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Decentral Games Emerges As The Front-Runner In The Growing Play-To-Earn Model Revolution

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Decentral Games, the premier social gaming Metaverse where players can play-to-earn cryptocurrency, continues to disrupt, expand, and improve its ground-breaking product suite.

Decentral Games’ next level of play-to-earn sophistication involves the launch of in-game ICE Poker, a new way for players to earn real money by completing daily challenges and competing against each other in a free-to-play poker game.

In order to participate, players will need to obtain at least one exclusive iced NFT wearable either through purchase or delegation. When holding a one-of-a-kind Iced NFT, players will be allocated a set amount of Chips which are used to play ICE Poker. Completing daily in-game challenges will earn ICE rewards for users, who will in turn be able to burn ICE to upgrade their wearable NFTs for even greater prestige.

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NFT wearable upgrades will inherently create upward mobility for players investing in wearable NFT assets and players who engage with the DG platform the most frequently. Decentral Games believes this is the most promising path forward towards actualizing the full potential of the play-to-earn narrative and creating the most loyal and far-reaching community in the blockchain gaming sector.

The growth of the NFT wearables economy will also be met with further developments from DG as the platform is looking to foster this demand with the creation of a native DG NFT marketplace. The marketplace is aimed at incentivising players to trade their DG NFTs by not requiring buyers to activate their NFTs ($DG fee) for play-to-earn following a purchase on this marketplace. The DG NFT Marketplace will charge a 4% transaction fee that will accrue to the DG Treasury.

The Launch of $DG

Decentral Games launched its native $DG governance token in December 2020 which has since enabled the platform’s investors to share in the fractionalized, collective ownership of the DG DAO and its assets. Today, the DG treasury, which consists of virtual lands, token reserves, and NFT’s commands over $12 million in total asset value.

“The launch of $DG has been foundational to building our strong community and implementing the foundational building blocks of our play-to-earn model,” CEO and founder of Decentral Games, Miles Anthony said. “It’s clear that play-to-earn will play a massive role in the future of crypto and gaming, and Decentral Games is now a first-mover in the nascent space.”

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Despite DG’s exponential increase in earnings over the last nine months $DG’s current P/E ratio of 6 suggests the market is undervaluing its future earnings potential, which is creating an opportunity for value investors.

Decentral Games’ market cap currently sits at $131M, with its valuation increasing substantially over the last 9 months and is well positioned to achieve new heights of price discovery in the months ahead.

Expanded its value proposition

Since the launch of its native $DG token last year, Decentral Games has substantially expanded the value proposition of its immersive metaverse environments. The platform has launched a handful of popular virtual games including slots, roulette, blackjack, and poker, expanded its partnerships, and become a front-runner in driving the wildly successful play-to-earn narrative.

As the blockchain-based gaming sector continues its tremendous growth trajectory, Decentral Games’ play-to-earn model is becoming an increasingly important pillar in the project’s promising future. To that end, Decentral Games is continuing to innovate upon the game-changing dynamic with the launch of a dedicated play-to-earn disinflationary token and a series of premium NFT upgrades, which will ultimately yield premium incentives for the platform’s most loyal users.

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Metaverse Play-to-Earn Gaming 

Win or lose, players engaging in games of poker, blackjack, roulette, and slots, can recoup up to 50% of the house edge back in $DG. This dynamic seeks to align the financial interests of both the players and the investors.

The decentralised play-to-earn model is also unique in that it allows players and employees to acquire shared ownership in the platform the more they interact with the DG metaverse, which incentivizes continued player participation over the long-term. The system has become a primary driver of user acquisition and community-building within the increasingly expansive DG metaverse.

Decentral Games currently offers free blackjack, poker, backgammon, roulette, and slots games in a never-before-seen metaverse that allows players to “be the house” and people to become gaming platform employees on a remote basis.

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Play-to-Earn: What Is It and What Is Its Potential?

Play-to-earn games are the latest innovation in the blockchain gaming industry, explains a Cointelegraph article. “It will revolutionise how people interact with the economies of their favourite games. It has ensured and embraced the concept of an open economy, making sure players who bring value to the gaming world are rewarded financially.” This is the basic premise driving adoption of the GameFi movement, which is defined by gaming technologies that have the ability to create consistent financial incentives for their players.

The crypto news outlet’s article also says that this revolutionary gaming model has experienced a domino effect of sorts on the crypto markets as an increasing number of people are playing these games in a bid to make an extra earning while having fun. It adds that the markets are on an upward trajectory because major institutions and retail investors are increasingly investing in the games. “This really is the DeFi season,” the article says, adding the trend will continue as these metaverse games attract more players and mainstream attention.

