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New Study Reveals the Hidden Gaming-Gems Worth a Fortune

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  • Slotswise reveals the card games, video games and gaming consoles you could own that are worth up to $85,100
  • Investing in retro games for the future? Trends predict how much they could be worth by 2050

  • Own a copy of Stadium Events on Nintendo? Its current sale price is more than $30,000

We’ve all heard of retro-tech and old school games that have ended up being worth a fortune, whether it’s a 1st Edition Shadowless Charizard that sold for $360,000 at auction or an original gaming console – so could you potentially have a gold mine hidden in the loft?

Slotswise has produced a study looking at how much your retro games are worth in 2021 and what they could be worth should you be wanting to make an investment for a future sale.

Taking into account the product release price, release date and current price, a prediction for 2050 was made based on its increase in value over time.

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Blue Eyes Shining Dragon Retro Pack Could Be Worth $30,000 by 2050

The study analysed gaming cards such as Pokemon and Yu Gi Oh to find the top 10 most profitable. When looking at the top five alone, the average predicted percentage price increase by 2050 is 162%.

Rank

Game

Release Date

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Release Price ($)

Current Value ($)

2050 Prediction ($)

% Increase to Current Value

% increase to 2050 Value

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1

Blue Eyes Shining Dragon Retro Pack

2009

$2.50

$9,000

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$30,743.96

359900%

241.60%

2

Blue Eyes White Dragon First Edition PSA 10

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2002

$2.50

$85,100

$214.985.66

3403900%

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152.63%

3

Red Eyes B. Dragon 1st Edition

2002

$2.50

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$13,600

$34,354.08

543900%

152.60%

4

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Base Set 1 Charizard #4

1999

$2.50

$15,000

$34,769.43

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599900%

131.80%

5

Base Set 1 Blastoise #2

1999

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$2.50

$2,000

$4,633.07

79900%

131.65%

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Blue Eyes Shining Dragon Retro Pack is the most profitable pack you can find. Released in 2009, the card sold for just $2.50 but if you were lucky enough to pull this particular pack, it could be with up to $9,000 today.

Would you be tempted to sell if you do own one, or is it better to hold out a little longer? According to the analysis, if the pack continues to rise in value at the same rate, it could be worth more than $30,700 by 2050 – a 241.6% increase.

Another stand-out card is the Base Set 1 Charizard #4, which when released as a pack, sold for $2.50. Now, the card itself is worth a staggering $15,000 and could be worth up to $34,769.43 by 2050.

Shantae Shows a 150% Increase in Value by 2050

If video games are more of your style, there’s plenty of opportunities to make money from your collection. The research also looked at retro video games across a number of operating systems to find which have seen the highest increase in value from their release date.

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Rank

Game

Release Date

Release Price ($)

Current Value ($)

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2050 Prediction ($)

% Increase to current Value

% Increase to 2050 Value

1

Shantae

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2002

$30

$1,863.42

$4,661.81

6111.41%

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150.17%

2

Harvest Moon

1996

$54.99

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$609.93

$1,253.65

1009.16%

105.54%

3

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Mega Man V

1994

$30

$948.20

$1,934.42

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3060.68%

104.01%

4

Earthbound

1994

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$70

$1,160.58

$2,331.95

1557.97%

100.93%

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5

Stadium Events

1987

$40

$36,753.33

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$68,067.64

91783.33%

85.20%

Shantae, released in 2002, proves to have the highest increase in resale price if it continues to rise in value. At its current rate, it will be worth $1,253.65 in 2050. With a release price of $54.99, its current value has jumped to more than $600.

A noticeable standout game from the study was Stadium Events for Nintendo Entertainment System (NES). Released in 1987 for a then retail price of $40, the game has seen a huge leap in its collectable prowess. If you own a copy of the game, 2021 prices are showing it to be more than $36,000 – a 91783% increase.

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Just 2 of the Top 5 Games Consoles Show an Increase in Value

However, not all retro tech is profitable. When looking at video game consoles, just two of the eight studied have seen an increase in value since their launch price.

If you happen to own a Nintendo 64 Gold Edition, its current value is $775.80 – an increase from its release price of $199. Based on its current trajectory, in 2050, the console could be worth up to $1,445.02.

The original GameBoy is also a console that would see you make a profit. Released in 1989 at a price of $89.99, its current value is $128.82, increasing to a potential $164.01 in 2050.

