iGaming Industry
Is “Region-Locking” Really The Best Path Forward For Professional eSports?
While eSports has become an increasingly global affair, a looming debate over the mandate to “region-lock” teams continues to raise the question of whether this practice still belongs in the modern era.
Region-locking has created some controversy — appearing in many forms across multiple eSport titles. To League of Legends Championship Series participants, it means restricting the regional movement of players between teams.
In the Halo Championship Series, we recently saw NA players being denied access to HCS London. This was an event exclusive to only European teams, a first for the 17-year old competitive Halo franchise.
Why region-lock for esports?
Region-locking was first introduced in Blizzard’s StarCraft 2 World Championship Series. Players needed to be legal residents of a country in the qualifying region to participate in the WCS.
The largely Korean-dominated-scene first prompted the concept of region-locking as a way to avoid predictable tournament results against the all-Korean teams and an attempt to lessen the occurrence of seemingly stale events.
Other regions had begun tapping into Korean talent pools and importing their players, essentially uncoupling teams from their local flavor. In fear of harming local followings, other leagues allow a limited amount of ‘imports’ to be drafted. This attempts to avoid teams converting to entirely culturally foreign rosters.
Building local pro-gaming scenes
Regional restrictions are seen as a way to build upon local gaming communities by leveling contests when competing locally.
Fan engagement is a critical part of this conversation. Why? Esports has the advantage of a relatively small barrier between fans and the players. Fans have the ability to watch their favorite players practice and scrimmage while also communicating through Twitch.
Importing foreign players with a significant language barrier is essentially creating a barrier for the primarily English-speaking fan base.
Improving fandom and making eSports generational
Advocates of regional restrictions sustain a focal point revolving around the development of a sustainable ecosystem for pro-gaming leagues.
Many believe facilitating a healthy global system is the key to maintaining a generational fandom.
“The way you do that is by creating narratives and story-lines of players that people want to follow,” Immortals CEO Noah Whinston said during a round-table discussion on region-locking. Whinston added to his argument by insisting that players who share similar cultural backgrounds would be more approachable and personable to fans.
In theory, enlisting casual fans to follow esports could be unaccommodating if a sizable cultural disconnect between the spectators and the players flares up. Region-locking could promote the health of esports holistically. But the argument against the restriction focuses more on the competition itself.
Improving regional skill
In esports, we see fascinating skill gaps between specific regions closely resembling the same abstraction in traditional sports. Just as Europeans remain well ahead of North America in soccer, Korean digital athletes are chiefly more skilled than the rest of their international competition in StarCraft.
StarCraft is not on an island either. We see similar differences in technical savviness across the varying regions in other games, such as League of Legends.
Although Koreans dominate a majority of League’s landscape as well, Europe has also been able to produce very capable mid-laners. In Halo, we see a pro-league commanded by NA players with consistent and unchallenging victories against the European squads.
With such pronounced supremacy in esport titles, wanting to know what characteristics allow a region to easily trump another is a common inquiry.
Infrastructure facilitating artistry
One of most common references for Korean players sustaining an extensive distance ahead of their international competition was that the existing infrastructure in Korea was so sophisticated that it produced and facilitated an ultimate competition. The advanced competition offered in Korea was available only to Korean players or those that took the leap of relocating to Korea to train, creating a sizable skill difference in international bouts.
In the case of the 17-year old Halo franchise, its competitive roots came in North America. That happened independently at first, and finally legitimized early on by Major League Gaming. The organized structure that MLG brought to Halo’s competitive scene encouraged and provided the top players the opportunity to significantly improve their skill sets.
An elevated contest of Halo in North America fostered professional players to play at a higher level. This movement allowed the players to compete in the MLG Pro Circuit — granting a heavy advantage when challenging other teams that lacked the same top-tier exposure.…
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Source: EEGaming.
BetConstruct
BetConstruct to Showcase Latest Innovations at G2E Las Vegas 2024
BetConstruct, a global leader in the iGaming industry, is going to showcase its cutting-edge solutions at the highly anticipated Global Gaming Expo (G2E), taking place from October 7-10.
