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Is “Region-Locking” Really The Best Path Forward For Professional eSports?

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Is ‘Region-Locking’ Really The Best Path Forward For Professional Esports?

While eSports has become an increasingly global affair, a looming debate over the mandate to “region-lock” teams continues to raise the question of whether this practice still belongs in the modern era.

 

Region-locking has created some controversy — appearing in many forms across multiple eSport titles. To League of Legends Championship Series participants, it means restricting the regional movement of players between teams.

In the Halo Championship Series, we recently saw NA players being denied access to HCS London. This was an event exclusive to only European teams, a first for the 17-year old competitive Halo franchise.

Why region-lock for esports?

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Region-locking was first introduced in Blizzard’s StarCraft 2 World Championship Series. Players needed to be legal residents of a country in the qualifying region to participate in the WCS.

The largely Korean-dominated-scene first prompted the concept of region-locking as a way to avoid predictable tournament results against the all-Korean teams and an attempt to lessen the occurrence of seemingly stale events.

Other regions had begun tapping into Korean talent pools and importing their players, essentially uncoupling teams from their local flavor. In fear of harming local followings, other leagues allow a limited amount of ‘imports’ to be drafted. This attempts to avoid teams converting to entirely culturally foreign rosters.

Building local pro-gaming scenes

Regional restrictions are seen as a way to build upon local gaming communities by leveling contests when competing locally.

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Fan engagement is a critical part of this conversation. Why? Esports has the advantage of a relatively small barrier between fans and the players. Fans have the ability to watch their favorite players practice and scrimmage while also communicating through Twitch.

Importing foreign players with a significant language barrier is essentially creating a barrier for the primarily English-speaking fan base.

 

Improving fandom and making eSports generational

Advocates of regional restrictions sustain a focal point revolving around the development of a sustainable ecosystem for pro-gaming leagues.

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Many believe facilitating a healthy global system is the key to maintaining a generational fandom.

The way you do that is by creating narratives and story-lines of players that people want to follow,” Immortals CEO Noah Whinston said during a round-table discussion on region-locking. Whinston added to his argument by insisting that players who share similar cultural backgrounds would be more approachable and personable to fans.

In theory, enlisting casual fans to follow esports could be unaccommodating if a sizable cultural disconnect between the spectators and the players flares up. Region-locking could promote the health of esports holistically. But the argument against the restriction focuses more on the competition itself.

Improving regional skill

In esports, we see fascinating skill gaps between specific regions closely resembling the same abstraction in traditional sports. Just as Europeans remain well ahead of North America in soccer, Korean digital athletes are chiefly more skilled than the rest of their international competition in StarCraft.

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StarCraft is not on an island either. We see similar differences in technical savviness across the varying regions in other games, such as League of Legends.

Although Koreans dominate a majority of League’s landscape as well, Europe has also been able to produce very capable mid-laners. In Halo, we see a pro-league commanded by NA players with consistent and unchallenging victories against the European squads.

With such pronounced supremacy in esport titles, wanting to know what characteristics allow a region to easily trump another is a common inquiry.

Infrastructure facilitating artistry

One of most common references for Korean players sustaining an extensive distance ahead of their international competition was that the existing infrastructure in Korea was so sophisticated that it produced and facilitated an ultimate competition. The advanced competition offered in Korea was available only to Korean players or those that took the leap of relocating to Korea to train, creating a sizable skill difference in international bouts.

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In the case of the 17-year old Halo franchise, its competitive roots came in North America. That happened independently at first, and finally legitimized early on by Major League Gaming. The organized structure that MLG brought to Halo’s competitive scene encouraged and provided the top players the opportunity to significantly improve their skill sets.

An elevated contest of Halo in North America fostered professional players to play at a higher level. This movement allowed the players to compete in the MLG Pro Circuit — granting a heavy advantage when challenging other teams that lacked the same top-tier exposure.

The post Is “Region-Locking” Really The Best Path Forward For Professional eSports? appeared first on Eastern European Gaming – News – Interviews – Legal Market Updates – Premium Reports – Events – Directory.


Source: EEGaming.

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Alejandro Navarro

Betski Secures $345,000 in Pre-Seed Funding for First-ever Tokenized Casino Ownership Platform

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Betski is set to launch its online casino ownership platform in Q1 of 2025, enabling users to earn casino profits through digital tokens. The system will allow anyone to receive a share of casino earnings without managing casino operations, marking a new chapter in the multi-billion-dollar iGaming industry. Supported by a $345,000 pre-seed funding round, the platform aims to democratize access to casino earnings and reshape the multi-billion-dollar gaming industry.

Opening Casino Ownership to Everyone

The platform’s tokenization system reshapes traditional casino business rules through an automatic profit-sharing program. Token holders receive a percentage of every bet placed on the platform.

