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Yggdrasil Gaming Q4 2017 Update

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Yggdrasil Gaming Q4 2017 UpdateReading Time: 3 minutes

Q4 highlights

  • Revenues for the period increased by 61% to MSEK 51.2 (Q4 2016: 31.8)
  • EBITDA for the period increased to MSEK 21.5 (13.2), yielding a margin of 42%
  • EBIT for the period increased to MSEK 17.5 (9.3), yielding a margin of 34%
  • Number of player transactions (rounds) increased by 87% to 1,184 million
  • Mobile gaming is now 59% of total gross game win
  • Six new licence agreements were signed, including Pinnacle, Tabcorp, Rank Group and Snaitech
  • Announced plans to enter the Danish market through deals with Jackpotjoy Group, Danske Spil/Bwin.dk and LeoVegas
  • Two new games were released: Pumpkin Smash and Reptoids
  • Announced plans to enter a new product vertical, bingo
  • Launched EUR 500,000 Christmas Calendar campaign for operators
  • Two jackpots dropped – EUR 3.48m for Joker Millions and EUR 1.12m for Empire Fortune

 

2017 Full Year Highlights

 

  • Revenues increased by 95% to MSEK 169.1 (2016: 86.9)
  • EBITDA improved significantly and amounted to MSEK 71.5 (2016: MSEK 40.1), yielding a margin of 42%
  • EBIT amounted to MSEK 58.8 (2016: MSEK 27.4), yielding a margin of 35%
  • Released 11 new network games and one operator exclusive game
  • Signed 40 licence agreements
  • Announced entry into the Italian market
  • Won Slot Provider of the Year at the 2017 EGR B2B Awards and Innovator Supplier of the Year at the 2017 International Gaming Awards
  • Revamped technical platform iSENSE2.0+
  • Launched a new game mechanic, Fusion Realms, with the game Jungle Books
  • Launched new business development initiative – Yggdrasil Dragons

 

Notable events after the quarter

 

  • Named Innovator Supplier of the Year at the International Gaming Awards 2018
  • Launched new game, Ozwin’s Jackpots
  • Jackpot of EUR 1.9m fell on Joker Millions
  • Signed two new operators, including Bet25.dk
  • Announced plans to enter into the Spanish market through a deal with GVC
  • Announced plan to launch table games product
  • Exhibited at Europe’s largest B2B igaming event in London, ICE Totally Gaming, where the third instalment in the successful “Vikings” series was announced

 

Comment from Fredrik Elmqvist, CEO of Yggdrasil:

Looking back at 2017, it has been yet another landmark year for Yggdrasil. Revenue for the year grew to MSEK 169.1, while full year operating profit was up 35 percent to MSEK 58.8. These fantastic results were only possible because of the team we have assembled, and the support of our customers.

 

The fourth quarter saw us launch our biggest ever marketing campaign, a Christmas Calendar with a prize pool of EUR 500,000. The campaign featured different tournaments, cash races and missions that all utilised our award-winning BOOST™ in-game promotional tools. The campaign meant Yggdrasil processed the highest number of rounds in its history, and we delivered this without any issues because of the dedication of our team.

The fourth quarter was also a busy one from the perspective of new customers, whether that be signing operators or integrating and pushing existing ones live. During Q4 we saw an increase in customers in Italy, and the signing of new and existing customers for another new regulated market for Yggdrasil, Denmark. Our first customers went live in Denmark in February, and we will do a full launch in the country in Q2.

We also used the quarter to expand our product offering beyond slots. In December, we announced news that we would enter the bingo vertical with an innovative new product that will bring a fresh dimension to the sector. Our bingo product is developed from a mobile-first perspective and includes a number of industry-first features. We continue to lead the way on mobile, and during the fourth quarter mobile game win was up to 59 percent.

There have been more slots releases as well, with Reptoids and Pumpkin Smash both going live, while we also released a previously exclusive game, Orient Express, to all customers.

This level of activity has required a further expansion to the team. We welcomed 26 new people to the Yggdrasil family during Q4, taking our team up to 191 people. This process continues, and with that in mind I am delighted to welcome our first HR director, Johan Hedlund, who brings with him vast experience from the likes of IKEA. He will bring valuable knowledge about leadership and HR to Yggdrasil. We now have a complete senior management team passionate to steer company towards further victories.

It has been a remarkable 12 months, but I am even more excited about the possibilities and opportunities that lay ahead in 2018. We have a world-class team, an industry-leading product set and the best customers in the business, and we will be building upon this throughout the year and beyond.

 

/ Fredrik Elmqvist

www.yggdrasilgaming.com


Source: European Gaming Media and Events

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DAO.Casino is launching Sandbox for game developers

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Game developers will be able to become pioneers in the development of decentralized games for the gambling industry using DAO.Casino protocol.

 

On September 17, 2018, DAO.Casino is opening Sandbox for developers, independent teams and game development studios that choose to harness the power of the rapidly developing DApp industry.

Since Monday everyone may submit their application for Sandbox on the official Sandbox page.

