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Sexism in eSports

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about sexism in eSports

If you haven’t heard of eSports, you’re not alone. It’s largely a niche culture, but since the late 2000’s it has seen a large growth spurt particularly as professional gamers and spectatorship in these events saw a large surge in popularity. While organized online and offline competitions have been a popular part of videogame culture, now more than ever we are seeing more and more tournaments, live broadcasts and prize money for champion competitors.

eSports, by definition, are a form of competition facilitated by video games. According to various articles compiled by Wikipedia, “labeling video games as sports is a controversial point of debate. While some point to the growth in popularity of eSports as justification for designating some games as sports, others contend that video games will never reach the status of “true sports”. However popularity is not the only reason identified: some have argued that “careful planning, precise timing, and skillful execution ought to be what classifies an activity as sport, and that physical exertion and outdoor playing areas are not required by all traditional or non-traditional ‘sports’.”

In 2013, it was estimated that approximately 71.5 million people worldwide watched eSports. Demographically, Major League Gaming has reported viewership that is approximately 85% male and 15% female, with a majority of viewers between the ages of 18 and 34. Despite this, several female personalities within eSports are hopeful about the increasing presence of female gamers.

Team Digitas – made up of six top female gamers – are considered the best women’s team in North America and second best women’s team worldwide. In 2014, they joined together for a tournament in Paris without sponsors, paying out of their own pockets for the opportunity to compete. They all knew they wanted to compete professionally, so joined forces and came in second in that first tournament. Their next tournament, they came in first and have been seen as a serious force ever since. In 2016, they became the first U.S. eSports team to ever be backed by a professional sports team when the Philadelphia 76ers came calling. Team leader Emmalee “emuhleet” Garrido said that the fact that the 76ers didn’t once discuss them being a team of females was groundbreaking. She said, “that attitude, which promotes a passion for being perceived as a professional gamer first and foremost and a female second, is the big takeaway from this team.”

Despite the advancements being made, many female gamers don’t have such a positive experience. Oftentimes, women gamers hide their gender online so as not to experience pushback or discrimination from their male counterparts. While it does appear to be getting better as more and more women join in, it’s unacceptable for these professionals to be harassed because of their gender. According to an article on Compete.com, “Pro gamer Sherry Nhan also described the persistent harassment she has received online, such as gendered insults and disparaging comments about her looks. However, Nhan says that the fighting game community has always been welcoming to her when it comes to in-person interactions. Rachel “Seltzer” Quirico, a former pro gamer and current esports host, echoed that sentiment: “Whether you’re a sister or a brother in this scene, it’s very much a family feel for me.”

Anna Prosser – a former Miss Oregon USA – has been rising to the top of the field in recent years. She describes the eSports community as “intelligent forward-thinking, and well-meaning,” but also with “an undercurrent of sexism that often springs up in very destructive ways.” While male-dominated sport spaces is nothing new, Prosser and many others see a great future for women in eSports as long as the cultural awareness of the community continues to grow. And playing isn’t the only role within the eSports space either. There are opportunities for women to cast, create content and even run the business – all areas for women to break the glass ceiling in yet another up-and-coming sport.

The global eSports market generated $325 million of revenue in 2015 and is expected to make $493 million in 2016; the global eSports audience in 2015 was 226 million people. With this amount of success, eSports is certainly something to keep an eye on, but especially to root for more and more women in get involved – and succeed – in all aspects of the business.

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The post Sexism in eSports appeared first on Eastern European Gaming – News – Interviews – Legal Market Updates – Premium Reports – Events – Directory.


Source: EEGaming.

iGaming Industry

Join EveryMatrix in Celebrating 10 years of iGaming at ICE

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Join EveryMatrix in Celebrating 10 years of iGaming at ICE

January 17th 2018, Malta – In 2018 we are celebrating our 10th birthday and 10 years of shared success in the company of our clients. We thought that this called for a moment of celebration, therefore we are inviting you to join us at the most exciting event of the year at Stand N6-310.

EveryMatrix has expanded greatly since our entrance to the market and we have reached new milestones in terms of growing our Sports, Casino and Payment offering to the benefit of our clients and partners.

From sportsbook and casino to payments and affiliate systems, our products work independently and can be easily integrated with existing platforms or can be offered as White Label, where clients can choose to operate under their own gaming licence or use one from us.

Today, EveryMatrix is servicing more than 70 operators from different jurisdictions including Tipico, Norsk Tipping and 188Bet among others, and we are always striving to support constant innovation and offer our clients the best possible range of services and value in the market.

At this year’s ICE edition, we are exhibiting our recent innovations including the latest Front-end Technology & Content Management System and the newly launched cross-product Bonus System that brings unprecedent flexibility among many other value-added features.

Always having operators in focus, we have consequently developed and will be showcasing our CasinoEngine Direct, as well as Data Feed and Sports API solutions too.

