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Esports set to debut at Asian Games 2022, Indian esports contingent reacted after the postponed of prestigious event

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Following detailed discussions with the Chinese Olympic Committee (COC) and the Hangzhou Asian Games Organising Committee (HAGOC), the OCA Executive Board (EB) decided to postpone the 19th Asian Games, which were scheduled to be held in Hangzhou, China, from 10 to 25 September 2022. The new dates of the 19th Asian Games will be agreed between the OCA, the COC and the HAGOC and announced in the near future. However, the above decision was taken by all the stakeholders after carefully considering the pandemic situation and the size of the Games.

The Olympic Council of Asia has earlier announced the titles for the debut of esports as an official medal sport at the 19th Asian Games in Hangzhou, China in September 2022. There will be eight medal events, plus two demonstration games, reflecting the popularity and growth of electronic sports in Asia.
Recently, following eight days of high-voltage competition and nail-biting action in the ESFI’s National Esports Championship 2022 (NESC ’22), the winners have been selected to represent the country at the prestigious continental tournament.

1. FIFA22 – Charanjot Singh and Karman Singh Tikka
2. Street Fighter V – Mayank Prajapati and Ayan Biswas
3. Hearthstone – Shikhar Choudhary and Karthik Varma
4. League of Legends – Captain Akshaj Shenoy, Samarth Arvind Trivedi, Mihir Ranjan, Aditya Selvaraj, Aakash Shandilya and Sanindhya Malik
5. DOTA 2 – Captain Moin Ejaz, Krish, Abhishek, Ketan, Darshan and Shubham

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After hearing the Asian Games postponement news, Mr Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF) said “The well-being of the athletes is the top priority and this news is expected as there was news floating about the covid resurgence in China. While the wait gets longer but the excitement remains the same. We should look at this as a blessing in disguise, giving our Indian esports contingent more time to sharpen their skills to further our chances of podium finishes.
Can’t wait to watch Indian Esports athletes in action on the Asian stage”

As esports is going to make its debut at the Asian Games 2022, earlier in 2018 it was there as a demonstration title. Indian Esports contingent for the Asian Games 2022 came to surprise after hearing this news and put their thoughts:

FIFA22 athlete Charanjot Singh:
All of us athletes are gutted by the news of the postponement of the Asian Games, but we’ll continue to give our everything in practice leading up to the tournament. The postponement gives us more time to practice and get better for the Asian games.

FIFA22 athlete Karman Singh Tikka:
As Asian Games is postponed, it’s hard to digest it because it somewhat kills your excitement as an athlete. But at the same time, it gives us more time to prepare for the Asian games. We can use this extended timeline to our advantage by grinding more, making strategies against other Asian FIFA athletes and reading their gameplays to be prepared in a better way.

Street Fighter V athlete Mayank Prajapati:
I can’t say I’m not disappointed by hearing the news, but it was kind of expected given the COVID-19 situation. I’m gonna take it positively because I’m going to get more time to practice. Ever since I started preparing myself for the qualifiers/tournament I’ve made progress better than I did in the last 4 years. So I’m gonna keep practising and hopefully, I’ll be able to finally compete in Asian Games. Whenever it’s going to happen, I’ll be prepared.

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Street Fighter V athlete Ayan Biswas:
It feels very bad that the game has been postponed because of the covid outbreak. But nothing we can do as the situation is bad. Human lives are the most important thing and I have to keep patience and practice every day till the game happens. We will use this extended time to upskill our game, make better strategies against other Asian athletes and delve deep to understand their gameplay.

Shikhar Choudhary, Indian Hearthstone contingent member:
It is pretty shocking news. All the players are already training and have scheduled everything around the Asian games 2022. I am already dedicating all of my time to the game. Hope the situation in China will become normal soon, and it would not be postponed to a very distant date.

Karthik Varma, Indian Hearthstone contingent member:
Games are postponed for a genuine reason and I, as an athlete will focus on continuing my practice and my training plan. It really doesn’t affect anything from my side as I am only focusing on my part which is giving my best and keep grinding to bring a medal for India.

Akshaj Shenoy, Team India League of Legends Captain:
Firstly I would like to wish China a speedy recovery and hope the situation doesn’t worsen for them. It deeply saddens me to know that the Asian Games has been postponed but on the bright side, we can use the extra months of practice and come back stronger and give them a mightier battle.

Moin Ejaz, Team India DOTA 2 Captain:
We were very excited and looking forward to playing in this year’s Asian Games to represent India and the face the good teams from other counties but now since the Asian games got postponed we will have to wait till the next dates are fixed. On the brighter side, it will give us more time to practise and bring our A-game into the esports arena with better coordination, communication and strategy within our team.

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China’s CBA League Extends Global Broadcast and Integrity Partnership with Sportradar

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The Chinese Men’s Professional Basketball League (CBA League) and Sportradar announced a strategic extension of their partnership aimed at growing the league’s global presence and ensuring integrity within Chinese basketball.

