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Skin-Gambling Streamer Sues Twitch For Banning Him Two Years Ago

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Skin-Gambling Streamer Sues Twitch For Banning Him Two Years AgoReading Time: 2 minutes

Counter-Strike: Global Offensive skin gambling streamer James “Phantoml0rd” Varga has filed a lawsuit against streaming platform Twitch for banning him two years ago, saying Twitch breached its contract by improperly suspending him.

Varga had amassed over a million followers on Twitch before the goliath streaming company kicked him off in July, 2016. He was one of the top ten streamers on the site, where fans viewed his content more than 88 million times.

Varga earned followers streaming League of Legends, but in 2014, pivoted to something shadier: CS:GO skin gambling. In YouTube videos and on Twitch, Varga recorded himself winning anywhere from $600 to several thousand dollars in skin lotteries on sites like CSGOShuffle. An exposé by journalist Richard Lewis reported that Varga was affiliated with CSGOShuffle and potentially owned it without disclosing that in his content.

After the exposé, in July, 2016, Twitch slammed the ban hammer down on Varga. Now, Varga is fighting to get his Twitch channel back and win compensation for financial damages due to his ban.

The reason for Varga’s ban was threefold, although in the suit, Varga complains that he wasn’t provided with a solid reason until after his ban. Varga allegedly violated the site’s content guidelines by claiming fake bot subscribers and broadcasting non-gaming content. (At the time, Twitch did not allow streamers to venture outside of gaming.) He was allegedly streaming too much of this skin gambling and not enough good ol’ games. (The new lawsuit quotes Varga’s manager asking him to stream skin gambling in spurts of thirty minutes or less, or he’d get flagged for a suspension).

Perhaps more importantly, Twitch says Varga’s skin-gambling stream violated the company’s Terms of Service. Promoting your CS:GO gambling site without disclosing it’s yours violates both Valve’s ToS and FTC rules, therefore also violating Twitch’s ToS. In the meantime, Varga has been streaming on YouTube, which is known to be a little more hands-off about its streamers’ content.

The lawsuit, filed on February 14th in the Superior Court of California, claims that Varga was banned in an improper manner and, perhaps, should not have been banned at all. Varga did not violate the site’s Terms of Service, the suit argues, citing Lewis’s “unsubstantiated allegations” against him in his expose. If Lewis was wrong that Varga owned or was affiliated with CSGOShuffle, there wasn’t a good reason to ban him, the lawsuit suggests.

The lawsuit reads, “Twitch apparently accepted as true false allegations published by an unscrupulous commentator,” adding, “As a result of Twitch’s improper suspension of Varga’s Twitch.tv account, and also as a result of Twitch’s misrepresentation as to what content Varga was permitted to broadcast, Varga has incurred significant monetary damages.” In a YouTube video posted yesterday, Lewis denies that his report was unsubstantiated. The lawsuit also does not specifically say that Varga had no connection with CSGOShuffle.

The suit goes on to accuse Twitch of using Varga to “deflect negative press” over the CS:GO gambling scandal and “divert attention from the fact that Twitch continued to knowingly allow such conduct to continue on other Twitch channels.” Twitch declined a request for comment, explaining that it does not talk about pending litigation. Varga has not responded to a request for comment.

Even though Twitch’s guidelines have expanded to include an IRL section, where streamers can do whatever they want, Varga couldn’t come back and skin-gamble, even if he was unbanned. CS:GO skin-gambling still violates Valve’s Terms of Service.

 

Source: kotaku.com


Source: European Gaming Media and Events

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Kinguin Launches API Giving Merchants Access to Inventory and Award Winning Customer Support

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Kinguin, one of the world’s leading online retailers in the video and PC game industry today announced the launch of the Kinguin application programming interface (API) for e-commerce. The newly released API is free to qualified online retailers and makes it easy to list, price, and sell thousands of video games while using Kinguin’s award-winning Customer Support and automated order-processing.

With the Kinguin e-commerce API, retailers gain access to a virtually endless supply of CD keys via Kinguin’s robust video and PC game catalog, eliminating traditional online store needs of inventory management and control, while offering larger, more diverse selections of products. Retailers can immediately add up to 15,000 games with customizable attributes such as pricing, descriptions and more to their existing store offerings.