This system eliminates steep entry costs, such as operational expenses, licensing fees, and administrative management. Users can start earning returns without previous casino experience or large capital investments.

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“A small group have exclusively enjoyed casino industry profits until now. Our platform opens these earnings to everyone through our tokenized profit-sharing system, turning users into online casino owners,” said Alejandro Navarro, founder and CEO of Betski.

Direct Profit-Sharing Through Tokens

Through a verified digital system, the ownership program distributes Gross Gaming Revenue (GGR) among token holders. Investors have recognized this potential, contributing $345,000 in pre-seed funding that combines gaming entertainment with digital asset ownership. The platform maintains strict security protocols and automated distribution systems for reliable profit sharing.

“The platform distributes real money to token holders from every bet placed by players. This creates a steady income stream for online casino owners – something the traditional casino structure has never offered,” said Navarro.

Global Growth of Online Casino Ownership

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The platform has attracted 2400 active Discord members and over 20,000 followers on X (formerly Twitter). These early adopters are expected to participate in test runs of the profit-sharing system once it goes live. Over the next 24 months, the platform will roll out first in Latin America, followed by expansion into European and select Asian markets.

Betski offers casino games, live casino experiences, eSports betting, global lotteries, fantasy sports, and traditional sportsbooks. This variety creates multiple revenue streams for online casino owners. Players can access all gaming options through a single interface, which streamlines the betting experience and maximizes potential returns for token holders.

The team has partnered with major payment processors and marketing agencies to support the platform’s global expansion. These collaborations will facilitate smooth transactions and user acquisition across different regions. The platform meets all regulatory requirements in its target markets, certifying long-term stability for token holders.

New Opportunities for Investment

Following the successful pre-seed round, Betski is now opening its seed funding round to welcome additional participants into its casino ownership platform. This investment opportunity enables individuals and entities to join the platform’s growth journey ahead of its official launch in Q1 2025.

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Bradley Khoury

eCOGRA Approved to Operate in Arizona, Indiana and Panama

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eCOGRA, a leading international authority in Testing, Inspection and Certification services for the iGaming industry, has secured new regulatory approvals across three key jurisdictions: Arizona, Indiana and Panama. With these developments, eCOGRA strengthens its position in the U.S. and Latin American markets, offering excellence in compliance through their Quality, Speed, and Service promise.

This strategic expansion allows eCOGRA to conduct independent compliance audits and certification services in each region, addressing the growing demand for rigorous regulatory oversight in the fast-evolving global iGaming industry.

Securing approval in Arizona, where eCOGRA has now been licensed as an Event Wagering Ancillary Supplier, enables the International Testing Laboratory (ITL) to audit event wagering licensees in line with Arizona’s expanding regulatory landscape. Indiana, which introduced online sports betting in September 2019, has authorised eCOGRA to perform regulatory compliance audits, providing licensed operators with crucial assurance in meeting the state’s high standards.

In Panama, the Board of Gaming Control officially recognised eCOGRA as an Authorised Entity for Compliance Certification, specifically for slot machines and gaming software. This endorsement reinforces eCOGRA’s role as a trusted partner for operators seeking to meet stringent regulatory requirements in Latin America’s emerging iGaming sector.

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“Our recent approvals in Indiana, Arizona, and Panama underline our dedication to continually expand our offering, to support our growing portfolio of clients with their global growth plans. We are committed to ensuring that we bring the same quality, speed and service that marks us out to both our clients and regulators in these dynamic markets,” said Will Shuckburgh, Group CEO of eCOGRA.

Bradley Khoury, Chief Technology Officer at eCOGRA, said: “Securing licensure as an Event Wagering Ancillary Supplier in Arizona and an Authorised Entity in Panama underscores our dedication to supporting responsible and sustainable iGaming operations. We are committed to driving trust and accountability within the industry by providing compliance solutions that uphold the highest standards.”

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BetConstruct

BetConstruct to Showcase Latest Innovations at G2E Las Vegas 2024

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BetConstruct, a global leader in the iGaming industry, is going to showcase its cutting-edge solutions at the highly anticipated Global Gaming Expo (G2E), taking place from October 7-10.

As the premier event for the global gaming industry, G2E serves as a hub for innovation, driving growth by bringing together industry professionals from around the world to foster business opportunities.

Taking place at The Venetian Expo in Las Vegas, this all-in-one event features both an education program from October 7-10 and an expansive expo hall running from October 8-10.

BetConstruct’s stand is 5230, where the team will showcase an exciting range of products, including the newly launched the Last Battle, a novel loyalty system that is the byproduct of BetConstruct’s commitment to innovation. The company will also demonstrate its comprehensive Sportsbook and Casino Suite, along with DECA, its next-level decentralised casino platform, and Umbrella, an AI-powered risk management solution. These offerings are designed to meet the needs of a diverse range of operators, ensuring seamless and engaging experiences for players across the regulated market.

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