The Sandbox project is designed by DAO.Casino developers. Participants of Sandbox will learn the basics of decentralized applications development on DAO.Casino protocol. Developers participating in Sandbox will learn to create, design and deploy decentralized games and applications on Ethereum blockchain.

DAO.Casino is planning to reward most active developers for their constructive feedback on the improvement and optimization of the SDK and related documentation. The company will separately announce the details of the rewards program later this fall.

“We are confident that the Sandbox project will play an important role in our collaboration with studios and independent game developers. We cannot wait to see our product helping developers unleash their creative and entrepreneurial talents and apply those to one of the most groundbreaking technologies of the XXI century. — states Ilya Tarutov, CEO, DAO.Casino. – I am sure that the products we’re developing will transform the online gambling into a fair and transparent industry for all of the involved parties: casino operators, developers, and affiliate marketers. “

“We are launching the Sandbox with the goal of enabling as many developers as possible to learn to create decentralized games. We have achieved an important milestone by starting to accept applications from developers all around the world who share our idea to make online gambling fair and transparent. With our technology, developers can take the whole gambling industry to the next level” – says Alexandra Fetisova from DAO.Casino.

DAO.Casino disrupted the online gambling industry in 2017 by starting the development of the protocol based on Ethereum blockchain technology. DAO.Casino protocol ensures the automation of transactions and facilitates interactions between all the industry participants: casino operators, game developers, and affiliate marketers. DAO.Casino team is fully dedicated to developing the best products and making the gambling industry a better place.

 


Source: European Gaming Media

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Big Time Gaming licences patented mechanic to Storm Gaming

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Big Time Gaming licences patented mechanic to Storm GamingReading Time: 1 minute

 

BTG licences its patented and trademarked MegaWays™ mechanic to UK-based developer Storm Gaming Technology Ltd

 

Pioneering online slot developer, Big Time Gaming, has struck yet another deal to licence its patented and trademarked MegaWays™ mechanic to Storm Gaming. Storm Gaming will be combining this with some of its brand licenses including I’m A Celebrity Get Me Out of Here, The Chase and Tipping Point to take its slots to the next level and deliver a superior player experience. The partnership will allow Storm Gaming to design and develop its own games using MegaWays™, which debuted in Big Time Gaming’s Dragon Born over three years ago.

Blueprint, another licensee of MegaWays™ has had great success leveraging BTG’s ground breaking IP, and Storm are sure to follow suit with a range of interesting products penned for land-based and online deployment Q1 2019.

MegaWays™ is a random reel modifier system that allows any given spin to produce a different number of symbols across the reels, allowing players to experience a totally different game with every spin. Big Time Gaming has cornered the market with this innovation with games like Bonanza, White Rabbit and Extra Chilli, and will be launching Who Wants to be a Millionaire in November – the most anticipated branded slot launch in history.

Nik Robinson, Big Time Gaming CEO, said: “We’re looking forward to seeing how Storm use the MegaWays™ mechanic. Storm has some highly entertaining IP licenses that will work seamlessly with MegaWays™.”

Steve Murray from Storm Gaming, said: “The MegaWays™ concept is remarkable; it provides for and delivers exciting game play on a whole new level. “We shall be using MegaWays™ on new Storm concepts and licensed IP with a number of launches set for the coming months.”


Source: European Gaming Media

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AGA Releases New Research On Economic Impact Of Gaming Industry

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AGA Releases New Research On Economic Impact Of Gaming IndustryReading Time: 1 minute

 

Report shows 9.5 percent increase in economic output; industry now supports 1.8 million jobs nationwide

 

the American Gaming Association (AGA) released a new study examining the striking impact the gaming industry has on the U.S. economy – providing stable jobs to nearly two million Americans and generating billions of dollars in tax revenue. This is the first comprehensive report on the gaming industry’s national economic impact since 2014.

Oxford Economics’ 2018 study found that the U.S. gaming industry:

  • Contributes $261 billion to the U.S. economy, a 9.5 percent increase since 2014;
  • Supports nearly 1.8 million jobs, up from 1.7 million jobs in 2014; and
  • Generates $40.8 billion in tax revenues to federal, state and local governments.

“Gaming companies across the country are enabling long-lasting careers for their employees and making a huge impact on their communities through innovative partnerships with local nonprofits, volunteerism and the generation of revenue that supports critical services. The industry’s tax revenue alone provides enough funding to hire 692,000 new teachers,” said Sara Slane, senior vice president of public affairs for the American Gaming Association. “Since our last study in 2014, casino gaming has expanded into new markets, offered innovative new entertainment options and enhanced its position as a key contributor to local, state and federal economies.”

The research was commissioned by AGA and conducted by Oxford Economics. More information about the study can be viewed here.

About AGA: 

The American Gaming Association is the premier national trade group representing the $261 billion U.S. casino industry, which supports 1.8 million jobs nationwide. AGA members include commercial and tribal casino operators, gaming suppliers and other entities affiliated with the gaming industry. It is the mission of the AGA to achieve sound policies and regulations consistent with casino gaming’s modern appeal and vast economic contributions.


Source: European Gaming Media

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