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Abios Extends Coverage for FIFA

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As FIFA has grown in popularity, so has the demand for live-data. The quick gameplay and the resemblance to football has made FIFA a popular beginner-esports for both viewers and punters, which has driven the interest of betting operators and media publishers alike. Due to the increased customer demand, Abios has extended its coverage for FIFA to both live-and pregame data.

Live football was put on halt due to the pandemic, resulting in a spike in popularity for esports games such as FIFA. The game, which is developed by EA Sports, reached a record-breaking number of viewers during the FIFA 21 Challenge. The one-day event experienced an average per-minute viewership of 254k viewers, putting it on par with popular esports titles such PUBG, Rocket League and Rainbow Six Siege. FIFA seems to have kept up its high engagement and viewership, making it all the more lucrative for sportsbooks and media publishers. Due to the popular demand, Abios has extended its coverage for FIFA to both live-and pregame data.

We have high expectations on the continued development of FIFA as a proper esports. It has since the pandemic become abundantly clear that games based on real sports are a tremendous bridge between regular sports fans and esports. Even though regular football is back on track, we believe that FIFA still holds its place as a filler product and sport for those who can’t wait for the next match. We look forward to continuing to improve our FIFA coverage and data quality through official data partnerships with the tournament organisers.”

Oskar Fröberg, CEO at Abios

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Live Data Coverage

Live and pregame data will be obtainable for all tournaments in Tier 1, 2 and 3 in FIFA. This includes popular tournaments such as LigaPro, FIFAe World Cup and 2021 FIFAe Nations Cup. Additionally, there are several new data points including stoppage times, scores and half times. More will be added continuously, such as ball tracking, which is currently in beta.

Computer Vision

Abios collects live data by using state-of-the-art machine learning algorithms, computer vision (CV). The algorithms extract and analyse data in milliseconds by using object tracking, object detection and segmentation models on images from streams. After collection, the data gets further verified and cleaned by the algorithms, ensuring our customers get the latest and most accurate data.

Implementation

Live data for FIFA can now be implemented into any and all esports projects. Extensive development documentation and test environments are available to ensure that the process runs as smoothly as possible.

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Abid Abedi

Introducing iSports at iCode: A Cutting-Edge Esports Program for Aspiring Gamers

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iCode, a premier coding and STEM learning program for kids, announced its latest addition to its program offerings: iSports, a one-of-a-kind esports program geared towards young gamers aged 8-13.

Starting the week of June 3, 2024, this innovative 12-week esports course will be offered across the entire iCode franchise and is dedicated to introducing students to the thrilling world of competitive gaming in a safe and secure environment. This season will revolve around the popular game Fortnite, which will feature a special iCode-only map within the platform.

“iSports will serve as a great summer activity for kids to get out of the house, but the overall goal is to foster personal development through the many dynamic skills competitive gaming requires. The iSports program places a strong emphasis on developing important life skills like sportsmanship, teamwork and strategic thinking. It will keep participants engaged and learning while school is out, and parents can rest assured knowing that their children are playing in a controlled environment,” Abid Abedi, founder and CEO of iCode, said.

Throughout the 12-week iSports season, participants will dedicate one hour per week to gameplay and skill development. All sessions are led and supervised by knowledgeable iCode coaches. Their administration along with the exclusive iCode-only map is specifically designed to provide a secure gaming experience with a safe, monitored environment. The program culminates in the opportunity to compete in a tournament-style championship to crown the best gamer across iCode national network.

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iCode is partnering with MSI to supply an array of state-of-the-art gaming equipment including high-quality headsets and top-tier gaming computers equipped with speedy processors. Gamers will also have access to advanced gaming chairs for maximum efficiency and comfort. This setup will ensure that every participant enjoys a premium gaming experience, mirroring the standards of professional esports environments. In addition, MSI will provide prizes to the top iSports gamers, including one of their brand new Claw handheld gaming devices.

“MSI has been dedicated to cultivating gaming and esports for years with significant achievements. We’re thrilled and honored to partner with iCode to develop this community to another level,” David Chou, VP of Sales at MSI, said.

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eSports

IESF Announces the European Regional Qualifiers for Esports World Championship

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The International Esports Federation (IESF) has announced the European Regional Qualifiers for the 16th World Esports Championship. From July 6 to July 31, 750+ athletes from Europe will compete for a slot at WEC24, set to take place in Riyadh, Saudi Arabia.

As the only fully online event hosted by IESF in 2024, this tournament will spotlight Europe’s best esports talent across four game titles. The event will feature competition in the following categories:

  • CS2 Open
  • CS2 Women
  • MLBB Open (Mobile Legends: Bang Bang)
  • MLBB Women
  • PUBG MOBILE
  • DOTA2

Athletes from 43 nations will compete in the event, determined to claim victory and proceed on their journey on the “Road to Riyadh”. The national champions of the eFootball series will advance directly to WEC24.

Igor Nedeski, Esports Manager at IESF, said: “We’ve ensured that despite being exclusively online, the European Regional Qualifiers will deliver the same level of intensity and high standards as the other regional qualifiers. Athletes and fans can look forward to an exciting and competitive experience as the battle for a spot at the World Esports Championship kicks off.”

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The post IESF Announces the European Regional Qualifiers for Esports World Championship appeared first on European Gaming Industry News.

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eSports

HAWKS TALON GC SET FOR THE STEAL ON APRIL 19TH FOR CHANCE TO ENTER NBA 2K LEAGUE 3V3 PLAYOFF

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Hawks Talon GC, the official NBA 2K League affiliate of the Atlanta Hawks, will begin play in the STEAL on Friday night against No. 14 Blazer5 Gaming at 7:30 p.m.

Talon collected 90 points over the SLAM and SWITCH, earning 60 points in the SLAM and 30 points in the SWITCH to earn the No. 3 seed heading into the STEAL.

Should Talon advance, they would play the winner of No. 6 Cavs Legion GC and No. 11 Hornets Venom GT on Saturday at 3:45 p.m., followed by the semifinals at 5:15 p.m., and the finals at 5:45 p.m. All games can be followed on the NBA 2K League’s Twitch and YouTube channels.

“The STEAL is probably the toughest tournament in the 2K League, but the guys are locked in and ready to fight for their season,” said Hawks Talon head coach Ismael ‘MAELO’ Diaz Tolentino. “We are looking forward to going out there and proving that we belong amongst the best teams in the league. We were only a game away from clinching a playoff berth and we honestly think we are one of the teams to beat in this tournament.”

Talon owns a 4-4 record in bracket play thus far during the 2024 season over the SLAM and SWITCH opens, going 3-2 over the SLAM and 1-2 over the SWITCH.

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The single elimination 3v3 tournament includes all 15 NBA 2K League teams that have not clinched a spot in the 3v3 playoffs, plus one community team from an open qualifier. The final two teams in the STEAL will earn a spot in the 3v3 playoffs beginning next week, with the winner receiving a winner-take-all cash prize.

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