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Hard Rock with EduNetwork Partners has initiated an education programme for teaching the teens positive video gaming habits named the Game Plan Challenge, the move intends to educate teens on healthy video gaming habits and to CHALLENGE them to create a fun campaign that inspires their friends.
More than 90% of kids in the U.S. today play some kind of video game and many participate on a regular basis.
“By helping high school-aged students understand all aspects of social gaming – the good parts and the risks – we want to teach the importance of planning and managing play,” said Dr. Jeffery Derevensky, Director of McGill University’s International Centre for Youth Gambling Problems and High-risk Behaviours.
Working with EduNetwork Partners and the Florida Council on Compulsive Gambling, Hard Rock International created the Game Plan Challenge to help teens, parents and educators navigate digital, social gaming. Fun activities and expert-informed content available at GamePlanChallenge.com lead users to explore the positive aspects of gaming, to cultivate safe habits, while also learning about potential risks.
“We want students to have fun with the Game Plan Challenge,” said Paul Pellizzari, Vice President of Global Social Responsibility for Hard Rock International. “And, we want them to speak to and inspire each other about the games they play and love, while understanding what happens when problems develop, and what to do about it.”
The Game Plan Challenge launched at noon EDT on October 29, 2019 and is open to students 13-18 years of age who reside in U.S. states and D.C. Students will be judged on: message conveyed, originality and creativity. All entries need to be submitted online at GamePlanChallenge.com.
Source: European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Hard Rock Introduces The Game Plan Challenge