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Spike Nations returns for third instalment of VALORANT charity tournament

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Riot Games teams up with BLAST to deliver the third instalment of the VALORANT tournament Spike Nations next month (14-16 October).

12 EMEA-based teams, made up of professional esports players, popular gaming personalities and streamers from the VCT, VRLs, and Game Changers circuits, will represent their region as they compete against each other for a €60,000 prize pool with teams fighting for a bigger share of the winnings to donate to their charity of choice.

Spike Nations was first launched in November 2020 where 10 teams competed, last year it expanded to 12 teams with Eastern Europe taking home the trophy and over €14,000 for their chosen charity, Te Aud Romania.

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The tournament format will consist of three groups of four, where the two top teams in each group will progress to the knockout stage. Fans can also help secure their teams name in the knockouts by donating – with the two teams with the most fan donations securing their place in the second stage of the tournament.

Leo Matlock, MD for Development at BLAST, said: “BLAST are thrilled to welcome back Spike Nations for its third instalment and are delighted to see the fan-favourite tournament become a mainstay of the VALORANT calendar. Through championing first-class technology, production and esports expertise, BLAST has established itself as the leading partner for the world’s biggest and best games. We look forward to further strengthening our long-term relationship with Riot Games, raising money for charities and delivering three days of high-quality VALORANT action, while celebrating the EMEA ecosystem and engaging with   passionate fans across the region.”

Felix Morgan, Head of Action Games, EMEA for Riot Games remarked, “The response from players to last year’s event was fantastic, and we’re glad to be able to work with BLAST once again to bring back Spike Nations for a third time. After what has been another exciting year for VALORANT, both in-game, and in our pro competitions, we’re excited for fans once again to get behind their nations and cheer on their favourite creators, pro players and personalities from the scene!”

All 12 teams will be competing for national glory and a chance to raise money for worthy causes as they face each other over three-days of online VALORANT action next month.

 

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The teams competing include:

  • Team United Kingdom

  • Team France

  • Team Spain

  • Team Portugal

  • Team Nordics

  • Team Poland

  • Team Turkey

  • Team Italy

  • Team DACH (Germany, Austria, Switzerland)

  • Team Benelux (Belgium, Netherlands, Luxembourg)

  • Team Eastern Europe (Poland, Czech Republic, Slovakia, Estonia, Latvia, Lithuania, Albania, Bosnia and Herzegovina, Bulgaria, Kosovo, Montenegro, North Macedonia, Serbia, Croatia, Hungary, Moldova, Romania, Greece, Cyprus and Israel)

  • Team MENA (UAE, Saudi Arabia, Qatar, Bahrain, Oman, Kuwait, Iraq, Jordan, Lebanon, Palestine, Egypt, Morocco, Tunisia, Algeria and Libya)

The on-air talent team will be a mix of familiar faces from the VCT scene to up-and-comers from the VRL scene.

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UNITED KINGDOM TO HOST 2024 PUBG MOBILE GLOBAL CHAMPIONSHIP

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PUBG MOBILE Esports is thrilled to announce that the 2024 PUBG MOBILE Global Championship (PMGC) will be held in the UK, taking place live next December with a $3 million prize pool. The first time a major PUBG MOBILE event has been hosted in the UK, this tournament will bring local fans a unique opportunity to see the very best skill that the world has to offer. This news comes ahead of this year’s 2023 PUBG MOBILE Grand Finals in Istanbul.

James Yang, Senior Director of PUBG MOBILE Global Esports, announced the news during the opening ceremony of the 2023 PMGC Grand Finals, with the exact UK location to be revealed at a later date. This is the first time a major PUBG MOBILE event has been held in the country and the first in Western Europe since 2018.

The highlight of the PUBG MOBILE Esports calendar, the PMGC brings together dozens of teams from around the world to compete in the ultimate showcase of talent. This year’s Grand Finals are taking place this weekend in Istanbul, Türkiye, where the final sixteen teams remaining in the competition will battle it out to become PUBG MOBILE World Champion.

