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Gaming Innovation Group signs distribution agreement with Relax Gaming

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Gaming Innovation Group Inc. (GiG) has signed an agreement with casino games aggregator Relax Gaming. Online casino operators integrated with the Relax Gaming platform will now be able to offer its end users GiG Games titles.

Relax Gaming will take all games from GiG Games and plans to release the first game on its platform in Q1 2019. This agreement is expected to have limited impact on GiG’s revenues in 2019, with an increase from there onwards.

Daniel Eskola, CEO Relax Gaming commented: “We are pleased to be opening 2019 with an agreement of this calibre, providing GiG Games with access to our partner network of more than 350 online casino brands to further enhance the range of content we offer to operators with GiG’s highly regarded games.

“This agreement represents a significant milestone as we continue to deliver against our strategic ambitions, adding value to both our commercial proposition and global distribution.”

Mathias Larsson, Managing Director at GiG Games, says “Relax Gaming is a very important strategic partner for GiG Games. They have a great platform and are serving most Tier 1 operators in the market with games. Adding our games to the Relax platform will give us access to all these operators and their end users in the quickest way possible”.

 

About Gaming Innovation Group

Gaming Innovation Group Inc. is a technology company providing products and services throughout the entire value chain in the iGaming industry. Founded in 2012, Gaming Innovation Group’s vision is ‘To open up iGaming and make it fair and fun for all’. Through its ecosystem of products and services, it is connecting operators, suppliers and users, to create the best iGaming experiences in the world. Gaming Innovation Group operates out of Malta and is listed in the Oslo Stock Exchange under the ticker symbol GiG.

About Relax Gaming

Relax Gaming Group was founded in 2010 with the goal of simplifying B2B content delivery for the modern iGaming landscape. With transparency and collaboration central to its ethos, its recent and rapid expansion has been conceived in order to deliver unparalleled global reach.

Via a quick one-time integration, Relax Gaming now provides access to a roster of 280+ casino games and a diverse range of proprietary products, including Poker, Bingo and its recently launched slot portfolio. The high-quality aggregated content is provided through its selected Silver Bullet (commercially represented) and Powered By (commercially independent) partners.

Regulated markets are also at the heart of its growth strategy, with licenses held in multiple jurisdictions including: the Malta Gaming Authority, Alderney Gambling Control Commission, the UK Gambling Commission, and the Danish Gambling Authority.


Source: European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Gaming Innovation Group signs distribution agreement with Relax Gaming

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BMM Testlabs Announces Record First Half 2019 Financial Results

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BMM Testlabs, the world’s leading gaming testlab and product compliance consultancy, is pleased to announce record first half financial results for 2019.

“Momentum from successive record financial years between 2016 and 2018 has continued into the first half 2019. Importantly, year-on-year actual growth is balanced across revenue, gross margin and EBITDA, reflecting significant investments in people, processes and systems across the business, worldwide,” reported President and CEO Martin Storm.

Storm added, “New growth is being driven by large gaming manufacturers, iGaming B2B and B2C clients and new levels of operational scale achieved from all of our labs around the world. Importantly, quality, velocity and service continues to exceed industry competition and BMM continues to win new business, competitively. BMM now operates in 460 gaming jurisdictions and counts more than 500 customers.”

Storm continued, “After 13 years of engagement, BMM applauds the Illinois legislature’s changes to gaming lab rules allowing for lab competition in Illinois and gaming manufacturer’s choice of the best lab for their product lines.”

BMM is one of only two gaming labs serving gaming manufacturers, regulators and operators throughout the world.


Source: European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: BMM Testlabs Announces Record First Half 2019 Financial Results

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Mercedes-Benz launches a Russia-based esports campaign together with Publicis Sport & Entertainment and ESforce Holding

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A premium automotive brand Mercedes-Benz announced the start of the Most Valuable Fan campaign aimed at Russian esports fans. As part of the campaign, a national fan competition will take place throughout August, September and October, culminating at a special event in Moscow during ESL One Hamburg 2019 playoffs. Following the outcome of the vote among the esports community and members of the jury, the chosen fan will receive the title of the Most Valuable Fan and a Mercedes-Benz A-Сlass vehicle.

This partnership between Mercedes-Benz, Publicis Sport & Entertainment, and ESforce holding is a continuation of the brand’s devotion to creating unforgettable experiences for both fans and the players. In 2016, Mercedes-Benz became a partner of ESL, founding the Most Valuable Player campaign taking place for the second consecutive year. As per 2019, viewers and members of the expert community have helped award the best ESL tournaments players with 5 automobiles worth a total of €250 000. Virtus.pro (a member of ESforce holding) players have won this award three times: Alexei Solo Berezin was the MVP of ESL One Hamburg 2017, Vladimir RodjER Nikogosyan and Vladimir No[o]ne Minenko became MVPs of ESL One Katowice and ESL One Birmingham in 2018.