This extension will leverage Sportradar’s expansive network to distribute more than 550 games, including highlights and short form video, through the regular and post-season. Through international broadcast and audio-visual distribution channels, including leading broadcasters, streaming services and over-the-top (OTT) platforms, the collaboration seeks to enhance fan engagement and broaden the league’s viewership in international markets.

CBA League will also continue to receive Sportradar’s market-leading integrity services, with its suite of technological solutions and products deployed to safeguard CBA League competitions against a range of integrity threats.

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Shirley Lv, who led the broadcast rights negotiation at CBA League, said: “We are delighted to extend our partnership with Sportradar and believe it will provide enriched possibilities and further awareness for CBA League, given the company’s extensive experience and recent track record. By building up opportunities globally in this long-term partnership, we look forward to developing the continued growth of the CBA League and reaching out to new audiences around the world.”

Ben Turner, Head of Sports Content and Partnerships, APAC and Head of Global Basketball, Sportradar said: “Sportradar is the unparalleled partner to propel CBA League towards previously untapped levels of global visibility. Basketball is one of only a few sports with significant global appeal, and Sportradar is committed to maximizing this potential for both the CBA League and our clients. Together, we will continue to unlock immense value through our content offering, fostering growth and engagements across diverse markets.”

The 2023/24 season is the CBA league’s 29th edition, with 20 teams vying for top honours.

The post China’s CBA League Extends Global Broadcast and Integrity Partnership with Sportradar appeared first on European Gaming Industry News.

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Profiles of Animesh Agarwal, Naman Mathur, Payal Dhare and Tirth Mehta

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  1. Animesh Agarwal aka 8Bit Thug, Founder & CEO of 8Bit Creatives and Co-Founder of S8UL

Mr Animesh Agarwal is the Founder, and CEO of 8Bit Creatives, India’s leading Esports consulting and talent management agency.  He is also the founder of S8UL, a hub of gaming content and Esports. S8UL is the parent org of IQOO SOUL, the leading Esports organization in India.

S8UL is the only Indian Esports organization to win at the global Esports Awards and has done so multiple times by securing the prestigious ‘Esports Content Creator of the Year’ recently. Having also won the inaugural ‘Global Impact on Mobile Gaming’ award at the MOBIES earlier this year, the organization has elevated the stature of Indian Esports worldwide. Moreover, team SOUL has also roped in iQOO as its exclusive title sponsor, marking the first time that an Esports organization in the country secured a high-profile title sponsorship with a mobile manufacturer that extends beyond individual tournaments.

Animesh dons several hats as an entrepreneur, an ex-pro gamer, a monster energy Esports athlete, a gaming & luxury lifestyle content creator, and a pioneer in the Indian Gaming Industry. He has a deep understanding of the industry and is dedicated to shaping the Esports and gaming industry in India. He has partnered with other industry front runners like Nodwin Gaming & LOCO to make substantial strides in advancing gaming & Esports in India.

His Company, 8Bit Creatives is equally making remarkable milestones in the business of content creation and brand collaborations around gaming and esports. With some of India’s top gaming talents in their line-up and backed with experience and exposure of collaborating and curating campaigns with 100+ top-notch brands like Netflix, Coca-cola, Reliance Digital, Mx Players, OnePlus, Realme Narzo, Flipkart, Airtel, and many others; 8Bit Creatives boasts of managing popular and renowned gaming content creators and influencers- Mortal, Scout, Mavi, Snax, Thug, Payal, Kaashvi, 8bit Goldy, 8bit Sid to name a few.

 

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  1. Naman Mathur aka Mortal, Co-Founder of S8UL

Naman Mathur, popularly known as Mortal, is a prominent figure in the Indian Esports community and the Co-Founder and CMO of S8UL Esports. Known for his exceptional gaming skills and influential presence, Naman has been instrumental in shaping the landscape of Indian Esports. His achievements both as an Esports athlete and a gaming creator have earned him global recognition, cementing him as the face of Indian Esports.

Naman holds the distinction of being the only Indian Esports athlete nominated four times in the prestigious global Esports Awards. The 26-year-old clinched the runner-up in the ‘Esports Personality of the Year’ category in consecutive years in 2022 and 2023, following his previous nomination for the ‘Streamer of the Year’ category in 2020 and 2021 where he secured the second position on both occasions.

As an Esports athlete, the Mumbai-born gamer has won notable tournaments including the BMPS Season 1 (2022), PUBG: Mobile Club Open, and PUBG Mobile India Series (2019) while also representing India on the international stage. Acknowledged for his exceptional gaming content, Naman was honored with the ‘Best Gaming Influencer’ at the Impact Digital Influencer Awards last year.

With an impressive following of 7 million subscribers on YouTube and over 5.3 million followers on Instagram, Naman’s influence transcends his gaming prowess, as he has played a pivotal role in elevating the status of Indian Esports on a global scale.