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Joining next year’s PMGC in the top tier of PUBG MOBILE Esports events, as well as next year’s midseason tournament in Riyadh, Saudi Arabia, is the PUBG MOBILE Global Open (PMGO), which will take place in Brazil throughout March and April 2024 and feature a $500,000 prize pool.

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DUST Identity Inc.

DUST Identity Announces $40M Series B and Partnership with Oxygen Esports

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DUST Identity Inc., whose technology enables product authentication by linking physical items to their digital records, announced the launch of its mobile solution, which is fueling its growth into new industries. Initially designed for high-security applications, the company is now expanding its offerings to include the authentication of luxury goods, artwork, game-used apparel and memorabilia, and other one-of-a-kind items. This expansion comes as DUST signs a partnership with Oxygen Esports and raises $40M in Series B funding.

DUST Identity’s new product line for mobile is an on-demand solution that reinforces authenticity for any physical object of value by enhancing the traceability and visibility of the object’s origin. Oxygen Esports, one of North America’s largest multi-title esports organizations, will leverage this new solution through a recently signed partnership agreement with DUST. This partnership comes as DUST sees keen interest from the sports and entertainment space. It also signals DUST’s growing commitment to enabling organizations to build meaningful and long-lasting relationships with fans through the activation of authentic, game-used merchandise.

“The merchandise we sell reinforces our brand reputation and DUST’s solution is helping us protect our brand, athletes, and fans from counterfeit memorabilia. We’re looking forward to working with DUST to unlock rich omnichannel experiences for fans, as we leverage their technology,” Dani Marks, CMO at OXG, said.

The partnership with Oxygen Esports and launch of the company’s mobile solution follows a $40 million Series B round led by Castle Island Ventures, with participation from Amex Ventures, Kleiner Perkins, Airbus Ventures, 8VC, and others.

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For new investor Amex Ventures, this round signifies an opportunity to invest in an innovative solution that can help brands enhance trust with their customers and unlock new growth opportunities.

“We all interact with many physical items daily, but largely have no proof of these items’ origin. By linking a physical item to its digital record, DUST’s technology provides new capabilities to track and trace an item across its lifecycle. In doing so, DUST helps unlock new customer engagement opportunities and loyalty concepts for brands across a wide range of industries,” Margaret Lim, Managing Director of Amex Ventures, said.

Ophir Gaathon, CEO and Co-Founder of DUST Identity, said: “People want to trust that the products they are spending their time and money on are genuine, and the foundation of that trust comes from being able to validate an item’s authenticity. Our technology provides that validation. DUST Identity has broadened its mission of protecting and connecting everything that matters by introducing our new mobile solution. We’re excited to utilize our funding to deliver on this mission as we bring our technology to many new industries.”

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eSports

Global Esports Federation joins UNESCO Chair on Governance & Social Responsibility

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The Global Esports Federation is honored by the appointment of Thanos Karagrounas, GEF’s Executive Director, Strategy & Impact, as a member of the Advisory Committee of the UNESCO Chair on Governance and Social Responsibility in Sport.

The UNESCO Chair was established in June 2023 with the long-term aim of fostering an integrated system of research, education, and training to enhance the quality of governance practices within the sport industry and advocate socially responsible program designs that prioritize sport as a core component.

As a global leader in the realm of sustainable development and social impact, Thanos Karagrounas has been appointed to play a pivotal role in the Advisory Committee, co-coordinating one of the six strategic pillars on esports.

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“It is a distinct honor to be a member of this esteemed group of internationally renowned experts. The opportunity to combine our diverse experiences and perspectives will contribute to the Chair’s objectives. The inclusion of esports as one of the UNESCO Chair’s six strategic pillars, underscores the important role GEF is playing in the governance and social responsibility realm and our commitment towards making an impact on a global scale.” ~ Thanos Karagrounas, GEF Executive Director, Strategy & Impact

The GEF convenes its #worldconnected esports community, harnessing the energy to drive meaningful progress. As a member of the Advisory Committee, the GEF looks forward to contributing its expertise to accelerate its overall contribution to the UN Sustainable Development Goals.

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