In fact, metaverse has already become a major tech buzzword. Facebook CEO Mark Zuckerberg, for example, mentioned the word at least 20 times while explaining how it has impacted the social media giant’s future. “I think over the next five years or so,” he said during a recent company conference call. Facebook will “effectively transition from people seeing us as primarily being a social media company to being a metaverse company,” he added. While his comments came as a surprise to traditional investment markets, $DG investors have been acutely aware of the metaverse’s potential to completely revolutionize e-commerce, entertainment, and of course, gaming for quite some time. Fans of Decentral Games’ technology have been encouraged by the fact that the project has also taken an outsized role in onboarding traditional companies into the metaverse in an incredible demonstration of thought leadership, which has greatly aided their reputation as a premier metaverse project.

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World’s Best Teams to Compete in UK’s First Professional Women’s VALORANT Tournament in 2024, Red Bull Instalock

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The UK’s first professional women’s esports tournament of 2024, Red Bull Instalock, is set to take over the Bull Gaming Sphere in Shoreditch, London for two days of thrilling VALORANT action from April 20 to 21. Red Bull Instalock will invite four of the world’s best women’s VALORANT teams to battle it out to become inaugural champions.

Promising a thrilling experience for viewers worldwide, the invited teams list includes G2 Gozen, GIANTX, Karmine Corp and Shopify Rebellion. Boasting four of the best women’s VALORANT teams globally, Red Bull Instalock will be a must-watch for VALORANT fans.

The LAN tournament will be broadcast from London’s premier gaming and esports venue, the Red Bull Gaming Sphere in Shoreditch, which will be transformed to replicate the in-game atmosphere of the legendary VALORANT map “Icebox”.

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A unique format will be deployed to shake up traditional team compositions. Each team will be required to use three duelists, the game’s dedicated offensive class, which will encourage aggressive plays while rewarding tactical expertise and clutch skills to promise viewers worldwide an exhilarating viewing experience.

The Semi-Finals on Saturday 20th will set the stage for a pulse-racing Final day on Sunday 21st. Red Bull Instalock will also host a one-of-a-kind exhibition match, featuring a star-studded cast of fan-favourite VALORANT creators.

Renowned British esports host, Yinsu Collins, will be headlining the broadcast, with commentary provided by Kieran “Kairo” Tulloch, Billie “BillieIDK” Purdie, Matt “Twiggy” Twigg, and Harry “Hazza” Chapman. British FNATIC content creator and partnered streamer Megan ‘Megsoundslikeegg’ Garner will host the creator showmatch on Sunday 21st.

Looking ahead to the tournament, Red Bull Player and member of G2 Gozen Michaela “mimi” Lintrup said: “It’s fantastic to see another event for women’s VALORANT come into play and Red Bull Instalock is another amazing step into making a really lively competitive scene. It’s also going to be great for fans, with the format twist bringing a really exciting and new edge to every matchup.”

Red Bull Instalock will be broadcast live on Red Bull’s Twitch and YouTube channels, featuring top talent from the UK and around the world.

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AGON by AOC, a global leader in gaming monitors, returns to join the Red Bull Gaming universe once again as the official Monitor Partner for Red Bull Instalock. Bringing the event to life and providing cutting-edge hardware for the esports tournament, AGON by AOC is equipping the event with the AGON PRO AG254FG monitors, featuring a 360 Hz refresh rate and 1ms response time for the best in-game experience.

The post World’s Best Teams to Compete in UK’s First Professional Women’s VALORANT Tournament in 2024, Red Bull Instalock appeared first on European Gaming Industry News.

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German games market in 2023: strong development in turbulent times

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The German games market once again grew significantly overall in 2023: sales of games, games hardware and gaming online services rose by 6 per cent to around 9.97 billion euros. This is a significant increase after sales had only risen by 1 per cent in the previous year. The biggest growth drivers include games consoles and their accessories as well as in-game and in-app purchases. Despite the large number of top-class titles, which increased sales of games purchases by 4 per cent, the number of games sold fell by 8 per cent at the same time. There were also significant declines in some cases for gaming PCs and laptops. The data on the German games market is based on surveys conducted by the consumer panel services GfK and data.ai. The different developments in the individual market segments also show that 2023 was a year of contrasts for the games industry as a whole: on the one hand, more high-calibre titles were released within twelve months than ever before. On the other hand, some sales expectations were not met, particularly due to this abundance of outstanding games. Combined with generally high interest rates and a slowdown in the investment market, a wave of consolidation began worldwide, as a result of which developer studios are still being downsized or even closed and jobs are being cut.

