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New Gaming Bill tabled in Maltese Parliament

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Press Release – 13 March 2018 – The Parliamentary Secretary for Financial Services, Digital Economy & Innovation, Hon. Silvio Schembri announced that a motion has been presented in Parliament for the first reading of a new Gaming Bill which will seek to repeal all the existing legislation and replace it with a singular primary Act of Parliament, together with subsidiary legislation covering horizontally the main thrusts of gaming regulation as well as a series of technical directives and guidelines currently being consulted on by the Malta Gaming Authority (MGA) for eventual publication and rollout by the regulator once the Act comes into force.

“This Bill marks a major step in streamlining and encompassing the governance of all gaming services offered in and from Malta and across all channels under the competence of the MGA. The Government wants to ensure that the gaming industry continues to be run responsibly, fairly and free from criminal activity, so that the Maltese jurisdiction provides a safe and well regulated environment where the industry can also develop and innovate”, Hon. Silvio Schembri said.

Through this Bill, Government is ensuring that the MGA has the necessary latitude, resources and powers to regulate effectively the gaming industry and protect consumers, as required, focusing on evidence based methodologies. The Parliamentary Secretary added; “we hope to remove any red tape by increasing efficiency and flexibility for the Regulator, whilst improving the robustness of the current framework and focusing regulation on outcomes”, whilst also adding that the Act elevates the excellent reputation of the Maltese jurisdiction in this sector. Honourable Schembri remarked that thanks to this New Gaming Bill,  the industry will grow by another 4%.

The press conference was also addressed by Joseph Cuschieri, Executive Chairman of the Malta Gaming Authority (MGA), who stated: “This is an important milestone and we welcome this major step forward by the Maltese Government. This Bill contains draft proposals which aim to bridge the regulatory gap between various gaming verticals and channels, including new technologies serving as a platform to future proof gaming regulation, whilst ensuring that consumers enjoy a consistent level of protection.”

The proposed regulatory framework will strengthen the MGA’s compliance and enforcement functions to better achieve its regulatory objectives, in line with concurrent developments on anti-money laundering and funding of terrorism obligations. It also empowers the MGA to be more agile in its decision-making, decreasing unnecessary regulatory burdens whilst strengthening supervision and focusing the regulator’s efforts on the areas which present a higher risk profile.

Other important areas of focus include consumer protection standards, responsible gaming measures, reporting of suspicious sports betting transactions in the fight against the manipulation of sports competitions and objective-orientated standards to encourage innovation and development. The motion presented in Parliament is a result of an extensive period of public consultation conducted by the MGA, with various industry stakeholders and the general public, as well as numerous technical studies, economic and financial impact assessments. The consultation was launched in July 2017 and was very well received by the industry resulting into feedback from 53 different parties based both locally and abroad.

Information on these new proposals can be accessed from the draft Bill in the link provided.

Key highlights of the new Gaming Act include:

  • Replacing the current multi-licence system with a system in which there will be two different types of licences – a Business-to-Consumer (B2C) licence and a Business-to-Business (B2B) licence – covering different types of activities across multiple distribution channels;
  • Moving towards an objective-based rather than excessively prescriptive regulatory approach, to allow for innovation whilst ensuring that the regulatory objectives are attained;
  • Broadening the regulatory scope to increase MGA oversight and allow for intervention where necessary and in a proportionate manner;
  • Widening the MGA’s powers under the compliance and enforcement functions to better achieve the regulatory objectives, in line with concurrent developments on anti-money laundering and funding of terrorism obligations;
  • Segmenting the Key Official role into various key functions within a licensed activity, requiring approval, for direct scrutiny and targeted supervisory controls, thereby raising the bar for persons of responsibility within a gaming operation;
  • Strengthening the player protection framework by formalising the mediatory role of the MGA’s Player Support Unit, enshrining segregation of player funds at law and moving towards a unified self-exclusion database across both remote and land-based delivery channels;
  • Introducing new and more effective processes for criminal and administrative justice, including the allocation of appeals from decisions of the Authority to the Administrative Review Tribunal and the introduction of a distinction between administrative and criminal offences;
  • Introducing the concept of administration to protect an operation in distress and, if necessary, to assist the winding down of an operation, thereby protecting jobs and player funds;
  • Moving towards automated reporting, facilitating adherence to regulatory obligations and strengthening the Authority’s oversight;
  • Bolstering the Authority’s role in the fight against manipulation of sports competitions by introducing new obligations on operators to monitor sports betting and report suspicious bets, in line with the efforts being made by the National Anti-Corruption Task Force in which the Authority also actively participates;
  • Exempting B2B licensees from gaming tax, thus increasing Malta’s competitiveness as a hub for B2B activities.


Source: European Gaming Media and Events

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Russian Online Casinos Supply the Donbass Separatists

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Russian Online Casinos Supply the Donbass SeparatistsReading Time: 1 minute

Pro-Russian separatist groups of the Donbass War (Eastern Ukraine) receive material funds from illegal gambling business, states a recent article published in the Russian Sobesednik magazine. According to article, part of the illegal profits of the online casinos is used to finance the ongoing conflict in Ukraine.