Customers pay the participating store directly as normal, then, without any middlemen or delays, orders are automatically processed by Kinguin. Game keys are immediately dispatched once an automated purchase information has been received. Problems regarding game keys or transactions will be handled completely, professionally and immediately via Kinguin’s award-winning customer service channels – simplifying the purchasing experience for merchants and gamers.

“The mission of the Kinguin API for e-commerce is to make it easier for any e-commerce store to distribute virtual products. In this way, businesses can take advantage of the large volume of products available at Kinguin.net quickly, easily, and profitably,” says Kamil Grabowski, Project Manager behind Kinguin’s API for e-commerce. “Our goal is to satisfy the gaming community, both players and merchants, and with this API, it’s going to be easier than ever.”

To apply for the Kinguin API e-commerce solution, please apply here.

About Kinguin:
Founded in 2013, Kinguin has fast become the largest alternative marketplace to Steam, Origin, and Battle.net, with more than 7 million loyal customers globally. Kinguin’s mission is to create an ecosystem built for the gamer. To achieve this, Kinguin provides easy and secure access to games, innovative ways for gamers to trade and conduct commerce, and new ways for developers to reach customers directly. Kinguin is also involved with esports, esports venues, and esports centers of excellence worldwide. Visit https://www.kinguin.net and https://www.kinguin.io for more information.


Source: European Gaming Media

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Leap Gaming launches Instant Football

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Leap Gaming launches Instant FootballReading Time: 1 minute

 

Leap Gaming, a developer of 3D multi-platform casino and gaming solutions, has launched its latest game, titled Instant Football.

It provides an on-demand football experience through both desktop and mobile devices. Its hallmarks are realistic animated action and fast-paced betting options.

The interface is characteristically simple and intuitive. It features 16 teams. Its other features include the option to browse between games, on-demand activation of games and the ability to skip scenes and matches for faster betting.

Instant Football offers a broad range of betting markets, including home and away teams, and Rebet and Rebet*2 on the same teams – all of which are available 24/7.

Video footage has been created using motion capture technology to record professional players and scans of real stadiums, and is voiced with professional commentary.

The game also offers a range of customisable options, including the UI and UX, languages (the game automatically adjusts to location), currency and betting limits.

It is available directly through Leap Gaming, or via 1X2 Network, SG Digital and other selected platforms.

Yariv Lissauer, CEO of Leap Gaming, said: “Instant Football is one of our most complete game to date, and combines stunning graphics with professional commentary with a wide range of betting options to deliver a truly world-class player experience.

“Virtuals are becoming increasingly popular as players demand round the clock access to sports events and games, and we can certainly deliver this via titles such as Instant Football.”

 

Source: interGameOnline


Source: European Gaming Media

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NOVOMATIC Lottery Solutions wins Norsk Tipping’s competition

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NOVOMATIC Lottery Solutions wins Norsk Tipping’s competitionReading Time: 1 minute

 

NOVOMATIC Lottery Solutions (NLS), a full-service lottery provider based in Austria, has won a mini competition conducted by Norsk Tipping to find a suitable supplier of the digital version of the lottery’s most popular scratch game “Million Flax”.

“Million Flax” is one of the core products in Norsk Tipping’s portfolio of physical scratch games and it has won a great brand recognition since its launch in 1995. NLS offered not only a smooth transition of all elements from the physical ticket to its digital version but also proposed attractive and playful animations that can further enhance players’ retention.

“We are very happy that once again our offering has proven to be the best fit for Norsk Tipping’s sophisticated online games portfolio. It was a competitive bid and the fact that we won based on quality is another validation of NLS’ innovative approach to the eInstant game category” – explained Pall Palsson, Director of Product Management at NLS.

This win comes as part of the contract that NLS inked with Norsk Tipping in March 2017, following a competitive tender procedure. Under the terms of the contract, NLS supports the growth and diversity of lottery’s e-Instant portfolio and provides business development expertise in the area of interactive games.


Source: European Gaming Media

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