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PokerStars to admit Portuguese Players to Europe Network



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Local media on Friday, the 16th February, reported the publication of Portugal’s technical standards framework on shared online poker liquidity (Regulamento n.o 115/2018) in the country’s Official Journal,  which confirms that Portugal will not encounter any more hindrances in participation in the shared liquidity project.

chronologically, along with other countries like France, Spain, and Italy, Portugal was the fourth to sign the shared liquidity agreement in Rome in the summer of 2017. In a nutshell, the venture is anticipated to invigorate the online poker in Europe’s segregated markets.

France and Spain are the first two participating countries to roll out shared online poker tables. And at present PokerStars was the foremost and the only online poker operator to offer Franco–Spanish tables via its PokerStars Europe network.The online poker brand launched the network in mid-January and it can be said that participation in the shared liquidity project got off the ground.

According to data from PokerScout, PokerStars Europe is currently the world’s third-largest network in terms of cash game activity. It is also among the largest in terms of overall traffic. At the time of writing, there are a total of 17,930 players online on the poker network. Of those, 2,177 are playing cash games. The 24-hour cash game peak stood at 5,220 online cash game players.

Aside from PokerStars, other online poker operators have too expressed interest in participating in the shared liquidity scheme, with Winamax, PartyPoker, and 888 being among those. Winamax recently received the go-ahead to join the project from France’s online gambling regulator, ARJEL. However, the operator needs licenses from the other participating countries in order to be able to do that, as it is currently licensed in France only.

What the Publication of Regulamento n.o 115/2018 Means for Portugal’s Online Poker

The publication of the shared liquidity technical standard in Portugal’s Official Journal means that PokerStars could and probably would open its PokerStars Europe network to Portuguese players any time now.

The inclusion of the country will boost the operator’s new network significantly in terms of liquidity, as there has been quite some activity on PokerStars’.pt website since its launch in late 2016. According to PokerScout, there are more than 39,500 players online on at the time of writing, or more than twice as much as the current traffic of PokerStars Europe.

The publication of the technical standards framework could also encourage SRIJ, Portugal’s gambling regulator, to finally expand the country’s online poker market. At present, PokerStars is the only licensed operator to operate in Portugal. As mentioned above, the poker room received its license from SRIJ in 2016 and went live with a .pt website in December of that year. No poker licenses have been issued since then and industry experts have pointed out that SRIJ might be waiting for the start of the shared liquidity project before opening the local poker market to more operators.

Source: European Gaming Media and Events


DAO.Casino is launching Sandbox for game developers



DAO.Casino is launching Sandbox for game developersReading Time: 2 minutes


Game developers will be able to become pioneers in the development of decentralized games for the gambling industry using DAO.Casino protocol.


On September 17, 2018, DAO.Casino is opening Sandbox for developers, independent teams and game development studios that choose to harness the power of the rapidly developing DApp industry.

Since Monday everyone may submit their application for Sandbox on the official Sandbox page.

The Sandbox project is designed by DAO.Casino developers. Participants of Sandbox will learn the basics of decentralized applications development on DAO.Casino protocol. Developers participating in Sandbox will learn to create, design and deploy decentralized games and applications on Ethereum blockchain.

DAO.Casino is planning to reward most active developers for their constructive feedback on the improvement and optimization of the SDK and related documentation. The company will separately announce the details of the rewards program later this fall.

“We are confident that the Sandbox project will play an important role in our collaboration with studios and independent game developers. We cannot wait to see our product helping developers unleash their creative and entrepreneurial talents and apply those to one of the most groundbreaking technologies of the XXI century. — states Ilya Tarutov, CEO, DAO.Casino. – I am sure that the products we’re developing will transform the online gambling into a fair and transparent industry for all of the involved parties: casino operators, developers, and affiliate marketers. “

“We are launching the Sandbox with the goal of enabling as many developers as possible to learn to create decentralized games. We have achieved an important milestone by starting to accept applications from developers all around the world who share our idea to make online gambling fair and transparent. With our technology, developers can take the whole gambling industry to the next level” – says Alexandra Fetisova from DAO.Casino.

