relocation to Barcelona will enable us to expand the ICE and iGB Affiliate offerings but also raise the bar in terms of what we already deliver on behalf of the international industry.

“The intended broader appeal of the Sustainable Gambling Zone dovetails with our relocation and will bring the SGZ closer geographically to continental Europe and closer culturally to the Latin American markets that we serve.

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“Barcelona will open a new chapter for ICE/iGB Affiliate and their respective features, not least the Sustainable Gambling Zone.”

The post New focus for safer gambling as Clarion confirms launch of Sustainable Gambling Zone appeared first on European Gaming Industry News.

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INSPIRED LAUNCHES SOLID GOLD™: THE LATEST GEM IN THE FORTUNE COMMUNITY™ LINEUP!

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Inspired Entertainment, Inc., a leading B2B provider of gaming content, systems, and solutions, is delighted to launch Solid Gold™ to the Cat C market, the latest addition to our Fortune Community™ slot lineup. Fortune Community offers a multiplayer gaming experience tailored for the Category C and bingo markets. Fortune Community games can activate a community bonus during play, ensuring all eligible players can share in the rewards.

Prepare to embark on a nostalgic journey with Solid Gold™, a classic retro slot that seamlessly blends vintage charm with exhilarating thrills.

In Solid Gold, a Gold Bar character hovering above the reels brings players closer to victory. When these characters grace each of the three reels, they unlock one of three bonuses. During the Wild Pick bonus, players take charge and choose one of three reels to turn Wild – or two if they’re lucky. Once a reel is selected, a stack of Wilds fills the entire reel, whilst the Wild symbol substitutes for all other symbols to enhance or create wins.

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Players fortunate enough to trigger the Wild Pick bonus will have the opportunity to win a bonus spin. During this feature, the Wild reels will lock in position while the remaining reels spin again, providing players with an additional opportunity to win.

The Solid Gold community bonus steals the spotlight, played on alternative reels and offering 6 enticing prizes up for grabs. The reels will continue to spin until either a £100 jackpot prize is awarded, or a losing combination appears. Solid Gold not only offers players the opportunity to relive the golden era of slots but also engages them in a community bonus.

Richard Terry, UK Market Product Director, said: ” Solid Gold is the latest in a series of fantastic Fortune Community Cat C titles from Inspired, and once again sees the return of a much-loved classic game brand from yesteryear, likely to engage both new players with its absorbing presentation and experienced players with fond memories of the original product”

The post INSPIRED LAUNCHES SOLID GOLD™: THE LATEST GEM IN THE FORTUNE COMMUNITY™ LINEUP! appeared first on European Gaming Industry News.

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ESIC Announces Establishment of Global Esports Industry Advisory Board

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The Esports Integrity Commission (ESIC) is pleased to announce the establishment of its Global Esports Industry Advisory Board, designed to enhance integrity and ethical practices across the esports landscape. The Advisory Board will serve a pivotal role by providing expert advice to ESIC’s Chief Executive Officer on a range of critical industry issues. 

The primary function of the Advisory Board is to create a robust framework for integrity and fairness, setting a global benchmark for ethical conduct and fair competition in esports. The board will offer strategic insights, help shape policies governing fair play, liaise with key industry stakeholders, and act as ambassadors advocating for ethical practices. 

ESIC has appointed two highly esteemed members to inaugurate this board: 

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  • David Neichel, Senior Vice President of Public & International Affairs at ESL FACEIT Group (EFG), joins the Advisory Board with over fifteen years of experience in the video games industry, including significant roles at Activision-Blizzard and Electronic Arts. David’s profound impact on international and public affairs initiatives makes him an invaluable addition to the board. 
  • Robbie Douek, CEO of BLAST, also joins the Advisory Board, bringing a wealth of experience from his roles at Google and Disney, along with his leadership through major acquisitions. Robbie is celebrated for his strategic leadership and his instrumental role in elevating esports to a significant global entertainment platform. 

The formation of the Advisory Board is an engagement that underscores the commitment of its members to upholding and promoting the highest standards of integrity within the esports industry. The board will meet as required to address strategic challenges and ensure that ESIC’s initiatives effectively meet current and future industry needs. 

“Both David and Robbie bring a remarkable depth of knowledge and a passion for advancing the integrity of esports,” said Stephen Hanna, CEO of ESIC. “Their expertise will be crucial as we navigate the evolving landscape of esports and strive to maintain the integrity that our community expects and deserves.” 

Robbie Douek, CEO at BLAST, said: “I’m honoured to be given the opportunity to support the Global Esports Industry Advisory Board and ESIC in their ambition to create the best and fairest environment possible for players, teams and fans.” 

David Neichel, Senior Vice President of Public & International Affairs at ESL FACEIT Group (EFG) also commented: “It is a true honour to join the Global Esports Industry Advisory Board and support ESIC’s successful journey. Fairplay and integrity are at the core of esports. We owe it to the players and to the fans and for a better endemic industry governance” 

The post ESIC Announces Establishment of Global Esports Industry Advisory Board appeared first on European Gaming Industry News.

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