As the study shows, the second-hand gaming industry is a very desirable place for those looking to sell old games. With prices in the thousands, it might be a good time to start digging out your old stock.

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You can full the full study here: https://www.slotswise.com/past-present-and-future-gaming-investments/

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World’s Best Teams to Compete in UK’s First Professional Women’s VALORANT Tournament in 2024, Red Bull Instalock

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The UK’s first professional women’s esports tournament of 2024, Red Bull Instalock, is set to take over the Bull Gaming Sphere in Shoreditch, London for two days of thrilling VALORANT action from April 20 to 21. Red Bull Instalock will invite four of the world’s best women’s VALORANT teams to battle it out to become inaugural champions.

Promising a thrilling experience for viewers worldwide, the invited teams list includes G2 Gozen, GIANTX, Karmine Corp and Shopify Rebellion. Boasting four of the best women’s VALORANT teams globally, Red Bull Instalock will be a must-watch for VALORANT fans.

The LAN tournament will be broadcast from London’s premier gaming and esports venue, the Red Bull Gaming Sphere in Shoreditch, which will be transformed to replicate the in-game atmosphere of the legendary VALORANT map “Icebox”.

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A unique format will be deployed to shake up traditional team compositions. Each team will be required to use three duelists, the game’s dedicated offensive class, which will encourage aggressive plays while rewarding tactical expertise and clutch skills to promise viewers worldwide an exhilarating viewing experience.

The Semi-Finals on Saturday 20th will set the stage for a pulse-racing Final day on Sunday 21st. Red Bull Instalock will also host a one-of-a-kind exhibition match, featuring a star-studded cast of fan-favourite VALORANT creators.

Renowned British esports host, Yinsu Collins, will be headlining the broadcast, with commentary provided by Kieran “Kairo” Tulloch, Billie “BillieIDK” Purdie, Matt “Twiggy” Twigg, and Harry “Hazza” Chapman. British FNATIC content creator and partnered streamer Megan ‘Megsoundslikeegg’ Garner will host the creator showmatch on Sunday 21st.

Looking ahead to the tournament, Red Bull Player and member of G2 Gozen Michaela “mimi” Lintrup said: “It’s fantastic to see another event for women’s VALORANT come into play and Red Bull Instalock is another amazing step into making a really lively competitive scene. It’s also going to be great for fans, with the format twist bringing a really exciting and new edge to every matchup.”

Red Bull Instalock will be broadcast live on Red Bull’s Twitch and YouTube channels, featuring top talent from the UK and around the world.

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AGON by AOC, a global leader in gaming monitors, returns to join the Red Bull Gaming universe once again as the official Monitor Partner for Red Bull Instalock. Bringing the event to life and providing cutting-edge hardware for the esports tournament, AGON by AOC is equipping the event with the AGON PRO AG254FG monitors, featuring a 360 Hz refresh rate and 1ms response time for the best in-game experience.

The post World’s Best Teams to Compete in UK’s First Professional Women’s VALORANT Tournament in 2024, Red Bull Instalock appeared first on European Gaming Industry News.

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German games market in 2023: strong development in turbulent times

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The German games market once again grew significantly overall in 2023: sales of games, games hardware and gaming online services rose by 6 per cent to around 9.97 billion euros. This is a significant increase after sales had only risen by 1 per cent in the previous year. The biggest growth drivers include games consoles and their accessories as well as in-game and in-app purchases. Despite the large number of top-class titles, which increased sales of games purchases by 4 per cent, the number of games sold fell by 8 per cent at the same time. There were also significant declines in some cases for gaming PCs and laptops. The data on the German games market is based on surveys conducted by the consumer panel services GfK and data.ai. The different developments in the individual market segments also show that 2023 was a year of contrasts for the games industry as a whole: on the one hand, more high-calibre titles were released within twelve months than ever before. On the other hand, some sales expectations were not met, particularly due to this abundance of outstanding games. Combined with generally high interest rates and a slowdown in the investment market, a wave of consolidation began worldwide, as a result of which developer studios are still being downsized or even closed and jobs are being cut.

‘The German games market continues to grow, but a close look at the data shows just how challenging these times are for game companies,’ says Felix Falk, Managing Director of game. ‘This is particularly true for small to medium-sized companies in Germany, most of which have only thin capital cover and therefore feel the impact of the tougher investment climate especially quickly. In such turbulent times reliable and internationally competitive political solutions are needed more than ever.’