 

  1. Payal Dhare aka PayalGaming, India’s leading female gamer who is part of 8Bit Creatives

Payal Dhare, hailing from the small city of Chhindwara in Madhya Pradesh, defied societal stereotypes from an early age and embarked on a journey as a gamer. It all began when her cousin brothers introduced her to the world of video games.

While Payal’s father provided unwavering support, her mother initially shared the concerns for her future. However, Payal’s determination and passion gradually changed her mother’s perspective. As a result, her mother now stands as a proud supporter of Payal’s achievements.

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Payal commenced her career as a hardcore content creator. Although her first video on YouTube did not feature gameplay, it served as a significant starting point for her. Unlike aspiring lifestyle influencers, Payal’s primary focus was to connect with her audience through gaming. She aimed to have fun while playing games and involve more people in the process. Payal believed that competitiveness was not always necessary when engaging in video games.

By breaking stereotypes and pursuing her passion, Payal Dhare has become an inspiration for aspiring gamers, content creators, and individuals seeking to challenge societal norms. With over 3.1 million followers on Instagram and 3.69 million subscribers on YouTube, her journey exemplifies the importance of following one’s dreams, even in the face of adversity.

 

  1. Tirth Mehta, Bronze medal winner in Hearthstone at Asian Games 2018

Tirth Mehta, a 28-year-old lad from the sleepy town of Bhuj in Gujarat’s Kutch district won the bronze medal in Hearthstone — a popular online digital collectible card game — at the Esports demonstration event at the 2018 Asian Games. Hearthstone, developed and published by American video game company, Blizzard Entertainment, has garnered huge interest among online gamers from across Asia, including Japan, Hong Kong, China, Indonesia, Sri Lanka, and Pakistan, besides India. The game is a combination of chess and poker, requiring players to have core skills in maths and probability.

The post Profiles of Animesh Agarwal, Naman Mathur, Payal Dhare and Tirth Mehta appeared first on European Gaming Industry News.

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QTech Games bolsters its bingo offering with S4Gaming’s non-jackpot games

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Emerging-markets leader strengthens its premium platform with a new game family from the revered video-bingo supplier

QTech Games, the number-one games distributor across Asia and all emerging markets, has signed an upgrade to its existing S4Gaming partnership, enabling its platform customers to more premium content from the video-bingo supplier’s non-jackpot bingo offering.

Barcelona-based S4Gaming draws from a deep well of breakout games, including popular slots titles such as Multidragon, Golden Lion, and Binvaders. These games already form part of the progressive portfolio made available to QTech Games and its clients, but they have now been joined by a new portfolio of non-jackpot games around bingo, featuring hits like La Mina de la Suerte, Gran National Bingo, Pesero and more.

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This non-jackpot game family is proving more engaging to players who enjoy better RTP from their favourite underlying core games, and attractive to operators searching for no – or more limited – jackpot liabilities.

S4Gaming boasts a comprehensive catalogue, ably backed by an experienced team that offers decades of industry expertise in a developing digital landscape that demands varied content, above all in newly regulating jurisdictions like LatAm. Its cornerstone philosophy hinges strongly around innovation, providing creative ideas to improve every aspect of the UX.

This ongoing collaboration widens S4Gaming’s geographic footprint, targeting emerging markets from Asia to Latin America in particular. As the fastest-growing distributor in Asia over the past few years, QTech’s platform is proven in fragmented territories and delivers the most expansive gaming suite around, localised for each region, with native mobile apps, powerful reporting and marketing tools, and 24/7 local-language support.

Unlike many other verticals, bingo initially struggled to adapt products to mobile and its smaller screen interface, losing its lines for invention. However, now S4Gaming is capitalising on the enormous potential within bingo to deliver an engaging, socially-led product that can win back the market share conceded to other gaming sectors.

QTech Games CCO, Daniel Long, said: “It’s another resounding endorsement of our platform to have integrated more premium content from S4Gaming. Their expanding video-bingo library is an engaging vertical in and of itself, delivering another dimension to our gaming-vertical spread, courtesy of some high-quality graphics, responsible gameplay and unique features. Together, we will continue to raise the bar and shape a localised experience for global players.

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“There’s no reason for the social aspect of bingo to be impacted in the transition to mobile. In fact, its surging popularity among millennials, should propel this surge of interest in this timeless game across the generations. The key is to maintain and evolve a varied product portfolio that caters to all player preference and points on the volatility and return-to-player spectrum. Some players simply prefer a more reliable RTP and longer dwell-time from their go-to games, while this is also appealing to operators who might be looking to avoid towering jackpot liabilities.”

Carles Fernandez, CCO at S4Gaming, added: “QTech Games is a natural habitat for superior games and a rarefied air for the player experience. We are broadening our influence across developing regions and their market-leading platform provides an agile pathway to some previously overlooked territories.

“Needless to say, agreeing this new deal tracks our core strategy to fully leverage our reach, and we look forward to seeing how new audiences embrace our games.”

The post QTech Games bolsters its bingo offering with S4Gaming’s non-jackpot games appeared first on European Gaming Industry News.

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