“The Russian esports community is among the most engaged and active communities in the world, — says Mercedes-Benz Press Office. — However, the fans’ devotion to their favorite disciplines, teams or tournaments is rarely rewarded. We want to say “thank you” to all the fans who travel long hours to visit their favorite tournaments, meet their favorite teams in airports, prepare banners and touching gifts for their idols, share their hobby with their friends and do everything in their power to help esports grow. We hope that the Most Valuable Fan campaign will help elevate esports fan culture to a new level. We are happy to begin our first esports partnership in Russia with the fans themselves!”

To enter the raffle, one needs to register at http://mbmvf.cybersport.ru website, record a video of 5 minutes or less in which fans would talk about their experience supporting esports, fill in a form, and pass moderation. All citizens of Russia who are 18 or older and have a driver’s license may take part in the contest. With support the fan community and esports celebrity jury consisting of renowned journalists, casters, and fans, the brand will choose three finalists. They will then receive a ticket to the event’s grand finale — a closed award ceremony in Moscow. The event will take place in Yota Arena during ESL One Hamburg 2019 final stage.

“We consider this one of the most important esports projects of the year, its importance for the gaming community and the market as a whole is undeniable. We are certain this campaign will gain a lot of traction on the international market, even though it is being implemented on the territory of Russia. Mercedes expands the horizons and pushes esports to a whole new level. We are happy to be a part of this project. Let the best fan win!” — says Sergey Barkhudaryan, Head of Publicis Sport & Entertainment.

“Mercedes-Benz arrival to the Russian esports market is a clear signal for the community and the industry as a whole. The “Most Valuable Fan” project shows how involved Russian esports audience is on the international level, how much its activity and engagement into their idols’ life is evident on the worldwide scale. We are happy to partner with Mercedes, and we are sure that it is just one step further in a series of large-scale campaigns to reward the fans for their passion for esports, loyalty and compassion to their favorite teams and tournaments,” — says Alexander Kim, ESforce Holding Commercial Director.

More details at http://mbmvf.cybersport.ru.

 

Mercedes-Benz Russia AO is a Russian company, a subsidiary of Daimler Group. Daimler AG (Daimler-Benz AG in 1994) was the first foreign automotive company to establish a subsidiary AOZT Mercedes-Benz Avtomobili in the territory of the Russian Federation on December 8, 1994. Mercedes-Benz Russia AO is the only official importer of Mercedes-Benz cars and vans, as well as smart cars in Russia.

In 2013 the company launched production of Mercedes-Benz Sprinter Classic vans at the GAZ plant in Nizhny Novgorod, as well as diesel engines for them in Yaroslavl. In 2018 the company became the leader in the automotive premium segment in Russia for the sixth time running. On April, 3 2019 the gala opening of the production plant for Mercedes-Benz cars in the Moscow region took place.

2019 is an anniversary year for Mercedes-Benz: the brand celebrates 125 years long brand history in Russia.

Publicis Sport & Entertainment is the sports marketing division of Publicis Groupe, headquartered in London. Unit provides clients with full-service support of the whole Groupe but specializing in the sports industry: from strategy and creativity to media, sponsorship of sports events and licensing. Unit operates in all major international markets and provides its services to major global brands: P&G, Mercedes, Heineken, Samsung, Mondelez, Gazprom Neft, Coty, Duracell, EA, etc. As well as sport right holders: FIFA, NBA, Zenit, Russian Premier League, IOC, etc.

ESforce Holding is one of the world’s largest esports organizations and the leader of electronic sports in Russia. The holding company integrates all key areas of the esports business, from organizing international tournaments and professional content creation to publishing and advertising activities. ESforce owns over 220 popular online resources with a combined audience of 12 million followers and 114 million annual unique visitors, which provide a 90-percent reach to esports broadcast viewers in Russia and the CIS as well as access to a significant share of relevant international audiences. In 2018, the holding became part of the largest technology company in Russia, Mail.Ru Group.


Source: European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Mercedes-Benz launches a Russia-based esports campaign together with Publicis Sport & Entertainment and ESforce Holding

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Sasebo Chamber of Commerce Confirms Speakers for August 27th Seminar

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The Sasebo Chamber of Commerce / Nagasaki Marine IR Promotion Council have confirmed speakers for their seminar to be held on 27 August (Tuesday) at the Fuji International Hotel located in Sasebo City. Speakers will include Mr. Brendan Bussmann of Global Market Advisors, Dr. Glenn McCartney of the University of Macau and the Irish and European Chambers of Commerce (Macau), and Mr. Niall Murray, President of the Irish Chamber of Commerce (Macau). The seminar is expected to attract between 50 and 100 participants including local businesses from throughout Sasebo City, Nagasaki Prefecture and the Greater Kyushu Region. Presentations will include overviews on how the private sector should begin to formulate engagement plans with IR operators, as well as best practices with regards to how other Chambers of Commerce engage with both IR operators and the local business communities.


Source: European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Sasebo Chamber of Commerce Confirms Speakers for August 27th Seminar

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