 

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Major differences between categories of games hardware

Sales revenues from various categories of games hardware developed very differently last year. Game consoles were among the most important growth drivers, posting a revenue increase of 44 per cent to break the billion-euro threshold, with total revenues of 1.1 billion euros. Demand for game console accessories was similarly robust, if at a slightly lower level. Sales revenues in this area jumped 32 per cent, to 374 million euros. In stark contrast, gaming PCs registered a clear decline as revenues from PCs and laptops marketed specially for games dropped by 17 per cent, to 547 million euros. Accessories for gaming PCs – including special input devices, graphic cards, etc. – fared only slightly better, with revenues falling by 7 per cent, to just under 1.3 billion euros.

‘Last year was the first year in a long time in which all current game consoles were easily available on the market,’ says Felix Falk. ‘The huge revenue gain in this category in 2023 shows how great the pent-up demand was among players. On the other hand, there was a clear drop in sales revenues from gaming PCs. After investing in PCs and laptops during the Covid-19 pandemic, a lot of video game players seem to be well-equipped for the moment.’

Sales revenue from games rises and gaming online services stabilise at a high level

Sales revenue from games developed positively overall in 2023. Across all platforms, purchases of PC and console games generated 4 per cent more revenue than in the year before. Total sales revenues in this area increased to around 1.1 billion euros. Considering the many high-quality game releases, however, this rise seems rather low. Indeed, the number of games sold actually dropped by 8 per cent. This reveals that the growth in revenue here is attributable exclusively to higher average prices. Last year, many video game players appear to have purchased high-quality titles shortly after their release and not waited for discounts. Also, because many of the top titles of 2023 are especially time-intensive, they didn’t leave room for players to acquire a larger number of games. In contrast, the market development for in-game and in-app purchases was significantly more positive, showing a revenue increase of about 6 per cent, to 4.7 billion euros. From an upgrade in a player character’s armour, to a season pass with a lot of additional content, to completely new campaigns, it has become ever more common for the playing time of a game to be extended or individualised through additional content. This trend continued in 2023. In-game sales revenues contribute significantly to covering continuously rising game development costs.

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After a number of years of strong growth, sales revenues from online gaming services stabilised at a high level. Among the categories in this segment are fee-based subscription services that provide access to a large selection of games, cloud-based gaming, online multiplayer functions and the ability to save game progress in the cloud. Examples of these services include EA Play, Nintendo Switch Online, PlayStation Plus, Xbox Game Pass and Ubisoft+. Revenue from these services fell by 1 per cent in 2023, to 860 million euros.

 

The post German games market in 2023: strong development in turbulent times appeared first on European Gaming Industry News.

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Fortnite Battle Royale Global Championship and Rocket League World Championship Head to Dickies Arena in Fort Worth, Texas, This September

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The location for upcoming Fortnite Battle Royale and Rocket League in-person Championship events has been revealed! Dickies Arena in Fort Worth, Texas will host both the Fortnite Championship Series (FNCS) Global Championship 2024 and Rocket League World Championship 2024 this September.

FNCS Global Championship 2024

Mark your calendars for September 7-8: the in-person FNCS Global Championship will feature 50 of the top Fortnite Competitive duos from around the globe, competing for a share of the $2,002,000 USD prize pool.

Qualification, format, and key dates for the Global Championship can be found in the FNCS 2024 Details blog post.

Ticketing information will be revealed in the coming month, with updates to be posted on the Fortnite Competitive website and social media channels. For more information, check out the reveal blog.

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RLCS World Championship 2024

This year’s Rocket League World Championship runs from September 10-15 and returns to Dickies Arena on September 13-15 for the final two days of competition in front of a live audience. The culmination of the RLCS 2024 season, the Rocket League World Championship will feature the 16 best international teams and a $1,165,000 USD prize pool.

Rocket League World Championship 2024 qualification, format, and key dates can be found in the 2024 season announcement blog.

Ticketing information will be revealed in the coming month, with updates to be posted on the Rocket League Esports website and social media channels. For more information, check out the reveal blog.

BLAST, Rocket League Esports and Fortnite Competitive have teamed up with the Fort Worth Sports Commission, an international sports destination agency, and C3 Presents, Texas’ leading event promotion companies, to help support and promote both events coming to Fort-Worth, Texas in September 2024.

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