DAO.Casino disrupted the online gambling industry in 2017 by starting the development of the protocol based on Ethereum blockchain technology. DAO.Casino protocol ensures the automation of transactions and facilitates interactions between all the industry participants: casino operators, game developers, and affiliate marketers. DAO.Casino team is fully dedicated to developing the best products and making the gambling industry a better place.


Source: European Gaming Media

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Big Time Gaming licences patented mechanic to Storm Gaming



Big Time Gaming licences patented mechanic to Storm GamingReading Time: 1 minute


BTG licences its patented and trademarked MegaWays™ mechanic to UK-based developer Storm Gaming Technology Ltd


Pioneering online slot developer, Big Time Gaming, has struck yet another deal to licence its patented and trademarked MegaWays™ mechanic to Storm Gaming. Storm Gaming will be combining this with some of its brand licenses including I’m A Celebrity Get Me Out of Here, The Chase and Tipping Point to take its slots to the next level and deliver a superior player experience. The partnership will allow Storm Gaming to design and develop its own games using MegaWays™, which debuted in Big Time Gaming’s Dragon Born over three years ago.

Blueprint, another licensee of MegaWays™ has had great success leveraging BTG’s ground breaking IP, and Storm are sure to follow suit with a range of interesting products penned for land-based and online deployment Q1 2019.

MegaWays™ is a random reel modifier system that allows any given spin to produce a different number of symbols across the reels, allowing players to experience a totally different game with every spin. Big Time Gaming has cornered the market with this innovation with games like Bonanza, White Rabbit and Extra Chilli, and will be launching Who Wants to be a Millionaire in November – the most anticipated branded slot launch in history.

Nik Robinson, Big Time Gaming CEO, said: “We’re looking forward to seeing how Storm use the MegaWays™ mechanic. Storm has some highly entertaining IP licenses that will work seamlessly with MegaWays™.”

Steve Murray from Storm Gaming, said: “The MegaWays™ concept is remarkable; it provides for and delivers exciting game play on a whole new level. “We shall be using MegaWays™ on new Storm concepts and licensed IP with a number of launches set for the coming months.”

Source: European Gaming Media

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AGA Releases New Research On Economic Impact Of Gaming Industry



AGA Releases New Research On Economic Impact Of Gaming IndustryReading Time: 1 minute


Report shows 9.5 percent increase in economic output; industry now supports 1.8 million jobs nationwide


the American Gaming Association (AGA) released a new study examining the striking impact the gaming industry has on the U.S. economy – providing stable jobs to nearly two million Americans and generating billions of dollars in tax revenue. This is the first comprehensive report on the gaming industry’s national economic impact since 2014.

Oxford Economics’ 2018 study found that the U.S. gaming industry:

  • Contributes $261 billion to the U.S. economy, a 9.5 percent increase since 2014;
  • Supports nearly 1.8 million jobs, up from 1.7 million jobs in 2014; and
  • Generates $40.8 billion in tax revenues to federal, state and local governments.

“Gaming companies across the country are enabling long-lasting careers for their employees and making a huge impact on their communities through innovative partnerships with local nonprofits, volunteerism and the generation of revenue that supports critical services. The industry’s tax revenue alone provides enough funding to hire 692,000 new teachers,” said Sara Slane, senior vice president of public affairs for the American Gaming Association. “Since our last study in 2014, casino gaming has expanded into new markets, offered innovative new entertainment options and enhanced its position as a key contributor to local, state and federal economies.”

The research was commissioned by AGA and conducted by Oxford Economics. More information about the study can be viewed here.

About AGA: 

The American Gaming Association is the premier national trade group representing the $261 billion U.S. casino industry, which supports 1.8 million jobs nationwide. AGA members include commercial and tribal casino operators, gaming suppliers and other entities affiliated with the gaming industry. It is the mission of the AGA to achieve sound policies and regulations consistent with casino gaming’s modern appeal and vast economic contributions.

Source: European Gaming Media

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