With CasinoEngine Direct solution, operators can integrate our casino product directly into their own platform and wallet, and gain access to more than 5,000 casino games from over 60 game providers. The CasinoEngine Direct solution secures minimum latency and optimal game speed.

Using our sports Data Feeds and Sports API, a complete solution delivering an unparalleled range of markets and outcomes with industry leading profitability, we help multiple businesses meet their targets, from bookmakers to affiliates and from odds comparison sites to score sites.

Our top representatives will welcome you at Stand N6-310 for the biggest and most exciting event in iGaming.

About EveryMatrix

EveryMatrix is a multi-award winning iGaming software provider, delivering a comprehensive product suite including a fully managed sportsbook, the largest casino content aggregator on the market, a complete gaming and payment processing platform, and a stand-alone affiliate/agent management system.


Source: European Gaming Portal

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iGaming Industry

Join EveryMatrix in Celebrating 10 years of iGaming at ICE

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EveryMatrix-10-years-at-ICE Join EveryMatrix in Celebrating 10 years of iGaming at ICE

January 17th 2018, Malta – In 2018 we are celebrating our 10th birthday and 10 years of shared success in the company of our clients. We thought that this called for a moment of celebration, therefore we are inviting you to join us at the most exciting event of the year at Stand N6-310.

EveryMatrix has expanded greatly since our entrance to the market and we have reached new milestones in terms of growing our Sports, Casino and Payment offering to the benefit of our clients and partners.

From sportsbook and casino to payments and affiliate systems, our products work independently and can be easily integrated with existing platforms or can be offered as White Label, where clients can choose to operate under their own gaming licence or use one from us.

Today, EveryMatrix is servicing more than 70 operators from different jurisdictions including Tipico, Norsk Tipping and 188Bet among others, and we are always striving to support constant innovation and offer our clients the best possible range of services and value in the market.

At this year’s ICE edition, we are exhibiting our recent innovations including the latest Front-end Technology & Content Management System and the newly launched cross-product Bonus System that brings unprecedent flexibility among many other value-added features.

Always having operators in focus, we have consequently developed and will be showcasing our CasinoEngine Direct, as well as Data Feed and Sports API solutions too.

With CasinoEngine Direct solution, operators can integrate our casino product directly into their own platform and wallet, and gain access to more than 5,000 casino games from over 60 game providers. The CasinoEngine Direct solution secures minimum latency and optimal game speed.

Using our sports Data Feeds and Sports API, a complete solution delivering an unparalleled range of markets and outcomes with industry leading profitability, we help multiple businesses meet their targets, from bookmakers to affiliates and from odds comparison sites to score sites.

Our top representatives will welcome you at Stand N6-310 for the biggest and most exciting event in iGaming.

About EveryMatrix

EveryMatrix is a multi-award winning iGaming software provider, delivering a comprehensive product suite including a fully managed sportsbook, the largest casino content aggregator on the market, a complete gaming and payment processing platform, and a stand-alone affiliate/agent management system.


Source: European Gaming News…

The post Join EveryMatrix in Celebrating 10 years of iGaming at ICE appeared first on Eastern European Gaming – News – Interviews – Legal Market Updates – Premium Reports – Events – Directory.


Source: EEGaming.

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Merger proposed between MGM, Caesars real estate investment trusts

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Merger proposed between MGM, Caesars real estate investment trusts

MGM Growth Properties, the real estate investment trust controlled by MGM Resorts International, has offered to purchase the REIT that covers a large chunk of the properties operated by Caesars Entertainment

 

In a letter released Tuesday morning, MGM Resorts Chairman Jim Murren, who is also chairman of MGM Growth Properties, proposed the buyout in which the MGM REIT would pay $19.50 a share for all outstanding shares of VICI Properties Inc.

In a statement, MGM Growth properties said there were discussions between the REITs in December and last week.

We continue to believe that a combination of our two companies has a compelling strategic rationale and represents an extraordinary opportunity to create significant value for our respective shareholders,” according to the statement.

Under the proposal, MGM Growth Partners would acquire VICI through a stock transaction; however, MGM’s REIT would be willing to offer a portion of the purchase price in cash. VICI shareholders would end up owning 43 percent of the combined company.

According to the proposal, the combined REIT would have an enterprise value of approximately $22 billion. MGM Resorts’ ownership stake in the combined REIT would be reduced to 41 percent.

The two REITs own the land associated with some of the top casino resorts in the U.S., including Las Vegas and Atlantic City. MGM Resorts and Caesars Entertainment continue to operate the properties through a lease agreement, paying rent to the REITs.

VICI was formed as part of Caesars Entertainment’s bankruptcy reorganization. Caesars Palace, Harrah’s Las Vegas, and Caesars Atlantic City are among nearly 20 casino properties included in VICI.

The combination of VICI and MGP would create one of the largest triple net lease REITs, with an unmatched portfolio of high quality leisure, entertainment and hospitality assets,” MGM said in the statement.


Source: European Gaming Portal

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