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Esports One Partners with Riot Games Brazil

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Esports One Partners with Riot Games BrazilReading Time: 3 minutes

 

Esports One has partnered with Riot Games Brazil to bring real-time stats & data to their League of Legends broadcasts through their flagship product, OneConsole.

Esports One, the data and analytics company changing the way fans watch and engage with esports, announces a partnership with Riot Games, a global game developer and pioneer in the esports industry. The partnership kicks off in Brazil and adds real-time stats and insights to Riot Games broadcasting.

There are a number of ways to capture and analyze what happens in a League of Legends match: Manual human input, pulling data from the game publisher API, and reading local game files from a player’s computer to name just a few. Esports One, whose focus is on real-time analysis, took a more customizable route, utilizing proprietary computer vision technology and machine learning to capture & analyze what is happening in a professional esports match. The partnership supplies Riot Games Brazil’s broadcasters with real-time stats and insights, improving the commentating experience, and ultimately, the fan experience.

“We began testing Esports One’s OneConsole at the start of the 2018 CBLoL season. Their team worked closely with us to identify new and exciting statistical insights that lend themselves to great storytelling,” said Carlos Antunes, Head of Esports at Riot Games Brazil. “Recently we started implementing OneConsole features into our live broadcasts; being able to analyze every event in real-time has facilitated an entirely new level of commentary and been eye-opening for myself and the broadcast team. We’re excited to see what the future holds for Riot Games Brazil and Esports One!”

To kick off, Esports One has given Riot’s CBLoL team access to OneConsole, the company’s custom-built broadcaster console, providing a powerful database and dashboard of live statistics. It is designed to be a second-monitor experience for commentators, providing an easy way to view in-depth analytics and story points during live games.

“Solidifying a partnership with one of the largest game publishers in the world is a testament to the quality of the team and product that we’ve built at Esports One. I’ve worked with Riot Games ever since I got my start in esports almost a decade ago, and their company-wide value of ‘players first’ aligns perfectly with our mission to enrich esports experiences through real-time data and analytics. We’re eager to see where the future takes us as we continue to lead the charge of innovation in esports,” said Matthew Gunnin, Founder & CEO of Esports One.

Let’s take a real example from a match between team Vivo Keyd and the CNB Esports Club in Riot Games Brazil’s professional league. Early in the game, one of Vivo Keyd’s star players secures a major objective which is immediately recognized by Esports One’s OneConsole. Esports One captures and analyzes the details, including the game time, and all data related to the team and players involved. Commentators are presented with the summary milliseconds after the objective is taken, including key data points such as:

Vivo Keyd takes the first dragon 41.67% of games
Vivo Keyd wins 80% of the games played where they took the first dragon of a game
The time to take the first dragon in this game was 7:47 faster than the league average

One of the key areas that OneConsole shines is pinpointing and relating interesting data points to eachother. For instance, “Vivo Keyd secured the first baron of the game at 21:13.” is much less interesting than “At 21:13, Vivo Keyd secured the first baron of the game seven minutes and twenty four seconds faster than the league average (28:37) and win 80% of their games after securing this objective.” To learn more visit esportsone.com

 

About Esports One:
Esports One leverages data and analytics to enhance the way fans watch and engage with esports. Through proprietary computer vision technology, machine learning, and historical data sets, Esports One offers real-time, interactive tools for event broadcasters, streamers and fans in esports. The company plans to add support for additional esports game titles in early 2019. Esportspedia, the leading wiki for competitive esports, is a subsidiary of Esports One. Founded in 2017 by Matthew Gunnin, Esports One is headquartered in Santa Monica, CA.

About League of Legends Esports Leagues:
League of Legends is a premier global sport with 14 professional esports leagues, 113 professional teams, and over 850 salaried athletes worldwide, overseen and operated by Riot Games. League of Legends esports games are broadcast live to millions of fans in 18 different languages across the globe.
The League of Legends World Championship tournament consistently reaches new viewership milestones each year, easily rivaling those of major traditional sporting event finals; for example, Worlds 2017 reached a total of 1.2 billion hours watched over the course of the 21-day competition, with the most-watched match pulling in over 80 million live unique viewers.


Source: European Gaming Media

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Ieva Andersone (Sorainen Latvia) will add her insights about the Latvian gambling industry at MARE BALTICUM Gaming Summit 2019

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The online and land-based gambling industry is well connected in the Baltics and it has been just lately that region has been quoted in several industry media outlets. Especially given the fact that the City Council of Riga, Latvia’s capital, is going to close down all gaming venues in the city, including the downtown and neighborhoods.

A decree had been ordered by Nils Usakovs from the municipality’s Legal Affairs Department and Urban Development Department and the plan is to revoke all gaming venues’ licenses in Riga, except for those given to four- and five-star hotels.

According to the Law on Gambling in Latvia, if the operation of gambling on the particular premises creates a substantial impairment to the interests of the State and the residents of the respective administrative area, the city or the local government council is entitled to terminate the permit to establish a casino, a gambling hall, a bingo hall, a betting or a wagering shop and to operate the respective type of gambling on the particular premises, by means of a reasoned decision.

During the second edition of MARE BALTICUM Gaming Summit, which will take place on the 9th of May at Radisson Blu Royal Astorija Hotel, experts of the industry and regulators will debate the recent actions and will also brief the attending delegates about the regulations in Latvia, Lithuania, Estonia, Sweden, Denmark and the DACH region.

Register here or View the Agenda!