As the premier event for the global gaming industry, G2E serves as a hub for innovation, driving growth by bringing together industry professionals from around the world to foster business opportunities.
Taking place at The Venetian Expo in Las Vegas, this all-in-one event features both an education program from October 7-10 and an expansive expo hall running from October 8-10.
BetConstruct’s stand is 5230, where the team will showcase an exciting range of products, including the newly launched the Last Battle, a novel loyalty system that is the byproduct of BetConstruct’s commitment to innovation. The company will also demonstrate its comprehensive Sportsbook and Casino Suite, along with DECA, its next-level decentralised casino platform, and Umbrella, an AI-powered risk management solution. These offerings are designed to meet the needs of a diverse range of operators, ensuring seamless and engaging experiences for players across the regulated market.
Amusnet
Amusnet Sets the Stage for Global Gaming Excellence at G2E Las Vegas
Amusnet has announced its participation in the 23rd edition of G2E Las Vegas (Global Gaming Expo) at The Venetian Expo from October 7-10. As one of the largest expos globally, G2E provides a platform for the company to showcase products across its Online Casino, Live Casino, and Land-based verticals, positioning Amusnet as a prominent all-casino provider in the competitive iGaming industry.
“We are excited to attend G2E Las Vegas 2024 to present our latest online casino portfolio and Type S slot cabinets: our first-ever product series for Land-based casinos, designed to offer a competitive edge by combining Amusnet’s top-notch game portfolio with an immersive player experience. Our focus is on delivering solutions that maximize performance and cater to the evolving needs for both online and land-based casinos,” said Borislav Marinov, Head of Business Development, Land-based, at Amusnet.
Alongside its technical excellence, the premium Type S series showcases the company’s award-winning titles, including 20 Golden Coins, Extra Crown, Fruits & Gold, and Cocktail Rush. It also features Amusnet’s popular four-level bonus game, Jackpot Cards, along with other exciting features like Free Spins, Buy Bonus, Pick Me Bonus, and Symbol Upgrade.
Amusnet will host an activation featuring its premium slot cabinets at the upcoming expo, offering attendees the opportunity to experience the thrill of Type S in real time and win exciting gifts.
Canada
SoftGamings Doubles Down on Global Expansion by Introducing Tobique Gaming Licence
SoftGamings, the market leader in iGaming solutions and services, announced the arrival of the Tobique Gaming License on the market. The move reflects the company’s commitment to enhancing regulatory compliance and expanding its footprint in the competitive iGaming industry.
Tobique Gaming, managed by the Tobique First Nation in western New Brunswick, Canada, oversees the issuance of online gambling licenses through the Tobique Gaming Commission (TGC) — a regulatory body established under the Tobique Gaming Act of 2023. This initiative is known for its stringent standards and emphasis on responsible gaming. Furthermore, it promotes economic development within the Tobique First Nation community.
The Tobique Gaming license provides operators an entry point into the online gaming and gambling industries. With it, businesses and iGaming operators can conduct operations in various global regions and offer multiple services, from betting to casino games and lottery promotions. The best of all is the streamlined application process, which lasts only 4 to 6 weeks.
SoftGamings is fully prepared to support clients and those interested in obtaining this license. Leveraging its innovative technology and diverse game portfolio, SoftGamings is ready to support clients in navigating the application process and leveraging the benefits of the Tobique Gaming License. The company’s comprehensive services include game development, casino management systems, and payment integrations, making SoftGamings a preferred partner for numerous operators and developers worldwide.
Consequently, helping the clients obtain the Tobique Gaming license and being an entry point represents a significant milestone in SoftGamings’ ongoing efforts to refine its service offerings, maintain the highest standards of gaming integrity, and bolster its regulatory standing. As the company moves forward with this licensing process, it anticipates a positive impact on its operations and continued success in delivering exceptional gaming solutions to its global clientele.
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