As reported by GC Alor analysts, the black turnover of these Russian online casinos is around 200 billion RUR (2,725,065,200.00 Euro). The Majority of these online casinos are registered in foreign administrations, like Azino777 being registered in Curacao.

As experts say, many online casinos are physically based in Ukraine, where the legislation is slightly more loyal than Russian. It is allowed, for example, to develop gaming software for third-party customers. Lucky Labs company, which is linked to the online casino “Vulcan”, operates in Ukraine as software developer.

According to the Security Service of Ukraine, which conducted searches at the office of the company lately, Lacky Labs also controls the websites of CasinoX and Joycasino. The company’s office is big. It is a 4-storey building designed for 150 people. There is also a basement area where there is a kitchen and a dining room, a gym.

Lucky Labs was founded by two Russians. Because of the sanctions imposed by the President of Ukraine Petro Poroshenko, now they are not allowed to enter the country. However, Lucky Labs continues to exist. Now the company is registered by an Ukrainian citizen.

If some of the profits of illegal online casino go to pro-Russian patriotic purposes, it becomes clear why Roskomnadzor does not block their Internet addresses. The correspondent of “Sobesednik” managed to access the mentioned online casinos without any obstacles, using no VPN or “mirrors”.

 

Source: sobesednik.ru


Source: European Gaming Media and Events

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Play’n GO ‘Slots’ Into 1st Place!

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Play'n GO 'Slots' Into 1st Place!Reading Time: 2 minutes

Company celebrates EGR victory with Slot Provider of the Year Award

 

June 22, 2018 – Play’n GO were honoured at the EGR B2B Awards on Wednesday (20thJune) as they took home the highly coveted Slot Provider of the Year Award, beating out some strong competition.

The awards, held in London’s prestigious Hurlingham Club, “celebrates and rewards the very best service suppliers in the online gaming industry” and Play’n GO were honoured to have been nominated in numerous categories including Innovation in Mobile and Best Multi-Channel Supplier.

Play’n GO were recognised for their remarkable offerings in the slot market over the past year including innovative games such as Viking Runecraft, Sweet Alchemy and Moon Princessas well as many other popular titles.

CEO Johan Törnqvist was delighted to pick up the win, and believes it is a reflection of the company’s hard work.

“It’s an honour to pick up such a sought-after award, especially with the level of competition in the category. As a company we work hard to put out the finest, most entertaining, offering to our partners in the market, and winning this award is a testament to that. We have consistently been recognised in the industry for the innovative products we release and it’s our job not to rest on our laurels, but to continue innovating”

 

About Play’n GO

Play’n GO is an award-winning supplier of high quality gaming content to many of the world’s leading casino brands.  Its genuine omni-channel solution can be tailored to suit the needs of individual online and land-based partners, regardless of geographical, regulatory, or market-specific requirements. Its games are developed in HTML5 to provide an enhanced user experience on all devices and operating systems. These are complemented by superior back-office administration tools which provide expansive reporting and marketing capabilities, ensuring operators are equipped to provide the ultimate gaming experience. The supplier’s extensive portfolio was recently recognised by the award of the IGA Slot Provider of the Year 2017 title. Play’n GO currently hold offices in Sweden, Malta, Hungary, and the UK. Please visit http://www.playngo.com for more details.


Source: European Gaming Media and Events

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Poland: Accepted Changes In Taxes, Including Gambling

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Poland: Accepted Changes In Taxes, Including GamblingReading Time: 1 minute

Poland’s lower house (Sejm) has voted down five Senate amendments to a comprehensive amendment to several tax bills, including gambling.

The adopted amendments may be applied retroactively, which is to the income earned from January 1 2018.
Gamblers will be treated in a uniform manner after the changes.

Adopted by the Sejm on May 10th of this year extensive amendment to the Personal Income Tax Act (PIT), the Corporate Income Tax Act (CIT) and the Act on flat-rate income tax on certain revenues earned by natural persons; that all winnings on machines will be exempt from PIT, the tax relief for creators will be extended to the next creative professions, the real estate income tax will be larger. This applies to provisions adopted last autumn and effective from January 1st 2018.

Unlike the regulations adopted in autumn, the amendment assumes for example, that participants of legal gambling will be treated in a uniform manner. Regardless of whether the games are organized by casino operators or a company performing a state monopoly in this area, which would be Totalizator Sportowy. In line with the provisions changed by the Sejm and approved by the Senate on Thursday, winnings in slot machine games, card games, dice games and cylindrical games – regardless of which legally operating entities organize them – will be exempt from personal income tax.

In the remaining scope, the rules of taxing winnings (in numerical games, cash lotteries, mutual bets, etc.) are to remain unchanged in relation to the provisions currently in force. Pursuant to the amendment of October 27th 2017, winnings in gambling are subject to a l0% PIT tax on winning if their one-time value of winning exceeds PLN 2,280 (528 Euro).


Source: European Gaming Media and Events

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