Ieva Andersone, Commercial & Regulatory Practice Group partner at Sorainen Latvia, will join the “Focus on the Latvian and Estonian gambling industry” compliance panel discussion, which is consisted by 2 regulators (Signe Birne – Lotteries and Gambling Supervisory Inspection of the Republic of Latvia, Taivo Põrk – Ministry of Finance, Estonia) and industry representatives from the region.

About Ieva Andersone

Ieva Andersone is a partner at Sorainen, responsible for Commercial & Regulatory practice group in Latvia, including trade regulation, intellectual property & IT law, privacy and data protection, consumer law, competition law, and energy. During her practice, Ieva has made a special focus to clients from Pharmaceutical & Life sciences, and well as Technology & Media sectors, including the gaming industry.

Ieva is a frequent speaker on data protection, privacy, regulatory and compliance matters, and she also regularly provides pro bono assistance for companies in creative industries and for creative personalities.

Make sure you take advantage of this unique opportunity of learning and networking with the gambling industry in the Baltic and Scandinavian region via the MARE BALTICUM Gaming platform which has been launched in 2018 and is committed to bringing together industry shareholders and government officials from the Baltic and Scandinavian region on a yearly base.

Register here or View the Agenda!


Source: European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Ieva Andersone (Sorainen Latvia) will add her insights about the Latvian gambling industry at MARE BALTICUM Gaming Summit 2019

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Red Tiger signs SuprNation deal

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Red Tiger signs SuprNation dealReading Time: 1 minute

 

Games portfolio now available across operator’s brands

 

Award-winning supplier Red Tiger has signed a deal with SuprNation to integrate its games with the Nordic operator’s casino brands, including Duelz.

Red Tiger’s portfolio, including hit titles Thor’s Lightning and Pirates’ Plenty, will be made available to players of the gamification-focused website.

Gavin Hamilton, CEO of Red Tiger, said: “We are delighted to be partnering with SuprNation, which operate a number of stellar casino brands.

“Their commitment to innovative features and gamification in particular is something that is very close to our own ethos, and we are looking forward to working with them.”

Henric Andersson, COO and Co-founder of SuprNation, said “Red Tiger offers some of the best products available, and we are delighted to be able to add them to our burgeoning offering.

“We are super excited to be welcoming them across our brands and to roll out their exciting games over a long and fruitful partnership.”

 

 

About Red Tiger:

Red Tiger is a young and dynamic casino games supplier that creates top-performing HTML5 slots and table games. It also offers a bespoke progressive jackpot system, a Smart Spins bonus management application, and its own Tournaments gamification feature to enhance the user experience. Founded in late 2014 by a group of industry veterans from major B2B and B2C gaming brands, the company is growing fast and is now served by over 200 full time staff including mathematicians, graphic designers, software developers, audio engineers, gambling experts, QAs, account managers and secret magicians; all entirely dedicated to continuously improving the slots player experience. Learn more at: www.redtiger.com


Source: European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Red Tiger signs SuprNation deal

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Patagonia Entertainment and Iforium sign content partnership

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Patagonia Entertainment and Iforium sign content partnershipReading Time: 2 minutes

 

Patagonia Entertainment has signed a content agreement with Iforium, a leading eGaming software development company focused on providing the next generation of flexible gaming solutions.

The deal will see Patagonia Entertainment integrate its library of proprietary casino content which has been recently certified by international game-testing laboratory, BMM Testlabs. Among the games being added to Iforium’s platform are the hugely popular Super Pachinko and Super Flex Bingo. Patagonia is currently certified for Colombia, Mexico and the Philippines market and is currently working on certifying its games portfolio for the regulated Spanish, Portuguese& UK e-Gaming markets between others.

Patagonia’s content will join Iforium’s innovative Gameflex™ casino aggregation platform, which combines over 8,000+ desktop and mobile gaming titles from all the leading content providers

Patagonia Entertainment’s Global Business Development Manager Victor Arias said: “Iforium is an award-winning eGaming company with cracking casino content. We’re proud to call them a partner and we’re excited about working together as we continue to grow our businesses.”

Phil Parry, Iforium CEO, said: “I am delighted to confirm Iforium’s partnership with Patagonia Entertainment. The addition of Patagonia is another important content differentiator for our Gameflex platform and one which will support our expansion into new markets. I look forward to building our partnership with the excellent team at Patagonia and exploring new opportunities together.”

 

About Patagonia Entertainment:

Patagonia Entertainment is an innovative technology developing company with an Omni-Channel platform and a rich history in producing outstanding Video Bingo games for the e-gaming industry. Video Bingo is a hybrid between Bingo and Slot games. The company has managed to become one of the most popular game developers in the Latin American market and are rapidly growing into other markets. More information about Patagonia Entertainment can be found at www.patagonia-e.com.

About Iforium:

Founded in 2006 and based in the Isle of Man, Iforium is a multi-award winning B2B software development company focused on providing next generation gaming solutions.

Gameflex™ is Iforium’s innovative casino aggregation and seamless bonusing platform. It combines over 8,000 games from 100+ gaming vendors and is available to multi-channel operators via a single and seamless API integration. Iforium are the proud recipient of the EGR B2B IT Supplier of the Year Award and CEEGC Awards 2017 & 2018. Iforium are licenced and regulated by the UK Gambling Commission and by ONJN in Romania. For more information please visit www.iforium.com


Source: European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Patagonia Entertainment and Iforium sign content partnership

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