‘The German games market continues to grow, but a close look at the data shows just how challenging these times are for game companies,’ says Felix Falk, Managing Director of game. ‘This is particularly true for small to medium-sized companies in Germany, most of which have only thin capital cover and therefore feel the impact of the tougher investment climate especially quickly. In such turbulent times reliable and internationally competitive political solutions are needed more than ever.’

 

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Major differences between categories of games hardware

Sales revenues from various categories of games hardware developed very differently last year. Game consoles were among the most important growth drivers, posting a revenue increase of 44 per cent to break the billion-euro threshold, with total revenues of 1.1 billion euros. Demand for game console accessories was similarly robust, if at a slightly lower level. Sales revenues in this area jumped 32 per cent, to 374 million euros. In stark contrast, gaming PCs registered a clear decline as revenues from PCs and laptops marketed specially for games dropped by 17 per cent, to 547 million euros. Accessories for gaming PCs – including special input devices, graphic cards, etc. – fared only slightly better, with revenues falling by 7 per cent, to just under 1.3 billion euros.

‘Last year was the first year in a long time in which all current game consoles were easily available on the market,’ says Felix Falk. ‘The huge revenue gain in this category in 2023 shows how great the pent-up demand was among players. On the other hand, there was a clear drop in sales revenues from gaming PCs. After investing in PCs and laptops during the Covid-19 pandemic, a lot of video game players seem to be well-equipped for the moment.’

Sales revenue from games rises and gaming online services stabilise at a high level

Sales revenue from games developed positively overall in 2023. Across all platforms, purchases of PC and console games generated 4 per cent more revenue than in the year before. Total sales revenues in this area increased to around 1.1 billion euros. Considering the many high-quality game releases, however, this rise seems rather low. Indeed, the number of games sold actually dropped by 8 per cent. This reveals that the growth in revenue here is attributable exclusively to higher average prices. Last year, many video game players appear to have purchased high-quality titles shortly after their release and not waited for discounts. Also, because many of the top titles of 2023 are especially time-intensive, they didn’t leave room for players to acquire a larger number of games. In contrast, the market development for in-game and in-app purchases was significantly more positive, showing a revenue increase of about 6 per cent, to 4.7 billion euros. From an upgrade in a player character’s armour, to a season pass with a lot of additional content, to completely new campaigns, it has become ever more common for the playing time of a game to be extended or individualised through additional content. This trend continued in 2023. In-game sales revenues contribute significantly to covering continuously rising game development costs.

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After a number of years of strong growth, sales revenues from online gaming services stabilised at a high level. Among the categories in this segment are fee-based subscription services that provide access to a large selection of games, cloud-based gaming, online multiplayer functions and the ability to save game progress in the cloud. Examples of these services include EA Play, Nintendo Switch Online, PlayStation Plus, Xbox Game Pass and Ubisoft+. Revenue from these services fell by 1 per cent in 2023, to 860 million euros.

 

The post German games market in 2023: strong development in turbulent times appeared first on European Gaming Industry News.

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Fortnite Battle Royale Global Championship and Rocket League World Championship Head to Dickies Arena in Fort Worth, Texas, This September

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The location for upcoming Fortnite Battle Royale and Rocket League in-person Championship events has been revealed! Dickies Arena in Fort Worth, Texas will host both the Fortnite Championship Series (FNCS) Global Championship 2024 and Rocket League World Championship 2024 this September.

FNCS Global Championship 2024

Mark your calendars for September 7-8: the in-person FNCS Global Championship will feature 50 of the top Fortnite Competitive duos from around the globe, competing for a share of the $2,002,000 USD prize pool.

Qualification, format, and key dates for the Global Championship can be found in the FNCS 2024 Details blog post.

Ticketing information will be revealed in the coming month, with updates to be posted on the Fortnite Competitive website and social media channels. For more information, check out the reveal blog.

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RLCS World Championship 2024

This year’s Rocket League World Championship runs from September 10-15 and returns to Dickies Arena on September 13-15 for the final two days of competition in front of a live audience. The culmination of the RLCS 2024 season, the Rocket League World Championship will feature the 16 best international teams and a $1,165,000 USD prize pool.

Rocket League World Championship 2024 qualification, format, and key dates can be found in the 2024 season announcement blog.

Ticketing information will be revealed in the coming month, with updates to be posted on the Rocket League Esports website and social media channels. For more information, check out the reveal blog.

BLAST, Rocket League Esports and Fortnite Competitive have teamed up with the Fort Worth Sports Commission, an international sports destination agency, and C3 Presents, Texas’ leading event promotion companies, to help support and promote both events coming to Fort-Worth, Texas in September 2024.

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